defmodule Islands.Engine.Server.Error do @moduledoc false alias Islands.Engine.{Game, Server} require Logger @spec log(atom, any, any, any) :: :ok def log(:handle_call, non_matched_value, request, game) do """ \n#{game.player1.name |> Server.via() |> inspect()} #{self() |> inspect()} `handle_call` request... #{inspect(request, pretty: true)} `with` non-matched value... #{inspect(non_matched_value, pretty: true)} game being processed... #{inspect(game, pretty: true)} """ |> Logger.error() end @spec log(atom, any, any) :: :ok def log(:terminate, reason, game) do """ \n#{game.player1.name |> Server.via() |> inspect()} #{self() |> inspect()} `handle_call` request... #{inspect(game.request, pretty: true)} `terminate` reason... #{inspect(reason, pretty: true)} game being terminated... #{inspect(game, pretty: true)} """ |> Logger.error() end @spec reply(Game.t(), Server.request(), atom, Game.player_id()) :: Server.reply() def reply(game, request, reason, player_id) do game |> Game.update_request(request) |> Game.update_response({:error, reason}) |> Server.save() |> Server.reply(player_id) end end