defmodule Islands.Engine.Server.SetIslands do alias Islands.Engine.Server.{Error, Log} alias Islands.Engine.Server alias Islands.{Board, Game, Request, State} @spec handle_call(Request.t(), Server.from(), Game.t()) :: Server.reply() def handle_call({:set_islands = action, player_id} = request, _from, game) do with {:ok, state} <- State.check(game.state, {action, player_id}), %Board{} = board <- Game.player_board(game, player_id), true <- Board.all_islands_positioned?(board) do opponent_id = Game.opponent_id(player_id) game |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :islands_set}) |> Game.notify_player(opponent_id) |> Server.save() |> Server.reply(player_id) else :error -> Error.reply(game, request, :both_players_islands_set, player_id) false -> Error.reply(game, request, :not_all_islands_positioned, player_id) non_matched_value -> :ok = Log.error(:handle_call, {non_matched_value, request, game}) Error.reply(game, request, :unknown, player_id) end end end