# Copyright 2017 Google Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # NOTE: This class is auto generated by the swagger code generator program. # https://github.com/swagger-api/swagger-codegen.git # Do not edit the class manually. defmodule GoogleApi.Games.V1.Model.Room do @moduledoc """ This is a JSON template for a room resource object. ## Attributes - applicationId (String): The ID of the application being played. Defaults to: `null`. - autoMatchingCriteria (RoomAutoMatchingCriteria): Criteria for auto-matching players into this room. Defaults to: `null`. - autoMatchingStatus (RoomAutoMatchStatus): Auto-matching status for this room. Not set if the room is not currently in the auto-matching queue. Defaults to: `null`. - creationDetails (RoomModification): Details about the room creation. Defaults to: `null`. - description (String): This short description is generated by our servers and worded relative to the player requesting the room. It is intended to be displayed when the room is shown in a list (that is, an invitation to a room.) Defaults to: `null`. - inviterId (String): The ID of the participant that invited the user to the room. Not set if the user was not invited to the room. Defaults to: `null`. - kind (String): Uniquely identifies the type of this resource. Value is always the fixed string games#room. Defaults to: `null`. - lastUpdateDetails (RoomModification): Details about the last update to the room. Defaults to: `null`. - participants (List[RoomParticipant]): The participants involved in the room, along with their statuses. Includes participants who have left or declined invitations. Defaults to: `null`. - roomId (String): Globally unique ID for a room. Defaults to: `null`. - roomStatusVersion (Integer): The version of the room status: an increasing counter, used by the client to ignore out-of-order updates to room status. Defaults to: `null`. - status (String): The status of the room. Possible values are: - \"ROOM_INVITING\" - One or more players have been invited and not responded. - \"ROOM_AUTO_MATCHING\" - One or more slots need to be filled by auto-matching. - \"ROOM_CONNECTING\" - Players have joined and are connecting to each other (either before or after auto-matching). - \"ROOM_ACTIVE\" - All players have joined and connected to each other. - \"ROOM_DELETED\" - The room should no longer be shown on the client. Returned in sync calls when a player joins a room (as a tombstone), or for rooms where all joined participants have left. Defaults to: `null`. - variant (Integer): The variant / mode of the application being played; can be any integer value, or left blank. Defaults to: `null`. """ defstruct [ :"applicationId", :"autoMatchingCriteria", :"autoMatchingStatus", :"creationDetails", :"description", :"inviterId", :"kind", :"lastUpdateDetails", :"participants", :"roomId", :"roomStatusVersion", :"status", :"variant" ] end defimpl Poison.Decoder, for: GoogleApi.Games.V1.Model.Room do import GoogleApi.Games.V1.Deserializer def decode(value, options) do value |> deserialize(:"autoMatchingCriteria", :struct, GoogleApi.Games.V1.Model.RoomAutoMatchingCriteria, options) |> deserialize(:"autoMatchingStatus", :struct, GoogleApi.Games.V1.Model.RoomAutoMatchStatus, options) |> deserialize(:"creationDetails", :struct, GoogleApi.Games.V1.Model.RoomModification, options) |> deserialize(:"lastUpdateDetails", :struct, GoogleApi.Games.V1.Model.RoomModification, options) |> deserialize(:"participants", :list, GoogleApi.Games.V1.Model.RoomParticipant, options) end end defimpl Poison.Encoder, for: GoogleApi.Games.V1.Model.Room do def encode(value, options) do GoogleApi.Games.V1.Deserializer.serialize_non_nil(value, options) end end