-module(vec@vec4f). -compile([no_auto_import, nowarn_unused_vars, nowarn_unused_function, nowarn_nomatch, inline]). -define(FILEPATH, "src/vec/vec4f.gleam"). -export([clamp/3, loosely_equals/3, min/2, max/2, ceiling/1, floor/1, round/1, truncate/1, to_precision/2, absolute_value/1, negate/1, modulo/2, divide/2, add/2, sum/1, multiply/2, product/1, subtract/2, length_squared/1, length/1, compare_length/2, loosely_compare_length/3, distance_squared/2, distance/2, compare_distance/3, loosely_compare_distance/4, scale/2, normalize/1, direction/2, dot/2, project/2, slide/2, reflect/2, mirror/2, angle/2, anchor_position/3]). -if(?OTP_RELEASE >= 27). -define(MODULEDOC(Str), -moduledoc(Str)). -define(DOC(Str), -doc(Str)). -else. -define(MODULEDOC(Str), -compile([])). -define(DOC(Str), -compile([])). -endif. -file("src/vec/vec4f.gleam", 34). ?DOC( " Returns a new vector with all components clamped between a lower and upper\n" " bound.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> clamp(\n" " Vec4(1.0, 2.1, -5.4, 7.5),\n" " Vec4(1.4, 18.2, 32.3, 9.1),\n" " )\n" " // -> Vec4(1.2, 2.1, 32.3, 7.5)\n" " ```\n" ). -spec clamp( vec@vec4:vec4(float()), vec@vec4:vec4(float()), vec@vec4:vec4(float()) ) -> vec@vec4:vec4(float()). clamp(Vector, Start_bound, Stop_bound) -> vec@vec4:map3(Vector, Start_bound, Stop_bound, fun gleam@float:clamp/3). -file("src/vec/vec4f.gleam", 48). ?DOC( " Checks for equality of two vectors within a tolerance, returning an `Bool`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69)\n" " |> loosely_equals(Vec4(1.25, -3.43, 42.0001, 0.6999), tolerating: 0.1)\n" " // -> True\n" " ```\n" ). -spec loosely_equals(vec@vec4:vec4(float()), vec@vec4:vec4(float()), float()) -> boolean(). loosely_equals(A, B, Tolerance) -> case begin _pipe = A, vec@vec4:map2( _pipe, B, fun(A@1, B@1) -> gleam@float:loosely_equals(A@1, B@1, Tolerance) end ) end of {vec4, true, true, true, true} -> true; _ -> false end. -file("src/vec/vec4f.gleam", 68). ?DOC( " Compares two vectors, returning the smaller of the two.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " min(Vec4(1.2, -3.4, 42.0, 0.69), Vec4(1.0, 2.1, -5.4, 7.5))\n" " // -> Vec4(1.0, -3.4, -5.4, 0.69)\n" " ```\n" ). -spec min(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). min(A, B) -> _pipe = A, vec@vec4:map2(_pipe, B, fun gleam@float:min/2). -file("src/vec/vec4f.gleam", 81). ?DOC( " Compares two vectors, returning the larger of the two.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " max(Vec4(1.2, -3.4, 42.0, 0.69), Vec4(1.4, -9.3, 32.3, 9.1))\n" " // -> Vec4(1.4, -3.4, 42.0, 9.1)\n" " ```\n" ). -spec max(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). max(A, B) -> _pipe = A, vec@vec4:map2(_pipe, B, fun gleam@float:max/2). -file("src/vec/vec4f.gleam", 95). ?DOC( " Returns a new vector with all elements rounded to the next highest whole\n" " number as a `Float`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.6, 42.0, 0.5) |> ceiling\n" " // -> Vec4(2.0, -3.0, 42.0, 1.0)\n" " ```\n" ). -spec ceiling(vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). ceiling(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun math:ceil/1). -file("src/vec/vec4f.gleam", 109). ?DOC( " Returns a new vector with all elements rounded to the next lowest whole\n" " number as an `Float`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.6, 42.0, 0.5) |> floor\n" " // -> Vec4(1.0, -4.0, 42.0, 0.0)\n" " ```\n" ). -spec floor(vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). floor(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun math:floor/1). -file("src/vec/vec4f.gleam", 123). ?DOC( " Returns a new vector with all elements rounded to the nearest whole number\n" " as an `Int`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.6, 42.0, 0.5) |> round\n" " // -> Vec4(1, -4, 42, 1)\n" " ```\n" ). -spec round(vec@vec4:vec4(float())) -> vec@vec4:vec4(integer()). round(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun erlang:round/1). -file("src/vec/vec4f.gleam", 136). ?DOC( " Returns a new vector with all elements truncated as an `Int`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2323232827383238, -3.656565, 42.0, 0.5) |> truncate\n" " // -> Vec4(1, -3, 42, 0)\n" " ```\n" ). -spec truncate(vec@vec4:vec4(float())) -> vec@vec4:vec4(integer()). truncate(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun erlang:trunc/1). -file("src/vec/vec4f.gleam", 154). ?DOC( " Returns a new vector with all elements converted to a given precision.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(2.43434348473, -3.656565, 42.0, 0.5) |> to_precision(2)\n" " // -> Vec4(2.43, -3.66, 42.0, 0.5)\n" " ```\n" "\n" " ```gleam\n" " Vec4(547_890.453444, -3.656565, 42.0, 0.5) |> to_precision(-3)\n" " // -> Vec4(548_000.0, 0.0, 0.0, 0.0)\n" " ```\n" ). -spec to_precision(vec@vec4:vec4(float()), integer()) -> vec@vec4:vec4(float()). to_precision(Vector, Precision) -> _pipe = Vector, vec@vec4:map( _pipe, fun(_capture) -> gleam@float:to_precision(_capture, Precision) end ). -file("src/vec/vec4f.gleam", 167). ?DOC( " Returns a new vector with all elements in absolute values.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> absolute_value\n" " // -> Vec4(1.2, 3.4, 42.0, 0.69)\n" " ```\n" ). -spec absolute_value(vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). absolute_value(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun gleam@float:absolute_value/1). -file("src/vec/vec4f.gleam", 180). ?DOC( " Returns a new vector with all elements negated.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> negate\n" " // -> Vec4(-1.2, 3.4, -42.0, -0.69)\n" " ```\n" ). -spec negate(vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). negate(Vector) -> _pipe = Vector, vec@vec4:map(_pipe, fun gleam@float:negate/1). -file("src/vec/vec4f.gleam", 229). ?DOC( " Returns the modulo of the inputs as a `Result`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(13.3, -13.3, 13.3, -13.3) |> modulo(Vec4(3.3, 3.3, -3.3, -3.3))\n" " // -> Ok(Vec4(0.1, 3.2, -3.2, -0.1))\n" " ```\n" ). -spec modulo(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> {ok, vec@vec4:vec4(float())} | {error, nil}. modulo(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec4:map2(_pipe, Divisor, fun gleam@float:modulo/2), vec@vec4:result(_pipe@1). -file("src/vec/vec4f.gleam", 247). ?DOC( " Returns division of the inputs as a `Result`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> divide(Vec4(2.0, 0.5, 4.0, 1.0))\n" " // -> Ok(Vec4(0.6, -6.8, 10.5, 0.69))\n" " ```\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> divide(Vec4(0.0, 0.5, 4.0, 1.0))\n" " // -> Error(Nil)\n" " ```\n" ). -spec divide(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> {ok, vec@vec4:vec4(float())} | {error, nil}. divide(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec4:map2(_pipe, Divisor, fun gleam@float:divide/2), vec@vec4:result(_pipe@1). -file("src/vec/vec4f.gleam", 260). ?DOC( " Adds two vectors together.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> add(Vec4(2.1, 4.5, -2.0, 9.01))\n" " // -> Vec4(3.3, 1.1, 40.0, 9.7)\n" " ```\n" ). -spec add(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). add(A, B) -> _pipe = A, vec@vec4:map2(_pipe, B, fun gleam@float:add/2). -file("src/vec/vec4f.gleam", 198). ?DOC( " Sums a list of vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " [\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(2.1, 4.5, -2.0, 9.01),\n" " Vec4(3.3, 0.0, -20.0, 0.3),\n" " ]\n" " |> sum\n" " // -> Vec4(6.6, 1.1, 20.0, 10.0)\n" " ```\n" ). -spec sum(list(vec@vec4:vec4(float()))) -> vec@vec4:vec4(float()). sum(Vectors) -> _pipe = Vectors, gleam@list:fold(_pipe, vec@vec4:splat(+0.0), fun add/2). -file("src/vec/vec4f.gleam", 273). ?DOC( " Multiplies two vectors together.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> multiply(Vec4(2.1, -1.0, 0.0, 1.0))\n" " // -> Vec4(2.52, 3.4, 0.0, 0.69)\n" " ```\n" ). -spec multiply(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). multiply(A, B) -> _pipe = A, vec@vec4:map2(_pipe, B, fun gleam@float:multiply/2). -file("src/vec/vec4f.gleam", 216). ?DOC( " Multiplies a list of vectors and returns the product.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " [\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(2.1, -1.0, 999.9, 2.0),\n" " Vec4(3.2, 2.0, 0.0, 0.5),\n" " ]\n" " |> product\n" " // -> Vec4(8.064, 6.8, 0.0, 0.69)\n" " ```\n" ). -spec product(list(vec@vec4:vec4(float()))) -> vec@vec4:vec4(float()). product(Vectors) -> _pipe = Vectors, gleam@list:fold(_pipe, vec@vec4:splat(1.0), fun multiply/2). -file("src/vec/vec4f.gleam", 286). ?DOC( " Subtracts one vector from another.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> subtract(Vec4(0.7, -4.5, 2.0, 1.39))\n" " // -> Vec4(0.5, 1.1, 40.0, -0.7)\n" " ```\n" ). -spec subtract(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). subtract(A, B) -> _pipe = A, vec@vec4:map2(_pipe, B, fun gleam@float:subtract/2). -file("src/vec/vec4f.gleam", 299). ?DOC( " Returns the squared length (squared magnitude) of the vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> length_squared\n" " // -> 1777.47\n" " ```\n" ). -spec length_squared(vec@vec4:vec4(float())) -> float(). length_squared(Vector) -> _pipe = Vector, _pipe@1 = vec@vec4:to_list(_pipe), _pipe@2 = gleam@list:map(_pipe@1, fun(Element) -> Element * Element end), gleam@float:sum(_pipe@2). -file("src/vec/vec4f.gleam", 315). ?DOC( " Returns the length (magnitude) of the vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> length\n" " // -> 42.16\n" " ```\n" ). -spec length(vec@vec4:vec4(float())) -> float(). length(Vector) -> Length@1 = case begin _pipe = Vector, _pipe@1 = length_squared(_pipe), gleam@float:square_root(_pipe@1) end of {ok, Length} -> Length; _assert_fail -> erlang:error(#{gleam_error => let_assert, message => <<"Pattern match failed, no pattern matched the value."/utf8>>, file => <>, module => <<"vec/vec4f"/utf8>>, function => <<"length"/utf8>>, line => 316, value => _assert_fail, start => 7093, 'end' => 7162, pattern_start => 7104, pattern_end => 7114}) end, Length@1. -file("src/vec/vec4f.gleam", 334). ?DOC( " Compares two vector's lengths, returning an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " compare_length(\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(1.0, 2.1, 3.2, 4.3),\n" " )\n" " // -> Gt\n" " ```\n" ). -spec compare_length(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> gleam@order:order(). compare_length(A, B) -> gleam@float:compare( begin _pipe = A, length_squared(_pipe) end, begin _pipe@1 = B, length_squared(_pipe@1) end ). -file("src/vec/vec4f.gleam", 352). ?DOC( " Compares two vector's lengths within a tolerance, returning an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " loosely_compare_length(\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(-1.25, 3.43, -42.0001, -0.6999),\n" " tolerating: 0.5,\n" " )\n" " // -> Eq\n" " ```\n" ). -spec loosely_compare_length( vec@vec4:vec4(float()), vec@vec4:vec4(float()), float() ) -> gleam@order:order(). loosely_compare_length(A, B, Tolerance) -> gleam@float:loosely_compare( begin _pipe = A, length_squared(_pipe) end, begin _pipe@1 = B, length_squared(_pipe@1) end, Tolerance ). -file("src/vec/vec4f.gleam", 369). ?DOC( " Returns the squared distance between two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> distance_squared(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> 1548.76\n" " ```\n" ). -spec distance_squared(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> float(). distance_squared(A, B) -> _pipe = A, _pipe@1 = subtract(_pipe, B), length_squared(_pipe@1). -file("src/vec/vec4f.gleam", 382). ?DOC( " Returns the distance between two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> distance(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> 39.35\n" " ```\n" ). -spec distance(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> float(). distance(A, B) -> Distance@1 = case begin _pipe = distance_squared(A, B), gleam@float:square_root(_pipe) end of {ok, Distance} -> Distance; _assert_fail -> erlang:error(#{gleam_error => let_assert, message => <<"Pattern match failed, no pattern matched the value."/utf8>>, file => <>, module => <<"vec/vec4f"/utf8>>, function => <<"distance"/utf8>>, line => 383, value => _assert_fail, start => 8630, 'end' => 8699, pattern_start => 8641, pattern_end => 8653}) end, Distance@1. -file("src/vec/vec4f.gleam", 402). ?DOC( " Compares two vector's distances to a vector, returning an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " compare_distance(\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(1.0, 2.1, 3.2, 4.3),\n" " Vec4(-2.5, 6.7, 19.4, 0.0),\n" " )\n" " // -> Gt\n" " ```\n" ). -spec compare_distance( vec@vec4:vec4(float()), vec@vec4:vec4(float()), vec@vec4:vec4(float()) ) -> gleam@order:order(). compare_distance(A, B, Vector) -> gleam@float:compare( begin _pipe = A, distance_squared(_pipe, Vector) end, begin _pipe@1 = B, distance_squared(_pipe@1, Vector) end ). -file("src/vec/vec4f.gleam", 422). ?DOC( " Compares two vector's distances to a vector within a tolerance, returning\n" " an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " loosely_compare_distance(\n" " Vec4(1.2, -3.4, 42.0, 0.69),\n" " Vec4(1.25, -3.43, 42.0001, 0.6999),\n" " Vec4(-2.5, 6.7, 19.4, 0.0),\n" " tolerating: 1.0,\n" " )\n" " // -> Eq\n" " ```\n" ). -spec loosely_compare_distance( vec@vec4:vec4(float()), vec@vec4:vec4(float()), vec@vec4:vec4(float()), float() ) -> gleam@order:order(). loosely_compare_distance(A, B, Vector, Tolerance) -> gleam@float:loosely_compare( begin _pipe = A, distance_squared(_pipe, Vector) end, begin _pipe@1 = B, distance_squared(_pipe@1, Vector) end, Tolerance ). -file("src/vec/vec4f.gleam", 444). ?DOC( " Returns a new vector containing the elements multiplies by `scalar`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> scale(2.5)\n" " // -> Vec4(3.0, -8.5, 105.0, 1.72)\n" " ```\n" ). -spec scale(vec@vec4:vec4(float()), float()) -> vec@vec4:vec4(float()). scale(Vector, Scalar) -> _pipe = Vector, vec@vec4:map( _pipe, fun(_capture) -> gleam@float:multiply(_capture, Scalar) end ). -file("src/vec/vec4f.gleam", 457). ?DOC( " Normalize the vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> normalize\n" " // -> Vec4(0.03, -0.08, 1.0, 0.02)\n" " ```\n" ). -spec normalize(vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). normalize(Vector) -> _pipe = Vector, scale( _pipe, case begin _pipe@1 = Vector, length(_pipe@1) end of +0.0 -> +0.0; -0.0 -> -0.0; Gleam@denominator -> 1.0 / Gleam@denominator end ). -file("src/vec/vec4f.gleam", 470). ?DOC( " Returns a normalized vector pointing from `a` to `b`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> direction(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> Vec4(-0.0, 0.14, -0.99, 0.092)\n" " ```\n" ). -spec direction(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). direction(A, B) -> _pipe = B, _pipe@1 = subtract(_pipe, A), normalize(_pipe@1). -file("src/vec/vec4f.gleam", 483). ?DOC( " Returns the dot product of two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> dot(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> 131.43\n" " ```\n" ). -spec dot(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> float(). dot(A, B) -> _pipe = A, _pipe@1 = multiply(_pipe, B), _pipe@2 = vec@vec4:to_list(_pipe@1), gleam@float:sum(_pipe@2). -file("src/vec/vec4f.gleam", 496). ?DOC( " Returns the projection of a vector on another vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> project(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> Vec4(3.85, 8.08, 12.32, 16.55)\n" " ```\n" ). -spec project(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). project(A, B) -> _pipe = B, scale(_pipe, case dot(B, B) of +0.0 -> +0.0; -0.0 -> -0.0; Gleam@denominator -> dot(A, B) / Gleam@denominator end). -file("src/vec/vec4f.gleam", 510). ?DOC( " Returns a new vector resulting from sliding this vector along a plane\n" " defined by the given normal vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> slide(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> Vec4(-2.65, -11.48, 29.68, -15.86)\n" " ```\n" ). -spec slide(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). slide(A, B) -> _pipe = A, subtract( _pipe, begin _pipe@1 = A, project(_pipe@1, B) end ). -file("src/vec/vec4f.gleam", 524). ?DOC( " Returns the reflection of a vector through a plane defined by the given\n" " normal vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> reflect(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> Vec4(6.5, 19.57, -17.36, 32.42)\n" " ```\n" ). -spec reflect(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). reflect(Vector, Normal) -> _pipe = Vector, _pipe@1 = project(_pipe, Normal), _pipe@2 = scale(_pipe@1, 2.0), subtract(_pipe@2, Vector). -file("src/vec/vec4f.gleam", 538). ?DOC( " Returns the mirror of a vector through a plane defined by the given normal\n" " vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> mirror(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> Vec4(-6.5, -19.57, 17.36, -32.42)\n" " ```\n" ). -spec mirror(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> vec@vec4:vec4(float()). mirror(Vector, Normal) -> _pipe = Vector, _pipe@1 = reflect(_pipe, Normal), negate(_pipe@1). -file("src/vec/vec4f.gleam", 551). ?DOC( " Returns the angle (in radians) between two vectors in the range of (0, π).\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69) |> angle(Vec4(1.0, 2.1, 3.2, 4.3))\n" " // -> 1.0\n" " ```\n" ). -spec angle(vec@vec4:vec4(float()), vec@vec4:vec4(float())) -> float(). angle(A, B) -> Angle@1 = case begin _pipe = dot(normalize(A), normalize(B)), _pipe@1 = gleam@float:clamp(_pipe, -1.0, 1.0), gleam_community@maths:acos(_pipe@1) end of {ok, Angle} -> Angle; _assert_fail -> erlang:error(#{gleam_error => let_assert, message => <<"Pattern match failed, no pattern matched the value."/utf8>>, file => <>, module => <<"vec/vec4f"/utf8>>, function => <<"angle"/utf8>>, line => 552, value => _assert_fail, start => 12641, 'end' => 12739, pattern_start => 12652, pattern_end => 12661}) end, Angle@1. -file("src/vec/vec4f.gleam", 568). ?DOC( " Return the equivalent of `vector |> subtract(position) |> fun |> add(position)`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec4(1.2, -3.4, 42.0, 0.69)\n" " |> anchor_position(Vec4(1.0, 2.1, 3.2, 4.3), scale(_, 2.0))\n" " // -> Vec4(1.4, -8.9, 80.8, -2.92)\n" " ```\n" ). -spec anchor_position( vec@vec4:vec4(float()), vec@vec4:vec4(float()), fun((vec@vec4:vec4(float())) -> vec@vec4:vec4(float())) ) -> vec@vec4:vec4(float()). anchor_position(Vector, Position, Fun) -> _pipe = Vector, _pipe@1 = subtract(_pipe, Position), _pipe@2 = Fun(_pipe@1), add(_pipe@2, Position).