defmodule Islands.Engine.GameServer.PositionAllIslands do alias Islands.Engine.GameServer.ReplyTuple alias Islands.Engine.GameServer alias Islands.Board.Cache alias Islands.{Board, Game, Request, State} @spec handle_call(Request.t(), GenServer.from(), Game.t()) :: ReplyTuple.t() def handle_call( {:position_all_islands = action, player_id} = request, _from, game ) do with {:ok, state} <- State.check(game.state, {action, player_id}), %Board{} = board <- Cache.get_board() do game |> Game.update_board(player_id, board) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :all_islands_positioned}) |> GameServer.save() |> ReplyTuple.new(player_id) else :error -> ReplyTuple.new(action, game, request, player_id) {:error, reason} when is_atom(reason) -> ReplyTuple.new(reason, game, request, player_id) end end end