defmodule Islands.Engine.Server.AddPlayer do alias Islands.Engine.Server.Error alias Islands.Engine.Server alias Islands.{Game, Request, State} @spec handle_call(Request.t(), Server.from(), Game.t()) :: Server.reply() def handle_call( {:add_player = action, name, gender, pid} = request, _from, game ) do with {:ok, state} <- State.check(game.state, action) do game |> Game.update_player(:player2, name, gender, pid) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :player2_added}) |> Game.notify_player(:player1) |> Server.save() |> Server.reply(:player2) else :error -> Error.reply(game, request, :player2_already_added, :player2) end end end