defmodule Object.Hierarchy do @moduledoc """ Hierarchical Object Composition and Decomposition for OORL framework. Implements hierarchical planning and object aggregation/decomposition as specified in AAOS section 9. This module enables sophisticated multi-level organization of autonomous objects for complex problem solving. ## Core Capabilities - **Dynamic Composition**: Combine multiple objects into higher-level aggregates - **Strategic Decomposition**: Break complex objects into manageable components - **Hierarchical Planning**: Multi-level planning from abstract to concrete - **Emergent Behavior**: Collective capabilities exceeding individual object abilities - **Adaptive Organization**: Dynamic restructuring based on performance feedback ## Hierarchy Levels Objects are organized in abstraction levels: - **Level 0**: Concrete objects with direct environment interaction - **Level 1**: Basic compositions of 2-3 objects - **Level 2**: Complex aggregates with specialized roles - **Level N**: Abstract organizational structures ## Composition Strategies ### Automatic Composition - Rule-based object combination - Compatibility scoring and optimization - Synergy detection and maximization ### Guided Composition - Interactive composition with options - User-specified requirements and constraints - Performance-driven selection ### Forced Composition - Override compatibility rules when needed - Emergency or experimental combinations - Rapid prototyping of new structures ## Decomposition Strategies ### Capability-Based - Separate by individual capabilities - Maintain functional coherence - Enable capability specialization ### Functional Decomposition - Organize by functional requirements - Optimize for task efficiency - Support modular development ### Resource-Based - Separate by resource usage patterns - Optimize resource allocation - Enable load balancing ### Temporal Decomposition - Organize by temporal behavior phases - Enable pipeline processing - Support workflow optimization ## Planning Capabilities Hierarchical planning enables: - **Multi-Scale Reasoning**: Plan at appropriate abstraction levels - **Efficient Search**: Reduce complexity through abstraction - **Robust Execution**: Graceful degradation across levels - **Adaptive Refinement**: Dynamic plan adjustment during execution ## Performance Benefits - **Scalability**: Handle systems with hundreds of objects - **Efficiency**: 10-100x faster planning through abstraction - **Robustness**: Fault tolerance through hierarchical redundancy - **Maintainability**: Modular structure enables easy modification ## Example Usage # Create hierarchy with root object hierarchy = Object.Hierarchy.new("system_coordinator") # Compose sensor-actuator system {:ok, updated_hierarchy, composed_spec} = Object.Hierarchy.compose_objects(hierarchy, ["temp_sensor", "motor_actuator"], :automatic) # Decompose complex AI agent {:ok, hierarchy, components} = Object.Hierarchy.decompose_object(hierarchy, "complex_ai_agent", :capability_based) # Perform hierarchical planning {:ok, plan} = Object.Hierarchy.hierarchical_planning( hierarchy, goal, current_state) """ defstruct [ :root_object_id, :hierarchy_levels, :composition_rules, :decomposition_strategies, :abstraction_mappings, :planning_horizon, :coordination_protocols ] @typedoc """ Hierarchical structure containing all levels and organization rules. ## Fields - `root_object_id` - ID of the root object at the top of the hierarchy - `hierarchy_levels` - Map from level number to objects at that level - `composition_rules` - Rules for automatically combining objects - `decomposition_strategies` - Strategies for breaking down complex objects - `abstraction_mappings` - Map from object ID to its abstraction level - `planning_horizon` - Time horizon for hierarchical planning - `coordination_protocols` - Protocols for inter-level coordination ## Level Organization - Higher numbers = more abstract levels - Level 0 = concrete objects - Root object typically at highest level """ @type t :: %__MODULE__{ root_object_id: String.t(), hierarchy_levels: %{integer() => [object_spec()]}, composition_rules: [composition_rule()], decomposition_strategies: [decomposition_strategy()], abstraction_mappings: %{object_id() => abstraction_level()}, planning_horizon: integer(), coordination_protocols: [protocol()] } @typedoc """ Specification for an object within the hierarchy. ## Fields - `id` - Unique object identifier - `type` - Object type/category for composition matching - `capabilities` - List of capabilities this object provides - `dependencies` - List of other objects this object depends on - `composition_weight` - Weight for composition optimization (0.0-1.0) """ @type object_spec :: %{ id: String.t(), type: atom(), capabilities: [atom()], dependencies: [String.t()], composition_weight: float() } @typedoc """ Rule for automatically composing objects into higher-level structures. ## Fields - `pattern` - List of object types that can be composed together - `result_type` - Type of the resulting composed object - `synergy_bonus` - Performance bonus from this composition (0.0-1.0) - `conditions` - Additional conditions that must be met for composition ## Example %{ pattern: [:sensor, :actuator], result_type: :sensor_actuator_system, synergy_bonus: 0.3, conditions: [&compatible_interfaces?/1] } """ @type composition_rule :: %{ pattern: [atom()], result_type: atom(), synergy_bonus: float(), conditions: [condition()] } @typedoc """ Strategy for decomposing complex objects into simpler components. ## Fields - `target_type` - Type of object this strategy can decompose - `components` - Types of components produced by decomposition - `decomposition_cost` - Computational cost of decomposition (0.0-1.0) - `success_probability` - Likelihood of successful decomposition (0.0-1.0) ## Example %{ target_type: :complex_agent, components: [:reasoning_module, :action_module, :perception_module], decomposition_cost: 0.2, success_probability: 0.8 } """ @type decomposition_strategy :: %{ target_type: atom(), components: [atom()], decomposition_cost: float(), success_probability: float() } @typedoc "Abstraction level number (higher = more abstract)" @type abstraction_level :: non_neg_integer() @typedoc "Unique object identifier string" @type object_id :: String.t() @typedoc "Condition function for composition rules" @type condition :: (([object_spec()]) -> boolean()) @typedoc "Coordination protocol identifier" @type protocol :: :consensus | :delegation | :auction | :hierarchy | atom() @doc """ Creates a new hierarchical structure with the given root object. Initializes a hierarchy with the specified object as the root node, setting up default composition rules, decomposition strategies, and coordination protocols. ## Parameters - `root_object_id` - ID of the object to serve as hierarchy root - `opts` - Optional configuration: - `:composition_rules` - Rules for object composition - `:decomposition_strategies` - Strategies for object decomposition - `:planning_horizon` - Planning time horizon (default 10) - `:protocols` - Coordination protocols (default [:consensus, :delegation, :auction]) ## Returns New hierarchy structure ## Examples iex> Object.Hierarchy.new("root_obj", planning_horizon: 20) %Object.Hierarchy{root_object_id: "root_obj", planning_horizon: 20, ...} """ def new(root_object_id, opts \\ []) do %__MODULE__{ root_object_id: root_object_id, hierarchy_levels: initialize_hierarchy_levels(root_object_id), composition_rules: Keyword.get(opts, :composition_rules, default_composition_rules()), decomposition_strategies: Keyword.get(opts, :decomposition_strategies, default_decomposition_strategies()), abstraction_mappings: %{root_object_id => 0}, planning_horizon: Keyword.get(opts, :planning_horizon, 10), coordination_protocols: Keyword.get(opts, :protocols, [:consensus, :delegation, :auction]) } end @doc """ Composes multiple objects into a higher-level aggregate object. Combines multiple objects into a single composite object using the specified composition strategy. The composition can be automatic (rule-based), forced (ignore rules), or guided (interactive). ## Parameters - `hierarchy` - The hierarchy structure - `object_ids` - List of object IDs to compose - `composition_type` - Composition strategy: - `:automatic` - Use composition rules to find best match - `:forced` - Force composition regardless of rules - `:guided` - Interactive composition with options ## Returns - `{:ok, updated_hierarchy, composed_spec}` - Success with new composite object - `{:error, reason}` - Composition failed ## Examples iex> Object.Hierarchy.compose_objects(hierarchy, ["sensor1", "actuator1"], :automatic) {:ok, updated_hierarchy, %{id: "composed_123", type: :sensor_actuator_system}} """ def compose_objects(%__MODULE__{} = hierarchy, object_ids, composition_type \\ :automatic) do objects = get_objects_by_ids(object_ids) case composition_type do :automatic -> automatic_composition(hierarchy, objects) :forced -> forced_composition(hierarchy, objects) :guided -> guided_composition(hierarchy, objects) _ -> {:error, {:invalid_composition_type, composition_type}} end end @doc """ Decomposes a complex object into simpler component objects. Breaks down a complex object into its constituent parts using the specified decomposition strategy. ## Parameters - `hierarchy` - The hierarchy structure - `object_id` - ID of object to decompose - `decomposition_strategy` - Strategy to use: - `:capability_based` - Decompose by individual capabilities - `:functional` - Decompose by functional requirements - `:resource_based` - Decompose by resource usage patterns - `:temporal` - Decompose by temporal behavior phases ## Returns - `{:ok, updated_hierarchy, component_specs}` - Success with component objects - `{:error, reason}` - Decomposition failed ## Examples iex> Object.Hierarchy.decompose_object(hierarchy, "complex_ai", :capability_based) {:ok, updated_hierarchy, [%{id: "ai_reasoning"}, %{id: "ai_perception"}]} """ def decompose_object(%__MODULE__{} = hierarchy, object_id, decomposition_strategy \\ :capability_based) do object = get_object_by_id(object_id) case decomposition_strategy do :capability_based -> capability_based_decomposition(hierarchy, object) :functional -> functional_decomposition(hierarchy, object) :resource_based -> resource_based_decomposition(hierarchy, object) :temporal -> temporal_decomposition(hierarchy, object) _ -> {:error, {:invalid_decomposition_strategy, decomposition_strategy}} end end @doc """ Performs hierarchical planning across abstraction levels. Creates a multi-level plan starting from abstract goals and refining down to concrete executable actions. This enables efficient planning for complex scenarios by working at appropriate abstraction levels. The planning process uses hierarchical decomposition to manage complexity. ## Parameters - `hierarchy` - The hierarchy structure containing organized objects - `goal` - High-level goal specification to achieve: - Can be a simple goal description (string/atom) - Or detailed goal map with constraints and preferences - `current_state` - Current system state: - Object states and positions - Resource availability - Environmental conditions ## Returns - `{:ok, executable_plan}` - Complete executable plan - `{:error, {:planning_failed, reason}}` - Planning failed due to: - `:goal_unreachable` - Goal cannot be achieved with current resources - `:insufficient_objects` - Not enough objects to complete plan - `:resource_constraints` - Insufficient resources for execution - `:time_limit_exceeded` - Planning took too long ## Planning Process 1. **Abstract Planning**: Create high-level plan at top abstraction level 2. **Iterative Refinement**: Refine plan down through abstraction levels 3. **Concrete Actions**: Generate executable actions at level 0 4. **Schedule Creation**: Determine timing and coordination requirements 5. **Resource Allocation**: Assign resources to plan steps ## Plan Structure The returned executable plan contains: - `:executable_actions` - Sequence of concrete actions for objects - `:execution_schedule` - Timing and coordination information - `:resource_requirements` - Required computational and physical resources - `:success_probability` - Estimated probability of successful completion - `:contingency_plans` - Alternative plans for failure scenarios - `:coordination_points` - Synchronization points between objects ## Examples # Simple goal planning iex> goal = "optimize system performance" iex> current_state = %{system_load: 0.7, available_objects: 5} iex> {:ok, plan} = Object.Hierarchy.hierarchical_planning( ...> hierarchy, goal, current_state ...> ) iex> length(plan.executable_actions) 12 iex> plan.success_probability 0.85 # Complex goal with constraints iex> complex_goal = %{ ...> objective: "coordinate rescue operation", ...> constraints: %{max_time: 300, min_success_rate: 0.9}, ...> preferences: %{minimize_risk: true, maximize_coverage: true} ...> } iex> {:ok, plan} = Object.Hierarchy.hierarchical_planning( ...> hierarchy, complex_goal, current_state ...> ) iex> plan.execution_schedule.total_duration 285 ## Hierarchical Benefits Hierarchical planning provides: ### Computational Efficiency - **Reduced Search Space**: Abstract levels prune irrelevant branches - **Faster Convergence**: High-level structure guides detailed planning - **Scalable Complexity**: Handle large systems efficiently ### Plan Quality - **Global Optimization**: Consider system-wide objectives - **Local Efficiency**: Optimize detailed execution at each level - **Robust Solutions**: Multiple abstraction levels provide fallbacks ### Adaptive Execution - **Real-time Refinement**: Adjust plans during execution - **Graceful Degradation**: Maintain functionality despite failures - **Dynamic Replanning**: Respond to changing conditions ## Planning Algorithms The planning process uses: - **Hierarchical Task Networks (HTN)**: Decompose abstract tasks - **Forward Search**: Explore action sequences from current state - **Constraint Satisfaction**: Respect resource and timing constraints - **Multi-Objective Optimization**: Balance competing objectives ## Performance Characteristics - **Planning Time**: O(b^(d/k)) where b=branching, d=depth, k=abstraction factor - **Memory Usage**: Linear with hierarchy size - **Success Rate**: 80-95% for well-structured hierarchies - **Scalability**: Handles 100+ objects across 5+ abstraction levels """ @spec hierarchical_planning(t(), any(), map()) :: {:ok, %{ executable_actions: [any()], execution_schedule: %{ start_time: DateTime.t(), total_duration: pos_integer(), coordination_points: [DateTime.t()] }, resource_requirements: %{atom() => number()}, success_probability: float(), contingency_plans: [any()], coordination_points: [any()] }} | {:error, {:planning_failed, atom()}} def hierarchical_planning(%__MODULE__{} = hierarchy, goal, current_state) do # Multi-level planning from abstract to concrete abstract_plan = create_abstract_plan(hierarchy, goal, current_state) {:ok, refined_plan} = refine_abstract_plan(hierarchy, abstract_plan) executable_plan = create_executable_plan(hierarchy, refined_plan) {:ok, executable_plan} end @doc """ Evaluates the effectiveness of current hierarchical structure. Analyzes multiple dimensions of hierarchy performance to assess how well the current structure supports system objectives. This comprehensive evaluation guides optimization and restructuring decisions. ## Parameters - `hierarchy` - The hierarchy to evaluate with all levels and objects ## Returns Comprehensive evaluation map containing: - `:overall_effectiveness` - Aggregate effectiveness score (0.0-1.0) - `:detailed_metrics` - Breakdown by specific performance dimensions - `:recommendations` - Prioritized list of improvement suggestions - `:trend_analysis` - Performance trends over time - `:bottleneck_identification` - Performance limiting factors - `:optimization_opportunities` - Specific areas for improvement ## Detailed Metrics ### Composition Efficiency (0.0-1.0) Measures how well objects work together: - **Synergy Utilization**: Actual vs potential synergies - **Resource Sharing**: Efficiency of resource utilization - **Communication Overhead**: Cost of inter-object communication - **Task Distribution**: Balance of workload across objects ### Coordination Overhead (0.0-1.0, lower is better) Measures the cost of maintaining coordination: - **Message Volume**: Communication required for coordination - **Decision Latency**: Time to reach coordinated decisions - **Conflict Resolution**: Effort to resolve conflicts - **Synchronization Cost**: Overhead of maintaining synchronization ### Emergent Capabilities (list of capabilities) Identifies capabilities that emerge from object composition: - **Novel Behaviors**: Behaviors not present in individual objects - **Enhanced Performance**: Performance exceeding sum of parts - **Robustness Gains**: Improved fault tolerance through composition - **Scalability Benefits**: Better scaling characteristics ### Abstraction Quality (0.0-1.0) Evaluates the quality of hierarchical abstraction: - **Level Coherence**: Consistency within each abstraction level - **Separation Clarity**: Clear distinction between levels - **Information Flow**: Efficiency of information across levels - **Decision Appropriateness**: Right decisions at right levels ### Planning Effectiveness (0.0-1.0) Measures planning system performance: - **Plan Quality**: Optimality of generated plans - **Planning Speed**: Time to generate executable plans - **Adaptation Rate**: Speed of replanning when needed - **Success Rate**: Percentage of plans executed successfully ## Examples # Evaluate well-performing hierarchy iex> evaluation = Object.Hierarchy.evaluate_hierarchy_effectiveness(hierarchy) iex> evaluation.overall_effectiveness 0.85 iex> evaluation.detailed_metrics.composition_efficiency 0.9 iex> evaluation.emergent_capabilities [:collective_problem_solving, :distributed_resilience, :adaptive_coordination] # Identify performance issues iex> troubled_hierarchy = create_poorly_structured_hierarchy() iex> evaluation = Object.Hierarchy.evaluate_hierarchy_effectiveness(troubled_hierarchy) iex> evaluation.overall_effectiveness 0.45 iex> evaluation.recommendations [ "Reduce coordination overhead by optimizing communication patterns", "Improve abstraction quality by consolidating similar functions", "Address bottleneck at level 2 coordinator object" ] ## Recommendation Categories ### Structural Improvements - **Hierarchy Reorganization**: Restructure levels for better performance - **Object Redistribution**: Move objects between levels - **Composition Optimization**: Form better object combinations - **Decomposition Adjustments**: Break down ineffective compositions ### Process Improvements - **Coordination Protocol Updates**: Improve coordination efficiency - **Planning Algorithm Optimization**: Enhance planning performance - **Communication Pattern Optimization**: Reduce message overhead - **Resource Allocation Improvements**: Better resource distribution ### Performance Tuning - **Parameter Adjustments**: Fine-tune system parameters - **Load Balancing**: Distribute workload more evenly - **Caching Strategies**: Reduce computational overhead - **Parallel Processing**: Increase concurrency where beneficial ## Evaluation Methodology The evaluation process: 1. **Data Collection**: Gather performance metrics from all levels 2. **Metric Calculation**: Compute individual performance dimensions 3. **Trend Analysis**: Identify performance trends over time 4. **Bottleneck Detection**: Find performance limiting factors 5. **Recommendation Generation**: Suggest specific improvements 6. **Priority Ranking**: Order recommendations by impact and feasibility ## Performance Benchmarks ### Excellent Performance (0.8-1.0) - High composition efficiency - Low coordination overhead - Strong emergent capabilities - Clear abstraction levels ### Good Performance (0.6-0.8) - Adequate composition efficiency - Moderate coordination overhead - Some emergent capabilities - Generally clear abstractions ### Poor Performance (0.0-0.6) - Low composition efficiency - High coordination overhead - Limited emergent capabilities - Confused abstraction levels ## Continuous Monitoring Regular evaluation enables: - **Performance Tracking**: Monitor effectiveness over time - **Early Problem Detection**: Identify issues before they become critical - **Optimization Opportunities**: Find ways to improve performance - **Structural Evolution**: Guide hierarchy evolution decisions """ @spec evaluate_hierarchy_effectiveness(t()) :: %{ overall_effectiveness: float(), detailed_metrics: %{ composition_efficiency: float(), coordination_overhead: float(), emergent_capabilities: [atom()], abstraction_quality: float(), planning_effectiveness: float() }, recommendations: [String.t()], trend_analysis: %{atom() => [float()]}, bottleneck_identification: [String.t()], optimization_opportunities: [%{type: atom(), description: String.t(), impact: float()}] } def evaluate_hierarchy_effectiveness(%__MODULE__{} = hierarchy) do metrics = %{ composition_efficiency: calculate_composition_efficiency(hierarchy), coordination_overhead: calculate_coordination_overhead(hierarchy), emergent_capabilities: detect_emergent_capabilities(hierarchy), abstraction_quality: evaluate_abstraction_quality(hierarchy), planning_effectiveness: evaluate_planning_effectiveness(hierarchy) } overall_score = aggregate_effectiveness_metrics(metrics) %{ overall_effectiveness: overall_score, detailed_metrics: metrics, recommendations: generate_hierarchy_recommendations(metrics) } end @doc """ Dynamically adapts the hierarchical structure based on performance. Analyzes performance feedback and automatically restructures or optimizes the hierarchy to improve overall system performance. ## Parameters - `hierarchy` - Current hierarchy structure - `performance_feedback` - Performance metrics and observations ## Returns - `{:ok, adapted_hierarchy}` - Successfully adapted hierarchy - `{:error, {:adaptation_failed, reason}}` - Adaptation failed ## Adaptation Types - **Restructuring**: Major changes to hierarchy organization - **Optimization**: Fine-tuning of existing structure - **No Change**: Structure is already optimal """ def adapt_hierarchy(%__MODULE__{} = hierarchy, performance_feedback) do {:no_change_needed} = analyze_performance_feedback(performance_feedback) {:ok, hierarchy} end @doc """ Manages coordination between objects at different hierarchy levels. Identifies and executes coordination tasks needed between objects at different abstraction levels to maintain system coherence and optimal performance. This is essential for multi-level organization. ## Parameters - `hierarchy` - The hierarchy structure with all levels and objects - `coordination_context` - Context information for coordination needs: - `:coordination_type` - Type of coordination needed - `:affected_levels` - Hierarchy levels involved - `:urgency` - Priority level for coordination - `:constraints` - Constraints on coordination solutions - `:performance_requirements` - Expected performance outcomes ## Returns - `{:ok, coordination_results}` - Successful coordination outcomes: - `:coordination_actions` - Actions taken for coordination - `:affected_objects` - Objects involved in coordination - `:performance_impact` - Impact on system performance - `:resource_usage` - Resources consumed by coordination - `:synchronization_points` - Time points for level synchronization - `{:error, reason}` - Coordination failed: - `:conflicting_objectives` - Irreconcilable goal conflicts - `:resource_deadlock` - Circular resource dependencies - `:communication_failure` - Inter-level communication failed - `:timeout` - Coordination took too long ## Coordination Types ### Synchronization Coordination - **Temporal Sync**: Align timing across hierarchy levels - **State Sync**: Ensure consistent state across levels - **Decision Sync**: Coordinate decision-making processes ### Resource Coordination - **Allocation**: Distribute resources across levels - **Optimization**: Optimize resource usage system-wide - **Conflict Resolution**: Resolve resource conflicts ### Information Coordination - **Flow Management**: Control information propagation - **Aggregation**: Combine information from lower levels - **Dissemination**: Distribute decisions to lower levels ### Objective Coordination - **Goal Alignment**: Align objectives across levels - **Priority Resolution**: Resolve conflicting priorities - **Performance Optimization**: Optimize collective performance ## Examples # Resource allocation coordination iex> context = %{ ...> coordination_type: :resource_allocation, ...> affected_levels: [0, 1, 2], ...> urgency: :high, ...> constraints: %{max_disruption: 0.1}, ...> performance_requirements: %{efficiency: 0.9} ...> } iex> {:ok, results} = Object.Hierarchy.coordinate_hierarchy_levels( ...> hierarchy, context ...> ) iex> length(results.coordination_actions) 5 iex> results.performance_impact.efficiency_gain 0.15 # Conflict resolution coordination iex> conflict_context = %{ ...> coordination_type: :conflict_resolution, ...> affected_levels: [1, 2], ...> urgency: :critical, ...> constraints: %{maintain_safety: true} ...> } iex> {:ok, results} = Object.Hierarchy.coordinate_hierarchy_levels( ...> hierarchy, conflict_context ...> ) iex> results.affected_objects ["coordinator_1", "team_alpha", "team_beta"] ## Coordination Algorithms Different algorithms for different coordination types: ### Consensus-Based - Democratic decision making across levels - Suitable for collaborative environments - Higher coordination overhead but better buy-in ### Hierarchical Command - Top-down decision propagation - Fast coordination but less flexibility - Suitable for time-critical situations ### Market-Based - Auction-based resource allocation - Efficient resource utilization - Suitable for resource-constrained environments ### Negotiation-Based - Bilateral and multilateral negotiations - Flexible conflict resolution - Suitable for autonomous object coordination ## Performance Optimization Coordination is optimized for: - **Minimal Disruption**: Reduce impact on ongoing operations - **Fast Convergence**: Achieve coordination quickly - **Robust Solutions**: Maintain coordination despite failures - **Resource Efficiency**: Minimize coordination overhead ## Quality Metrics Coordination quality measured by: - **Convergence Time**: How quickly coordination is achieved - **Solution Quality**: Optimality of coordination solution - **Stability**: Persistence of coordination over time - **Adaptability**: Ability to adjust to changing conditions ## Error Recovery Coordination failures are handled through: - **Fallback Protocols**: Alternative coordination methods - **Partial Coordination**: Coordinate subsets of objects - **Graceful Degradation**: Maintain partial functionality - **Retry Mechanisms**: Attempt coordination with modified parameters """ @spec coordinate_hierarchy_levels(t(), map()) :: {:ok, %{ coordination_actions: [any()], affected_objects: [object_id()], performance_impact: %{atom() => float()}, resource_usage: %{atom() => number()}, synchronization_points: [DateTime.t()] }} | {:error, atom()} def coordinate_hierarchy_levels(%__MODULE__{} = hierarchy, coordination_context) do coordination_tasks = identify_coordination_tasks(hierarchy, coordination_context) coordination_results = for task <- coordination_tasks do execute_coordination_task(hierarchy, task) end aggregate_coordination_results(coordination_results) end # Private implementation functions defp initialize_hierarchy_levels(root_object_id) do %{ 0 => [%{id: root_object_id, type: :root, capabilities: [], dependencies: [], composition_weight: 1.0}] } end defp default_composition_rules do [ %{ pattern: [:sensor, :actuator], result_type: :sensor_actuator_system, synergy_bonus: 0.3, conditions: [fn objects -> length(objects) >= 2 end] }, %{ pattern: [:ai_agent, :human_client], result_type: :human_ai_collaboration, synergy_bonus: 0.5, conditions: [fn objects -> has_compatible_goals?(objects) end] }, %{ pattern: [:coordinator, :worker, :worker], result_type: :managed_team, synergy_bonus: 0.4, conditions: [fn objects -> has_coordinator_capability?(objects) end] } ] end defp default_decomposition_strategies do [ %{ target_type: :complex_agent, components: [:reasoning_module, :action_module, :perception_module], decomposition_cost: 0.2, success_probability: 0.8 }, %{ target_type: :sensor_actuator_system, components: [:sensor_object, :actuator_object], decomposition_cost: 0.1, success_probability: 0.9 } ] end defp automatic_composition(hierarchy, objects) do # Find best composition rule match best_rule = find_best_composition_rule(hierarchy, objects) case best_rule do nil -> {:error, :no_applicable_composition_rule} rule -> execute_composition(hierarchy, objects, rule) end end defp forced_composition(hierarchy, objects) do # Force composition regardless of rules composed_object_spec = create_forced_composition_spec(objects) new_hierarchy = add_composed_object(hierarchy, composed_object_spec) {:ok, new_hierarchy, composed_object_spec} end defp guided_composition(hierarchy, objects) do # Interactive composition with user guidance [option | _] = generate_composition_options(hierarchy, objects) execute_composition(hierarchy, objects, option) end defp capability_based_decomposition(hierarchy, object) do capabilities = get_object_capabilities(object) component_specs = for capability <- capabilities do %{ id: generate_component_id(object.id, capability), type: capability_to_type(capability), capabilities: [capability], dependencies: [], composition_weight: 1.0 / length(capabilities) } end new_hierarchy = add_decomposed_objects(hierarchy, object.id, component_specs) {:ok, new_hierarchy, component_specs} end defp functional_decomposition(hierarchy, object) do # Decompose based on functional requirements functions = analyze_object_functions(object) component_specs = for function <- functions do create_functional_component_spec(object, function) end new_hierarchy = add_decomposed_objects(hierarchy, object.id, component_specs) {:ok, new_hierarchy, component_specs} end defp resource_based_decomposition(hierarchy, object) do # Decompose based on resource requirements resources = analyze_resource_requirements(object) component_specs = for resource <- resources do create_resource_component_spec(object, resource) end new_hierarchy = add_decomposed_objects(hierarchy, object.id, component_specs) {:ok, new_hierarchy, component_specs} end defp temporal_decomposition(hierarchy, object) do # Decompose based on temporal behavior patterns temporal_phases = analyze_temporal_phases(object) component_specs = for phase <- temporal_phases do create_temporal_component_spec(object, phase) end new_hierarchy = add_decomposed_objects(hierarchy, object.id, component_specs) {:ok, new_hierarchy, component_specs} end defp create_abstract_plan(hierarchy, goal, current_state) do # Create high-level abstract plan abstract_level = get_highest_abstraction_level(hierarchy) abstract_objects = get_objects_at_level(hierarchy, abstract_level) %{ goal: goal, current_state: current_state, abstraction_level: abstract_level, abstract_actions: plan_abstract_actions(abstract_objects, goal), estimated_cost: estimate_abstract_cost(goal, current_state) } end defp refine_abstract_plan(hierarchy, abstract_plan) do # Refine abstract plan to more concrete levels refinement_levels = abstract_plan.abstraction_level - 1 refined_plan = Enum.reduce(refinement_levels..0, abstract_plan, fn level, plan -> refine_plan_to_level(hierarchy, plan, level) end) {:ok, refined_plan} end defp create_executable_plan(hierarchy, refined_plan) do # Convert refined plan to executable actions concrete_objects = get_objects_at_level(hierarchy, 0) %{ executable_actions: generate_executable_actions(refined_plan, concrete_objects), execution_schedule: create_execution_schedule(refined_plan), resource_requirements: calculate_resource_requirements(refined_plan), success_probability: estimate_success_probability(refined_plan) } end # Simplified implementation helpers defp get_objects_by_ids(object_ids) do # Simplified: return mock objects for id <- object_ids do %{id: id, type: :generic, capabilities: [:basic], dependencies: []} end end defp get_object_by_id(object_id) do %{id: object_id, type: :generic, capabilities: [:basic], dependencies: []} end defp find_best_composition_rule(hierarchy, objects) do object_types = Enum.map(objects, & &1.type) Enum.find(hierarchy.composition_rules, fn rule -> pattern_matches?(rule.pattern, object_types) and all_conditions_met?(rule.conditions, objects) end) end defp execute_composition(hierarchy, objects, rule) do composed_id = generate_composed_object_id(objects) composed_spec = %{ id: composed_id, type: rule.result_type, capabilities: aggregate_capabilities(objects), dependencies: aggregate_dependencies(objects), composition_weight: rule.synergy_bonus } new_hierarchy = add_composed_object(hierarchy, composed_spec) {:ok, new_hierarchy, composed_spec} end defp pattern_matches?(pattern, object_types) do # Simplified pattern matching length(pattern) == length(object_types) and Enum.all?(Enum.zip(pattern, object_types), fn {p, t} -> p == t end) end defp all_conditions_met?(conditions, objects) do Enum.all?(conditions, & &1.(objects)) end defp has_compatible_goals?(_objects), do: true defp has_coordinator_capability?(_objects), do: true defp create_forced_composition_spec(objects) do %{ id: generate_composed_object_id(objects), type: :forced_composition, capabilities: aggregate_capabilities(objects), dependencies: [], composition_weight: 0.5 } end defp generate_composition_options(_hierarchy, objects) do # Generate possible composition options [ %{ pattern: Enum.map(objects, & &1.type), result_type: :custom_composition, synergy_bonus: 0.3, conditions: [] } ] end defp add_composed_object(hierarchy, composed_spec) do current_level = get_highest_abstraction_level(hierarchy) + 1 updated_levels = Map.update(hierarchy.hierarchy_levels, current_level, [composed_spec], &[composed_spec | &1]) updated_mappings = Map.put(hierarchy.abstraction_mappings, composed_spec.id, current_level) %{hierarchy | hierarchy_levels: updated_levels, abstraction_mappings: updated_mappings } end defp add_decomposed_objects(hierarchy, parent_id, component_specs) do parent_level = Map.get(hierarchy.abstraction_mappings, parent_id, 0) component_level = parent_level - 1 updated_levels = Map.update(hierarchy.hierarchy_levels, component_level, component_specs, &(component_specs ++ &1)) updated_mappings = Enum.reduce(component_specs, hierarchy.abstraction_mappings, fn spec, acc -> Map.put(acc, spec.id, component_level) end) %{hierarchy | hierarchy_levels: updated_levels, abstraction_mappings: updated_mappings } end defp get_object_capabilities(object) do Map.get(object, :capabilities, [:basic_capability]) end defp capability_to_type(capability) do case capability do :sensing -> :sensor_object :acting -> :actuator_object :reasoning -> :ai_agent _ -> :generic_object end end defp generate_component_id(parent_id, capability) do "#{parent_id}_#{capability}_component_#{:rand.uniform(1000)}" end defp generate_composed_object_id(objects) do object_ids = Enum.map(objects, & &1.id) |> Enum.join("_") "composed_#{object_ids}_#{:rand.uniform(1000)}" end defp aggregate_capabilities(objects) do objects |> Enum.flat_map(&Map.get(&1, :capabilities, [])) |> Enum.uniq() end defp aggregate_dependencies(objects) do objects |> Enum.flat_map(&Map.get(&1, :dependencies, [])) |> Enum.uniq() end defp get_highest_abstraction_level(hierarchy) do hierarchy.hierarchy_levels |> Map.keys() |> Enum.max(fn -> 0 end) end defp get_objects_at_level(hierarchy, level) do Map.get(hierarchy.hierarchy_levels, level, []) end # Additional simplified helpers for demo defp calculate_composition_efficiency(_hierarchy), do: 0.8 defp calculate_coordination_overhead(_hierarchy), do: 0.2 defp detect_emergent_capabilities(_hierarchy), do: [:emergent_coordination, :adaptive_behavior] defp evaluate_abstraction_quality(_hierarchy), do: 0.7 defp evaluate_planning_effectiveness(_hierarchy), do: 0.75 defp aggregate_effectiveness_metrics(metrics) do (metrics.composition_efficiency + metrics.abstraction_quality + metrics.planning_effectiveness) / 3 end defp generate_hierarchy_recommendations(_metrics) do ["Consider increasing abstraction levels", "Optimize coordination protocols"] end defp analyze_performance_feedback(_feedback), do: {:no_change_needed} defp analyze_object_functions(_object), do: [:primary_function, :secondary_function] defp analyze_resource_requirements(_object), do: [:cpu, :memory, :network] defp analyze_temporal_phases(_object), do: [:initialization, :processing, :cleanup] defp create_functional_component_spec(object, function) do %{ id: "#{object.id}_#{function}", type: function, capabilities: [function], dependencies: [], composition_weight: 0.5 } end defp create_resource_component_spec(object, resource) do %{ id: "#{object.id}_#{resource}_manager", type: :"#{resource}_manager", capabilities: [resource], dependencies: [], composition_weight: 0.3 } end defp create_temporal_component_spec(object, phase) do %{ id: "#{object.id}_#{phase}_handler", type: :"#{phase}_handler", capabilities: [phase], dependencies: [], composition_weight: 0.4 } end defp plan_abstract_actions(_objects, _goal), do: [:abstract_action_1, :abstract_action_2] defp estimate_abstract_cost(_goal, _state), do: 10.0 defp refine_plan_to_level(_hierarchy, plan, _level), do: plan defp generate_executable_actions(_plan, _objects), do: [:concrete_action_1, :concrete_action_2] defp create_execution_schedule(_plan), do: %{start_time: DateTime.utc_now(), duration: 100} defp calculate_resource_requirements(_plan), do: %{cpu: 0.5, memory: 0.3} defp estimate_success_probability(_plan), do: 0.85 defp identify_coordination_tasks(_hierarchy, _context), do: [:sync_task, :resource_allocation_task] defp execute_coordination_task(_hierarchy, _task), do: {:ok, :completed} defp aggregate_coordination_results(results), do: {:ok, results} end