defmodule Islands.Engine.Server.Stop do @moduledoc false alias Islands.Engine.{Game, Server, State, Tally} @typep from :: GenServer.from() @spec handle_call(term, from, Game.t()) :: {:reply, Tally.t(), Game.t()} def handle_call({:stop = action, player_id} = request, _from, game) do with {:ok, state} <- State.check(game.state, action) do opponent_id = Game.opponent(player_id) game |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :stopping}) |> Game.notify_player(opponent_id) |> Server.save() |> Server.reply(player_id) else :error -> game |> Game.update_request(request) |> Game.update_response({:error, :not_both_players_islands_set}) |> Server.save() |> Server.reply(player_id) end end end