defmodule Islands.Engine.Server.AddPlayer do @moduledoc false alias Islands.Engine.Server.Error alias Islands.Engine.{Game, Server, State} @spec handle_call(Server.request(), Server.from(), Game.t()) :: Server.reply() def handle_call({:add_player = action, name, pid} = request, _from, game) do with {:ok, state} <- State.check(game.state, action) do game |> Game.update_player2_name(name) |> Game.update_player_pid(:player2, pid) |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :player2_added}) |> Game.notify_player(:player1) |> Server.save() |> Server.reply(:player2) else :error -> Error.reply(game, request, :player2_already_added, :player2) end end end