defmodule Islands.Engine.Server.PositionAllIslands do @moduledoc false alias Islands.Engine.Board.Set alias Islands.Engine.Server.Error alias Islands.Engine.{Board, Game, Server, State} @spec handle_call(Server.request(), Server.from(), Game.t()) :: Server.reply() def handle_call( {:position_all_islands = action, player_id} = request, _from, game ) do with {:ok, state} <- State.check(game.state, {action, player_id}), %Board{} = board <- Set.restore_board() do game |> Game.update_board(player_id, board) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :all_islands_positioned}) |> Server.save() |> Server.reply(player_id) else :error -> Error.reply(game, request, :islands_already_set, player_id) {:error, reason} when is_atom(reason) -> Error.reply(game, request, reason, player_id) non_matched_value -> Error.log(:handle_call, non_matched_value, request) Error.reply(game, request, :unknown, player_id) end end end