% Copyright (C) 2003-2019 Olivier Boudeville % % This file is part of the Ceylan-Myriad library. % % This library is free software: you can redistribute it and/or modify % it under the terms of the GNU Lesser General Public License or % the GNU General Public License, as they are published by the Free Software % Foundation, either version 3 of these Licenses, or (at your option) % any later version. % You can also redistribute it and/or modify it under the terms of the % Mozilla Public License, version 1.1 or later. % % This library is distributed in the hope that it will be useful, % but WITHOUT ANY WARRANTY; without even the implied warranty of % MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the % GNU Lesser General Public License and the GNU General Public License % for more details. % % You should have received a copy of the GNU Lesser General Public % License, of the GNU General Public License and of the Mozilla Public License % along with this library. % If not, see and % . % % Author: Olivier Boudeville [olivier (dot) boudeville (at) esperide (dot) com] % The classical, canonical 3x3 matrix representation is: % % M = [ M11, M12, M13 ] % [ M21, M22, M23 ] % [ M31, M32, M33 ] % -record( mat3, { m11 :: linear:coordinate(), m12 :: linear:coordinate(), m13 :: linear:coordinate(), m21 :: linear:coordinate(), m22 :: linear:coordinate(), m23 :: linear:coordinate(), m31 :: linear:coordinate(), m32 :: linear:coordinate(), m33 :: linear:coordinate() } ). % A 3x3 compact matrix is a 2x3 canonical matrix, or, said otherwise, a 2x2 % matrix M2 and a vector T, as: % % M2 = [ M11, M12 ] % [ M21, M22 ] % % and T = [ Tx, Ty ]. % % This corresponds to, by blocks: % % M = [ M2, T ] % [ 0, 1 ] % % = [ M11, M12, Tx ] % [ M21, M22, Ty ] % [ 0, 0, 1 ] % % % Could have been, with more indirections: % % { linear_2D:canonical_matrix(), linear_2D:vector() } % -record( cpt_mat3, { m11 :: linear:coordinate(), m12 :: linear:coordinate(), tx :: linear:coordinate(), m21 :: linear:coordinate(), m22 :: linear:coordinate(), ty :: linear:coordinate() } ).