defmodule Hangman.Engine.Log do use File.Only.Logger alias Hangman.Engine.GameServer error :terminate, {reason, game, env} do """ \nTerminating game... • Server: #{GameServer.via(game.game_name) |> inspect() |> maybe_break(10)} • Server PID: #{self() |> inspect()} • Reason: #{inspect(reason) |> maybe_break(10)} • Game being terminated: #{inspect(game) |> maybe_break(25)} #{from(env, __MODULE__)}\ """ end info :terminate, {reason, game, env} do """ \nTerminating game... • Server: #{GameServer.via(game.game_name) |> inspect() |> maybe_break(10)} • Server PID: #{self() |> inspect()} • Reason: #{inspect(reason) |> maybe_break(10)} • Game being terminated: #{inspect(game) |> maybe_break(25)} #{from(env, __MODULE__)}\ """ end info :save, {game, request, env} do """ \nSaving game... • Server: #{GameServer.via(game.game_name) |> inspect() |> maybe_break(10)} • Server PID: #{self() |> inspect()} • Request: #{inspect(request) |> maybe_break(11)} • Game being saved: #{inspect(game) |> maybe_break(20)} #{from(env, __MODULE__)}\ """ end info :spawned, {game_name, env} do """ \nSpawned game server process... • Game name: #{game_name} • Server PID: #{self() |> inspect()} #{from(env, __MODULE__)}\ """ end info :restarted, {game, env} do """ \nRestarted game server process... • Server: #{GameServer.via(game.game_name) |> inspect() |> maybe_break(10)} • Server PID: #{self() |> inspect()} • Game being restarted: #{inspect(game) |> maybe_break(24)} #{from(env, __MODULE__)}\ """ end info :timeout, {timeout, game, env} do """ \nGame server process timed out... • Game name: #{game.game_name} • Timeout: #{round(timeout / 1000 / 60)} min • Server PID: #{self() |> inspect()} #{from(env, __MODULE__)}\ """ end end