defmodule Islands.Engine.Grid do # @moduledoc """ # Converts a board or guesses struct to a grid (map of maps). # Also converts a grid to a list of maps. # """ @moduledoc false use PersistConfig import Enum, only: [reduce: 3] alias IO.ANSI.Plus, as: ANSI alias Islands.Engine.Grid.Format alias Islands.Engine.{Board, Coord, Guesses, Island} @type t :: %{Coord.row() => %{Coord.col() => atom}} @board_range Application.get_env(@app, :board_range) @doc """ Returns an "empty" grid. """ @spec new() :: t def new() do for row <- @board_range, into: %{} do {row, for(col <- @board_range, into: %{}, do: {col, nil})} end end @doc """ Converts a board or guesses struct to a grid. """ @spec new(Board.t() | Guesses.t()) :: t def new(board_or_guesses) def new(%Board{islands: islands, misses: misses}) do islands |> Map.values() |> reduce(new(), fn %Island{type: type, coords: coords, hits: hits}, grid -> grid |> update(coords, type) |> update(hits, :"#{type}_hit") end) |> update(misses, :board_miss) end def new(%Guesses{hits: hits, misses: misses}), do: new() |> update(hits, :hit) |> update(misses, :miss) @doc """ Converts a grid to a list of maps. """ @spec to_maps(t, (atom -> ANSI.ansidata())) :: [map] def to_maps(%{} = grid, fun \\ &Format.for/1) when is_function(fun, 1) do for {row_num, row_map} <- grid do [ {"row", row_num} | for({col_num, cell_val} <- row_map, do: {col_num, fun.(cell_val)}) ] |> Map.new() end end ## Private functions @spec update(t, Island.coords(), atom) :: t defp update(grid, coords, value) do coords |> MapSet.to_list() |> reduce(grid, fn %Coord{row: row, col: col}, grid -> put_in(grid[row][col], value) end) end end