# ┌────────────────────────────────────────────────────────────────────┐ # │ Based on the book "Functional Web Development" by Lance Halvorsen. │ # └────────────────────────────────────────────────────────────────────┘ defmodule Islands.Engine do use GenServer.Proxy use PersistConfig @book_ref Application.get_env(@app, :book_ref) @moduledoc """ Models the _Game of Islands_. \n##### #{@book_ref} """ import Islands.Engine.Guards alias Islands.Engine.{DynSup, Server} alias Islands.{Coord, Island, Player, PlayerID, Tally} @doc """ Starts a new game. """ @spec new_game(String.t(), String.t(), Player.gender(), pid) :: Supervisor.on_start_child() def new_game(game_name, player1_name, gender, pid) when valid?(game_name, player1_name, gender, pid) do child_spec = {Server, {game_name, player1_name, gender, pid}} DynamicSupervisor.start_child(DynSup, child_spec) end @doc """ Ends a game. """ @spec end_game(String.t()) :: :ok | {:error, term} def end_game(game_name) when is_binary(game_name), do: stop(:shutdown, game_name) @doc """ Stops a game. """ @spec stop_game(String.t(), PlayerID.t()) :: Tally.t() | {:error, term} def stop_game(game_name, player_id) when valid?(game_name, player_id), do: call({:stop, player_id}, game_name) @doc """ Adds the second player of a game. """ @spec add_player(String.t(), String.t(), Player.gender(), pid) :: Tally.t() | {:error, term} def add_player(game_name, player2_name, gender, pid) when valid?(game_name, player2_name, gender, pid), do: call({:add_player, player2_name, gender, pid}, game_name) @doc """ Positions an island on the specified player's board. """ @spec position_island( String.t(), PlayerID.t(), Island.type(), Coord.row(), Coord.col() ) :: Tally.t() | {:error, term} def position_island(game_name, player_id, island_type, row, col) when valid?(game_name, player_id, island_type, row, col), do: call({:position_island, player_id, island_type, row, col}, game_name) @doc """ Positions all islands on the specified player's board. """ @spec position_all_islands(String.t(), PlayerID.t()) :: Tally.t() | {:error, term} def position_all_islands(game_name, player_id) when valid?(game_name, player_id), do: call({:position_all_islands, player_id}, game_name) @doc """ Declares all islands set for the specified player. """ @spec set_islands(String.t(), PlayerID.t()) :: Tally.t() | {:error, term} def set_islands(game_name, player_id) when valid?(game_name, player_id), do: call({:set_islands, player_id}, game_name) @doc """ Allows the specified player to guess a coordinate. """ @spec guess_coord(String.t(), PlayerID.t(), Coord.row(), Coord.col()) :: Tally.t() | {:error, term} def guess_coord(game_name, player_id, row, col) when correct?(game_name, player_id, row, col), do: call({:guess_coord, player_id, row, col}, game_name) @doc """ Returns the tally of the game for the specified player. """ @spec tally(String.t(), PlayerID.t()) :: Tally.t() | {:error, term} def tally(game_name, player_id) when valid?(game_name, player_id), do: call({:tally, player_id}, game_name) @doc """ Returns a sorted list of registered game names. """ @spec game_names :: [String.t()] def game_names do :global.registered_names() |> Enum.filter(&(is_tuple(&1) and elem(&1, 0) == Server)) |> Enum.map(&elem(&1, 1)) end @doc """ Returns the `pid` of the game server process registered under the given `game_name`, or `nil` if no such process is registered. """ @spec game_pid(String.t()) :: pid | nil def game_pid(game_name), do: game_name |> Server.via() |> GenServer.whereis() end