defmodule Islands.Engine.GameServer.Stop do alias Islands.Engine.GameServer.ReplyTuple alias Islands.Engine.GameServer alias Islands.{Game, Request, State} @spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t() def handle_call({:stop = action, player_id} = request, _from, game) do with {:ok, state} <- State.check(game.state, {action, player_id}) do opponent_id = Game.opponent_id(player_id) game |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :stopping}) |> Game.notify_player(opponent_id) |> GameServer.save() |> ReplyTuple.new(player_id) else :error -> ReplyTuple.new(action, game, request, player_id) end end end