defmodule Islands.TextClient.Summary.Message do @moduledoc false alias IO.ANSI.Plus, as: ANSI alias Islands.Engine.Game alias Islands.TextClient.State alias Islands.TextClient.Summary.Message.{ AllIslandsPositioned, Error, HitIslandForested, HitNoneForested, IslandPositioned, IslandsSet, MissNoneForested, Other, Player2Added, Stopping } @spec for(State.t(), Game.response()) :: ANSI.ansilist() def for(state, response) def for(state, {:ok, :player2_added}), do: Player2Added.message(state) def for(state, {:ok, :island_positioned}), do: IslandPositioned.message(state) def for(state, {:ok, :all_islands_positioned}), do: AllIslandsPositioned.message(state) def for(state, {:ok, :islands_set}), do: IslandsSet.message(state) def for(state, {:hit, :none, :no_win}), do: HitNoneForested.message(state) def for(state, {:hit, _type, _status}), do: HitIslandForested.message(state) def for(state, {:miss, :none, :no_win}), do: MissNoneForested.message(state) def for(state, {:ok, :stopping}), do: Stopping.message(state) def for(state, {:error, _reason}), do: Error.message(state) def for(state, _other), do: Other.message(state) end