defmodule Islands.Engine.GameServer.PositionIsland do alias Islands.Engine.GameServer.ReplyTuple alias Islands.Engine.GameServer alias Islands.{Board, Coord, Game, Island, Request, State} @spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t() def handle_call( {action = :position_island, player_id, island_type, row, col} = request, _from, game ) do with {:ok, state} <- State.check(game.state, {action, player_id}), {:ok, origin} <- Coord.new(row, col), {:ok, island} <- Island.new(island_type, origin), %Board{} = board <- Game.player_board(game, player_id), %Board{} = board <- Board.position_island(board, island) do response = {:ok, Board.all_islands_positioned?(board) |> response()} game |> Game.update_board(player_id, board) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response(response) |> GameServer.save() |> ReplyTuple.new(player_id) else :error -> ReplyTuple.new(action, game, request, player_id) {:error, reason} when is_atom(reason) -> ReplyTuple.new(reason, game, request, player_id) end end ## Private functions @spec response(boolean) :: atom defp response(_all_islands_positioned? = true), do: :all_islands_positioned defp response(_all_islands_positioned?), do: :island_positioned end