defmodule Islands.Engine.GameServer.AddPlayer do alias Islands.Engine.GameServer.ReplyTuple alias Islands.Engine.GameServer alias Islands.{Game, Request, State} @spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t() def handle_call( {:add_player = action, name, gender, pid} = request, _from, game ) do with {:ok, state} <- State.check(game.state, action), false <- name == game.player1.name do game |> Game.update_player(:player2, name, gender, pid) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :player2_added}) |> Game.notify_player(:player1) |> GameServer.save() |> ReplyTuple.new(:player2) else :error -> ReplyTuple.new(action, game, request, :player2) true -> ReplyTuple.new(:duplicate_player_name, game, request, :player2) end end end