defmodule Object.Subtypes do @moduledoc """ Object subtypes implementation based on AAOS specification. Defines specialized object types: AI Agents, Human Clients, Sensor Objects, Actuator Objects, and Coordinator Objects. """ # AI Agent Object defmodule AIAgent do @moduledoc """ Autonomous AI Agent with advanced learning and reasoning capabilities. Implements full OORL capabilities including meta-learning and self-modification. """ defstruct [ :base_object, :intelligence_level, :learning_algorithms, :reasoning_engine, :autonomy_level, :specialization, :knowledge_base, :decision_tree, :performance_metrics ] @doc """ Creates a new AI Agent with advanced learning and reasoning capabilities. ## Parameters - `opts` - Configuration options: - `:id` - Agent identifier (generates random if not provided) - `:intelligence_level` - Level of intelligence (`:basic`, `:intermediate`, `:advanced`) - `:specialization` - Agent specialization (`:general`, `:problem_solving`, etc.) - `:autonomy_level` - Degree of autonomy (`:low`, `:medium`, `:high`) - `:goal` - Custom goal function ## Returns AIAgent struct with initialized capabilities and performance metrics ## Examples iex> Object.Subtypes.AIAgent.new(intelligence_level: :advanced) %Object.Subtypes.AIAgent{intelligence_level: :advanced, ...} """ def new(opts \\ []) do base = Object.new([ id: Keyword.get(opts, :id, "ai_agent_#{:rand.uniform(10000)}"), methods: [:learn, :reason, :plan, :execute, :adapt, :self_modify], goal: Keyword.get(opts, :goal, &maximize_performance/1) ] ++ opts) %__MODULE__{ base_object: base, intelligence_level: Keyword.get(opts, :intelligence_level, :advanced), learning_algorithms: [:q_learning, :policy_gradient, :meta_learning], reasoning_engine: :symbolic_neural_hybrid, autonomy_level: Keyword.get(opts, :autonomy_level, :high), specialization: Keyword.get(opts, :specialization, :general), knowledge_base: %{}, decision_tree: %{}, performance_metrics: %{accuracy: 0.0, efficiency: 0.0, adaptability: 0.0} } end @doc """ Executes advanced multi-step reasoning process for complex problems. Performs systematic problem-solving using analyze, plan, execute, evaluate, and adapt phases. Updates performance metrics based on reasoning outcomes. ## Parameters - `agent` - AI Agent struct - `problem_context` - Context information about the problem to solve ## Returns Tuple with updated agent and list of reasoning step results ## Examples iex> AIAgent.execute_advanced_reasoning(agent, %{type: :optimization}) {updated_agent, [{:analyze, :analysis_complete}, ...]} """ def execute_advanced_reasoning(%__MODULE__{} = agent, problem_context) do # Multi-step reasoning process steps = [ {:analyze, analyze_problem(agent, problem_context)}, {:plan, generate_plan(agent, problem_context)}, {:execute, execute_plan(agent, problem_context)}, {:evaluate, evaluate_results(agent, problem_context)}, {:adapt, adapt_strategy(agent, problem_context)} ] Enum.reduce(steps, {agent, []}, fn {step_type, step_fn}, {acc_agent, acc_results} -> result = step_fn updated_agent = update_performance_metrics(acc_agent, step_type, result) {updated_agent, [{step_type, result} | acc_results]} end) end @doc """ Performs self-modification using meta-DSL constructs. Enables the AI agent to modify its own behavior and capabilities based on performance feedback and adaptation requirements. ## Parameters - `agent` - AI Agent struct - `modification_context` - Context for the modification including performance feedback ## Returns Updated AI Agent with modified capabilities and improved performance metrics """ def self_modify(%__MODULE__{} = agent, modification_context) do # Implement meta-DSL self-modification modifications = Object.apply_meta_dsl(agent.base_object, :refine, modification_context) updated_base = Object.update_state(agent.base_object, modifications.state_updates || %{}) %{agent | base_object: updated_base, performance_metrics: update_metrics_from_modification(agent.performance_metrics, modifications) } end defp maximize_performance(state) do # Goal function that balances multiple performance aspects accuracy = Map.get(state, :accuracy, 0.0) efficiency = Map.get(state, :efficiency, 0.0) adaptability = Map.get(state, :adaptability, 0.0) 0.4 * accuracy + 0.3 * efficiency + 0.3 * adaptability end defp analyze_problem(_agent, _context), do: :analysis_complete defp generate_plan(_agent, _context), do: :plan_generated defp execute_plan(_agent, _context), do: :plan_executed defp evaluate_results(_agent, _context), do: :results_evaluated defp adapt_strategy(_agent, _context), do: :strategy_adapted defp update_performance_metrics(agent, step_type, result) do # Update metrics based on step performance current_metrics = agent.performance_metrics improvement = if result == :success, do: 0.01, else: -0.005 updated_metrics = case step_type do :analyze -> %{current_metrics | accuracy: current_metrics.accuracy + improvement} :execute -> %{current_metrics | efficiency: current_metrics.efficiency + improvement} :adapt -> %{current_metrics | adaptability: current_metrics.adaptability + improvement} _ -> current_metrics end %{agent | performance_metrics: updated_metrics} end defp update_metrics_from_modification(metrics, _modifications) do # Self-modification improves adaptability %{metrics | adaptability: min(1.0, metrics.adaptability + 0.05)} end end # Human Client Object defmodule HumanClient do @moduledoc """ Human client interface with natural language processing and preference learning. Handles human-AI interaction patterns and learns user preferences. """ defstruct [ :base_object, :user_profile, :communication_style, :preference_model, :interaction_history, :trust_level, :expertise_domain, :response_patterns ] @doc """ Creates a new Human Client interface for human-AI interaction. ## Parameters - `opts` - Configuration options: - `:id` - Client identifier - `:user_profile` - User profile information - `:communication_style` - Preferred communication style - `:expertise_domain` - Domain of expertise - `:goal` - Custom goal function for satisfaction ## Returns HumanClient struct initialized with preference learning capabilities """ def new(opts \\ []) do base = Object.new([ id: Keyword.get(opts, :id, "human_client_#{:rand.uniform(10000)}"), methods: [:communicate, :express_preference, :provide_feedback, :request_service], goal: Keyword.get(opts, :goal, &maximize_satisfaction/1) ] ++ opts) %__MODULE__{ base_object: base, user_profile: Keyword.get(opts, :user_profile, %{}), communication_style: Keyword.get(opts, :communication_style, :natural_language), preference_model: %{}, interaction_history: [], trust_level: 0.5, expertise_domain: Keyword.get(opts, :expertise_domain, :general), response_patterns: %{} } end @doc """ Processes natural language input using NLP pipeline. Analyzes input text for intent, extracts preferences, and performs emotional analysis. Updates the client's interaction history and preference model based on the processed input. ## Parameters - `client` - HumanClient struct - `input_text` - Natural language input to process ## Returns Tuple with parsed intent and updated client with learned preferences """ def process_natural_language(%__MODULE__{} = client, input_text) do # NLP processing pipeline parsed_intent = parse_intent(input_text) extracted_preferences = extract_preferences(input_text, client.preference_model) emotional_context = analyze_emotion(input_text) updated_client = %{client | preference_model: Map.merge(client.preference_model, extracted_preferences), interaction_history: [%{ timestamp: DateTime.utc_now(), input: input_text, intent: parsed_intent, emotion: emotional_context } | client.interaction_history] } {parsed_intent, updated_client} end @doc """ Updates the client's trust level based on interaction outcomes. Adjusts trust level positively for positive outcomes and negatively for negative outcomes, maintaining bounds between 0.0 and 1.0. ## Parameters - `client` - HumanClient struct - `interaction_outcome` - Outcome (`:positive`, `:neutral`, `:negative`) ## Returns Updated HumanClient with adjusted trust level """ def update_trust(%__MODULE__{} = client, interaction_outcome) do adjustment = case interaction_outcome do :positive -> 0.1 :neutral -> 0.0 :negative -> -0.15 end new_trust = max(0.0, min(1.0, client.trust_level + adjustment)) %{client | trust_level: new_trust} end @doc """ Provides feedback on a service and updates preference model. Records feedback with rating and comments, then updates the preference model to learn from the user's feedback patterns. ## Parameters - `client` - HumanClient struct - `service_id` - Identifier of the service being rated - `rating` - Numerical rating (typically 1-5) - `comments` - Optional textual feedback (default: "") ## Returns Updated HumanClient with feedback recorded and preferences updated """ def provide_feedback(%__MODULE__{} = client, service_id, rating, comments \\ "") do feedback = %{ service_id: service_id, rating: rating, comments: comments, timestamp: DateTime.utc_now(), trust_context: client.trust_level } # Update preference model based on feedback updated_preferences = learn_from_feedback(client.preference_model, feedback) %{client | preference_model: updated_preferences, interaction_history: [feedback | client.interaction_history] } end defp maximize_satisfaction(state) do # Human satisfaction goal function trust = Map.get(state, :trust_level, 0.5) response_quality = Map.get(state, :response_quality, 0.5) ease_of_use = Map.get(state, :ease_of_use, 0.5) 0.4 * trust + 0.3 * response_quality + 0.3 * ease_of_use end defp parse_intent(_text) do # Simplified intent parsing [:request_info, :make_complaint, :express_satisfaction, :ask_question] |> Enum.random() end defp extract_preferences(_text, current_preferences) do # Extract user preferences from text Map.merge(current_preferences, %{ style: :conversational, detail_level: :medium, response_speed: :fast }) end defp analyze_emotion(_text) do # Simple emotion analysis [:positive, :neutral, :negative, :excited, :frustrated] |> Enum.random() end defp learn_from_feedback(preferences, feedback) do # Update preferences based on user feedback case feedback.rating do rating when rating >= 4 -> Map.put(preferences, :successful_pattern, feedback.service_id) rating when rating <= 2 -> Map.put(preferences, :avoid_pattern, feedback.service_id) _ -> preferences end end end # Sensor Object defmodule SensorObject do @moduledoc """ Specialized object for environmental sensing and data collection. """ defstruct [ :base_object, :sensor_type, :measurement_range, :accuracy, :sampling_rate, :calibration_status, :data_buffer, :noise_model ] @doc """ Creates a new Sensor Object for environmental monitoring. ## Parameters - `opts` - Configuration options: - `:id` - Sensor identifier - `:sensor_type` - Type of sensor (`:temperature`, `:humidity`, `:pressure`, etc.) - `:measurement_range` - Valid measurement range as tuple - `:accuracy` - Measurement accuracy (0.0-1.0) - `:sampling_rate` - Sampling frequency in Hz ## Returns SensorObject struct configured for data collection and calibration """ def new(opts \\ []) do base = Object.new([ id: Keyword.get(opts, :id, "sensor_#{:rand.uniform(10000)}"), methods: [:sense, :calibrate, :filter_noise, :transmit_data], goal: Keyword.get(opts, :goal, &maximize_data_quality/1) ] ++ opts) %__MODULE__{ base_object: base, sensor_type: Keyword.get(opts, :sensor_type, :generic), measurement_range: Keyword.get(opts, :measurement_range, {0.0, 100.0}), accuracy: Keyword.get(opts, :accuracy, 0.95), sampling_rate: Keyword.get(opts, :sampling_rate, 1.0), # Hz calibration_status: :calibrated, data_buffer: [], noise_model: %{mean: 0.0, std: 0.1} } end @doc """ Performs environmental sensing with noise modeling. Takes measurements from the environment, applies sensor noise model, and updates the internal data buffer with timestamped measurements. ## Parameters - `sensor` - SensorObject struct - `environment_state` - Current environmental conditions ## Returns Updated SensorObject with new measurement in data buffer """ def sense(%__MODULE__{} = sensor, environment_state) do # Simulate sensing with noise raw_value = extract_sensor_value(environment_state, sensor.sensor_type) noisy_value = add_sensor_noise(raw_value, sensor.noise_model) measurement = %{ value: noisy_value, timestamp: DateTime.utc_now(), sensor_id: sensor.base_object.id, confidence: sensor.accuracy } updated_buffer = [measurement | Enum.take(sensor.data_buffer, 99)] %{sensor | data_buffer: updated_buffer, base_object: Object.update_state(sensor.base_object, %{last_reading: noisy_value}) } end @doc """ Calibrates the sensor against reference values. Compares sensor readings with known reference values to calculate calibration error and adjust accuracy. Updates calibration status. ## Parameters - `sensor` - SensorObject struct - `reference_values` - Known reference values for calibration ## Returns Updated SensorObject with adjusted accuracy and calibration status """ def calibrate(%__MODULE__{} = sensor, reference_values) do # Perform sensor calibration calibration_error = calculate_calibration_error(sensor.data_buffer, reference_values) updated_accuracy = max(0.5, min(1.0, sensor.accuracy - calibration_error * 0.1)) %{sensor | accuracy: updated_accuracy, calibration_status: if(calibration_error < 0.1, do: :calibrated, else: :needs_calibration) } end defp maximize_data_quality(state) do # Sensor goal: high accuracy, low noise, good calibration accuracy = Map.get(state, :accuracy, 0.0) data_freshness = Map.get(state, :data_freshness, 0.0) calibration_score = Map.get(state, :calibration_score, 0.0) 0.5 * accuracy + 0.3 * data_freshness + 0.2 * calibration_score end defp extract_sensor_value(environment_state, sensor_type) do case sensor_type do :temperature -> Map.get(environment_state, :temperature, 20.0) :humidity -> Map.get(environment_state, :humidity, 50.0) :pressure -> Map.get(environment_state, :pressure, 1013.25) _ -> :rand.uniform() * 100 end end defp add_sensor_noise(value, noise_model) do noise = :rand.normal() * noise_model.std + noise_model.mean value + noise end defp calculate_calibration_error(_data_buffer, _reference_values) do # Simplified calibration error calculation :rand.uniform() * 0.2 end end # Actuator Object defmodule ActuatorObject do @moduledoc """ Object for environmental manipulation and action execution. """ defstruct [ :base_object, :actuator_type, :action_range, :precision, :response_time, :energy_consumption, :wear_level, :action_queue ] @doc """ Creates a new Actuator Object for environmental manipulation. ## Parameters - `opts` - Configuration options: - `:id` - Actuator identifier - `:actuator_type` - Type of actuator (`:motor`, `:hydraulic`, `:pneumatic`) - `:action_range` - Valid action range as tuple - `:precision` - Action precision (0.0-1.0) - `:response_time` - Response time in seconds ## Returns ActuatorObject struct configured for action execution and queuing """ def new(opts \\ []) do base = Object.new([ id: Keyword.get(opts, :id, "actuator_#{:rand.uniform(10000)}"), methods: [:execute_action, :queue_action, :calibrate_motion, :monitor_wear], goal: Keyword.get(opts, :goal, &maximize_execution_efficiency/1) ] ++ opts) %__MODULE__{ base_object: base, actuator_type: Keyword.get(opts, :actuator_type, :generic), action_range: Keyword.get(opts, :action_range, {-100.0, 100.0}), precision: Keyword.get(opts, :precision, 0.9), response_time: Keyword.get(opts, :response_time, 0.1), # seconds energy_consumption: 0.0, wear_level: 0.0, action_queue: [] } end @doc """ Executes a physical action and updates actuator state. Performs the specified action, calculates energy consumption and wear, then updates the actuator's internal state and metrics. ## Parameters - `actuator` - ActuatorObject struct - `action_command` - Command specifying the action to execute ## Returns Tuple with execution result and updated actuator with wear/energy updates """ def execute_action(%__MODULE__{} = actuator, action_command) do # Execute physical action execution_result = perform_action(actuator, action_command) # Update wear and energy consumption energy_cost = calculate_energy_cost(action_command, actuator.actuator_type) wear_increase = calculate_wear_increase(action_command, actuator.precision) updated_actuator = %{actuator | energy_consumption: actuator.energy_consumption + energy_cost, wear_level: min(1.0, actuator.wear_level + wear_increase), base_object: Object.update_state(actuator.base_object, %{ last_action: action_command, execution_result: execution_result }) } {execution_result, updated_actuator} end @doc """ Queues an action for later execution with priority ordering. Adds an action to the execution queue, sorted by priority and timestamp. Higher priority actions are executed first. ## Parameters - `actuator` - ActuatorObject struct - `action_command` - Command to queue for execution - `priority` - Priority level (`:critical`, `:high`, `:normal`, `:low`) ## Returns Updated ActuatorObject with action added to sorted queue """ def queue_action(%__MODULE__{} = actuator, action_command, priority \\ :normal) do queued_action = %{ command: action_command, priority: priority, queued_at: DateTime.utc_now() } updated_queue = [queued_action | actuator.action_queue] |> Enum.sort_by(fn action -> {priority_to_number(action.priority), action.queued_at} end) %{actuator | action_queue: updated_queue} end defp maximize_execution_efficiency(state) do # Actuator goal: high precision, low energy, minimal wear precision = Map.get(state, :precision, 0.0) energy_efficiency = 1.0 - Map.get(state, :energy_consumption, 0.0) / 100.0 durability = 1.0 - Map.get(state, :wear_level, 0.0) 0.4 * precision + 0.3 * energy_efficiency + 0.3 * durability end defp perform_action(_actuator, action_command) do # Simulate action execution success_probability = 0.9 if :rand.uniform() < success_probability do %{status: :success, actual_result: action_command.target_value} else %{status: :partial_success, actual_result: action_command.target_value * 0.8} end end defp calculate_energy_cost(action_command, actuator_type) do base_cost = case actuator_type do :motor -> 5.0 :hydraulic -> 8.0 :pneumatic -> 3.0 _ -> 4.0 end magnitude = abs(Map.get(action_command, :magnitude, 1.0)) base_cost * magnitude end defp calculate_wear_increase(action_command, precision) do base_wear = 0.001 stress_factor = abs(Map.get(action_command, :magnitude, 1.0)) precision_factor = 1.0 / max(0.1, precision) base_wear * stress_factor * precision_factor end defp priority_to_number(:critical), do: 0 defp priority_to_number(:high), do: 1 defp priority_to_number(:normal), do: 2 defp priority_to_number(:low), do: 3 end # Coordinator Object defmodule CoordinatorObject do @moduledoc """ Coordination and orchestration object for multi-agent systems. """ defstruct [ :base_object, :managed_objects, :coordination_strategy, :conflict_resolution, :resource_allocation, :performance_monitoring, :coordination_history ] @doc """ Creates a new Coordinator Object for multi-agent orchestration. ## Parameters - `opts` - Configuration options: - `:id` - Coordinator identifier - `:strategy` - Coordination strategy (`:consensus`, `:delegation`, `:hierarchy`) - `:goal` - Custom goal function for system optimization ## Returns CoordinatorObject struct configured for multi-agent coordination """ def new(opts \\ []) do base = Object.new([ id: Keyword.get(opts, :id, "coordinator_#{:rand.uniform(10000)}"), methods: [:coordinate, :resolve_conflicts, :allocate_resources, :monitor_performance], goal: Keyword.get(opts, :goal, &maximize_system_performance/1) ] ++ opts) %__MODULE__{ base_object: base, managed_objects: [], coordination_strategy: Keyword.get(opts, :strategy, :consensus), conflict_resolution: :negotiation, resource_allocation: %{}, performance_monitoring: %{}, coordination_history: [] } end @doc """ Adds an object to the coordinator's management scope. ## Parameters - `coordinator` - CoordinatorObject struct - `object_id` - ID of the object to manage ## Returns Updated CoordinatorObject with the object added to managed list """ def add_managed_object(%__MODULE__{} = coordinator, object_id) do updated_objects = [object_id | coordinator.managed_objects] |> Enum.uniq() %{coordinator | managed_objects: updated_objects} end @doc """ Coordinates managed objects to complete a task. Generates and executes a coordination plan for the specified task, then records the coordination history and results. ## Parameters - `coordinator` - CoordinatorObject struct - `coordination_task` - Task specification for coordination ## Returns Updated CoordinatorObject with coordination history updated """ def coordinate_objects(%__MODULE__{} = coordinator, coordination_task) do # Implement coordination algorithm coordination_plan = generate_coordination_plan(coordinator, coordination_task) execution_results = execute_coordination_plan(coordinator, coordination_plan) coordination_record = %{ task: coordination_task, plan: coordination_plan, results: execution_results, timestamp: DateTime.utc_now() } updated_history = [coordination_record | coordinator.coordination_history] %{coordinator | coordination_history: updated_history, base_object: Object.update_state(coordinator.base_object, %{ last_coordination: coordination_record }) } end @doc """ Resolves conflicts between managed objects. Uses the configured conflict resolution strategy to resolve disputes between objects under management. ## Parameters - `coordinator` - CoordinatorObject struct - `conflict_context` - Information about the conflict to resolve ## Returns Tuple with resolution result and updated coordinator """ def resolve_conflict(%__MODULE__{} = coordinator, conflict_context) do # Conflict resolution based on strategy resolution = case coordinator.conflict_resolution do :negotiation -> negotiate_resolution(conflict_context) :arbitration -> arbitrate_resolution(conflict_context) :voting -> vote_resolution(conflict_context) _ -> default_resolution(conflict_context) end updated_coordinator = Object.update_state(coordinator.base_object, %{ last_conflict_resolution: resolution }) {resolution, %{coordinator | base_object: updated_coordinator}} end defp maximize_system_performance(state) do # Coordinator goal: optimize overall system performance coordination_efficiency = Map.get(state, :coordination_efficiency, 0.0) conflict_resolution_rate = Map.get(state, :conflict_resolution_rate, 0.0) resource_utilization = Map.get(state, :resource_utilization, 0.0) 0.4 * coordination_efficiency + 0.3 * conflict_resolution_rate + 0.3 * resource_utilization end defp generate_coordination_plan(_coordinator, _task) do # Generate coordination plan %{ strategy: :parallel_execution, object_assignments: %{}, dependencies: [], timeline: [] } end defp execute_coordination_plan(_coordinator, _plan) do # Execute the coordination plan %{ success_rate: 0.85, completed_tasks: 5, total_tasks: 6, execution_time: 120 } end defp negotiate_resolution(_context), do: %{method: :negotiation, outcome: :compromise} defp arbitrate_resolution(_context), do: %{method: :arbitration, outcome: :decision} defp vote_resolution(_context), do: %{method: :voting, outcome: :majority} defp default_resolution(_context), do: %{method: :default, outcome: :random} end end