defmodule Islands.Engine.Server.PositionIsland do alias Islands.Engine.Server.{Error, Log} alias Islands.Engine.Server alias Islands.Board.Cache alias Islands.{Board, Coord, Game, Island, Request, State} @spec handle_call(Request.t(), Server.from(), Game.t()) :: Server.reply() def handle_call( {:position_island = action, player_id, island_type, row, col} = request, _from, game ) do with {:ok, state} <- State.check(game.state, {action, player_id}), {:ok, origin} <- Coord.new(row, col), {:ok, island} <- Island.new(island_type, origin), %Board{} = board <- Game.player_board(game, player_id), %Board{} = board <- Board.position_island(board, island) do response = {:ok, if Board.all_islands_positioned?(board) do Cache.persist_board(board) :all_islands_positioned else :island_positioned end} game |> Game.update_board(player_id, board) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response(response) |> Server.save() |> Server.reply(player_id) else :error -> Error.reply(game, request, :islands_already_set, player_id) {:error, reason} when is_atom(reason) -> Error.reply(game, request, reason, player_id) non_matched_value -> :ok = Log.error(:handle_call, {non_matched_value, request, game}) Error.reply(game, request, :unknown, player_id) end end end