defmodule Islands.Engine.Server.SetIslands do @moduledoc false alias Islands.Engine.Server.Error alias Islands.Engine.{Board, Game, Server, State, Tally} @typep from :: GenServer.from() @spec handle_call(term, from, Game.t()) :: {:reply, Tally.t(), Game.t()} def handle_call({:set_islands = action, player_id} = request, _from, game) do with {:ok, state} <- State.check(game.state, {action, player_id}), %Board{} = board <- Game.player_board(game, player_id), true <- Board.all_islands_positioned?(board) do opponent_id = Game.opponent(player_id) game |> Game.update_state(state) |> Game.update_request(request) |> Game.update_response({:ok, :islands_set}) |> Game.notify_player(opponent_id) |> Server.save() |> Server.reply(player_id) else :error -> game |> Game.update_request(request) |> Game.update_response({:error, :both_players_islands_set}) |> Server.save() |> Server.reply(player_id) false -> game |> Game.update_request(request) |> Game.update_response({:error, :not_all_islands_positioned}) |> Server.save() |> Server.reply(player_id) non_matched_value -> Error.log(non_matched_value, request) game |> Game.update_request(request) |> Game.update_response({:error, :unknown}) |> Server.save() |> Server.reply(player_id) end end end