//// Functions for working with floats. //// //// ## Division by zero //// //// Gleam runs on the Erlang virtual machine, which does not follow the IEEE //// 754 standard for floating point arithmetic and does not have an `Infinity` //// value. In Erlang division by zero results in a crash, however Gleam does //// not have partial functions and operators in core so instead division by zero //// returns zero, a behaviour taken from Pony, Coq, and Lean. //// //// This may seem unexpected at first, but it is no less mathematically valid //// than crashing or returning a special value. Division by zero is undefined //// in mathematics. import gleam/order.{type Order} /// Attempts to parse a string as a `Float`, returning `Error(Nil)` if it was /// not possible. /// /// ## Examples /// /// ```gleam /// > parse("2.3") /// Ok(2.3) /// ``` /// /// ```gleam /// > parse("ABC") /// Error(Nil) /// ``` /// pub fn parse(string: String) -> Result(Float, Nil) { do_parse(string) } @external(erlang, "gleam_stdlib", "parse_float") @external(javascript, "../gleam_stdlib.mjs", "parse_float") fn do_parse(a: String) -> Result(Float, Nil) /// Returns the string representation of the provided `Float`. /// /// ## Examples /// /// ```gleam /// > to_string(2.3) /// "2.3" /// ``` /// pub fn to_string(x: Float) -> String { do_to_string(x) } @external(erlang, "gleam_stdlib", "float_to_string") @external(javascript, "../gleam_stdlib.mjs", "float_to_string") fn do_to_string(a: Float) -> String /// Restricts a `Float` between a lower and upper bound. /// /// ## Examples /// /// ```gleam /// > clamp(1.2, min: 1.4, max: 1.6) /// 1.4 /// ``` /// pub fn clamp(x: Float, min min_bound: Float, max max_bound: Float) -> Float { x |> min(max_bound) |> max(min_bound) } /// Compares two `Float`s, returning an `Order`: /// `Lt` for lower than, `Eq` for equals, or `Gt` for greater than. /// /// ## Examples /// /// ```gleam /// > compare(2.0, 2.3) /// Lt /// ``` /// /// To handle /// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems) /// you may use [`loosely_compare`](#loosely_compare) instead. /// pub fn compare(a: Float, with b: Float) -> Order { case a == b { True -> order.Eq False -> case a <. b { True -> order.Lt False -> order.Gt } } } /// Compares two `Float`s within a tolerance, returning an `Order`: /// `Lt` for lower than, `Eq` for equals, or `Gt` for greater than. /// /// This function allows Float comparison while handling /// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems). /// /// Notice: For `Float`s the tolerance won't be exact: /// `5.3 - 5.0` is not exactly `0.3`. /// /// ## Examples /// /// ```gleam /// > loosely_compare(5.0, with: 5.3, tolerating: 0.5) /// Eq /// ``` /// /// If you want to check only for equality you may use /// [`loosely_equals`](#loosely_equals) instead. /// pub fn loosely_compare( a: Float, with b: Float, tolerating tolerance: Float, ) -> Order { let difference = absolute_value(a -. b) case difference <=. tolerance { True -> order.Eq False -> compare(a, b) } } /// Checks for equality of two `Float`s within a tolerance, /// returning an `Bool`. /// /// This function allows Float comparison while handling /// [Floating Point Imprecision](https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems). /// /// Notice: For `Float`s the tolerance won't be exact: /// `5.3 - 5.0` is not exactly `0.3`. /// /// ## Examples /// /// ```gleam /// > loosely_equals(5.0, with: 5.3, tolerating: 0.5) /// True /// ``` /// /// ```gleam /// > loosely_equals(5.0, with: 5.1, tolerating: 0.1) /// False /// ``` /// pub fn loosely_equals( a: Float, with b: Float, tolerating tolerance: Float, ) -> Bool { let difference = absolute_value(a -. b) difference <=. tolerance } /// Compares two `Float`s, returning the smaller of the two. /// /// ## Examples /// /// ```gleam /// > min(2.0, 2.3) /// 2.0 /// ``` /// pub fn min(a: Float, b: Float) -> Float { case a <. b { True -> a False -> b } } /// Compares two `Float`s, returning the larger of the two. /// /// ## Examples /// /// ```gleam /// > max(2.0, 2.3) /// 2.3 /// ``` /// pub fn max(a: Float, b: Float) -> Float { case a >. b { True -> a False -> b } } /// Rounds the value to the next highest whole number as a `Float`. /// /// ## Examples /// /// ```gleam /// > ceiling(2.3) /// 3.0 /// ``` /// pub fn ceiling(x: Float) -> Float { do_ceiling(x) } @external(erlang, "math", "ceil") @external(javascript, "../gleam_stdlib.mjs", "ceiling") fn do_ceiling(a: Float) -> Float /// Rounds the value to the next lowest whole number as a `Float`. /// /// ## Examples /// /// ```gleam /// > floor(2.3) /// 2.0 /// ``` /// pub fn floor(x: Float) -> Float { do_floor(x) } @external(erlang, "math", "floor") @external(javascript, "../gleam_stdlib.mjs", "floor") fn do_floor(a: Float) -> Float /// Rounds the value to the nearest whole number as an `Int`. /// /// ## Examples /// /// ```gleam /// > round(2.3) /// 2 /// ``` /// /// ```gleam /// > round(2.5) /// 3 /// ``` /// pub fn round(x: Float) -> Int { do_round(x) } @target(erlang) @external(erlang, "erlang", "round") fn do_round(a: Float) -> Int @target(javascript) fn do_round(x: Float) -> Int { case x >=. 0.0 { True -> js_round(x) _ -> 0 - js_round(negate(x)) } } @target(javascript) @external(javascript, "../gleam_stdlib.mjs", "round") fn js_round(a: Float) -> Int /// Returns the value as an `Int`, truncating all decimal digits. /// /// ## Examples /// /// ```gleam /// > truncate(2.4343434847383438) /// 2 /// ``` /// pub fn truncate(x: Float) -> Int { do_truncate(x) } @external(erlang, "erlang", "trunc") @external(javascript, "../gleam_stdlib.mjs", "truncate") fn do_truncate(a: Float) -> Int /// Returns the absolute value of the input as a `Float`. /// /// ## Examples /// /// ```gleam /// > absolute_value(-12.5) /// 12.5 /// ``` /// /// ```gleam /// > absolute_value(10.2) /// 10.2 /// ``` /// pub fn absolute_value(x: Float) -> Float { case x >=. 0.0 { True -> x _ -> 0.0 -. x } } /// Returns the results of the base being raised to the power of the /// exponent, as a `Float`. /// /// ## Examples /// /// ```gleam /// > power(2.0, -1.0) /// Ok(0.5) /// ``` /// /// ```gleam /// > power(2.0, 2.0) /// Ok(4.0) /// ``` /// /// ```gleam /// > power(8.0, 1.5) /// Ok(22.627416997969522) /// ``` /// /// ```gleam /// > 4.0 |> power(of: 2.0) /// Ok(16.0) /// ``` /// /// ```gleam /// > power(-1.0, 0.5) /// Error(Nil) /// ``` /// pub fn power(base: Float, of exponent: Float) -> Result(Float, Nil) { let fractional: Bool = ceiling(exponent) -. exponent >. 0.0 // In the following check: // 1. If the base is negative and the exponent is fractional then // return an error as it will otherwise be an imaginary number // 2. If the base is 0 and the exponent is negative then the expression // is equivalent to the exponent divided by 0 and an error should be // returned case base <. 0.0 && fractional || base == 0.0 && exponent <. 0.0 { True -> Error(Nil) False -> Ok(do_power(base, exponent)) } } @external(erlang, "math", "pow") @external(javascript, "../gleam_stdlib.mjs", "power") fn do_power(a: Float, b: Float) -> Float /// Returns the square root of the input as a `Float`. /// /// ## Examples /// /// ```gleam /// > square_root(4.0) /// Ok(2.0) /// ``` /// /// ```gleam /// > square_root(-16.0) /// Error(Nil) /// ``` /// pub fn square_root(x: Float) -> Result(Float, Nil) { power(x, 0.5) } /// Returns the negative of the value provided. /// /// ## Examples /// /// ```gleam /// > negate(1.0) /// -1.0 /// ``` /// pub fn negate(x: Float) -> Float { -1.0 *. x } /// Sums a list of `Float`s. /// /// ## Example /// /// ```gleam /// > sum([1.0, 2.2, 3.3]) /// 6.5 /// ``` /// pub fn sum(numbers: List(Float)) -> Float { numbers |> do_sum(0.0) } fn do_sum(numbers: List(Float), initial: Float) -> Float { case numbers { [] -> initial [x, ..rest] -> do_sum(rest, x +. initial) } } /// Multiplies a list of `Float`s and returns the product. /// /// ## Example /// /// ```gleam /// > product([2.5, 3.2, 4.2]) /// 33.6 /// ``` /// pub fn product(numbers: List(Float)) -> Float { case numbers { [] -> 1.0 _ -> do_product(numbers, 1.0) } } fn do_product(numbers: List(Float), initial: Float) -> Float { case numbers { [] -> initial [x, ..rest] -> do_product(rest, x *. initial) } } /// Generates a random float between the given minimum and maximum values. /// /// /// ## Examples /// /// ```gleam /// > random(1.0, 5.0) /// 2.646355926896028 /// ``` /// pub fn random(min: Float, max: Float) -> Float { do_random_uniform() *. { max -. min } +. min } /// Returns a random float uniformly distributed in the value range /// 0.0 =< X < 1.0 and updates the state in the process dictionary. /// See: /// @external(erlang, "rand", "uniform") @external(javascript, "../gleam_stdlib.mjs", "random_uniform") fn do_random_uniform() -> Float /// Returns division of the inputs as a `Result`. /// /// ## Examples /// /// ```gleam /// > divide(0.0, 1.0) /// Ok(1.0) /// ``` /// /// ```gleam /// > divide(1.0, 0.0) /// Error(Nil) /// ``` /// pub fn divide(a: Float, by b: Float) -> Result(Float, Nil) { case b { 0.0 -> Error(Nil) b -> Ok(a /. b) } } /// Adds two floats together. /// /// It's the function equivalent of the `+.` operator. /// This function is useful in higher order functions or pipes. /// /// ## Examples /// /// ```gleam /// > add(1.0, 2.0) /// 3.0 /// ``` /// /// ```gleam /// > import gleam/list /// > list.fold([1.0, 2.0, 3.0], 0.0, add) /// 6.0 /// ``` /// /// ```gleam /// > 3.0 |> add(2.0) /// 5.0 /// ``` /// pub fn add(a: Float, b: Float) -> Float { a +. b } /// Multiplies two floats together. /// /// It's the function equivalent of the `*.` operator. /// This function is useful in higher order functions or pipes. /// /// ## Examples /// /// ```gleam /// > multiply(2.0, 4.0) /// 8.0 /// ``` /// /// ```gleam /// import gleam/list /// > list.fold([2.0, 3.0, 4.0], 1.0, multiply) /// 24.0 /// ``` /// /// ```gleam /// > 3.0 |> multiply(2.0) /// 6.0 /// ``` /// pub fn multiply(a: Float, b: Float) -> Float { a *. b } /// Subtracts one float from another. /// /// It's the function equivalent of the `-.` operator. /// This function is useful in higher order functions or pipes. /// /// ## Examples /// /// ```gleam /// > subtract(3.0, 1.0) /// 2.0 /// ``` /// /// ```gleam /// > import gleam/list /// > list.fold([1.0, 2.0, 3.0], 10.0, subtract) /// 4.0 /// ``` /// /// ```gleam /// > 3.0 |> subtract(_, 2.0) /// 1.0 /// ``` /// /// ```gleam /// > 3.0 |> subtract(2.0, _) /// -1.0 /// ``` /// pub fn subtract(a: Float, b: Float) -> Float { a -. b }