-module(vec@vec2i). -compile([no_auto_import, nowarn_unused_vars, nowarn_unused_function, nowarn_nomatch, inline]). -define(FILEPATH, "src/vec/vec2i.gleam"). -export([clamp/3, min/2, max/2, absolute_value/1, to_vec2f/1, negate/1, remainder/2, modulo/2, divide/2, floor_divide/2, add/2, sum/1, multiply/2, product/1, subtract/2, length_squared/1, length/1, compare_length/2, distance_squared/2, distance/2, compare_distance/3, scale/2, cross/2, dot/2, project/2, slide/2, reflect/2, mirror/2, rotate/2, anchor_position/3, anchor_rotation/3]). -if(?OTP_RELEASE >= 27). -define(MODULEDOC(Str), -moduledoc(Str)). -define(DOC(Str), -doc(Str)). -else. -define(MODULEDOC(Str), -compile([])). -define(DOC(Str), -compile([])). -endif. -file("src/vec/vec2i.gleam", 30). ?DOC( " Returns a new vector with all components clamped between a lower and upper\n" " bound.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> clamp(Vec2(10, 21), Vec2(14, 18))\n" " // -> Vec2(12, 18)\n" " ```\n" ). -spec clamp( vec@vec2:vec2(integer()), vec@vec2:vec2(integer()), vec@vec2:vec2(integer()) ) -> vec@vec2:vec2(integer()). clamp(Vector, Start_bound, Stop_bound) -> vec@vec2:map3(Vector, Start_bound, Stop_bound, fun gleam@int:clamp/3). -file("src/vec/vec2i.gleam", 43). ?DOC( " Compares two vectors, returning the smaller of the two.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " min(Vec2(12, -34), Vec2(10, 21))\n" " // -> Vec2(10, -34)\n" " ```\n" ). -spec min(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). min(A, B) -> _pipe = A, vec@vec2:map2(_pipe, B, fun gleam@int:min/2). -file("src/vec/vec2i.gleam", 56). ?DOC( " Compares two vectors, returning the larger of the two.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " max(Vec2(12, -34), Vec2(14, -93))\n" " // -> Vec2(14, -34)\n" " ```\n" ). -spec max(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). max(A, B) -> _pipe = A, vec@vec2:map2(_pipe, B, fun gleam@int:max/2). -file("src/vec/vec2i.gleam", 69). ?DOC( " Returns a new vector with all elements in absolute values.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> absolute_value\n" " // -> Vec2(12, 34)\n" " ```\n" ). -spec absolute_value(vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). absolute_value(Vector) -> _pipe = Vector, vec@vec2:map(_pipe, fun gleam@int:absolute_value/1). -file("src/vec/vec2i.gleam", 82). ?DOC( " Takes an int vector and returns its value as a float vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> to_vec2f\n" " // -> Vec2(12.0, -34.0)\n" " ```\n" ). -spec to_vec2f(vec@vec2:vec2(integer())) -> vec@vec2:vec2(float()). to_vec2f(Vector) -> _pipe = Vector, vec@vec2:map(_pipe, fun erlang:float/1). -file("src/vec/vec2i.gleam", 95). ?DOC( " Returns a new vector with all elements negated.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> negate\n" " // -> Vec2(-12, 34)\n" " ```\n" ). -spec negate(vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). negate(Vector) -> _pipe = Vector, vec@vec2:map(_pipe, fun gleam@int:negate/1). -file("src/vec/vec2i.gleam", 150). ?DOC( " Computes the remainder of an integer vector division of inputs as a\n" " `Result`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(13, -13) |> remainder(Vec2(3, 3))\n" " // -> Ok(Vec2(1, -1))\n" " ```\n" "\n" " ```gleam\n" " Vec2(12, -34) |> remainder(Vec2(0, 1))\n" " // -> Error(Nil)\n" " ```\n" ). -spec remainder(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> {ok, vec@vec2:vec2(integer())} | {error, nil}. remainder(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec2:map2(_pipe, Divisor, fun gleam@int:remainder/2), vec@vec2:result(_pipe@1). -file("src/vec/vec2i.gleam", 168). ?DOC( " Returns the modulo of the inputs as a `Result`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(13, 13) |> modulo(Vec2(3, -3))\n" " // -> Ok(Vec2(1, -2))\n" " ```\n" "\n" " ```gleam\n" " Vec2(-13, -13) |> modulo(Vec2(3, -3))\n" " // -> Ok(Vec2(2, -1))\n" " ```\n" ). -spec modulo(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> {ok, vec@vec2:vec2(integer())} | {error, nil}. modulo(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec2:map2(_pipe, Divisor, fun gleam@int:modulo/2), vec@vec2:result(_pipe@1). -file("src/vec/vec2i.gleam", 186). ?DOC( " Returns division of the inputs as a `Result`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> divide(Vec2(2, 5))\n" " // -> Ok(Vec2(6, -6))\n" " ```\n" "\n" " ```gleam\n" " Vec2(12, -34) |> divide(Vec2(0, 5))\n" " // -> Error(Nil)\n" " ```\n" ). -spec divide(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> {ok, vec@vec2:vec2(integer())} | {error, nil}. divide(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec2:map2(_pipe, Divisor, fun gleam@int:divide/2), vec@vec2:result(_pipe@1). -file("src/vec/vec2i.gleam", 205). ?DOC( " Performs a *floored* integer vector division, which means that the result\n" " will always be rounded towards negative infinity.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> floor_divide(Vec2(2, 5))\n" " // -> Ok(Vec2(6, -7))\n" " ```\n" "\n" " ```gleam\n" " Vec2(12, -34) |> floor_divide(Vec2(0, 5))\n" " // -> Error(Nil)\n" " ```\n" ). -spec floor_divide(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> {ok, vec@vec2:vec2(integer())} | {error, nil}. floor_divide(Dividend, Divisor) -> _pipe = Dividend, _pipe@1 = vec@vec2:map2(_pipe, Divisor, fun gleam@int:floor_divide/2), vec@vec2:result(_pipe@1). -file("src/vec/vec2i.gleam", 218). ?DOC( " Adds two vectors together.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> add(Vec2(21, 45))\n" " // -> Vec2(33, 11)\n" " ```\n" ). -spec add(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). add(A, B) -> _pipe = A, vec@vec2:map2(_pipe, B, fun gleam@int:add/2). -file("src/vec/vec2i.gleam", 113). ?DOC( " Sums a list of vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " [\n" " Vec2(12, -34),\n" " Vec2(21, 45),\n" " Vec2(33, 0),\n" " ]\n" " |> sum\n" " // -> Vec2(66, 11)\n" " ```\n" ). -spec sum(list(vec@vec2:vec2(integer()))) -> vec@vec2:vec2(integer()). sum(Vectors) -> _pipe = Vectors, gleam@list:fold(_pipe, vec@vec2:splat(0), fun add/2). -file("src/vec/vec2i.gleam", 231). ?DOC( " Multiplies two vectors together.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> multiply(Vec2(2, -3))\n" " // -> Vec2(24, 102)\n" " ```\n" ). -spec multiply(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). multiply(A, B) -> _pipe = A, vec@vec2:map2(_pipe, B, fun gleam@int:multiply/2). -file("src/vec/vec2i.gleam", 131). ?DOC( " Multiplies a list of vectors and returns the product.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " [\n" " Vec2(12, -34),\n" " Vec2(21, -10),\n" " Vec2(32, 20),\n" " ]\n" " |> product\n" " // -> Vec2(8064, 6800)\n" " ```\n" ). -spec product(list(vec@vec2:vec2(integer()))) -> vec@vec2:vec2(integer()). product(Vectors) -> _pipe = Vectors, gleam@list:fold(_pipe, vec@vec2:splat(1), fun multiply/2). -file("src/vec/vec2i.gleam", 244). ?DOC( " Subtracts one vector from another.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> subtract(Vec2(7, -45))\n" " // -> Vec2(5, 11)\n" " ```\n" ). -spec subtract(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). subtract(A, B) -> _pipe = A, vec@vec2:map2(_pipe, B, fun gleam@int:subtract/2). -file("src/vec/vec2i.gleam", 257). ?DOC( " Returns the squared length (squared magnitude) of the vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> length_squared\n" " // -> 1300\n" " ```\n" ). -spec length_squared(vec@vec2:vec2(integer())) -> integer(). length_squared(Vector) -> _pipe = Vector, _pipe@1 = vec@vec2:to_list(_pipe), _pipe@2 = gleam@list:map(_pipe@1, fun(Element) -> Element * Element end), gleam@int:sum(_pipe@2). -file("src/vec/vec2i.gleam", 273). ?DOC( " Returns the length (magnitude) of the vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> length\n" " // -> 36.06\n" " ```\n" ). -spec length(vec@vec2:vec2(integer())) -> float(). length(Vector) -> Length@1 = case begin _pipe = Vector, _pipe@1 = length_squared(_pipe), gleam@int:square_root(_pipe@1) end of {ok, Length} -> Length; _assert_fail -> erlang:error(#{gleam_error => let_assert, message => <<"Pattern match failed, no pattern matched the value."/utf8>>, file => <>, module => <<"vec/vec2i"/utf8>>, function => <<"length"/utf8>>, line => 274, value => _assert_fail, start => 5510, 'end' => 5577, pattern_start => 5521, pattern_end => 5531}) end, Length@1. -file("src/vec/vec2i.gleam", 289). ?DOC( " Compares two vector's lengths, returning an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " compare_length(Vec2(12, -34), Vec2(2, 3))\n" " // -> Gt\n" " ```\n" ). -spec compare_length(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> gleam@order:order(). compare_length(A, B) -> gleam@int:compare( begin _pipe = A, length_squared(_pipe) end, begin _pipe@1 = B, length_squared(_pipe@1) end ). -file("src/vec/vec2i.gleam", 302). ?DOC( " Returns the squared distance between two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> distance_squared(Vec2(2, 3))\n" " // -> 1469\n" " ```\n" ). -spec distance_squared(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> integer(). distance_squared(A, B) -> _pipe = A, _pipe@1 = subtract(_pipe, B), length_squared(_pipe@1). -file("src/vec/vec2i.gleam", 315). ?DOC( " Returns the distance between two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> distance(Vec2(2, 3))\n" " // -> 38.33\n" " ```\n" ). -spec distance(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> float(). distance(A, B) -> Distance@1 = case begin _pipe = distance_squared(A, B), gleam@int:square_root(_pipe) end of {ok, Distance} -> Distance; _assert_fail -> erlang:error(#{gleam_error => let_assert, message => <<"Pattern match failed, no pattern matched the value."/utf8>>, file => <>, module => <<"vec/vec2i"/utf8>>, function => <<"distance"/utf8>>, line => 316, value => _assert_fail, start => 6414, 'end' => 6481, pattern_start => 6425, pattern_end => 6437}) end, Distance@1. -file("src/vec/vec2i.gleam", 331). ?DOC( " Compares two vector's distances to a vector, returning an `Order`:\n" " `Lt` for lower than, `Eq` for equals, or `Gt` for greater than.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " compare_distance(Vec2(12, -34), Vec2(2, 3), Vec2(-25, 67))\n" " // -> Gt\n" " ```\n" ). -spec compare_distance( vec@vec2:vec2(integer()), vec@vec2:vec2(integer()), vec@vec2:vec2(integer()) ) -> gleam@order:order(). compare_distance(A, B, Vector) -> gleam@int:compare( begin _pipe = A, distance_squared(_pipe, Vector) end, begin _pipe@1 = B, distance_squared(_pipe@1, Vector) end ). -file("src/vec/vec2i.gleam", 344). ?DOC( " Returns a new vector containing the elements multiplies by `scalar`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> scale(2)\n" " // -> Vec2(24, -68)\n" " ```\n" ). -spec scale(vec@vec2:vec2(integer()), integer()) -> vec@vec2:vec2(integer()). scale(Vector, Scalar) -> _pipe = Vector, vec@vec2:map( _pipe, fun(_capture) -> gleam@int:multiply(_capture, Scalar) end ). -file("src/vec/vec2i.gleam", 357). ?DOC( " Returns the cross product of two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> cross(Vec2(2, 3))\n" " // -> 104\n" " ```\n" ). -spec cross(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> integer(). cross(A, B) -> (erlang:element(2, A) * erlang:element(3, B)) - (erlang:element(2, B) * erlang:element( 3, A )). -file("src/vec/vec2i.gleam", 370). ?DOC( " Returns the dot product of two vectors.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> dot(Vec2(2, 3))\n" " // -> -78\n" " ```\n" ). -spec dot(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> integer(). dot(A, B) -> _pipe = A, _pipe@1 = multiply(_pipe, B), _pipe@2 = vec@vec2:to_list(_pipe@1), gleam@int:sum(_pipe@2). -file("src/vec/vec2i.gleam", 383). ?DOC( " Returns the projection of a vector on another vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> project(Vec2(2, 3))\n" " // -> Vec2(-12, -18)\n" " ```\n" ). -spec project(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). project(A, B) -> _pipe = B, scale(_pipe, case dot(B, B) of 0 -> 0; Gleam@denominator -> dot(A, B) div Gleam@denominator end). -file("src/vec/vec2i.gleam", 397). ?DOC( " Returns a new vector resulting from sliding this vector along a plane\n" " defined by the given normal vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> slide(Vec2(2, 3))\n" " // -> -16\n" " ```\n" ). -spec slide(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). slide(A, B) -> _pipe = A, subtract( _pipe, begin _pipe@1 = A, project(_pipe@1, B) end ). -file("src/vec/vec2i.gleam", 411). ?DOC( " Returns the reflection of a vector through a plane defined by the given\n" " normal vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> reflect(Vec2(2, 3))\n" " // -> Vec2(-36, -2)\n" " ```\n" ). -spec reflect(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). reflect(Vector, Normal) -> _pipe = Vector, _pipe@1 = project(_pipe, Normal), _pipe@2 = scale(_pipe@1, 2), subtract(_pipe@2, Vector). -file("src/vec/vec2i.gleam", 425). ?DOC( " Returns the mirror of a vector through a plane defined by the given normal\n" " vector.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> mirror(Vec2(2, 3))\n" " // -> Vec2(36, 2)\n" " ```\n" ). -spec mirror(vec@vec2:vec2(integer()), vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer()). mirror(Vector, Normal) -> _pipe = Vector, _pipe@1 = reflect(_pipe, Normal), negate(_pipe@1). -file("src/vec/vec2i.gleam", 438). ?DOC( " Rotate a vector by an angle (in 90 degree steps).\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34) |> rotate(1)\n" " // -> Vec2(34, 12)\n" " ```\n" ). -spec rotate(vec@vec2:vec2(integer()), integer()) -> vec@vec2:vec2(integer()). rotate(Vector, Angle) -> case begin _pipe = Angle, gleam@int:modulo(_pipe, 4) end of {ok, 1} -> {vec2, - erlang:element(3, Vector), erlang:element(2, Vector)}; {ok, 2} -> {vec2, - erlang:element(2, Vector), - erlang:element(3, Vector)}; {ok, 3} -> {vec2, erlang:element(3, Vector), - erlang:element(2, Vector)}; _ -> Vector end. -file("src/vec/vec2i.gleam", 457). ?DOC( " Return the equivalent of `vector |> subtract(position) |> fun |> add(position)`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34)\n" " |> anchor_position(Vec2(10, 21), rotate(_, 1))\n" " // -> Vec2(65, 23)\n" " ```\n" ). -spec anchor_position( vec@vec2:vec2(integer()), vec@vec2:vec2(integer()), fun((vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer())) ) -> vec@vec2:vec2(integer()). anchor_position(Vector, Position, Fun) -> _pipe = Vector, _pipe@1 = subtract(_pipe, Position), _pipe@2 = Fun(_pipe@1), add(_pipe@2, Position). -file("src/vec/vec2i.gleam", 475). ?DOC( " Return the equivalent of `vector |> rotate(-angle) |> fun |> rotate(angle)`.\n" "\n" " ## Examples\n" "\n" " ```gleam\n" " Vec2(12, -34)\n" " |> anchor_rotation(1, add(_, Vec2(6, 9)))\n" " // -> Vec2(3, -28)\n" " ```\n" ). -spec anchor_rotation( vec@vec2:vec2(integer()), integer(), fun((vec@vec2:vec2(integer())) -> vec@vec2:vec2(integer())) ) -> vec@vec2:vec2(integer()). anchor_rotation(Vector, Angle, Fun) -> _pipe = Vector, _pipe@1 = rotate(_pipe, - Angle), _pipe@2 = Fun(_pipe@1), rotate(_pipe@2, Angle).