defmodule Islands.TextClient.Player.React.PlayersSet do @moduledoc false alias Islands.Engine.Tally alias Islands.TextClient.{Player.React.Wait, State, Summary} @spec maybe_wait(State.t()) :: State.t() def maybe_wait( %State{ player_id: :player1, tally: %Tally{player1_state: :islands_set} } = state ) do state |> Summary.display() |> Wait.for(:player1_turn, "your opponent to set islands") end def maybe_wait( %State{ player_id: :player2, tally: %Tally{player2_state: :islands_set} } = state ) do state |> Summary.display() |> Wait.for(:player2_turn, "your opponent to set islands and play") end def maybe_wait(%State{} = state), do: state # put_in(state.tally, Engine.tally(state.game_name, state.player_id)) end