-module(gl_const). -compile(export_all). -include_lib("wx/include/gl.hrl"). gl_VERSION_1_1() -> ?GL_VERSION_1_1. gl_VERSION_1_2() -> ?GL_VERSION_1_2. gl_VERSION_1_3() -> ?GL_VERSION_1_3. gl_ARB_imaging() -> ?GL_ARB_imaging. gl_FALSE() -> ?GL_FALSE. gl_TRUE() -> ?GL_TRUE. gl_BYTE() -> ?GL_BYTE. gl_UNSIGNED_BYTE() -> ?GL_UNSIGNED_BYTE. gl_SHORT() -> ?GL_SHORT. gl_UNSIGNED_SHORT() -> ?GL_UNSIGNED_SHORT. gl_INT() -> ?GL_INT. gl_UNSIGNED_INT() -> ?GL_UNSIGNED_INT. gl_FLOAT() -> ?GL_FLOAT. gl_2_BYTES() -> ?GL_2_BYTES. gl_3_BYTES() -> ?GL_3_BYTES. gl_4_BYTES() -> ?GL_4_BYTES. gl_DOUBLE() -> ?GL_DOUBLE. gl_POINTS() -> ?GL_POINTS. gl_LINES() -> ?GL_LINES. gl_LINE_LOOP() -> ?GL_LINE_LOOP. gl_LINE_STRIP() -> ?GL_LINE_STRIP. gl_TRIANGLES() -> ?GL_TRIANGLES. gl_TRIANGLE_STRIP() -> ?GL_TRIANGLE_STRIP. gl_TRIANGLE_FAN() -> ?GL_TRIANGLE_FAN. gl_QUADS() -> ?GL_QUADS. gl_QUAD_STRIP() -> ?GL_QUAD_STRIP. gl_POLYGON() -> ?GL_POLYGON. gl_VERTEX_ARRAY() -> ?GL_VERTEX_ARRAY. gl_NORMAL_ARRAY() -> ?GL_NORMAL_ARRAY. gl_COLOR_ARRAY() -> ?GL_COLOR_ARRAY. gl_INDEX_ARRAY() -> ?GL_INDEX_ARRAY. gl_TEXTURE_COORD_ARRAY() -> ?GL_TEXTURE_COORD_ARRAY. gl_EDGE_FLAG_ARRAY() -> ?GL_EDGE_FLAG_ARRAY. gl_VERTEX_ARRAY_SIZE() -> ?GL_VERTEX_ARRAY_SIZE. gl_VERTEX_ARRAY_TYPE() -> ?GL_VERTEX_ARRAY_TYPE. gl_VERTEX_ARRAY_STRIDE() -> ?GL_VERTEX_ARRAY_STRIDE. gl_NORMAL_ARRAY_TYPE() -> ?GL_NORMAL_ARRAY_TYPE. gl_NORMAL_ARRAY_STRIDE() -> ?GL_NORMAL_ARRAY_STRIDE. gl_COLOR_ARRAY_SIZE() -> ?GL_COLOR_ARRAY_SIZE. gl_COLOR_ARRAY_TYPE() -> ?GL_COLOR_ARRAY_TYPE. gl_COLOR_ARRAY_STRIDE() -> ?GL_COLOR_ARRAY_STRIDE. gl_INDEX_ARRAY_TYPE() -> ?GL_INDEX_ARRAY_TYPE. gl_INDEX_ARRAY_STRIDE() -> ?GL_INDEX_ARRAY_STRIDE. gl_TEXTURE_COORD_ARRAY_SIZE() -> ?GL_TEXTURE_COORD_ARRAY_SIZE. gl_TEXTURE_COORD_ARRAY_TYPE() -> ?GL_TEXTURE_COORD_ARRAY_TYPE. gl_TEXTURE_COORD_ARRAY_STRIDE() -> ?GL_TEXTURE_COORD_ARRAY_STRIDE. gl_EDGE_FLAG_ARRAY_STRIDE() -> ?GL_EDGE_FLAG_ARRAY_STRIDE. gl_VERTEX_ARRAY_POINTER() -> ?GL_VERTEX_ARRAY_POINTER. gl_NORMAL_ARRAY_POINTER() -> ?GL_NORMAL_ARRAY_POINTER. gl_COLOR_ARRAY_POINTER() -> ?GL_COLOR_ARRAY_POINTER. gl_INDEX_ARRAY_POINTER() -> ?GL_INDEX_ARRAY_POINTER. gl_TEXTURE_COORD_ARRAY_POINTER() -> ?GL_TEXTURE_COORD_ARRAY_POINTER. gl_EDGE_FLAG_ARRAY_POINTER() -> ?GL_EDGE_FLAG_ARRAY_POINTER. gl_V2F() -> ?GL_V2F. gl_V3F() -> ?GL_V3F. gl_C4UB_V2F() -> ?GL_C4UB_V2F. gl_C4UB_V3F() -> ?GL_C4UB_V3F. gl_C3F_V3F() -> ?GL_C3F_V3F. gl_N3F_V3F() -> ?GL_N3F_V3F. gl_C4F_N3F_V3F() -> ?GL_C4F_N3F_V3F. gl_T2F_V3F() -> ?GL_T2F_V3F. gl_T4F_V4F() -> ?GL_T4F_V4F. gl_T2F_C4UB_V3F() -> ?GL_T2F_C4UB_V3F. gl_T2F_C3F_V3F() -> ?GL_T2F_C3F_V3F. gl_T2F_N3F_V3F() -> ?GL_T2F_N3F_V3F. gl_T2F_C4F_N3F_V3F() -> ?GL_T2F_C4F_N3F_V3F. gl_T4F_C4F_N3F_V4F() -> ?GL_T4F_C4F_N3F_V4F. gl_MATRIX_MODE() -> ?GL_MATRIX_MODE. gl_MODELVIEW() -> ?GL_MODELVIEW. gl_PROJECTION() -> ?GL_PROJECTION. gl_TEXTURE() -> ?GL_TEXTURE. gl_POINT_SMOOTH() -> ?GL_POINT_SMOOTH. gl_POINT_SIZE() -> ?GL_POINT_SIZE. gl_POINT_SIZE_GRANULARITY() -> ?GL_POINT_SIZE_GRANULARITY. gl_POINT_SIZE_RANGE() -> ?GL_POINT_SIZE_RANGE. gl_LINE_SMOOTH() -> ?GL_LINE_SMOOTH. gl_LINE_STIPPLE() -> ?GL_LINE_STIPPLE. gl_LINE_STIPPLE_PATTERN() -> ?GL_LINE_STIPPLE_PATTERN. gl_LINE_STIPPLE_REPEAT() -> ?GL_LINE_STIPPLE_REPEAT. gl_LINE_WIDTH() -> ?GL_LINE_WIDTH. gl_LINE_WIDTH_GRANULARITY() -> ?GL_LINE_WIDTH_GRANULARITY. gl_LINE_WIDTH_RANGE() -> ?GL_LINE_WIDTH_RANGE. gl_POINT() -> ?GL_POINT. gl_LINE() -> ?GL_LINE. gl_FILL() -> ?GL_FILL. gl_CW() -> ?GL_CW. gl_CCW() -> ?GL_CCW. gl_FRONT() -> ?GL_FRONT. gl_BACK() -> ?GL_BACK. gl_POLYGON_MODE() -> ?GL_POLYGON_MODE. gl_POLYGON_SMOOTH() -> ?GL_POLYGON_SMOOTH. gl_POLYGON_STIPPLE() -> ?GL_POLYGON_STIPPLE. gl_EDGE_FLAG() -> ?GL_EDGE_FLAG. gl_CULL_FACE() -> ?GL_CULL_FACE. gl_CULL_FACE_MODE() -> ?GL_CULL_FACE_MODE. gl_FRONT_FACE() -> ?GL_FRONT_FACE. gl_POLYGON_OFFSET_FACTOR() -> ?GL_POLYGON_OFFSET_FACTOR. gl_POLYGON_OFFSET_UNITS() -> ?GL_POLYGON_OFFSET_UNITS. gl_POLYGON_OFFSET_POINT() -> ?GL_POLYGON_OFFSET_POINT. gl_POLYGON_OFFSET_LINE() -> ?GL_POLYGON_OFFSET_LINE. gl_POLYGON_OFFSET_FILL() -> ?GL_POLYGON_OFFSET_FILL. gl_COMPILE() -> ?GL_COMPILE. gl_COMPILE_AND_EXECUTE() -> ?GL_COMPILE_AND_EXECUTE. gl_LIST_BASE() -> ?GL_LIST_BASE. gl_LIST_INDEX() -> ?GL_LIST_INDEX. gl_LIST_MODE() -> ?GL_LIST_MODE. gl_NEVER() -> ?GL_NEVER. gl_LESS() -> ?GL_LESS. gl_EQUAL() -> ?GL_EQUAL. gl_LEQUAL() -> ?GL_LEQUAL. gl_GREATER() -> ?GL_GREATER. gl_NOTEQUAL() -> ?GL_NOTEQUAL. gl_GEQUAL() -> ?GL_GEQUAL. gl_ALWAYS() -> ?GL_ALWAYS. gl_DEPTH_TEST() -> ?GL_DEPTH_TEST. gl_DEPTH_BITS() -> ?GL_DEPTH_BITS. gl_DEPTH_CLEAR_VALUE() -> ?GL_DEPTH_CLEAR_VALUE. gl_DEPTH_FUNC() -> ?GL_DEPTH_FUNC. gl_DEPTH_RANGE() -> ?GL_DEPTH_RANGE. gl_DEPTH_WRITEMASK() -> ?GL_DEPTH_WRITEMASK. gl_DEPTH_COMPONENT() -> ?GL_DEPTH_COMPONENT. gl_LIGHTING() -> ?GL_LIGHTING. gl_LIGHT0() -> ?GL_LIGHT0. gl_LIGHT1() -> ?GL_LIGHT1. gl_LIGHT2() -> ?GL_LIGHT2. gl_LIGHT3() -> ?GL_LIGHT3. gl_LIGHT4() -> ?GL_LIGHT4. gl_LIGHT5() -> ?GL_LIGHT5. gl_LIGHT6() -> ?GL_LIGHT6. gl_LIGHT7() -> ?GL_LIGHT7. gl_SPOT_EXPONENT() -> ?GL_SPOT_EXPONENT. gl_SPOT_CUTOFF() -> ?GL_SPOT_CUTOFF. gl_CONSTANT_ATTENUATION() -> ?GL_CONSTANT_ATTENUATION. gl_LINEAR_ATTENUATION() -> ?GL_LINEAR_ATTENUATION. gl_QUADRATIC_ATTENUATION() -> ?GL_QUADRATIC_ATTENUATION. gl_AMBIENT() -> ?GL_AMBIENT. gl_DIFFUSE() -> ?GL_DIFFUSE. gl_SPECULAR() -> ?GL_SPECULAR. gl_SHININESS() -> ?GL_SHININESS. gl_EMISSION() -> ?GL_EMISSION. gl_POSITION() -> ?GL_POSITION. gl_SPOT_DIRECTION() -> ?GL_SPOT_DIRECTION. gl_AMBIENT_AND_DIFFUSE() -> ?GL_AMBIENT_AND_DIFFUSE. gl_COLOR_INDEXES() -> ?GL_COLOR_INDEXES. gl_LIGHT_MODEL_TWO_SIDE() -> ?GL_LIGHT_MODEL_TWO_SIDE. gl_LIGHT_MODEL_LOCAL_VIEWER() -> ?GL_LIGHT_MODEL_LOCAL_VIEWER. gl_LIGHT_MODEL_AMBIENT() -> ?GL_LIGHT_MODEL_AMBIENT. gl_FRONT_AND_BACK() -> ?GL_FRONT_AND_BACK. gl_SHADE_MODEL() -> ?GL_SHADE_MODEL. gl_FLAT() -> ?GL_FLAT. gl_SMOOTH() -> ?GL_SMOOTH. gl_COLOR_MATERIAL() -> ?GL_COLOR_MATERIAL. gl_COLOR_MATERIAL_FACE() -> ?GL_COLOR_MATERIAL_FACE. gl_COLOR_MATERIAL_PARAMETER() -> ?GL_COLOR_MATERIAL_PARAMETER. gl_NORMALIZE() -> ?GL_NORMALIZE. gl_CLIP_PLANE0() -> ?GL_CLIP_PLANE0. gl_CLIP_PLANE1() -> ?GL_CLIP_PLANE1. gl_CLIP_PLANE2() -> ?GL_CLIP_PLANE2. gl_CLIP_PLANE3() -> ?GL_CLIP_PLANE3. gl_CLIP_PLANE4() -> ?GL_CLIP_PLANE4. gl_CLIP_PLANE5() -> ?GL_CLIP_PLANE5. gl_ACCUM_RED_BITS() -> ?GL_ACCUM_RED_BITS. gl_ACCUM_GREEN_BITS() -> ?GL_ACCUM_GREEN_BITS. gl_ACCUM_BLUE_BITS() -> ?GL_ACCUM_BLUE_BITS. gl_ACCUM_ALPHA_BITS() -> ?GL_ACCUM_ALPHA_BITS. gl_ACCUM_CLEAR_VALUE() -> ?GL_ACCUM_CLEAR_VALUE. gl_ACCUM() -> ?GL_ACCUM. gl_ADD() -> ?GL_ADD. gl_LOAD() -> ?GL_LOAD. gl_MULT() -> ?GL_MULT. gl_RETURN() -> ?GL_RETURN. gl_ALPHA_TEST() -> ?GL_ALPHA_TEST. gl_ALPHA_TEST_REF() -> ?GL_ALPHA_TEST_REF. gl_ALPHA_TEST_FUNC() -> ?GL_ALPHA_TEST_FUNC. gl_BLEND() -> ?GL_BLEND. gl_BLEND_SRC() -> ?GL_BLEND_SRC. gl_BLEND_DST() -> ?GL_BLEND_DST. gl_ZERO() -> ?GL_ZERO. gl_ONE() -> ?GL_ONE. gl_SRC_COLOR() -> ?GL_SRC_COLOR. gl_ONE_MINUS_SRC_COLOR() -> ?GL_ONE_MINUS_SRC_COLOR. gl_SRC_ALPHA() -> ?GL_SRC_ALPHA. gl_ONE_MINUS_SRC_ALPHA() -> ?GL_ONE_MINUS_SRC_ALPHA. gl_DST_ALPHA() -> ?GL_DST_ALPHA. gl_ONE_MINUS_DST_ALPHA() -> ?GL_ONE_MINUS_DST_ALPHA. gl_DST_COLOR() -> ?GL_DST_COLOR. gl_ONE_MINUS_DST_COLOR() -> ?GL_ONE_MINUS_DST_COLOR. gl_SRC_ALPHA_SATURATE() -> ?GL_SRC_ALPHA_SATURATE. gl_FEEDBACK() -> ?GL_FEEDBACK. gl_RENDER() -> ?GL_RENDER. gl_SELECT() -> ?GL_SELECT. gl_2D() -> ?GL_2D. gl_3D() -> ?GL_3D. gl_3D_COLOR() -> ?GL_3D_COLOR. gl_3D_COLOR_TEXTURE() -> ?GL_3D_COLOR_TEXTURE. gl_4D_COLOR_TEXTURE() -> ?GL_4D_COLOR_TEXTURE. gl_POINT_TOKEN() -> ?GL_POINT_TOKEN. gl_LINE_TOKEN() -> ?GL_LINE_TOKEN. gl_LINE_RESET_TOKEN() -> ?GL_LINE_RESET_TOKEN. gl_POLYGON_TOKEN() -> ?GL_POLYGON_TOKEN. gl_BITMAP_TOKEN() -> ?GL_BITMAP_TOKEN. gl_DRAW_PIXEL_TOKEN() -> ?GL_DRAW_PIXEL_TOKEN. gl_COPY_PIXEL_TOKEN() -> ?GL_COPY_PIXEL_TOKEN. gl_PASS_THROUGH_TOKEN() -> ?GL_PASS_THROUGH_TOKEN. gl_FEEDBACK_BUFFER_POINTER() -> ?GL_FEEDBACK_BUFFER_POINTER. gl_FEEDBACK_BUFFER_SIZE() -> ?GL_FEEDBACK_BUFFER_SIZE. gl_FEEDBACK_BUFFER_TYPE() -> ?GL_FEEDBACK_BUFFER_TYPE. gl_SELECTION_BUFFER_POINTER() -> ?GL_SELECTION_BUFFER_POINTER. gl_SELECTION_BUFFER_SIZE() -> ?GL_SELECTION_BUFFER_SIZE. gl_FOG() -> ?GL_FOG. gl_FOG_MODE() -> ?GL_FOG_MODE. gl_FOG_DENSITY() -> ?GL_FOG_DENSITY. gl_FOG_COLOR() -> ?GL_FOG_COLOR. gl_FOG_INDEX() -> ?GL_FOG_INDEX. gl_FOG_START() -> ?GL_FOG_START. gl_FOG_END() -> ?GL_FOG_END. gl_LINEAR() -> ?GL_LINEAR. gl_EXP() -> ?GL_EXP. gl_EXP2() -> ?GL_EXP2. gl_LOGIC_OP() -> ?GL_LOGIC_OP. gl_INDEX_LOGIC_OP() -> ?GL_INDEX_LOGIC_OP. gl_COLOR_LOGIC_OP() -> ?GL_COLOR_LOGIC_OP. gl_LOGIC_OP_MODE() -> ?GL_LOGIC_OP_MODE. gl_CLEAR() -> ?GL_CLEAR. gl_SET() -> ?GL_SET. gl_COPY() -> ?GL_COPY. gl_COPY_INVERTED() -> ?GL_COPY_INVERTED. gl_NOOP() -> ?GL_NOOP. gl_INVERT() -> ?GL_INVERT. gl_AND() -> ?GL_AND. gl_NAND() -> ?GL_NAND. gl_OR() -> ?GL_OR. gl_NOR() -> ?GL_NOR. gl_XOR() -> ?GL_XOR. gl_EQUIV() -> ?GL_EQUIV. gl_AND_REVERSE() -> ?GL_AND_REVERSE. gl_AND_INVERTED() -> ?GL_AND_INVERTED. gl_OR_REVERSE() -> ?GL_OR_REVERSE. gl_OR_INVERTED() -> ?GL_OR_INVERTED. gl_STENCIL_BITS() -> ?GL_STENCIL_BITS. gl_STENCIL_TEST() -> ?GL_STENCIL_TEST. gl_STENCIL_CLEAR_VALUE() -> ?GL_STENCIL_CLEAR_VALUE. gl_STENCIL_FUNC() -> ?GL_STENCIL_FUNC. gl_STENCIL_VALUE_MASK() -> ?GL_STENCIL_VALUE_MASK. gl_STENCIL_FAIL() -> ?GL_STENCIL_FAIL. gl_STENCIL_PASS_DEPTH_FAIL() -> ?GL_STENCIL_PASS_DEPTH_FAIL. gl_STENCIL_PASS_DEPTH_PASS() -> ?GL_STENCIL_PASS_DEPTH_PASS. gl_STENCIL_REF() -> ?GL_STENCIL_REF. gl_STENCIL_WRITEMASK() -> ?GL_STENCIL_WRITEMASK. gl_STENCIL_INDEX() -> ?GL_STENCIL_INDEX. gl_KEEP() -> ?GL_KEEP. gl_REPLACE() -> ?GL_REPLACE. gl_INCR() -> ?GL_INCR. gl_DECR() -> ?GL_DECR. gl_NONE() -> ?GL_NONE. gl_LEFT() -> ?GL_LEFT. gl_RIGHT() -> ?GL_RIGHT. gl_FRONT_LEFT() -> ?GL_FRONT_LEFT. gl_FRONT_RIGHT() -> ?GL_FRONT_RIGHT. gl_BACK_LEFT() -> ?GL_BACK_LEFT. gl_BACK_RIGHT() -> ?GL_BACK_RIGHT. gl_AUX0() -> ?GL_AUX0. gl_AUX1() -> ?GL_AUX1. gl_AUX2() -> ?GL_AUX2. gl_AUX3() -> ?GL_AUX3. gl_COLOR_INDEX() -> ?GL_COLOR_INDEX. gl_RED() -> ?GL_RED. gl_GREEN() -> ?GL_GREEN. gl_BLUE() -> ?GL_BLUE. gl_ALPHA() -> ?GL_ALPHA. gl_LUMINANCE() -> ?GL_LUMINANCE. gl_LUMINANCE_ALPHA() -> ?GL_LUMINANCE_ALPHA. gl_ALPHA_BITS() -> ?GL_ALPHA_BITS. gl_RED_BITS() -> ?GL_RED_BITS. gl_GREEN_BITS() -> ?GL_GREEN_BITS. gl_BLUE_BITS() -> ?GL_BLUE_BITS. gl_INDEX_BITS() -> ?GL_INDEX_BITS. gl_SUBPIXEL_BITS() -> ?GL_SUBPIXEL_BITS. gl_AUX_BUFFERS() -> ?GL_AUX_BUFFERS. gl_READ_BUFFER() -> ?GL_READ_BUFFER. gl_DRAW_BUFFER() -> ?GL_DRAW_BUFFER. gl_DOUBLEBUFFER() -> ?GL_DOUBLEBUFFER. gl_STEREO() -> ?GL_STEREO. gl_BITMAP() -> ?GL_BITMAP. gl_COLOR() -> ?GL_COLOR. gl_DEPTH() -> ?GL_DEPTH. gl_STENCIL() -> ?GL_STENCIL. gl_DITHER() -> ?GL_DITHER. gl_RGB() -> ?GL_RGB. gl_RGBA() -> ?GL_RGBA. gl_MAX_LIST_NESTING() -> ?GL_MAX_LIST_NESTING. gl_MAX_EVAL_ORDER() -> ?GL_MAX_EVAL_ORDER. gl_MAX_LIGHTS() -> ?GL_MAX_LIGHTS. gl_MAX_CLIP_PLANES() -> ?GL_MAX_CLIP_PLANES. gl_MAX_TEXTURE_SIZE() -> ?GL_MAX_TEXTURE_SIZE. gl_MAX_PIXEL_MAP_TABLE() -> ?GL_MAX_PIXEL_MAP_TABLE. gl_MAX_ATTRIB_STACK_DEPTH() -> ?GL_MAX_ATTRIB_STACK_DEPTH. gl_MAX_MODELVIEW_STACK_DEPTH() -> ?GL_MAX_MODELVIEW_STACK_DEPTH. gl_MAX_NAME_STACK_DEPTH() -> ?GL_MAX_NAME_STACK_DEPTH. gl_MAX_PROJECTION_STACK_DEPTH() -> ?GL_MAX_PROJECTION_STACK_DEPTH. gl_MAX_TEXTURE_STACK_DEPTH() -> ?GL_MAX_TEXTURE_STACK_DEPTH. gl_MAX_VIEWPORT_DIMS() -> ?GL_MAX_VIEWPORT_DIMS. gl_MAX_CLIENT_ATTRIB_STACK_DEPTH() -> ?GL_MAX_CLIENT_ATTRIB_STACK_DEPTH. gl_ATTRIB_STACK_DEPTH() -> ?GL_ATTRIB_STACK_DEPTH. gl_CLIENT_ATTRIB_STACK_DEPTH() -> ?GL_CLIENT_ATTRIB_STACK_DEPTH. gl_COLOR_CLEAR_VALUE() -> ?GL_COLOR_CLEAR_VALUE. gl_COLOR_WRITEMASK() -> ?GL_COLOR_WRITEMASK. gl_CURRENT_INDEX() -> ?GL_CURRENT_INDEX. gl_CURRENT_COLOR() -> ?GL_CURRENT_COLOR. gl_CURRENT_NORMAL() -> ?GL_CURRENT_NORMAL. gl_CURRENT_RASTER_COLOR() -> ?GL_CURRENT_RASTER_COLOR. gl_CURRENT_RASTER_DISTANCE() -> ?GL_CURRENT_RASTER_DISTANCE. gl_CURRENT_RASTER_INDEX() -> ?GL_CURRENT_RASTER_INDEX. gl_CURRENT_RASTER_POSITION() -> ?GL_CURRENT_RASTER_POSITION. gl_CURRENT_RASTER_TEXTURE_COORDS() -> ?GL_CURRENT_RASTER_TEXTURE_COORDS. gl_CURRENT_RASTER_POSITION_VALID() -> ?GL_CURRENT_RASTER_POSITION_VALID. gl_CURRENT_TEXTURE_COORDS() -> ?GL_CURRENT_TEXTURE_COORDS. gl_INDEX_CLEAR_VALUE() -> ?GL_INDEX_CLEAR_VALUE. gl_INDEX_MODE() -> ?GL_INDEX_MODE. gl_INDEX_WRITEMASK() -> ?GL_INDEX_WRITEMASK. gl_MODELVIEW_MATRIX() -> ?GL_MODELVIEW_MATRIX. gl_MODELVIEW_STACK_DEPTH() -> ?GL_MODELVIEW_STACK_DEPTH. gl_NAME_STACK_DEPTH() -> ?GL_NAME_STACK_DEPTH. gl_PROJECTION_MATRIX() -> ?GL_PROJECTION_MATRIX. gl_PROJECTION_STACK_DEPTH() -> ?GL_PROJECTION_STACK_DEPTH. gl_RENDER_MODE() -> ?GL_RENDER_MODE. gl_RGBA_MODE() -> ?GL_RGBA_MODE. gl_TEXTURE_MATRIX() -> ?GL_TEXTURE_MATRIX. gl_TEXTURE_STACK_DEPTH() -> ?GL_TEXTURE_STACK_DEPTH. gl_VIEWPORT() -> ?GL_VIEWPORT. gl_AUTO_NORMAL() -> ?GL_AUTO_NORMAL. gl_MAP1_COLOR_4() -> ?GL_MAP1_COLOR_4. gl_MAP1_INDEX() -> ?GL_MAP1_INDEX. gl_MAP1_NORMAL() -> ?GL_MAP1_NORMAL. gl_MAP1_TEXTURE_COORD_1() -> ?GL_MAP1_TEXTURE_COORD_1. gl_MAP1_TEXTURE_COORD_2() -> ?GL_MAP1_TEXTURE_COORD_2. gl_MAP1_TEXTURE_COORD_3() -> ?GL_MAP1_TEXTURE_COORD_3. gl_MAP1_TEXTURE_COORD_4() -> ?GL_MAP1_TEXTURE_COORD_4. gl_MAP1_VERTEX_3() -> ?GL_MAP1_VERTEX_3. gl_MAP1_VERTEX_4() -> ?GL_MAP1_VERTEX_4. gl_MAP2_COLOR_4() -> ?GL_MAP2_COLOR_4. gl_MAP2_INDEX() -> ?GL_MAP2_INDEX. gl_MAP2_NORMAL() -> ?GL_MAP2_NORMAL. gl_MAP2_TEXTURE_COORD_1() -> ?GL_MAP2_TEXTURE_COORD_1. gl_MAP2_TEXTURE_COORD_2() -> ?GL_MAP2_TEXTURE_COORD_2. gl_MAP2_TEXTURE_COORD_3() -> ?GL_MAP2_TEXTURE_COORD_3. gl_MAP2_TEXTURE_COORD_4() -> ?GL_MAP2_TEXTURE_COORD_4. gl_MAP2_VERTEX_3() -> ?GL_MAP2_VERTEX_3. gl_MAP2_VERTEX_4() -> ?GL_MAP2_VERTEX_4. gl_MAP1_GRID_DOMAIN() -> ?GL_MAP1_GRID_DOMAIN. gl_MAP1_GRID_SEGMENTS() -> ?GL_MAP1_GRID_SEGMENTS. gl_MAP2_GRID_DOMAIN() -> ?GL_MAP2_GRID_DOMAIN. gl_MAP2_GRID_SEGMENTS() -> ?GL_MAP2_GRID_SEGMENTS. gl_COEFF() -> ?GL_COEFF. gl_ORDER() -> ?GL_ORDER. gl_DOMAIN() -> ?GL_DOMAIN. gl_PERSPECTIVE_CORRECTION_HINT() -> ?GL_PERSPECTIVE_CORRECTION_HINT. gl_POINT_SMOOTH_HINT() -> ?GL_POINT_SMOOTH_HINT. gl_LINE_SMOOTH_HINT() -> ?GL_LINE_SMOOTH_HINT. gl_POLYGON_SMOOTH_HINT() -> ?GL_POLYGON_SMOOTH_HINT. gl_FOG_HINT() -> ?GL_FOG_HINT. gl_DONT_CARE() -> ?GL_DONT_CARE. gl_FASTEST() -> ?GL_FASTEST. gl_NICEST() -> ?GL_NICEST. gl_SCISSOR_BOX() -> ?GL_SCISSOR_BOX. gl_SCISSOR_TEST() -> ?GL_SCISSOR_TEST. gl_MAP_COLOR() -> ?GL_MAP_COLOR. gl_MAP_STENCIL() -> ?GL_MAP_STENCIL. gl_INDEX_SHIFT() -> ?GL_INDEX_SHIFT. gl_INDEX_OFFSET() -> ?GL_INDEX_OFFSET. gl_RED_SCALE() -> ?GL_RED_SCALE. gl_RED_BIAS() -> ?GL_RED_BIAS. gl_GREEN_SCALE() -> ?GL_GREEN_SCALE. gl_GREEN_BIAS() -> ?GL_GREEN_BIAS. gl_BLUE_SCALE() -> ?GL_BLUE_SCALE. gl_BLUE_BIAS() -> ?GL_BLUE_BIAS. gl_ALPHA_SCALE() -> ?GL_ALPHA_SCALE. gl_ALPHA_BIAS() -> ?GL_ALPHA_BIAS. gl_DEPTH_SCALE() -> ?GL_DEPTH_SCALE. gl_DEPTH_BIAS() -> ?GL_DEPTH_BIAS. gl_PIXEL_MAP_S_TO_S_SIZE() -> ?GL_PIXEL_MAP_S_TO_S_SIZE. gl_PIXEL_MAP_I_TO_I_SIZE() -> ?GL_PIXEL_MAP_I_TO_I_SIZE. gl_PIXEL_MAP_I_TO_R_SIZE() -> ?GL_PIXEL_MAP_I_TO_R_SIZE. gl_PIXEL_MAP_I_TO_G_SIZE() -> ?GL_PIXEL_MAP_I_TO_G_SIZE. gl_PIXEL_MAP_I_TO_B_SIZE() -> ?GL_PIXEL_MAP_I_TO_B_SIZE. gl_PIXEL_MAP_I_TO_A_SIZE() -> ?GL_PIXEL_MAP_I_TO_A_SIZE. gl_PIXEL_MAP_R_TO_R_SIZE() -> ?GL_PIXEL_MAP_R_TO_R_SIZE. gl_PIXEL_MAP_G_TO_G_SIZE() -> ?GL_PIXEL_MAP_G_TO_G_SIZE. gl_PIXEL_MAP_B_TO_B_SIZE() -> ?GL_PIXEL_MAP_B_TO_B_SIZE. gl_PIXEL_MAP_A_TO_A_SIZE() -> ?GL_PIXEL_MAP_A_TO_A_SIZE. gl_PIXEL_MAP_S_TO_S() -> ?GL_PIXEL_MAP_S_TO_S. gl_PIXEL_MAP_I_TO_I() -> ?GL_PIXEL_MAP_I_TO_I. gl_PIXEL_MAP_I_TO_R() -> ?GL_PIXEL_MAP_I_TO_R. gl_PIXEL_MAP_I_TO_G() -> ?GL_PIXEL_MAP_I_TO_G. gl_PIXEL_MAP_I_TO_B() -> ?GL_PIXEL_MAP_I_TO_B. gl_PIXEL_MAP_I_TO_A() -> ?GL_PIXEL_MAP_I_TO_A. gl_PIXEL_MAP_R_TO_R() -> ?GL_PIXEL_MAP_R_TO_R. gl_PIXEL_MAP_G_TO_G() -> ?GL_PIXEL_MAP_G_TO_G. gl_PIXEL_MAP_B_TO_B() -> ?GL_PIXEL_MAP_B_TO_B. gl_PIXEL_MAP_A_TO_A() -> ?GL_PIXEL_MAP_A_TO_A. gl_PACK_ALIGNMENT() -> ?GL_PACK_ALIGNMENT. gl_PACK_LSB_FIRST() -> ?GL_PACK_LSB_FIRST. gl_PACK_ROW_LENGTH() -> ?GL_PACK_ROW_LENGTH. gl_PACK_SKIP_PIXELS() -> ?GL_PACK_SKIP_PIXELS. gl_PACK_SKIP_ROWS() -> ?GL_PACK_SKIP_ROWS. gl_PACK_SWAP_BYTES() -> ?GL_PACK_SWAP_BYTES. gl_UNPACK_ALIGNMENT() -> ?GL_UNPACK_ALIGNMENT. gl_UNPACK_LSB_FIRST() -> ?GL_UNPACK_LSB_FIRST. gl_UNPACK_ROW_LENGTH() -> ?GL_UNPACK_ROW_LENGTH. gl_UNPACK_SKIP_PIXELS() -> ?GL_UNPACK_SKIP_PIXELS. gl_UNPACK_SKIP_ROWS() -> ?GL_UNPACK_SKIP_ROWS. gl_UNPACK_SWAP_BYTES() -> ?GL_UNPACK_SWAP_BYTES. gl_ZOOM_X() -> ?GL_ZOOM_X. gl_ZOOM_Y() -> ?GL_ZOOM_Y. gl_TEXTURE_ENV() -> ?GL_TEXTURE_ENV. gl_TEXTURE_ENV_MODE() -> ?GL_TEXTURE_ENV_MODE. gl_TEXTURE_1D() -> ?GL_TEXTURE_1D. gl_TEXTURE_2D() -> ?GL_TEXTURE_2D. gl_TEXTURE_WRAP_S() -> ?GL_TEXTURE_WRAP_S. gl_TEXTURE_WRAP_T() -> ?GL_TEXTURE_WRAP_T. gl_TEXTURE_MAG_FILTER() -> ?GL_TEXTURE_MAG_FILTER. gl_TEXTURE_MIN_FILTER() -> ?GL_TEXTURE_MIN_FILTER. gl_TEXTURE_ENV_COLOR() -> ?GL_TEXTURE_ENV_COLOR. gl_TEXTURE_GEN_S() -> ?GL_TEXTURE_GEN_S. gl_TEXTURE_GEN_T() -> ?GL_TEXTURE_GEN_T. gl_TEXTURE_GEN_R() -> ?GL_TEXTURE_GEN_R. gl_TEXTURE_GEN_Q() -> ?GL_TEXTURE_GEN_Q. gl_TEXTURE_GEN_MODE() -> ?GL_TEXTURE_GEN_MODE. gl_TEXTURE_BORDER_COLOR() -> ?GL_TEXTURE_BORDER_COLOR. gl_TEXTURE_WIDTH() -> ?GL_TEXTURE_WIDTH. gl_TEXTURE_HEIGHT() -> ?GL_TEXTURE_HEIGHT. gl_TEXTURE_BORDER() -> ?GL_TEXTURE_BORDER. gl_TEXTURE_COMPONENTS() -> ?GL_TEXTURE_COMPONENTS. gl_TEXTURE_RED_SIZE() -> ?GL_TEXTURE_RED_SIZE. gl_TEXTURE_GREEN_SIZE() -> ?GL_TEXTURE_GREEN_SIZE. gl_TEXTURE_BLUE_SIZE() -> ?GL_TEXTURE_BLUE_SIZE. gl_TEXTURE_ALPHA_SIZE() -> ?GL_TEXTURE_ALPHA_SIZE. gl_TEXTURE_LUMINANCE_SIZE() -> ?GL_TEXTURE_LUMINANCE_SIZE. gl_TEXTURE_INTENSITY_SIZE() -> ?GL_TEXTURE_INTENSITY_SIZE. gl_NEAREST_MIPMAP_NEAREST() -> ?GL_NEAREST_MIPMAP_NEAREST. gl_NEAREST_MIPMAP_LINEAR() -> ?GL_NEAREST_MIPMAP_LINEAR. gl_LINEAR_MIPMAP_NEAREST() -> ?GL_LINEAR_MIPMAP_NEAREST. gl_LINEAR_MIPMAP_LINEAR() -> ?GL_LINEAR_MIPMAP_LINEAR. gl_OBJECT_LINEAR() -> ?GL_OBJECT_LINEAR. gl_OBJECT_PLANE() -> ?GL_OBJECT_PLANE. gl_EYE_LINEAR() -> ?GL_EYE_LINEAR. gl_EYE_PLANE() -> ?GL_EYE_PLANE. gl_SPHERE_MAP() -> ?GL_SPHERE_MAP. gl_DECAL() -> ?GL_DECAL. gl_MODULATE() -> ?GL_MODULATE. gl_NEAREST() -> ?GL_NEAREST. gl_REPEAT() -> ?GL_REPEAT. gl_CLAMP() -> ?GL_CLAMP. gl_S() -> ?GL_S. gl_T() -> ?GL_T. gl_R() -> ?GL_R. gl_Q() -> ?GL_Q. gl_VENDOR() -> ?GL_VENDOR. gl_RENDERER() -> ?GL_RENDERER. gl_VERSION() -> ?GL_VERSION. gl_EXTENSIONS() -> ?GL_EXTENSIONS. gl_NO_ERROR() -> ?GL_NO_ERROR. gl_INVALID_ENUM() -> ?GL_INVALID_ENUM. gl_INVALID_VALUE() -> ?GL_INVALID_VALUE. gl_INVALID_OPERATION() -> ?GL_INVALID_OPERATION. gl_STACK_OVERFLOW() -> ?GL_STACK_OVERFLOW. gl_STACK_UNDERFLOW() -> ?GL_STACK_UNDERFLOW. gl_OUT_OF_MEMORY() -> ?GL_OUT_OF_MEMORY. gl_CURRENT_BIT() -> ?GL_CURRENT_BIT. gl_POINT_BIT() -> ?GL_POINT_BIT. gl_LINE_BIT() -> ?GL_LINE_BIT. gl_POLYGON_BIT() -> ?GL_POLYGON_BIT. gl_POLYGON_STIPPLE_BIT() -> ?GL_POLYGON_STIPPLE_BIT. gl_PIXEL_MODE_BIT() -> ?GL_PIXEL_MODE_BIT. gl_LIGHTING_BIT() -> ?GL_LIGHTING_BIT. gl_FOG_BIT() -> ?GL_FOG_BIT. gl_DEPTH_BUFFER_BIT() -> ?GL_DEPTH_BUFFER_BIT. gl_ACCUM_BUFFER_BIT() -> ?GL_ACCUM_BUFFER_BIT. gl_STENCIL_BUFFER_BIT() -> ?GL_STENCIL_BUFFER_BIT. gl_VIEWPORT_BIT() -> ?GL_VIEWPORT_BIT. gl_TRANSFORM_BIT() -> ?GL_TRANSFORM_BIT. gl_ENABLE_BIT() -> ?GL_ENABLE_BIT. gl_COLOR_BUFFER_BIT() -> ?GL_COLOR_BUFFER_BIT. gl_HINT_BIT() -> ?GL_HINT_BIT. gl_EVAL_BIT() -> ?GL_EVAL_BIT. gl_LIST_BIT() -> ?GL_LIST_BIT. gl_TEXTURE_BIT() -> ?GL_TEXTURE_BIT. gl_SCISSOR_BIT() -> ?GL_SCISSOR_BIT. gl_ALL_ATTRIB_BITS() -> ?GL_ALL_ATTRIB_BITS. gl_PROXY_TEXTURE_1D() -> ?GL_PROXY_TEXTURE_1D. gl_PROXY_TEXTURE_2D() -> ?GL_PROXY_TEXTURE_2D. gl_TEXTURE_PRIORITY() -> ?GL_TEXTURE_PRIORITY. gl_TEXTURE_RESIDENT() -> ?GL_TEXTURE_RESIDENT. gl_TEXTURE_BINDING_1D() -> ?GL_TEXTURE_BINDING_1D. gl_TEXTURE_BINDING_2D() -> ?GL_TEXTURE_BINDING_2D. gl_TEXTURE_INTERNAL_FORMAT() -> ?GL_TEXTURE_INTERNAL_FORMAT. gl_ALPHA4() -> ?GL_ALPHA4. gl_ALPHA8() -> ?GL_ALPHA8. gl_ALPHA12() -> ?GL_ALPHA12. gl_ALPHA16() -> ?GL_ALPHA16. gl_LUMINANCE4() -> ?GL_LUMINANCE4. gl_LUMINANCE8() -> ?GL_LUMINANCE8. gl_LUMINANCE12() -> ?GL_LUMINANCE12. gl_LUMINANCE16() -> ?GL_LUMINANCE16. gl_LUMINANCE4_ALPHA4() -> ?GL_LUMINANCE4_ALPHA4. gl_LUMINANCE6_ALPHA2() -> ?GL_LUMINANCE6_ALPHA2. gl_LUMINANCE8_ALPHA8() -> ?GL_LUMINANCE8_ALPHA8. gl_LUMINANCE12_ALPHA4() -> ?GL_LUMINANCE12_ALPHA4. gl_LUMINANCE12_ALPHA12() -> ?GL_LUMINANCE12_ALPHA12. gl_LUMINANCE16_ALPHA16() -> ?GL_LUMINANCE16_ALPHA16. gl_INTENSITY() -> ?GL_INTENSITY. gl_INTENSITY4() -> ?GL_INTENSITY4. gl_INTENSITY8() -> ?GL_INTENSITY8. gl_INTENSITY12() -> ?GL_INTENSITY12. gl_INTENSITY16() -> ?GL_INTENSITY16. gl_R3_G3_B2() -> ?GL_R3_G3_B2. gl_RGB4() -> ?GL_RGB4. gl_RGB5() -> ?GL_RGB5. gl_RGB8() -> ?GL_RGB8. gl_RGB10() -> ?GL_RGB10. gl_RGB12() -> ?GL_RGB12. gl_RGB16() -> ?GL_RGB16. gl_RGBA2() -> ?GL_RGBA2. gl_RGBA4() -> ?GL_RGBA4. gl_RGB5_A1() -> ?GL_RGB5_A1. gl_RGBA8() -> ?GL_RGBA8. gl_RGB10_A2() -> ?GL_RGB10_A2. gl_RGBA12() -> ?GL_RGBA12. gl_RGBA16() -> ?GL_RGBA16. gl_CLIENT_PIXEL_STORE_BIT() -> ?GL_CLIENT_PIXEL_STORE_BIT. gl_CLIENT_VERTEX_ARRAY_BIT() -> ?GL_CLIENT_VERTEX_ARRAY_BIT. gl_ALL_CLIENT_ATTRIB_BITS() -> ?GL_ALL_CLIENT_ATTRIB_BITS. gl_CLIENT_ALL_ATTRIB_BITS() -> ?GL_CLIENT_ALL_ATTRIB_BITS. gl_RESCALE_NORMAL() -> ?GL_RESCALE_NORMAL. gl_CLAMP_TO_EDGE() -> ?GL_CLAMP_TO_EDGE. gl_MAX_ELEMENTS_VERTICES() -> ?GL_MAX_ELEMENTS_VERTICES. gl_MAX_ELEMENTS_INDICES() -> ?GL_MAX_ELEMENTS_INDICES. gl_BGR() -> ?GL_BGR. gl_BGRA() -> ?GL_BGRA. gl_UNSIGNED_BYTE_3_3_2() -> ?GL_UNSIGNED_BYTE_3_3_2. gl_UNSIGNED_BYTE_2_3_3_REV() -> ?GL_UNSIGNED_BYTE_2_3_3_REV. gl_UNSIGNED_SHORT_5_6_5() -> ?GL_UNSIGNED_SHORT_5_6_5. gl_UNSIGNED_SHORT_5_6_5_REV() -> ?GL_UNSIGNED_SHORT_5_6_5_REV. gl_UNSIGNED_SHORT_4_4_4_4() -> ?GL_UNSIGNED_SHORT_4_4_4_4. gl_UNSIGNED_SHORT_4_4_4_4_REV() -> ?GL_UNSIGNED_SHORT_4_4_4_4_REV. gl_UNSIGNED_SHORT_5_5_5_1() -> ?GL_UNSIGNED_SHORT_5_5_5_1. gl_UNSIGNED_SHORT_1_5_5_5_REV() -> ?GL_UNSIGNED_SHORT_1_5_5_5_REV. gl_UNSIGNED_INT_8_8_8_8() -> ?GL_UNSIGNED_INT_8_8_8_8. gl_UNSIGNED_INT_8_8_8_8_REV() -> ?GL_UNSIGNED_INT_8_8_8_8_REV. gl_UNSIGNED_INT_10_10_10_2() -> ?GL_UNSIGNED_INT_10_10_10_2. gl_UNSIGNED_INT_2_10_10_10_REV() -> ?GL_UNSIGNED_INT_2_10_10_10_REV. gl_LIGHT_MODEL_COLOR_CONTROL() -> ?GL_LIGHT_MODEL_COLOR_CONTROL. gl_SINGLE_COLOR() -> ?GL_SINGLE_COLOR. gl_SEPARATE_SPECULAR_COLOR() -> ?GL_SEPARATE_SPECULAR_COLOR. gl_TEXTURE_MIN_LOD() -> ?GL_TEXTURE_MIN_LOD. gl_TEXTURE_MAX_LOD() -> ?GL_TEXTURE_MAX_LOD. gl_TEXTURE_BASE_LEVEL() -> ?GL_TEXTURE_BASE_LEVEL. gl_TEXTURE_MAX_LEVEL() -> ?GL_TEXTURE_MAX_LEVEL. gl_SMOOTH_POINT_SIZE_RANGE() -> ?GL_SMOOTH_POINT_SIZE_RANGE. gl_SMOOTH_POINT_SIZE_GRANULARITY() -> ?GL_SMOOTH_POINT_SIZE_GRANULARITY. gl_SMOOTH_LINE_WIDTH_RANGE() -> ?GL_SMOOTH_LINE_WIDTH_RANGE. gl_SMOOTH_LINE_WIDTH_GRANULARITY() -> ?GL_SMOOTH_LINE_WIDTH_GRANULARITY. gl_ALIASED_POINT_SIZE_RANGE() -> ?GL_ALIASED_POINT_SIZE_RANGE. gl_ALIASED_LINE_WIDTH_RANGE() -> ?GL_ALIASED_LINE_WIDTH_RANGE. gl_PACK_SKIP_IMAGES() -> ?GL_PACK_SKIP_IMAGES. gl_PACK_IMAGE_HEIGHT() -> ?GL_PACK_IMAGE_HEIGHT. gl_UNPACK_SKIP_IMAGES() -> ?GL_UNPACK_SKIP_IMAGES. gl_UNPACK_IMAGE_HEIGHT() -> ?GL_UNPACK_IMAGE_HEIGHT. gl_TEXTURE_3D() -> ?GL_TEXTURE_3D. gl_PROXY_TEXTURE_3D() -> ?GL_PROXY_TEXTURE_3D. gl_TEXTURE_DEPTH() -> ?GL_TEXTURE_DEPTH. gl_TEXTURE_WRAP_R() -> ?GL_TEXTURE_WRAP_R. gl_MAX_3D_TEXTURE_SIZE() -> ?GL_MAX_3D_TEXTURE_SIZE. gl_TEXTURE_BINDING_3D() -> ?GL_TEXTURE_BINDING_3D. gl_CONSTANT_COLOR() -> ?GL_CONSTANT_COLOR. gl_ONE_MINUS_CONSTANT_COLOR() -> ?GL_ONE_MINUS_CONSTANT_COLOR. gl_CONSTANT_ALPHA() -> ?GL_CONSTANT_ALPHA. gl_ONE_MINUS_CONSTANT_ALPHA() -> ?GL_ONE_MINUS_CONSTANT_ALPHA. gl_COLOR_TABLE() -> ?GL_COLOR_TABLE. gl_POST_CONVOLUTION_COLOR_TABLE() -> ?GL_POST_CONVOLUTION_COLOR_TABLE. gl_POST_COLOR_MATRIX_COLOR_TABLE() -> ?GL_POST_COLOR_MATRIX_COLOR_TABLE. gl_PROXY_COLOR_TABLE() -> ?GL_PROXY_COLOR_TABLE. gl_PROXY_POST_CONVOLUTION_COLOR_TABLE() -> ?GL_PROXY_POST_CONVOLUTION_COLOR_TABLE. gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE() -> ?GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE. gl_COLOR_TABLE_SCALE() -> ?GL_COLOR_TABLE_SCALE. gl_COLOR_TABLE_BIAS() -> ?GL_COLOR_TABLE_BIAS. gl_COLOR_TABLE_FORMAT() -> ?GL_COLOR_TABLE_FORMAT. gl_COLOR_TABLE_WIDTH() -> ?GL_COLOR_TABLE_WIDTH. gl_COLOR_TABLE_RED_SIZE() -> ?GL_COLOR_TABLE_RED_SIZE. gl_COLOR_TABLE_GREEN_SIZE() -> ?GL_COLOR_TABLE_GREEN_SIZE. gl_COLOR_TABLE_BLUE_SIZE() -> ?GL_COLOR_TABLE_BLUE_SIZE. gl_COLOR_TABLE_ALPHA_SIZE() -> ?GL_COLOR_TABLE_ALPHA_SIZE. gl_COLOR_TABLE_LUMINANCE_SIZE() -> ?GL_COLOR_TABLE_LUMINANCE_SIZE. gl_COLOR_TABLE_INTENSITY_SIZE() -> ?GL_COLOR_TABLE_INTENSITY_SIZE. gl_CONVOLUTION_1D() -> ?GL_CONVOLUTION_1D. gl_CONVOLUTION_2D() -> ?GL_CONVOLUTION_2D. gl_SEPARABLE_2D() -> ?GL_SEPARABLE_2D. gl_CONVOLUTION_BORDER_MODE() -> ?GL_CONVOLUTION_BORDER_MODE. gl_CONVOLUTION_FILTER_SCALE() -> ?GL_CONVOLUTION_FILTER_SCALE. gl_CONVOLUTION_FILTER_BIAS() -> ?GL_CONVOLUTION_FILTER_BIAS. gl_REDUCE() -> ?GL_REDUCE. gl_CONVOLUTION_FORMAT() -> ?GL_CONVOLUTION_FORMAT. gl_CONVOLUTION_WIDTH() -> ?GL_CONVOLUTION_WIDTH. gl_CONVOLUTION_HEIGHT() -> ?GL_CONVOLUTION_HEIGHT. gl_MAX_CONVOLUTION_WIDTH() -> ?GL_MAX_CONVOLUTION_WIDTH. gl_MAX_CONVOLUTION_HEIGHT() -> ?GL_MAX_CONVOLUTION_HEIGHT. gl_POST_CONVOLUTION_RED_SCALE() -> ?GL_POST_CONVOLUTION_RED_SCALE. gl_POST_CONVOLUTION_GREEN_SCALE() -> ?GL_POST_CONVOLUTION_GREEN_SCALE. gl_POST_CONVOLUTION_BLUE_SCALE() -> ?GL_POST_CONVOLUTION_BLUE_SCALE. gl_POST_CONVOLUTION_ALPHA_SCALE() -> ?GL_POST_CONVOLUTION_ALPHA_SCALE. gl_POST_CONVOLUTION_RED_BIAS() -> ?GL_POST_CONVOLUTION_RED_BIAS. gl_POST_CONVOLUTION_GREEN_BIAS() -> ?GL_POST_CONVOLUTION_GREEN_BIAS. gl_POST_CONVOLUTION_BLUE_BIAS() -> ?GL_POST_CONVOLUTION_BLUE_BIAS. gl_POST_CONVOLUTION_ALPHA_BIAS() -> ?GL_POST_CONVOLUTION_ALPHA_BIAS. gl_CONSTANT_BORDER() -> ?GL_CONSTANT_BORDER. gl_REPLICATE_BORDER() -> ?GL_REPLICATE_BORDER. gl_CONVOLUTION_BORDER_COLOR() -> ?GL_CONVOLUTION_BORDER_COLOR. gl_COLOR_MATRIX() -> ?GL_COLOR_MATRIX. gl_COLOR_MATRIX_STACK_DEPTH() -> ?GL_COLOR_MATRIX_STACK_DEPTH. gl_MAX_COLOR_MATRIX_STACK_DEPTH() -> ?GL_MAX_COLOR_MATRIX_STACK_DEPTH. gl_POST_COLOR_MATRIX_RED_SCALE() -> ?GL_POST_COLOR_MATRIX_RED_SCALE. gl_POST_COLOR_MATRIX_GREEN_SCALE() -> ?GL_POST_COLOR_MATRIX_GREEN_SCALE. gl_POST_COLOR_MATRIX_BLUE_SCALE() -> ?GL_POST_COLOR_MATRIX_BLUE_SCALE. gl_POST_COLOR_MATRIX_ALPHA_SCALE() -> ?GL_POST_COLOR_MATRIX_ALPHA_SCALE. gl_POST_COLOR_MATRIX_RED_BIAS() -> ?GL_POST_COLOR_MATRIX_RED_BIAS. gl_POST_COLOR_MATRIX_GREEN_BIAS() -> ?GL_POST_COLOR_MATRIX_GREEN_BIAS. gl_POST_COLOR_MATRIX_BLUE_BIAS() -> ?GL_POST_COLOR_MATRIX_BLUE_BIAS. gl_POST_COLOR_MATRIX_ALPHA_BIAS() -> ?GL_POST_COLOR_MATRIX_ALPHA_BIAS. gl_HISTOGRAM() -> ?GL_HISTOGRAM. gl_PROXY_HISTOGRAM() -> ?GL_PROXY_HISTOGRAM. gl_HISTOGRAM_WIDTH() -> ?GL_HISTOGRAM_WIDTH. gl_HISTOGRAM_FORMAT() -> ?GL_HISTOGRAM_FORMAT. gl_HISTOGRAM_RED_SIZE() -> ?GL_HISTOGRAM_RED_SIZE. gl_HISTOGRAM_GREEN_SIZE() -> ?GL_HISTOGRAM_GREEN_SIZE. gl_HISTOGRAM_BLUE_SIZE() -> ?GL_HISTOGRAM_BLUE_SIZE. gl_HISTOGRAM_ALPHA_SIZE() -> ?GL_HISTOGRAM_ALPHA_SIZE. gl_HISTOGRAM_LUMINANCE_SIZE() -> ?GL_HISTOGRAM_LUMINANCE_SIZE. gl_HISTOGRAM_SINK() -> ?GL_HISTOGRAM_SINK. gl_MINMAX() -> ?GL_MINMAX. gl_MINMAX_FORMAT() -> ?GL_MINMAX_FORMAT. gl_MINMAX_SINK() -> ?GL_MINMAX_SINK. gl_TABLE_TOO_LARGE() -> ?GL_TABLE_TOO_LARGE. gl_BLEND_EQUATION() -> ?GL_BLEND_EQUATION. gl_MIN() -> ?GL_MIN. gl_MAX() -> ?GL_MAX. gl_FUNC_ADD() -> ?GL_FUNC_ADD. gl_FUNC_SUBTRACT() -> ?GL_FUNC_SUBTRACT. gl_FUNC_REVERSE_SUBTRACT() -> ?GL_FUNC_REVERSE_SUBTRACT. gl_BLEND_COLOR() -> ?GL_BLEND_COLOR. gl_TEXTURE0() -> ?GL_TEXTURE0. gl_TEXTURE1() -> ?GL_TEXTURE1. gl_TEXTURE2() -> ?GL_TEXTURE2. gl_TEXTURE3() -> ?GL_TEXTURE3. gl_TEXTURE4() -> ?GL_TEXTURE4. gl_TEXTURE5() -> ?GL_TEXTURE5. gl_TEXTURE6() -> ?GL_TEXTURE6. gl_TEXTURE7() -> ?GL_TEXTURE7. gl_TEXTURE8() -> ?GL_TEXTURE8. gl_TEXTURE9() -> ?GL_TEXTURE9. gl_TEXTURE10() -> ?GL_TEXTURE10. gl_TEXTURE11() -> ?GL_TEXTURE11. gl_TEXTURE12() -> ?GL_TEXTURE12. gl_TEXTURE13() -> ?GL_TEXTURE13. gl_TEXTURE14() -> ?GL_TEXTURE14. gl_TEXTURE15() -> ?GL_TEXTURE15. gl_TEXTURE16() -> ?GL_TEXTURE16. gl_TEXTURE17() -> ?GL_TEXTURE17. gl_TEXTURE18() -> ?GL_TEXTURE18. gl_TEXTURE19() -> ?GL_TEXTURE19. gl_TEXTURE20() -> ?GL_TEXTURE20. gl_TEXTURE21() -> ?GL_TEXTURE21. gl_TEXTURE22() -> ?GL_TEXTURE22. gl_TEXTURE23() -> ?GL_TEXTURE23. gl_TEXTURE24() -> ?GL_TEXTURE24. gl_TEXTURE25() -> ?GL_TEXTURE25. gl_TEXTURE26() -> ?GL_TEXTURE26. gl_TEXTURE27() -> ?GL_TEXTURE27. gl_TEXTURE28() -> ?GL_TEXTURE28. gl_TEXTURE29() -> ?GL_TEXTURE29. gl_TEXTURE30() -> ?GL_TEXTURE30. gl_TEXTURE31() -> ?GL_TEXTURE31. gl_ACTIVE_TEXTURE() -> ?GL_ACTIVE_TEXTURE. gl_CLIENT_ACTIVE_TEXTURE() -> ?GL_CLIENT_ACTIVE_TEXTURE. gl_MAX_TEXTURE_UNITS() -> ?GL_MAX_TEXTURE_UNITS. gl_NORMAL_MAP() -> ?GL_NORMAL_MAP. gl_REFLECTION_MAP() -> ?GL_REFLECTION_MAP. gl_TEXTURE_CUBE_MAP() -> ?GL_TEXTURE_CUBE_MAP. gl_TEXTURE_BINDING_CUBE_MAP() -> ?GL_TEXTURE_BINDING_CUBE_MAP. gl_TEXTURE_CUBE_MAP_POSITIVE_X() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_X. gl_TEXTURE_CUBE_MAP_NEGATIVE_X() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_X. gl_TEXTURE_CUBE_MAP_POSITIVE_Y() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Y. gl_TEXTURE_CUBE_MAP_NEGATIVE_Y() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Y. gl_TEXTURE_CUBE_MAP_POSITIVE_Z() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Z. gl_TEXTURE_CUBE_MAP_NEGATIVE_Z() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Z. gl_PROXY_TEXTURE_CUBE_MAP() -> ?GL_PROXY_TEXTURE_CUBE_MAP. gl_MAX_CUBE_MAP_TEXTURE_SIZE() -> ?GL_MAX_CUBE_MAP_TEXTURE_SIZE. gl_COMPRESSED_ALPHA() -> ?GL_COMPRESSED_ALPHA. gl_COMPRESSED_LUMINANCE() -> ?GL_COMPRESSED_LUMINANCE. gl_COMPRESSED_LUMINANCE_ALPHA() -> ?GL_COMPRESSED_LUMINANCE_ALPHA. gl_COMPRESSED_INTENSITY() -> ?GL_COMPRESSED_INTENSITY. gl_COMPRESSED_RGB() -> ?GL_COMPRESSED_RGB. gl_COMPRESSED_RGBA() -> ?GL_COMPRESSED_RGBA. gl_TEXTURE_COMPRESSION_HINT() -> ?GL_TEXTURE_COMPRESSION_HINT. gl_TEXTURE_COMPRESSED_IMAGE_SIZE() -> ?GL_TEXTURE_COMPRESSED_IMAGE_SIZE. gl_TEXTURE_COMPRESSED() -> ?GL_TEXTURE_COMPRESSED. gl_NUM_COMPRESSED_TEXTURE_FORMATS() -> ?GL_NUM_COMPRESSED_TEXTURE_FORMATS. gl_COMPRESSED_TEXTURE_FORMATS() -> ?GL_COMPRESSED_TEXTURE_FORMATS. gl_MULTISAMPLE() -> ?GL_MULTISAMPLE. gl_SAMPLE_ALPHA_TO_COVERAGE() -> ?GL_SAMPLE_ALPHA_TO_COVERAGE. gl_SAMPLE_ALPHA_TO_ONE() -> ?GL_SAMPLE_ALPHA_TO_ONE. gl_SAMPLE_COVERAGE() -> ?GL_SAMPLE_COVERAGE. gl_SAMPLE_BUFFERS() -> ?GL_SAMPLE_BUFFERS. gl_SAMPLES() -> ?GL_SAMPLES. gl_SAMPLE_COVERAGE_VALUE() -> ?GL_SAMPLE_COVERAGE_VALUE. gl_SAMPLE_COVERAGE_INVERT() -> ?GL_SAMPLE_COVERAGE_INVERT. gl_MULTISAMPLE_BIT() -> ?GL_MULTISAMPLE_BIT. gl_TRANSPOSE_MODELVIEW_MATRIX() -> ?GL_TRANSPOSE_MODELVIEW_MATRIX. gl_TRANSPOSE_PROJECTION_MATRIX() -> ?GL_TRANSPOSE_PROJECTION_MATRIX. gl_TRANSPOSE_TEXTURE_MATRIX() -> ?GL_TRANSPOSE_TEXTURE_MATRIX. gl_TRANSPOSE_COLOR_MATRIX() -> ?GL_TRANSPOSE_COLOR_MATRIX. gl_COMBINE() -> ?GL_COMBINE. gl_COMBINE_RGB() -> ?GL_COMBINE_RGB. gl_COMBINE_ALPHA() -> ?GL_COMBINE_ALPHA. gl_SOURCE0_RGB() -> ?GL_SOURCE0_RGB. gl_SOURCE1_RGB() -> ?GL_SOURCE1_RGB. gl_SOURCE2_RGB() -> ?GL_SOURCE2_RGB. gl_SOURCE0_ALPHA() -> ?GL_SOURCE0_ALPHA. gl_SOURCE1_ALPHA() -> ?GL_SOURCE1_ALPHA. gl_SOURCE2_ALPHA() -> ?GL_SOURCE2_ALPHA. gl_OPERAND0_RGB() -> ?GL_OPERAND0_RGB. gl_OPERAND1_RGB() -> ?GL_OPERAND1_RGB. gl_OPERAND2_RGB() -> ?GL_OPERAND2_RGB. gl_OPERAND0_ALPHA() -> ?GL_OPERAND0_ALPHA. gl_OPERAND1_ALPHA() -> ?GL_OPERAND1_ALPHA. gl_OPERAND2_ALPHA() -> ?GL_OPERAND2_ALPHA. gl_RGB_SCALE() -> ?GL_RGB_SCALE. gl_ADD_SIGNED() -> ?GL_ADD_SIGNED. gl_INTERPOLATE() -> ?GL_INTERPOLATE. gl_SUBTRACT() -> ?GL_SUBTRACT. gl_CONSTANT() -> ?GL_CONSTANT. gl_PRIMARY_COLOR() -> ?GL_PRIMARY_COLOR. gl_PREVIOUS() -> ?GL_PREVIOUS. gl_DOT3_RGB() -> ?GL_DOT3_RGB. gl_DOT3_RGBA() -> ?GL_DOT3_RGBA. gl_CLAMP_TO_BORDER() -> ?GL_CLAMP_TO_BORDER. gl_ARB_multitexture() -> ?GL_ARB_multitexture. gl_TEXTURE0_ARB() -> ?GL_TEXTURE0_ARB. gl_TEXTURE1_ARB() -> ?GL_TEXTURE1_ARB. gl_TEXTURE2_ARB() -> ?GL_TEXTURE2_ARB. gl_TEXTURE3_ARB() -> ?GL_TEXTURE3_ARB. gl_TEXTURE4_ARB() -> ?GL_TEXTURE4_ARB. gl_TEXTURE5_ARB() -> ?GL_TEXTURE5_ARB. gl_TEXTURE6_ARB() -> ?GL_TEXTURE6_ARB. gl_TEXTURE7_ARB() -> ?GL_TEXTURE7_ARB. gl_TEXTURE8_ARB() -> ?GL_TEXTURE8_ARB. gl_TEXTURE9_ARB() -> ?GL_TEXTURE9_ARB. gl_TEXTURE10_ARB() -> ?GL_TEXTURE10_ARB. gl_TEXTURE11_ARB() -> ?GL_TEXTURE11_ARB. gl_TEXTURE12_ARB() -> ?GL_TEXTURE12_ARB. gl_TEXTURE13_ARB() -> ?GL_TEXTURE13_ARB. gl_TEXTURE14_ARB() -> ?GL_TEXTURE14_ARB. gl_TEXTURE15_ARB() -> ?GL_TEXTURE15_ARB. gl_TEXTURE16_ARB() -> ?GL_TEXTURE16_ARB. gl_TEXTURE17_ARB() -> ?GL_TEXTURE17_ARB. gl_TEXTURE18_ARB() -> ?GL_TEXTURE18_ARB. gl_TEXTURE19_ARB() -> ?GL_TEXTURE19_ARB. gl_TEXTURE20_ARB() -> ?GL_TEXTURE20_ARB. gl_TEXTURE21_ARB() -> ?GL_TEXTURE21_ARB. gl_TEXTURE22_ARB() -> ?GL_TEXTURE22_ARB. gl_TEXTURE23_ARB() -> ?GL_TEXTURE23_ARB. gl_TEXTURE24_ARB() -> ?GL_TEXTURE24_ARB. gl_TEXTURE25_ARB() -> ?GL_TEXTURE25_ARB. gl_TEXTURE26_ARB() -> ?GL_TEXTURE26_ARB. gl_TEXTURE27_ARB() -> ?GL_TEXTURE27_ARB. gl_TEXTURE28_ARB() -> ?GL_TEXTURE28_ARB. gl_TEXTURE29_ARB() -> ?GL_TEXTURE29_ARB. gl_TEXTURE30_ARB() -> ?GL_TEXTURE30_ARB. gl_TEXTURE31_ARB() -> ?GL_TEXTURE31_ARB. gl_ACTIVE_TEXTURE_ARB() -> ?GL_ACTIVE_TEXTURE_ARB. gl_CLIENT_ACTIVE_TEXTURE_ARB() -> ?GL_CLIENT_ACTIVE_TEXTURE_ARB. gl_MAX_TEXTURE_UNITS_ARB() -> ?GL_MAX_TEXTURE_UNITS_ARB. gl_MESA_packed_depth_stencil() -> ?GL_MESA_packed_depth_stencil. gl_DEPTH_STENCIL_MESA() -> ?GL_DEPTH_STENCIL_MESA. gl_UNSIGNED_INT_24_8_MESA() -> ?GL_UNSIGNED_INT_24_8_MESA. gl_UNSIGNED_INT_8_24_REV_MESA() -> ?GL_UNSIGNED_INT_8_24_REV_MESA. gl_UNSIGNED_SHORT_15_1_MESA() -> ?GL_UNSIGNED_SHORT_15_1_MESA. gl_UNSIGNED_SHORT_1_15_REV_MESA() -> ?GL_UNSIGNED_SHORT_1_15_REV_MESA. gl_MESA_program_debug() -> ?GL_MESA_program_debug. gl_FRAGMENT_PROGRAM_POSITION_MESA() -> ?GL_FRAGMENT_PROGRAM_POSITION_MESA. gl_FRAGMENT_PROGRAM_CALLBACK_MESA() -> ?GL_FRAGMENT_PROGRAM_CALLBACK_MESA. gl_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA() -> ?GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA. gl_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA() -> ?GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA. gl_VERTEX_PROGRAM_POSITION_MESA() -> ?GL_VERTEX_PROGRAM_POSITION_MESA. gl_VERTEX_PROGRAM_CALLBACK_MESA() -> ?GL_VERTEX_PROGRAM_CALLBACK_MESA. gl_VERTEX_PROGRAM_CALLBACK_FUNC_MESA() -> ?GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA. gl_VERTEX_PROGRAM_CALLBACK_DATA_MESA() -> ?GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA. gl_MESA_texture_array() -> ?GL_MESA_texture_array. gl_TEXTURE_1D_ARRAY_EXT() -> ?GL_TEXTURE_1D_ARRAY_EXT. gl_PROXY_TEXTURE_1D_ARRAY_EXT() -> ?GL_PROXY_TEXTURE_1D_ARRAY_EXT. gl_TEXTURE_2D_ARRAY_EXT() -> ?GL_TEXTURE_2D_ARRAY_EXT. gl_PROXY_TEXTURE_2D_ARRAY_EXT() -> ?GL_PROXY_TEXTURE_2D_ARRAY_EXT. gl_TEXTURE_BINDING_1D_ARRAY_EXT() -> ?GL_TEXTURE_BINDING_1D_ARRAY_EXT. gl_TEXTURE_BINDING_2D_ARRAY_EXT() -> ?GL_TEXTURE_BINDING_2D_ARRAY_EXT. gl_MAX_ARRAY_TEXTURE_LAYERS_EXT() -> ?GL_MAX_ARRAY_TEXTURE_LAYERS_EXT. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT. gl_ATI_blend_equation_separate() -> ?GL_ATI_blend_equation_separate. gl_ALPHA_BLEND_EQUATION_ATI() -> ?GL_ALPHA_BLEND_EQUATION_ATI. gl_OES_EGL_image() -> ?GL_OES_EGL_image. gl_GLEXT_VERSION() -> ?GL_GLEXT_VERSION. gl_BLEND_DST_RGB() -> ?GL_BLEND_DST_RGB. gl_BLEND_SRC_RGB() -> ?GL_BLEND_SRC_RGB. gl_BLEND_DST_ALPHA() -> ?GL_BLEND_DST_ALPHA. gl_BLEND_SRC_ALPHA() -> ?GL_BLEND_SRC_ALPHA. gl_POINT_FADE_THRESHOLD_SIZE() -> ?GL_POINT_FADE_THRESHOLD_SIZE. gl_DEPTH_COMPONENT16() -> ?GL_DEPTH_COMPONENT16. gl_DEPTH_COMPONENT24() -> ?GL_DEPTH_COMPONENT24. gl_DEPTH_COMPONENT32() -> ?GL_DEPTH_COMPONENT32. gl_MIRRORED_REPEAT() -> ?GL_MIRRORED_REPEAT. gl_MAX_TEXTURE_LOD_BIAS() -> ?GL_MAX_TEXTURE_LOD_BIAS. gl_TEXTURE_LOD_BIAS() -> ?GL_TEXTURE_LOD_BIAS. gl_INCR_WRAP() -> ?GL_INCR_WRAP. gl_DECR_WRAP() -> ?GL_DECR_WRAP. gl_TEXTURE_DEPTH_SIZE() -> ?GL_TEXTURE_DEPTH_SIZE. gl_TEXTURE_COMPARE_MODE() -> ?GL_TEXTURE_COMPARE_MODE. gl_TEXTURE_COMPARE_FUNC() -> ?GL_TEXTURE_COMPARE_FUNC. gl_POINT_SIZE_MIN() -> ?GL_POINT_SIZE_MIN. gl_POINT_SIZE_MAX() -> ?GL_POINT_SIZE_MAX. gl_POINT_DISTANCE_ATTENUATION() -> ?GL_POINT_DISTANCE_ATTENUATION. gl_GENERATE_MIPMAP() -> ?GL_GENERATE_MIPMAP. gl_GENERATE_MIPMAP_HINT() -> ?GL_GENERATE_MIPMAP_HINT. gl_FOG_COORDINATE_SOURCE() -> ?GL_FOG_COORDINATE_SOURCE. gl_FOG_COORDINATE() -> ?GL_FOG_COORDINATE. gl_FRAGMENT_DEPTH() -> ?GL_FRAGMENT_DEPTH. gl_CURRENT_FOG_COORDINATE() -> ?GL_CURRENT_FOG_COORDINATE. gl_FOG_COORDINATE_ARRAY_TYPE() -> ?GL_FOG_COORDINATE_ARRAY_TYPE. gl_FOG_COORDINATE_ARRAY_STRIDE() -> ?GL_FOG_COORDINATE_ARRAY_STRIDE. gl_FOG_COORDINATE_ARRAY_POINTER() -> ?GL_FOG_COORDINATE_ARRAY_POINTER. gl_FOG_COORDINATE_ARRAY() -> ?GL_FOG_COORDINATE_ARRAY. gl_COLOR_SUM() -> ?GL_COLOR_SUM. gl_CURRENT_SECONDARY_COLOR() -> ?GL_CURRENT_SECONDARY_COLOR. gl_SECONDARY_COLOR_ARRAY_SIZE() -> ?GL_SECONDARY_COLOR_ARRAY_SIZE. gl_SECONDARY_COLOR_ARRAY_TYPE() -> ?GL_SECONDARY_COLOR_ARRAY_TYPE. gl_SECONDARY_COLOR_ARRAY_STRIDE() -> ?GL_SECONDARY_COLOR_ARRAY_STRIDE. gl_SECONDARY_COLOR_ARRAY_POINTER() -> ?GL_SECONDARY_COLOR_ARRAY_POINTER. gl_SECONDARY_COLOR_ARRAY() -> ?GL_SECONDARY_COLOR_ARRAY. gl_TEXTURE_FILTER_CONTROL() -> ?GL_TEXTURE_FILTER_CONTROL. gl_DEPTH_TEXTURE_MODE() -> ?GL_DEPTH_TEXTURE_MODE. gl_COMPARE_R_TO_TEXTURE() -> ?GL_COMPARE_R_TO_TEXTURE. gl_BUFFER_SIZE() -> ?GL_BUFFER_SIZE. gl_BUFFER_USAGE() -> ?GL_BUFFER_USAGE. gl_QUERY_COUNTER_BITS() -> ?GL_QUERY_COUNTER_BITS. gl_CURRENT_QUERY() -> ?GL_CURRENT_QUERY. gl_QUERY_RESULT() -> ?GL_QUERY_RESULT. gl_QUERY_RESULT_AVAILABLE() -> ?GL_QUERY_RESULT_AVAILABLE. gl_ARRAY_BUFFER() -> ?GL_ARRAY_BUFFER. gl_ELEMENT_ARRAY_BUFFER() -> ?GL_ELEMENT_ARRAY_BUFFER. gl_ARRAY_BUFFER_BINDING() -> ?GL_ARRAY_BUFFER_BINDING. gl_ELEMENT_ARRAY_BUFFER_BINDING() -> ?GL_ELEMENT_ARRAY_BUFFER_BINDING. gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING() -> ?GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING. gl_READ_ONLY() -> ?GL_READ_ONLY. gl_WRITE_ONLY() -> ?GL_WRITE_ONLY. gl_READ_WRITE() -> ?GL_READ_WRITE. gl_BUFFER_ACCESS() -> ?GL_BUFFER_ACCESS. gl_BUFFER_MAPPED() -> ?GL_BUFFER_MAPPED. gl_BUFFER_MAP_POINTER() -> ?GL_BUFFER_MAP_POINTER. gl_STREAM_DRAW() -> ?GL_STREAM_DRAW. gl_STREAM_READ() -> ?GL_STREAM_READ. gl_STREAM_COPY() -> ?GL_STREAM_COPY. gl_STATIC_DRAW() -> ?GL_STATIC_DRAW. gl_STATIC_READ() -> ?GL_STATIC_READ. gl_STATIC_COPY() -> ?GL_STATIC_COPY. gl_DYNAMIC_DRAW() -> ?GL_DYNAMIC_DRAW. gl_DYNAMIC_READ() -> ?GL_DYNAMIC_READ. gl_DYNAMIC_COPY() -> ?GL_DYNAMIC_COPY. gl_SAMPLES_PASSED() -> ?GL_SAMPLES_PASSED. gl_VERTEX_ARRAY_BUFFER_BINDING() -> ?GL_VERTEX_ARRAY_BUFFER_BINDING. gl_NORMAL_ARRAY_BUFFER_BINDING() -> ?GL_NORMAL_ARRAY_BUFFER_BINDING. gl_COLOR_ARRAY_BUFFER_BINDING() -> ?GL_COLOR_ARRAY_BUFFER_BINDING. gl_INDEX_ARRAY_BUFFER_BINDING() -> ?GL_INDEX_ARRAY_BUFFER_BINDING. gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING() -> ?GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING. gl_EDGE_FLAG_ARRAY_BUFFER_BINDING() -> ?GL_EDGE_FLAG_ARRAY_BUFFER_BINDING. gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING() -> ?GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING. gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING() -> ?GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING. gl_WEIGHT_ARRAY_BUFFER_BINDING() -> ?GL_WEIGHT_ARRAY_BUFFER_BINDING. gl_FOG_COORD_SRC() -> ?GL_FOG_COORD_SRC. gl_FOG_COORD() -> ?GL_FOG_COORD. gl_CURRENT_FOG_COORD() -> ?GL_CURRENT_FOG_COORD. gl_FOG_COORD_ARRAY_TYPE() -> ?GL_FOG_COORD_ARRAY_TYPE. gl_FOG_COORD_ARRAY_STRIDE() -> ?GL_FOG_COORD_ARRAY_STRIDE. gl_FOG_COORD_ARRAY_POINTER() -> ?GL_FOG_COORD_ARRAY_POINTER. gl_FOG_COORD_ARRAY() -> ?GL_FOG_COORD_ARRAY. gl_FOG_COORD_ARRAY_BUFFER_BINDING() -> ?GL_FOG_COORD_ARRAY_BUFFER_BINDING. gl_SRC0_RGB() -> ?GL_SRC0_RGB. gl_SRC1_RGB() -> ?GL_SRC1_RGB. gl_SRC2_RGB() -> ?GL_SRC2_RGB. gl_SRC0_ALPHA() -> ?GL_SRC0_ALPHA. gl_SRC1_ALPHA() -> ?GL_SRC1_ALPHA. gl_SRC2_ALPHA() -> ?GL_SRC2_ALPHA. gl_BLEND_EQUATION_RGB() -> ?GL_BLEND_EQUATION_RGB. gl_VERTEX_ATTRIB_ARRAY_ENABLED() -> ?GL_VERTEX_ATTRIB_ARRAY_ENABLED. gl_VERTEX_ATTRIB_ARRAY_SIZE() -> ?GL_VERTEX_ATTRIB_ARRAY_SIZE. gl_VERTEX_ATTRIB_ARRAY_STRIDE() -> ?GL_VERTEX_ATTRIB_ARRAY_STRIDE. gl_VERTEX_ATTRIB_ARRAY_TYPE() -> ?GL_VERTEX_ATTRIB_ARRAY_TYPE. gl_CURRENT_VERTEX_ATTRIB() -> ?GL_CURRENT_VERTEX_ATTRIB. gl_VERTEX_PROGRAM_POINT_SIZE() -> ?GL_VERTEX_PROGRAM_POINT_SIZE. gl_VERTEX_ATTRIB_ARRAY_POINTER() -> ?GL_VERTEX_ATTRIB_ARRAY_POINTER. gl_STENCIL_BACK_FUNC() -> ?GL_STENCIL_BACK_FUNC. gl_STENCIL_BACK_FAIL() -> ?GL_STENCIL_BACK_FAIL. gl_STENCIL_BACK_PASS_DEPTH_FAIL() -> ?GL_STENCIL_BACK_PASS_DEPTH_FAIL. gl_STENCIL_BACK_PASS_DEPTH_PASS() -> ?GL_STENCIL_BACK_PASS_DEPTH_PASS. gl_MAX_DRAW_BUFFERS() -> ?GL_MAX_DRAW_BUFFERS. gl_DRAW_BUFFER0() -> ?GL_DRAW_BUFFER0. gl_DRAW_BUFFER1() -> ?GL_DRAW_BUFFER1. gl_DRAW_BUFFER2() -> ?GL_DRAW_BUFFER2. gl_DRAW_BUFFER3() -> ?GL_DRAW_BUFFER3. gl_DRAW_BUFFER4() -> ?GL_DRAW_BUFFER4. gl_DRAW_BUFFER5() -> ?GL_DRAW_BUFFER5. gl_DRAW_BUFFER6() -> ?GL_DRAW_BUFFER6. gl_DRAW_BUFFER7() -> ?GL_DRAW_BUFFER7. gl_DRAW_BUFFER8() -> ?GL_DRAW_BUFFER8. gl_DRAW_BUFFER9() -> ?GL_DRAW_BUFFER9. gl_DRAW_BUFFER10() -> ?GL_DRAW_BUFFER10. gl_DRAW_BUFFER11() -> ?GL_DRAW_BUFFER11. gl_DRAW_BUFFER12() -> ?GL_DRAW_BUFFER12. gl_DRAW_BUFFER13() -> ?GL_DRAW_BUFFER13. gl_DRAW_BUFFER14() -> ?GL_DRAW_BUFFER14. gl_DRAW_BUFFER15() -> ?GL_DRAW_BUFFER15. gl_BLEND_EQUATION_ALPHA() -> ?GL_BLEND_EQUATION_ALPHA. gl_MAX_VERTEX_ATTRIBS() -> ?GL_MAX_VERTEX_ATTRIBS. gl_VERTEX_ATTRIB_ARRAY_NORMALIZED() -> ?GL_VERTEX_ATTRIB_ARRAY_NORMALIZED. gl_MAX_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_TEXTURE_IMAGE_UNITS. gl_FRAGMENT_SHADER() -> ?GL_FRAGMENT_SHADER. gl_VERTEX_SHADER() -> ?GL_VERTEX_SHADER. gl_MAX_FRAGMENT_UNIFORM_COMPONENTS() -> ?GL_MAX_FRAGMENT_UNIFORM_COMPONENTS. gl_MAX_VERTEX_UNIFORM_COMPONENTS() -> ?GL_MAX_VERTEX_UNIFORM_COMPONENTS. gl_MAX_VARYING_FLOATS() -> ?GL_MAX_VARYING_FLOATS. gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS. gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. gl_SHADER_TYPE() -> ?GL_SHADER_TYPE. gl_FLOAT_VEC2() -> ?GL_FLOAT_VEC2. gl_FLOAT_VEC3() -> ?GL_FLOAT_VEC3. gl_FLOAT_VEC4() -> ?GL_FLOAT_VEC4. gl_INT_VEC2() -> ?GL_INT_VEC2. gl_INT_VEC3() -> ?GL_INT_VEC3. gl_INT_VEC4() -> ?GL_INT_VEC4. gl_BOOL() -> ?GL_BOOL. gl_BOOL_VEC2() -> ?GL_BOOL_VEC2. gl_BOOL_VEC3() -> ?GL_BOOL_VEC3. gl_BOOL_VEC4() -> ?GL_BOOL_VEC4. gl_FLOAT_MAT2() -> ?GL_FLOAT_MAT2. gl_FLOAT_MAT3() -> ?GL_FLOAT_MAT3. gl_FLOAT_MAT4() -> ?GL_FLOAT_MAT4. gl_SAMPLER_1D() -> ?GL_SAMPLER_1D. gl_SAMPLER_2D() -> ?GL_SAMPLER_2D. gl_SAMPLER_3D() -> ?GL_SAMPLER_3D. gl_SAMPLER_CUBE() -> ?GL_SAMPLER_CUBE. gl_SAMPLER_1D_SHADOW() -> ?GL_SAMPLER_1D_SHADOW. gl_SAMPLER_2D_SHADOW() -> ?GL_SAMPLER_2D_SHADOW. gl_DELETE_STATUS() -> ?GL_DELETE_STATUS. gl_COMPILE_STATUS() -> ?GL_COMPILE_STATUS. gl_LINK_STATUS() -> ?GL_LINK_STATUS. gl_VALIDATE_STATUS() -> ?GL_VALIDATE_STATUS. gl_INFO_LOG_LENGTH() -> ?GL_INFO_LOG_LENGTH. gl_ATTACHED_SHADERS() -> ?GL_ATTACHED_SHADERS. gl_ACTIVE_UNIFORMS() -> ?GL_ACTIVE_UNIFORMS. gl_ACTIVE_UNIFORM_MAX_LENGTH() -> ?GL_ACTIVE_UNIFORM_MAX_LENGTH. gl_SHADER_SOURCE_LENGTH() -> ?GL_SHADER_SOURCE_LENGTH. gl_ACTIVE_ATTRIBUTES() -> ?GL_ACTIVE_ATTRIBUTES. gl_ACTIVE_ATTRIBUTE_MAX_LENGTH() -> ?GL_ACTIVE_ATTRIBUTE_MAX_LENGTH. gl_FRAGMENT_SHADER_DERIVATIVE_HINT() -> ?GL_FRAGMENT_SHADER_DERIVATIVE_HINT. gl_SHADING_LANGUAGE_VERSION() -> ?GL_SHADING_LANGUAGE_VERSION. gl_CURRENT_PROGRAM() -> ?GL_CURRENT_PROGRAM. gl_POINT_SPRITE_COORD_ORIGIN() -> ?GL_POINT_SPRITE_COORD_ORIGIN. gl_LOWER_LEFT() -> ?GL_LOWER_LEFT. gl_UPPER_LEFT() -> ?GL_UPPER_LEFT. gl_STENCIL_BACK_REF() -> ?GL_STENCIL_BACK_REF. gl_STENCIL_BACK_VALUE_MASK() -> ?GL_STENCIL_BACK_VALUE_MASK. gl_STENCIL_BACK_WRITEMASK() -> ?GL_STENCIL_BACK_WRITEMASK. gl_VERTEX_PROGRAM_TWO_SIDE() -> ?GL_VERTEX_PROGRAM_TWO_SIDE. gl_POINT_SPRITE() -> ?GL_POINT_SPRITE. gl_COORD_REPLACE() -> ?GL_COORD_REPLACE. gl_MAX_TEXTURE_COORDS() -> ?GL_MAX_TEXTURE_COORDS. gl_PIXEL_PACK_BUFFER() -> ?GL_PIXEL_PACK_BUFFER. gl_PIXEL_UNPACK_BUFFER() -> ?GL_PIXEL_UNPACK_BUFFER. gl_PIXEL_PACK_BUFFER_BINDING() -> ?GL_PIXEL_PACK_BUFFER_BINDING. gl_PIXEL_UNPACK_BUFFER_BINDING() -> ?GL_PIXEL_UNPACK_BUFFER_BINDING. gl_FLOAT_MAT2x3() -> ?GL_FLOAT_MAT2x3. gl_FLOAT_MAT2x4() -> ?GL_FLOAT_MAT2x4. gl_FLOAT_MAT3x2() -> ?GL_FLOAT_MAT3x2. gl_FLOAT_MAT3x4() -> ?GL_FLOAT_MAT3x4. gl_FLOAT_MAT4x2() -> ?GL_FLOAT_MAT4x2. gl_FLOAT_MAT4x3() -> ?GL_FLOAT_MAT4x3. gl_SRGB() -> ?GL_SRGB. gl_SRGB8() -> ?GL_SRGB8. gl_SRGB_ALPHA() -> ?GL_SRGB_ALPHA. gl_SRGB8_ALPHA8() -> ?GL_SRGB8_ALPHA8. gl_COMPRESSED_SRGB() -> ?GL_COMPRESSED_SRGB. gl_COMPRESSED_SRGB_ALPHA() -> ?GL_COMPRESSED_SRGB_ALPHA. gl_CURRENT_RASTER_SECONDARY_COLOR() -> ?GL_CURRENT_RASTER_SECONDARY_COLOR. gl_SLUMINANCE_ALPHA() -> ?GL_SLUMINANCE_ALPHA. gl_SLUMINANCE8_ALPHA8() -> ?GL_SLUMINANCE8_ALPHA8. gl_SLUMINANCE() -> ?GL_SLUMINANCE. gl_SLUMINANCE8() -> ?GL_SLUMINANCE8. gl_COMPRESSED_SLUMINANCE() -> ?GL_COMPRESSED_SLUMINANCE. gl_COMPRESSED_SLUMINANCE_ALPHA() -> ?GL_COMPRESSED_SLUMINANCE_ALPHA. gl_COMPARE_REF_TO_TEXTURE() -> ?GL_COMPARE_REF_TO_TEXTURE. gl_CLIP_DISTANCE0() -> ?GL_CLIP_DISTANCE0. gl_CLIP_DISTANCE1() -> ?GL_CLIP_DISTANCE1. gl_CLIP_DISTANCE2() -> ?GL_CLIP_DISTANCE2. gl_CLIP_DISTANCE3() -> ?GL_CLIP_DISTANCE3. gl_CLIP_DISTANCE4() -> ?GL_CLIP_DISTANCE4. gl_CLIP_DISTANCE5() -> ?GL_CLIP_DISTANCE5. gl_CLIP_DISTANCE6() -> ?GL_CLIP_DISTANCE6. gl_CLIP_DISTANCE7() -> ?GL_CLIP_DISTANCE7. gl_MAX_CLIP_DISTANCES() -> ?GL_MAX_CLIP_DISTANCES. gl_MAJOR_VERSION() -> ?GL_MAJOR_VERSION. gl_MINOR_VERSION() -> ?GL_MINOR_VERSION. gl_NUM_EXTENSIONS() -> ?GL_NUM_EXTENSIONS. gl_CONTEXT_FLAGS() -> ?GL_CONTEXT_FLAGS. gl_COMPRESSED_RED() -> ?GL_COMPRESSED_RED. gl_COMPRESSED_RG() -> ?GL_COMPRESSED_RG. gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT() -> ?GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT. gl_RGBA32F() -> ?GL_RGBA32F. gl_RGB32F() -> ?GL_RGB32F. gl_RGBA16F() -> ?GL_RGBA16F. gl_RGB16F() -> ?GL_RGB16F. gl_VERTEX_ATTRIB_ARRAY_INTEGER() -> ?GL_VERTEX_ATTRIB_ARRAY_INTEGER. gl_MAX_ARRAY_TEXTURE_LAYERS() -> ?GL_MAX_ARRAY_TEXTURE_LAYERS. gl_MIN_PROGRAM_TEXEL_OFFSET() -> ?GL_MIN_PROGRAM_TEXEL_OFFSET. gl_MAX_PROGRAM_TEXEL_OFFSET() -> ?GL_MAX_PROGRAM_TEXEL_OFFSET. gl_CLAMP_READ_COLOR() -> ?GL_CLAMP_READ_COLOR. gl_FIXED_ONLY() -> ?GL_FIXED_ONLY. gl_MAX_VARYING_COMPONENTS() -> ?GL_MAX_VARYING_COMPONENTS. gl_TEXTURE_1D_ARRAY() -> ?GL_TEXTURE_1D_ARRAY. gl_PROXY_TEXTURE_1D_ARRAY() -> ?GL_PROXY_TEXTURE_1D_ARRAY. gl_TEXTURE_2D_ARRAY() -> ?GL_TEXTURE_2D_ARRAY. gl_PROXY_TEXTURE_2D_ARRAY() -> ?GL_PROXY_TEXTURE_2D_ARRAY. gl_TEXTURE_BINDING_1D_ARRAY() -> ?GL_TEXTURE_BINDING_1D_ARRAY. gl_TEXTURE_BINDING_2D_ARRAY() -> ?GL_TEXTURE_BINDING_2D_ARRAY. gl_R11F_G11F_B10F() -> ?GL_R11F_G11F_B10F. gl_UNSIGNED_INT_10F_11F_11F_REV() -> ?GL_UNSIGNED_INT_10F_11F_11F_REV. gl_RGB9_E5() -> ?GL_RGB9_E5. gl_UNSIGNED_INT_5_9_9_9_REV() -> ?GL_UNSIGNED_INT_5_9_9_9_REV. gl_TEXTURE_SHARED_SIZE() -> ?GL_TEXTURE_SHARED_SIZE. gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH() -> ?GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH. gl_TRANSFORM_FEEDBACK_BUFFER_MODE() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_MODE. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS. gl_TRANSFORM_FEEDBACK_VARYINGS() -> ?GL_TRANSFORM_FEEDBACK_VARYINGS. gl_TRANSFORM_FEEDBACK_BUFFER_START() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_START. gl_TRANSFORM_FEEDBACK_BUFFER_SIZE() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_SIZE. gl_PRIMITIVES_GENERATED() -> ?GL_PRIMITIVES_GENERATED. gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN() -> ?GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN. gl_RASTERIZER_DISCARD() -> ?GL_RASTERIZER_DISCARD. gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS() -> ?GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS. gl_INTERLEAVED_ATTRIBS() -> ?GL_INTERLEAVED_ATTRIBS. gl_SEPARATE_ATTRIBS() -> ?GL_SEPARATE_ATTRIBS. gl_TRANSFORM_FEEDBACK_BUFFER() -> ?GL_TRANSFORM_FEEDBACK_BUFFER. gl_TRANSFORM_FEEDBACK_BUFFER_BINDING() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_BINDING. gl_RGBA32UI() -> ?GL_RGBA32UI. gl_RGB32UI() -> ?GL_RGB32UI. gl_RGBA16UI() -> ?GL_RGBA16UI. gl_RGB16UI() -> ?GL_RGB16UI. gl_RGBA8UI() -> ?GL_RGBA8UI. gl_RGB8UI() -> ?GL_RGB8UI. gl_RGBA32I() -> ?GL_RGBA32I. gl_RGB32I() -> ?GL_RGB32I. gl_RGBA16I() -> ?GL_RGBA16I. gl_RGB16I() -> ?GL_RGB16I. gl_RGBA8I() -> ?GL_RGBA8I. gl_RGB8I() -> ?GL_RGB8I. gl_RED_INTEGER() -> ?GL_RED_INTEGER. gl_GREEN_INTEGER() -> ?GL_GREEN_INTEGER. gl_BLUE_INTEGER() -> ?GL_BLUE_INTEGER. gl_RGB_INTEGER() -> ?GL_RGB_INTEGER. gl_RGBA_INTEGER() -> ?GL_RGBA_INTEGER. gl_BGR_INTEGER() -> ?GL_BGR_INTEGER. gl_BGRA_INTEGER() -> ?GL_BGRA_INTEGER. gl_SAMPLER_1D_ARRAY() -> ?GL_SAMPLER_1D_ARRAY. gl_SAMPLER_2D_ARRAY() -> ?GL_SAMPLER_2D_ARRAY. gl_SAMPLER_1D_ARRAY_SHADOW() -> ?GL_SAMPLER_1D_ARRAY_SHADOW. gl_SAMPLER_2D_ARRAY_SHADOW() -> ?GL_SAMPLER_2D_ARRAY_SHADOW. gl_SAMPLER_CUBE_SHADOW() -> ?GL_SAMPLER_CUBE_SHADOW. gl_UNSIGNED_INT_VEC2() -> ?GL_UNSIGNED_INT_VEC2. gl_UNSIGNED_INT_VEC3() -> ?GL_UNSIGNED_INT_VEC3. gl_UNSIGNED_INT_VEC4() -> ?GL_UNSIGNED_INT_VEC4. gl_INT_SAMPLER_1D() -> ?GL_INT_SAMPLER_1D. gl_INT_SAMPLER_2D() -> ?GL_INT_SAMPLER_2D. gl_INT_SAMPLER_3D() -> ?GL_INT_SAMPLER_3D. gl_INT_SAMPLER_CUBE() -> ?GL_INT_SAMPLER_CUBE. gl_INT_SAMPLER_1D_ARRAY() -> ?GL_INT_SAMPLER_1D_ARRAY. gl_INT_SAMPLER_2D_ARRAY() -> ?GL_INT_SAMPLER_2D_ARRAY. gl_UNSIGNED_INT_SAMPLER_1D() -> ?GL_UNSIGNED_INT_SAMPLER_1D. gl_UNSIGNED_INT_SAMPLER_2D() -> ?GL_UNSIGNED_INT_SAMPLER_2D. gl_UNSIGNED_INT_SAMPLER_3D() -> ?GL_UNSIGNED_INT_SAMPLER_3D. gl_UNSIGNED_INT_SAMPLER_CUBE() -> ?GL_UNSIGNED_INT_SAMPLER_CUBE. gl_UNSIGNED_INT_SAMPLER_1D_ARRAY() -> ?GL_UNSIGNED_INT_SAMPLER_1D_ARRAY. gl_UNSIGNED_INT_SAMPLER_2D_ARRAY() -> ?GL_UNSIGNED_INT_SAMPLER_2D_ARRAY. gl_QUERY_WAIT() -> ?GL_QUERY_WAIT. gl_QUERY_NO_WAIT() -> ?GL_QUERY_NO_WAIT. gl_QUERY_BY_REGION_WAIT() -> ?GL_QUERY_BY_REGION_WAIT. gl_QUERY_BY_REGION_NO_WAIT() -> ?GL_QUERY_BY_REGION_NO_WAIT. gl_BUFFER_ACCESS_FLAGS() -> ?GL_BUFFER_ACCESS_FLAGS. gl_BUFFER_MAP_LENGTH() -> ?GL_BUFFER_MAP_LENGTH. gl_BUFFER_MAP_OFFSET() -> ?GL_BUFFER_MAP_OFFSET. gl_CLAMP_VERTEX_COLOR() -> ?GL_CLAMP_VERTEX_COLOR. gl_CLAMP_FRAGMENT_COLOR() -> ?GL_CLAMP_FRAGMENT_COLOR. gl_ALPHA_INTEGER() -> ?GL_ALPHA_INTEGER. gl_SAMPLER_2D_RECT() -> ?GL_SAMPLER_2D_RECT. gl_SAMPLER_2D_RECT_SHADOW() -> ?GL_SAMPLER_2D_RECT_SHADOW. gl_SAMPLER_BUFFER() -> ?GL_SAMPLER_BUFFER. gl_INT_SAMPLER_2D_RECT() -> ?GL_INT_SAMPLER_2D_RECT. gl_INT_SAMPLER_BUFFER() -> ?GL_INT_SAMPLER_BUFFER. gl_UNSIGNED_INT_SAMPLER_2D_RECT() -> ?GL_UNSIGNED_INT_SAMPLER_2D_RECT. gl_UNSIGNED_INT_SAMPLER_BUFFER() -> ?GL_UNSIGNED_INT_SAMPLER_BUFFER. gl_TEXTURE_BUFFER() -> ?GL_TEXTURE_BUFFER. gl_MAX_TEXTURE_BUFFER_SIZE() -> ?GL_MAX_TEXTURE_BUFFER_SIZE. gl_TEXTURE_BINDING_BUFFER() -> ?GL_TEXTURE_BINDING_BUFFER. gl_TEXTURE_BUFFER_DATA_STORE_BINDING() -> ?GL_TEXTURE_BUFFER_DATA_STORE_BINDING. gl_TEXTURE_BUFFER_FORMAT() -> ?GL_TEXTURE_BUFFER_FORMAT. gl_TEXTURE_RECTANGLE() -> ?GL_TEXTURE_RECTANGLE. gl_TEXTURE_BINDING_RECTANGLE() -> ?GL_TEXTURE_BINDING_RECTANGLE. gl_PROXY_TEXTURE_RECTANGLE() -> ?GL_PROXY_TEXTURE_RECTANGLE. gl_MAX_RECTANGLE_TEXTURE_SIZE() -> ?GL_MAX_RECTANGLE_TEXTURE_SIZE. gl_RED_SNORM() -> ?GL_RED_SNORM. gl_RG_SNORM() -> ?GL_RG_SNORM. gl_RGB_SNORM() -> ?GL_RGB_SNORM. gl_RGBA_SNORM() -> ?GL_RGBA_SNORM. gl_R8_SNORM() -> ?GL_R8_SNORM. gl_RG8_SNORM() -> ?GL_RG8_SNORM. gl_RGB8_SNORM() -> ?GL_RGB8_SNORM. gl_RGBA8_SNORM() -> ?GL_RGBA8_SNORM. gl_R16_SNORM() -> ?GL_R16_SNORM. gl_RG16_SNORM() -> ?GL_RG16_SNORM. gl_RGB16_SNORM() -> ?GL_RGB16_SNORM. gl_RGBA16_SNORM() -> ?GL_RGBA16_SNORM. gl_SIGNED_NORMALIZED() -> ?GL_SIGNED_NORMALIZED. gl_PRIMITIVE_RESTART() -> ?GL_PRIMITIVE_RESTART. gl_PRIMITIVE_RESTART_INDEX() -> ?GL_PRIMITIVE_RESTART_INDEX. gl_CONTEXT_CORE_PROFILE_BIT() -> ?GL_CONTEXT_CORE_PROFILE_BIT. gl_CONTEXT_COMPATIBILITY_PROFILE_BIT() -> ?GL_CONTEXT_COMPATIBILITY_PROFILE_BIT. gl_LINES_ADJACENCY() -> ?GL_LINES_ADJACENCY. gl_LINE_STRIP_ADJACENCY() -> ?GL_LINE_STRIP_ADJACENCY. gl_TRIANGLES_ADJACENCY() -> ?GL_TRIANGLES_ADJACENCY. gl_TRIANGLE_STRIP_ADJACENCY() -> ?GL_TRIANGLE_STRIP_ADJACENCY. gl_PROGRAM_POINT_SIZE() -> ?GL_PROGRAM_POINT_SIZE. gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS. gl_FRAMEBUFFER_ATTACHMENT_LAYERED() -> ?GL_FRAMEBUFFER_ATTACHMENT_LAYERED. gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS() -> ?GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS. gl_GEOMETRY_SHADER() -> ?GL_GEOMETRY_SHADER. gl_GEOMETRY_VERTICES_OUT() -> ?GL_GEOMETRY_VERTICES_OUT. gl_GEOMETRY_INPUT_TYPE() -> ?GL_GEOMETRY_INPUT_TYPE. gl_GEOMETRY_OUTPUT_TYPE() -> ?GL_GEOMETRY_OUTPUT_TYPE. gl_MAX_GEOMETRY_UNIFORM_COMPONENTS() -> ?GL_MAX_GEOMETRY_UNIFORM_COMPONENTS. gl_MAX_GEOMETRY_OUTPUT_VERTICES() -> ?GL_MAX_GEOMETRY_OUTPUT_VERTICES. gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS() -> ?GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS. gl_MAX_VERTEX_OUTPUT_COMPONENTS() -> ?GL_MAX_VERTEX_OUTPUT_COMPONENTS. gl_MAX_GEOMETRY_INPUT_COMPONENTS() -> ?GL_MAX_GEOMETRY_INPUT_COMPONENTS. gl_MAX_GEOMETRY_OUTPUT_COMPONENTS() -> ?GL_MAX_GEOMETRY_OUTPUT_COMPONENTS. gl_MAX_FRAGMENT_INPUT_COMPONENTS() -> ?GL_MAX_FRAGMENT_INPUT_COMPONENTS. gl_CONTEXT_PROFILE_MASK() -> ?GL_CONTEXT_PROFILE_MASK. gl_VERTEX_ATTRIB_ARRAY_DIVISOR() -> ?GL_VERTEX_ATTRIB_ARRAY_DIVISOR. gl_SAMPLE_SHADING() -> ?GL_SAMPLE_SHADING. gl_MIN_SAMPLE_SHADING_VALUE() -> ?GL_MIN_SAMPLE_SHADING_VALUE. gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET() -> ?GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET. gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET() -> ?GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET. gl_TEXTURE_CUBE_MAP_ARRAY() -> ?GL_TEXTURE_CUBE_MAP_ARRAY. gl_TEXTURE_BINDING_CUBE_MAP_ARRAY() -> ?GL_TEXTURE_BINDING_CUBE_MAP_ARRAY. gl_PROXY_TEXTURE_CUBE_MAP_ARRAY() -> ?GL_PROXY_TEXTURE_CUBE_MAP_ARRAY. gl_SAMPLER_CUBE_MAP_ARRAY() -> ?GL_SAMPLER_CUBE_MAP_ARRAY. gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW() -> ?GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW. gl_INT_SAMPLER_CUBE_MAP_ARRAY() -> ?GL_INT_SAMPLER_CUBE_MAP_ARRAY. gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY() -> ?GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY. gl_TRANSPOSE_MODELVIEW_MATRIX_ARB() -> ?GL_TRANSPOSE_MODELVIEW_MATRIX_ARB. gl_TRANSPOSE_PROJECTION_MATRIX_ARB() -> ?GL_TRANSPOSE_PROJECTION_MATRIX_ARB. gl_TRANSPOSE_TEXTURE_MATRIX_ARB() -> ?GL_TRANSPOSE_TEXTURE_MATRIX_ARB. gl_TRANSPOSE_COLOR_MATRIX_ARB() -> ?GL_TRANSPOSE_COLOR_MATRIX_ARB. gl_MULTISAMPLE_ARB() -> ?GL_MULTISAMPLE_ARB. gl_SAMPLE_ALPHA_TO_COVERAGE_ARB() -> ?GL_SAMPLE_ALPHA_TO_COVERAGE_ARB. gl_SAMPLE_ALPHA_TO_ONE_ARB() -> ?GL_SAMPLE_ALPHA_TO_ONE_ARB. gl_SAMPLE_COVERAGE_ARB() -> ?GL_SAMPLE_COVERAGE_ARB. gl_SAMPLE_BUFFERS_ARB() -> ?GL_SAMPLE_BUFFERS_ARB. gl_SAMPLES_ARB() -> ?GL_SAMPLES_ARB. gl_SAMPLE_COVERAGE_VALUE_ARB() -> ?GL_SAMPLE_COVERAGE_VALUE_ARB. gl_SAMPLE_COVERAGE_INVERT_ARB() -> ?GL_SAMPLE_COVERAGE_INVERT_ARB. gl_MULTISAMPLE_BIT_ARB() -> ?GL_MULTISAMPLE_BIT_ARB. gl_NORMAL_MAP_ARB() -> ?GL_NORMAL_MAP_ARB. gl_REFLECTION_MAP_ARB() -> ?GL_REFLECTION_MAP_ARB. gl_TEXTURE_CUBE_MAP_ARB() -> ?GL_TEXTURE_CUBE_MAP_ARB. gl_TEXTURE_BINDING_CUBE_MAP_ARB() -> ?GL_TEXTURE_BINDING_CUBE_MAP_ARB. gl_TEXTURE_CUBE_MAP_POSITIVE_X_ARB() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB. gl_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB. gl_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB. gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB. gl_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB. gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB. gl_PROXY_TEXTURE_CUBE_MAP_ARB() -> ?GL_PROXY_TEXTURE_CUBE_MAP_ARB. gl_MAX_CUBE_MAP_TEXTURE_SIZE_ARB() -> ?GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB. gl_COMPRESSED_ALPHA_ARB() -> ?GL_COMPRESSED_ALPHA_ARB. gl_COMPRESSED_LUMINANCE_ARB() -> ?GL_COMPRESSED_LUMINANCE_ARB. gl_COMPRESSED_LUMINANCE_ALPHA_ARB() -> ?GL_COMPRESSED_LUMINANCE_ALPHA_ARB. gl_COMPRESSED_INTENSITY_ARB() -> ?GL_COMPRESSED_INTENSITY_ARB. gl_COMPRESSED_RGB_ARB() -> ?GL_COMPRESSED_RGB_ARB. gl_COMPRESSED_RGBA_ARB() -> ?GL_COMPRESSED_RGBA_ARB. gl_TEXTURE_COMPRESSION_HINT_ARB() -> ?GL_TEXTURE_COMPRESSION_HINT_ARB. gl_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB() -> ?GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB. gl_TEXTURE_COMPRESSED_ARB() -> ?GL_TEXTURE_COMPRESSED_ARB. gl_NUM_COMPRESSED_TEXTURE_FORMATS_ARB() -> ?GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB. gl_COMPRESSED_TEXTURE_FORMATS_ARB() -> ?GL_COMPRESSED_TEXTURE_FORMATS_ARB. gl_CLAMP_TO_BORDER_ARB() -> ?GL_CLAMP_TO_BORDER_ARB. gl_POINT_SIZE_MIN_ARB() -> ?GL_POINT_SIZE_MIN_ARB. gl_POINT_SIZE_MAX_ARB() -> ?GL_POINT_SIZE_MAX_ARB. gl_POINT_FADE_THRESHOLD_SIZE_ARB() -> ?GL_POINT_FADE_THRESHOLD_SIZE_ARB. gl_POINT_DISTANCE_ATTENUATION_ARB() -> ?GL_POINT_DISTANCE_ATTENUATION_ARB. gl_MAX_VERTEX_UNITS_ARB() -> ?GL_MAX_VERTEX_UNITS_ARB. gl_ACTIVE_VERTEX_UNITS_ARB() -> ?GL_ACTIVE_VERTEX_UNITS_ARB. gl_WEIGHT_SUM_UNITY_ARB() -> ?GL_WEIGHT_SUM_UNITY_ARB. gl_VERTEX_BLEND_ARB() -> ?GL_VERTEX_BLEND_ARB. gl_CURRENT_WEIGHT_ARB() -> ?GL_CURRENT_WEIGHT_ARB. gl_WEIGHT_ARRAY_TYPE_ARB() -> ?GL_WEIGHT_ARRAY_TYPE_ARB. gl_WEIGHT_ARRAY_STRIDE_ARB() -> ?GL_WEIGHT_ARRAY_STRIDE_ARB. gl_WEIGHT_ARRAY_SIZE_ARB() -> ?GL_WEIGHT_ARRAY_SIZE_ARB. gl_WEIGHT_ARRAY_POINTER_ARB() -> ?GL_WEIGHT_ARRAY_POINTER_ARB. gl_WEIGHT_ARRAY_ARB() -> ?GL_WEIGHT_ARRAY_ARB. gl_MODELVIEW0_ARB() -> ?GL_MODELVIEW0_ARB. gl_MODELVIEW1_ARB() -> ?GL_MODELVIEW1_ARB. gl_MODELVIEW2_ARB() -> ?GL_MODELVIEW2_ARB. gl_MODELVIEW3_ARB() -> ?GL_MODELVIEW3_ARB. gl_MODELVIEW4_ARB() -> ?GL_MODELVIEW4_ARB. gl_MODELVIEW5_ARB() -> ?GL_MODELVIEW5_ARB. gl_MODELVIEW6_ARB() -> ?GL_MODELVIEW6_ARB. gl_MODELVIEW7_ARB() -> ?GL_MODELVIEW7_ARB. gl_MODELVIEW8_ARB() -> ?GL_MODELVIEW8_ARB. gl_MODELVIEW9_ARB() -> ?GL_MODELVIEW9_ARB. gl_MODELVIEW10_ARB() -> ?GL_MODELVIEW10_ARB. gl_MODELVIEW11_ARB() -> ?GL_MODELVIEW11_ARB. gl_MODELVIEW12_ARB() -> ?GL_MODELVIEW12_ARB. gl_MODELVIEW13_ARB() -> ?GL_MODELVIEW13_ARB. gl_MODELVIEW14_ARB() -> ?GL_MODELVIEW14_ARB. gl_MODELVIEW15_ARB() -> ?GL_MODELVIEW15_ARB. gl_MODELVIEW16_ARB() -> ?GL_MODELVIEW16_ARB. gl_MODELVIEW17_ARB() -> ?GL_MODELVIEW17_ARB. gl_MODELVIEW18_ARB() -> ?GL_MODELVIEW18_ARB. gl_MODELVIEW19_ARB() -> ?GL_MODELVIEW19_ARB. gl_MODELVIEW20_ARB() -> ?GL_MODELVIEW20_ARB. gl_MODELVIEW21_ARB() -> ?GL_MODELVIEW21_ARB. gl_MODELVIEW22_ARB() -> ?GL_MODELVIEW22_ARB. gl_MODELVIEW23_ARB() -> ?GL_MODELVIEW23_ARB. gl_MODELVIEW24_ARB() -> ?GL_MODELVIEW24_ARB. gl_MODELVIEW25_ARB() -> ?GL_MODELVIEW25_ARB. gl_MODELVIEW26_ARB() -> ?GL_MODELVIEW26_ARB. gl_MODELVIEW27_ARB() -> ?GL_MODELVIEW27_ARB. gl_MODELVIEW28_ARB() -> ?GL_MODELVIEW28_ARB. gl_MODELVIEW29_ARB() -> ?GL_MODELVIEW29_ARB. gl_MODELVIEW30_ARB() -> ?GL_MODELVIEW30_ARB. gl_MODELVIEW31_ARB() -> ?GL_MODELVIEW31_ARB. gl_MATRIX_PALETTE_ARB() -> ?GL_MATRIX_PALETTE_ARB. gl_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB() -> ?GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB. gl_MAX_PALETTE_MATRICES_ARB() -> ?GL_MAX_PALETTE_MATRICES_ARB. gl_CURRENT_PALETTE_MATRIX_ARB() -> ?GL_CURRENT_PALETTE_MATRIX_ARB. gl_MATRIX_INDEX_ARRAY_ARB() -> ?GL_MATRIX_INDEX_ARRAY_ARB. gl_CURRENT_MATRIX_INDEX_ARB() -> ?GL_CURRENT_MATRIX_INDEX_ARB. gl_MATRIX_INDEX_ARRAY_SIZE_ARB() -> ?GL_MATRIX_INDEX_ARRAY_SIZE_ARB. gl_MATRIX_INDEX_ARRAY_TYPE_ARB() -> ?GL_MATRIX_INDEX_ARRAY_TYPE_ARB. gl_MATRIX_INDEX_ARRAY_STRIDE_ARB() -> ?GL_MATRIX_INDEX_ARRAY_STRIDE_ARB. gl_MATRIX_INDEX_ARRAY_POINTER_ARB() -> ?GL_MATRIX_INDEX_ARRAY_POINTER_ARB. gl_COMBINE_ARB() -> ?GL_COMBINE_ARB. gl_COMBINE_RGB_ARB() -> ?GL_COMBINE_RGB_ARB. gl_COMBINE_ALPHA_ARB() -> ?GL_COMBINE_ALPHA_ARB. gl_SOURCE0_RGB_ARB() -> ?GL_SOURCE0_RGB_ARB. gl_SOURCE1_RGB_ARB() -> ?GL_SOURCE1_RGB_ARB. gl_SOURCE2_RGB_ARB() -> ?GL_SOURCE2_RGB_ARB. gl_SOURCE0_ALPHA_ARB() -> ?GL_SOURCE0_ALPHA_ARB. gl_SOURCE1_ALPHA_ARB() -> ?GL_SOURCE1_ALPHA_ARB. gl_SOURCE2_ALPHA_ARB() -> ?GL_SOURCE2_ALPHA_ARB. gl_OPERAND0_RGB_ARB() -> ?GL_OPERAND0_RGB_ARB. gl_OPERAND1_RGB_ARB() -> ?GL_OPERAND1_RGB_ARB. gl_OPERAND2_RGB_ARB() -> ?GL_OPERAND2_RGB_ARB. gl_OPERAND0_ALPHA_ARB() -> ?GL_OPERAND0_ALPHA_ARB. gl_OPERAND1_ALPHA_ARB() -> ?GL_OPERAND1_ALPHA_ARB. gl_OPERAND2_ALPHA_ARB() -> ?GL_OPERAND2_ALPHA_ARB. gl_RGB_SCALE_ARB() -> ?GL_RGB_SCALE_ARB. gl_ADD_SIGNED_ARB() -> ?GL_ADD_SIGNED_ARB. gl_INTERPOLATE_ARB() -> ?GL_INTERPOLATE_ARB. gl_SUBTRACT_ARB() -> ?GL_SUBTRACT_ARB. gl_CONSTANT_ARB() -> ?GL_CONSTANT_ARB. gl_PRIMARY_COLOR_ARB() -> ?GL_PRIMARY_COLOR_ARB. gl_PREVIOUS_ARB() -> ?GL_PREVIOUS_ARB. gl_DOT3_RGB_ARB() -> ?GL_DOT3_RGB_ARB. gl_DOT3_RGBA_ARB() -> ?GL_DOT3_RGBA_ARB. gl_MIRRORED_REPEAT_ARB() -> ?GL_MIRRORED_REPEAT_ARB. gl_DEPTH_COMPONENT16_ARB() -> ?GL_DEPTH_COMPONENT16_ARB. gl_DEPTH_COMPONENT24_ARB() -> ?GL_DEPTH_COMPONENT24_ARB. gl_DEPTH_COMPONENT32_ARB() -> ?GL_DEPTH_COMPONENT32_ARB. gl_TEXTURE_DEPTH_SIZE_ARB() -> ?GL_TEXTURE_DEPTH_SIZE_ARB. gl_DEPTH_TEXTURE_MODE_ARB() -> ?GL_DEPTH_TEXTURE_MODE_ARB. gl_TEXTURE_COMPARE_MODE_ARB() -> ?GL_TEXTURE_COMPARE_MODE_ARB. gl_TEXTURE_COMPARE_FUNC_ARB() -> ?GL_TEXTURE_COMPARE_FUNC_ARB. gl_COMPARE_R_TO_TEXTURE_ARB() -> ?GL_COMPARE_R_TO_TEXTURE_ARB. gl_TEXTURE_COMPARE_FAIL_VALUE_ARB() -> ?GL_TEXTURE_COMPARE_FAIL_VALUE_ARB. gl_COLOR_SUM_ARB() -> ?GL_COLOR_SUM_ARB. gl_VERTEX_PROGRAM_ARB() -> ?GL_VERTEX_PROGRAM_ARB. gl_VERTEX_ATTRIB_ARRAY_ENABLED_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB. gl_VERTEX_ATTRIB_ARRAY_SIZE_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB. gl_VERTEX_ATTRIB_ARRAY_STRIDE_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB. gl_VERTEX_ATTRIB_ARRAY_TYPE_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB. gl_CURRENT_VERTEX_ATTRIB_ARB() -> ?GL_CURRENT_VERTEX_ATTRIB_ARB. gl_PROGRAM_LENGTH_ARB() -> ?GL_PROGRAM_LENGTH_ARB. gl_PROGRAM_STRING_ARB() -> ?GL_PROGRAM_STRING_ARB. gl_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB() -> ?GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB. gl_MAX_PROGRAM_MATRICES_ARB() -> ?GL_MAX_PROGRAM_MATRICES_ARB. gl_CURRENT_MATRIX_STACK_DEPTH_ARB() -> ?GL_CURRENT_MATRIX_STACK_DEPTH_ARB. gl_CURRENT_MATRIX_ARB() -> ?GL_CURRENT_MATRIX_ARB. gl_VERTEX_PROGRAM_POINT_SIZE_ARB() -> ?GL_VERTEX_PROGRAM_POINT_SIZE_ARB. gl_VERTEX_PROGRAM_TWO_SIDE_ARB() -> ?GL_VERTEX_PROGRAM_TWO_SIDE_ARB. gl_VERTEX_ATTRIB_ARRAY_POINTER_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB. gl_PROGRAM_ERROR_POSITION_ARB() -> ?GL_PROGRAM_ERROR_POSITION_ARB. gl_PROGRAM_BINDING_ARB() -> ?GL_PROGRAM_BINDING_ARB. gl_MAX_VERTEX_ATTRIBS_ARB() -> ?GL_MAX_VERTEX_ATTRIBS_ARB. gl_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB. gl_PROGRAM_ERROR_STRING_ARB() -> ?GL_PROGRAM_ERROR_STRING_ARB. gl_PROGRAM_FORMAT_ASCII_ARB() -> ?GL_PROGRAM_FORMAT_ASCII_ARB. gl_PROGRAM_FORMAT_ARB() -> ?GL_PROGRAM_FORMAT_ARB. gl_PROGRAM_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_INSTRUCTIONS_ARB. gl_PROGRAM_NATIVE_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB. gl_PROGRAM_TEMPORARIES_ARB() -> ?GL_PROGRAM_TEMPORARIES_ARB. gl_MAX_PROGRAM_TEMPORARIES_ARB() -> ?GL_MAX_PROGRAM_TEMPORARIES_ARB. gl_PROGRAM_NATIVE_TEMPORARIES_ARB() -> ?GL_PROGRAM_NATIVE_TEMPORARIES_ARB. gl_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB() -> ?GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB. gl_PROGRAM_PARAMETERS_ARB() -> ?GL_PROGRAM_PARAMETERS_ARB. gl_MAX_PROGRAM_PARAMETERS_ARB() -> ?GL_MAX_PROGRAM_PARAMETERS_ARB. gl_PROGRAM_NATIVE_PARAMETERS_ARB() -> ?GL_PROGRAM_NATIVE_PARAMETERS_ARB. gl_MAX_PROGRAM_NATIVE_PARAMETERS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB. gl_PROGRAM_ATTRIBS_ARB() -> ?GL_PROGRAM_ATTRIBS_ARB. gl_MAX_PROGRAM_ATTRIBS_ARB() -> ?GL_MAX_PROGRAM_ATTRIBS_ARB. gl_PROGRAM_NATIVE_ATTRIBS_ARB() -> ?GL_PROGRAM_NATIVE_ATTRIBS_ARB. gl_MAX_PROGRAM_NATIVE_ATTRIBS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB. gl_PROGRAM_ADDRESS_REGISTERS_ARB() -> ?GL_PROGRAM_ADDRESS_REGISTERS_ARB. gl_MAX_PROGRAM_ADDRESS_REGISTERS_ARB() -> ?GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB. gl_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB() -> ?GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB. gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB. gl_MAX_PROGRAM_LOCAL_PARAMETERS_ARB() -> ?GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB. gl_MAX_PROGRAM_ENV_PARAMETERS_ARB() -> ?GL_MAX_PROGRAM_ENV_PARAMETERS_ARB. gl_PROGRAM_UNDER_NATIVE_LIMITS_ARB() -> ?GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB. gl_TRANSPOSE_CURRENT_MATRIX_ARB() -> ?GL_TRANSPOSE_CURRENT_MATRIX_ARB. gl_MATRIX0_ARB() -> ?GL_MATRIX0_ARB. gl_MATRIX1_ARB() -> ?GL_MATRIX1_ARB. gl_MATRIX2_ARB() -> ?GL_MATRIX2_ARB. gl_MATRIX3_ARB() -> ?GL_MATRIX3_ARB. gl_MATRIX4_ARB() -> ?GL_MATRIX4_ARB. gl_MATRIX5_ARB() -> ?GL_MATRIX5_ARB. gl_MATRIX6_ARB() -> ?GL_MATRIX6_ARB. gl_MATRIX7_ARB() -> ?GL_MATRIX7_ARB. gl_MATRIX8_ARB() -> ?GL_MATRIX8_ARB. gl_MATRIX9_ARB() -> ?GL_MATRIX9_ARB. gl_MATRIX10_ARB() -> ?GL_MATRIX10_ARB. gl_MATRIX11_ARB() -> ?GL_MATRIX11_ARB. gl_MATRIX12_ARB() -> ?GL_MATRIX12_ARB. gl_MATRIX13_ARB() -> ?GL_MATRIX13_ARB. gl_MATRIX14_ARB() -> ?GL_MATRIX14_ARB. gl_MATRIX15_ARB() -> ?GL_MATRIX15_ARB. gl_MATRIX16_ARB() -> ?GL_MATRIX16_ARB. gl_MATRIX17_ARB() -> ?GL_MATRIX17_ARB. gl_MATRIX18_ARB() -> ?GL_MATRIX18_ARB. gl_MATRIX19_ARB() -> ?GL_MATRIX19_ARB. gl_MATRIX20_ARB() -> ?GL_MATRIX20_ARB. gl_MATRIX21_ARB() -> ?GL_MATRIX21_ARB. gl_MATRIX22_ARB() -> ?GL_MATRIX22_ARB. gl_MATRIX23_ARB() -> ?GL_MATRIX23_ARB. gl_MATRIX24_ARB() -> ?GL_MATRIX24_ARB. gl_MATRIX25_ARB() -> ?GL_MATRIX25_ARB. gl_MATRIX26_ARB() -> ?GL_MATRIX26_ARB. gl_MATRIX27_ARB() -> ?GL_MATRIX27_ARB. gl_MATRIX28_ARB() -> ?GL_MATRIX28_ARB. gl_MATRIX29_ARB() -> ?GL_MATRIX29_ARB. gl_MATRIX30_ARB() -> ?GL_MATRIX30_ARB. gl_MATRIX31_ARB() -> ?GL_MATRIX31_ARB. gl_FRAGMENT_PROGRAM_ARB() -> ?GL_FRAGMENT_PROGRAM_ARB. gl_PROGRAM_ALU_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_ALU_INSTRUCTIONS_ARB. gl_PROGRAM_TEX_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_TEX_INSTRUCTIONS_ARB. gl_PROGRAM_TEX_INDIRECTIONS_ARB() -> ?GL_PROGRAM_TEX_INDIRECTIONS_ARB. gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB. gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB() -> ?GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB. gl_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB() -> ?GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB. gl_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_TEX_INDIRECTIONS_ARB() -> ?GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB. gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB. gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB() -> ?GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB. gl_MAX_TEXTURE_COORDS_ARB() -> ?GL_MAX_TEXTURE_COORDS_ARB. gl_MAX_TEXTURE_IMAGE_UNITS_ARB() -> ?GL_MAX_TEXTURE_IMAGE_UNITS_ARB. gl_BUFFER_SIZE_ARB() -> ?GL_BUFFER_SIZE_ARB. gl_BUFFER_USAGE_ARB() -> ?GL_BUFFER_USAGE_ARB. gl_ARRAY_BUFFER_ARB() -> ?GL_ARRAY_BUFFER_ARB. gl_ELEMENT_ARRAY_BUFFER_ARB() -> ?GL_ELEMENT_ARRAY_BUFFER_ARB. gl_ARRAY_BUFFER_BINDING_ARB() -> ?GL_ARRAY_BUFFER_BINDING_ARB. gl_ELEMENT_ARRAY_BUFFER_BINDING_ARB() -> ?GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB. gl_VERTEX_ARRAY_BUFFER_BINDING_ARB() -> ?GL_VERTEX_ARRAY_BUFFER_BINDING_ARB. gl_NORMAL_ARRAY_BUFFER_BINDING_ARB() -> ?GL_NORMAL_ARRAY_BUFFER_BINDING_ARB. gl_COLOR_ARRAY_BUFFER_BINDING_ARB() -> ?GL_COLOR_ARRAY_BUFFER_BINDING_ARB. gl_INDEX_ARRAY_BUFFER_BINDING_ARB() -> ?GL_INDEX_ARRAY_BUFFER_BINDING_ARB. gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB() -> ?GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB. gl_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB() -> ?GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB. gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB() -> ?GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB. gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB() -> ?GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB. gl_WEIGHT_ARRAY_BUFFER_BINDING_ARB() -> ?GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB. gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB. gl_READ_ONLY_ARB() -> ?GL_READ_ONLY_ARB. gl_WRITE_ONLY_ARB() -> ?GL_WRITE_ONLY_ARB. gl_READ_WRITE_ARB() -> ?GL_READ_WRITE_ARB. gl_BUFFER_ACCESS_ARB() -> ?GL_BUFFER_ACCESS_ARB. gl_BUFFER_MAPPED_ARB() -> ?GL_BUFFER_MAPPED_ARB. gl_BUFFER_MAP_POINTER_ARB() -> ?GL_BUFFER_MAP_POINTER_ARB. gl_STREAM_DRAW_ARB() -> ?GL_STREAM_DRAW_ARB. gl_STREAM_READ_ARB() -> ?GL_STREAM_READ_ARB. gl_STREAM_COPY_ARB() -> ?GL_STREAM_COPY_ARB. gl_STATIC_DRAW_ARB() -> ?GL_STATIC_DRAW_ARB. gl_STATIC_READ_ARB() -> ?GL_STATIC_READ_ARB. gl_STATIC_COPY_ARB() -> ?GL_STATIC_COPY_ARB. gl_DYNAMIC_DRAW_ARB() -> ?GL_DYNAMIC_DRAW_ARB. gl_DYNAMIC_READ_ARB() -> ?GL_DYNAMIC_READ_ARB. gl_DYNAMIC_COPY_ARB() -> ?GL_DYNAMIC_COPY_ARB. gl_QUERY_COUNTER_BITS_ARB() -> ?GL_QUERY_COUNTER_BITS_ARB. gl_CURRENT_QUERY_ARB() -> ?GL_CURRENT_QUERY_ARB. gl_QUERY_RESULT_ARB() -> ?GL_QUERY_RESULT_ARB. gl_QUERY_RESULT_AVAILABLE_ARB() -> ?GL_QUERY_RESULT_AVAILABLE_ARB. gl_SAMPLES_PASSED_ARB() -> ?GL_SAMPLES_PASSED_ARB. gl_PROGRAM_OBJECT_ARB() -> ?GL_PROGRAM_OBJECT_ARB. gl_SHADER_OBJECT_ARB() -> ?GL_SHADER_OBJECT_ARB. gl_OBJECT_TYPE_ARB() -> ?GL_OBJECT_TYPE_ARB. gl_OBJECT_SUBTYPE_ARB() -> ?GL_OBJECT_SUBTYPE_ARB. gl_FLOAT_VEC2_ARB() -> ?GL_FLOAT_VEC2_ARB. gl_FLOAT_VEC3_ARB() -> ?GL_FLOAT_VEC3_ARB. gl_FLOAT_VEC4_ARB() -> ?GL_FLOAT_VEC4_ARB. gl_INT_VEC2_ARB() -> ?GL_INT_VEC2_ARB. gl_INT_VEC3_ARB() -> ?GL_INT_VEC3_ARB. gl_INT_VEC4_ARB() -> ?GL_INT_VEC4_ARB. gl_BOOL_ARB() -> ?GL_BOOL_ARB. gl_BOOL_VEC2_ARB() -> ?GL_BOOL_VEC2_ARB. gl_BOOL_VEC3_ARB() -> ?GL_BOOL_VEC3_ARB. gl_BOOL_VEC4_ARB() -> ?GL_BOOL_VEC4_ARB. gl_FLOAT_MAT2_ARB() -> ?GL_FLOAT_MAT2_ARB. gl_FLOAT_MAT3_ARB() -> ?GL_FLOAT_MAT3_ARB. gl_FLOAT_MAT4_ARB() -> ?GL_FLOAT_MAT4_ARB. gl_SAMPLER_1D_ARB() -> ?GL_SAMPLER_1D_ARB. gl_SAMPLER_2D_ARB() -> ?GL_SAMPLER_2D_ARB. gl_SAMPLER_3D_ARB() -> ?GL_SAMPLER_3D_ARB. gl_SAMPLER_CUBE_ARB() -> ?GL_SAMPLER_CUBE_ARB. gl_SAMPLER_1D_SHADOW_ARB() -> ?GL_SAMPLER_1D_SHADOW_ARB. gl_SAMPLER_2D_SHADOW_ARB() -> ?GL_SAMPLER_2D_SHADOW_ARB. gl_SAMPLER_2D_RECT_ARB() -> ?GL_SAMPLER_2D_RECT_ARB. gl_SAMPLER_2D_RECT_SHADOW_ARB() -> ?GL_SAMPLER_2D_RECT_SHADOW_ARB. gl_OBJECT_DELETE_STATUS_ARB() -> ?GL_OBJECT_DELETE_STATUS_ARB. gl_OBJECT_COMPILE_STATUS_ARB() -> ?GL_OBJECT_COMPILE_STATUS_ARB. gl_OBJECT_LINK_STATUS_ARB() -> ?GL_OBJECT_LINK_STATUS_ARB. gl_OBJECT_VALIDATE_STATUS_ARB() -> ?GL_OBJECT_VALIDATE_STATUS_ARB. gl_OBJECT_INFO_LOG_LENGTH_ARB() -> ?GL_OBJECT_INFO_LOG_LENGTH_ARB. gl_OBJECT_ATTACHED_OBJECTS_ARB() -> ?GL_OBJECT_ATTACHED_OBJECTS_ARB. gl_OBJECT_ACTIVE_UNIFORMS_ARB() -> ?GL_OBJECT_ACTIVE_UNIFORMS_ARB. gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB() -> ?GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB. gl_OBJECT_SHADER_SOURCE_LENGTH_ARB() -> ?GL_OBJECT_SHADER_SOURCE_LENGTH_ARB. gl_VERTEX_SHADER_ARB() -> ?GL_VERTEX_SHADER_ARB. gl_MAX_VERTEX_UNIFORM_COMPONENTS_ARB() -> ?GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB. gl_MAX_VARYING_FLOATS_ARB() -> ?GL_MAX_VARYING_FLOATS_ARB. gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB() -> ?GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB. gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB() -> ?GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB. gl_OBJECT_ACTIVE_ATTRIBUTES_ARB() -> ?GL_OBJECT_ACTIVE_ATTRIBUTES_ARB. gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB() -> ?GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB. gl_FRAGMENT_SHADER_ARB() -> ?GL_FRAGMENT_SHADER_ARB. gl_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB() -> ?GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB. gl_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB() -> ?GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB. gl_SHADING_LANGUAGE_VERSION_ARB() -> ?GL_SHADING_LANGUAGE_VERSION_ARB. gl_POINT_SPRITE_ARB() -> ?GL_POINT_SPRITE_ARB. gl_COORD_REPLACE_ARB() -> ?GL_COORD_REPLACE_ARB. gl_MAX_DRAW_BUFFERS_ARB() -> ?GL_MAX_DRAW_BUFFERS_ARB. gl_DRAW_BUFFER0_ARB() -> ?GL_DRAW_BUFFER0_ARB. gl_DRAW_BUFFER1_ARB() -> ?GL_DRAW_BUFFER1_ARB. gl_DRAW_BUFFER2_ARB() -> ?GL_DRAW_BUFFER2_ARB. gl_DRAW_BUFFER3_ARB() -> ?GL_DRAW_BUFFER3_ARB. gl_DRAW_BUFFER4_ARB() -> ?GL_DRAW_BUFFER4_ARB. gl_DRAW_BUFFER5_ARB() -> ?GL_DRAW_BUFFER5_ARB. gl_DRAW_BUFFER6_ARB() -> ?GL_DRAW_BUFFER6_ARB. gl_DRAW_BUFFER7_ARB() -> ?GL_DRAW_BUFFER7_ARB. gl_DRAW_BUFFER8_ARB() -> ?GL_DRAW_BUFFER8_ARB. gl_DRAW_BUFFER9_ARB() -> ?GL_DRAW_BUFFER9_ARB. gl_DRAW_BUFFER10_ARB() -> ?GL_DRAW_BUFFER10_ARB. gl_DRAW_BUFFER11_ARB() -> ?GL_DRAW_BUFFER11_ARB. gl_DRAW_BUFFER12_ARB() -> ?GL_DRAW_BUFFER12_ARB. gl_DRAW_BUFFER13_ARB() -> ?GL_DRAW_BUFFER13_ARB. gl_DRAW_BUFFER14_ARB() -> ?GL_DRAW_BUFFER14_ARB. gl_DRAW_BUFFER15_ARB() -> ?GL_DRAW_BUFFER15_ARB. gl_TEXTURE_RECTANGLE_ARB() -> ?GL_TEXTURE_RECTANGLE_ARB. gl_TEXTURE_BINDING_RECTANGLE_ARB() -> ?GL_TEXTURE_BINDING_RECTANGLE_ARB. gl_PROXY_TEXTURE_RECTANGLE_ARB() -> ?GL_PROXY_TEXTURE_RECTANGLE_ARB. gl_MAX_RECTANGLE_TEXTURE_SIZE_ARB() -> ?GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB. gl_RGBA_FLOAT_MODE_ARB() -> ?GL_RGBA_FLOAT_MODE_ARB. gl_CLAMP_VERTEX_COLOR_ARB() -> ?GL_CLAMP_VERTEX_COLOR_ARB. gl_CLAMP_FRAGMENT_COLOR_ARB() -> ?GL_CLAMP_FRAGMENT_COLOR_ARB. gl_CLAMP_READ_COLOR_ARB() -> ?GL_CLAMP_READ_COLOR_ARB. gl_FIXED_ONLY_ARB() -> ?GL_FIXED_ONLY_ARB. gl_HALF_FLOAT_ARB() -> ?GL_HALF_FLOAT_ARB. gl_TEXTURE_RED_TYPE_ARB() -> ?GL_TEXTURE_RED_TYPE_ARB. gl_TEXTURE_GREEN_TYPE_ARB() -> ?GL_TEXTURE_GREEN_TYPE_ARB. gl_TEXTURE_BLUE_TYPE_ARB() -> ?GL_TEXTURE_BLUE_TYPE_ARB. gl_TEXTURE_ALPHA_TYPE_ARB() -> ?GL_TEXTURE_ALPHA_TYPE_ARB. gl_TEXTURE_LUMINANCE_TYPE_ARB() -> ?GL_TEXTURE_LUMINANCE_TYPE_ARB. gl_TEXTURE_INTENSITY_TYPE_ARB() -> ?GL_TEXTURE_INTENSITY_TYPE_ARB. gl_TEXTURE_DEPTH_TYPE_ARB() -> ?GL_TEXTURE_DEPTH_TYPE_ARB. gl_UNSIGNED_NORMALIZED_ARB() -> ?GL_UNSIGNED_NORMALIZED_ARB. gl_RGBA32F_ARB() -> ?GL_RGBA32F_ARB. gl_RGB32F_ARB() -> ?GL_RGB32F_ARB. gl_ALPHA32F_ARB() -> ?GL_ALPHA32F_ARB. gl_INTENSITY32F_ARB() -> ?GL_INTENSITY32F_ARB. gl_LUMINANCE32F_ARB() -> ?GL_LUMINANCE32F_ARB. gl_LUMINANCE_ALPHA32F_ARB() -> ?GL_LUMINANCE_ALPHA32F_ARB. gl_RGBA16F_ARB() -> ?GL_RGBA16F_ARB. gl_RGB16F_ARB() -> ?GL_RGB16F_ARB. gl_ALPHA16F_ARB() -> ?GL_ALPHA16F_ARB. gl_INTENSITY16F_ARB() -> ?GL_INTENSITY16F_ARB. gl_LUMINANCE16F_ARB() -> ?GL_LUMINANCE16F_ARB. gl_LUMINANCE_ALPHA16F_ARB() -> ?GL_LUMINANCE_ALPHA16F_ARB. gl_PIXEL_PACK_BUFFER_ARB() -> ?GL_PIXEL_PACK_BUFFER_ARB. gl_PIXEL_UNPACK_BUFFER_ARB() -> ?GL_PIXEL_UNPACK_BUFFER_ARB. gl_PIXEL_PACK_BUFFER_BINDING_ARB() -> ?GL_PIXEL_PACK_BUFFER_BINDING_ARB. gl_PIXEL_UNPACK_BUFFER_BINDING_ARB() -> ?GL_PIXEL_UNPACK_BUFFER_BINDING_ARB. gl_DEPTH_COMPONENT32F() -> ?GL_DEPTH_COMPONENT32F. gl_DEPTH32F_STENCIL8() -> ?GL_DEPTH32F_STENCIL8. gl_FLOAT_32_UNSIGNED_INT_24_8_REV() -> ?GL_FLOAT_32_UNSIGNED_INT_24_8_REV. gl_INVALID_FRAMEBUFFER_OPERATION() -> ?GL_INVALID_FRAMEBUFFER_OPERATION. gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING() -> ?GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE() -> ?GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE. gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE. gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE. gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE. gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE. gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE. gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE() -> ?GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE. gl_FRAMEBUFFER_DEFAULT() -> ?GL_FRAMEBUFFER_DEFAULT. gl_FRAMEBUFFER_UNDEFINED() -> ?GL_FRAMEBUFFER_UNDEFINED. gl_DEPTH_STENCIL_ATTACHMENT() -> ?GL_DEPTH_STENCIL_ATTACHMENT. gl_MAX_RENDERBUFFER_SIZE() -> ?GL_MAX_RENDERBUFFER_SIZE. gl_DEPTH_STENCIL() -> ?GL_DEPTH_STENCIL. gl_UNSIGNED_INT_24_8() -> ?GL_UNSIGNED_INT_24_8. gl_DEPTH24_STENCIL8() -> ?GL_DEPTH24_STENCIL8. gl_TEXTURE_STENCIL_SIZE() -> ?GL_TEXTURE_STENCIL_SIZE. gl_TEXTURE_RED_TYPE() -> ?GL_TEXTURE_RED_TYPE. gl_TEXTURE_GREEN_TYPE() -> ?GL_TEXTURE_GREEN_TYPE. gl_TEXTURE_BLUE_TYPE() -> ?GL_TEXTURE_BLUE_TYPE. gl_TEXTURE_ALPHA_TYPE() -> ?GL_TEXTURE_ALPHA_TYPE. gl_TEXTURE_DEPTH_TYPE() -> ?GL_TEXTURE_DEPTH_TYPE. gl_UNSIGNED_NORMALIZED() -> ?GL_UNSIGNED_NORMALIZED. gl_FRAMEBUFFER_BINDING() -> ?GL_FRAMEBUFFER_BINDING. gl_DRAW_FRAMEBUFFER_BINDING() -> ?GL_DRAW_FRAMEBUFFER_BINDING. gl_RENDERBUFFER_BINDING() -> ?GL_RENDERBUFFER_BINDING. gl_READ_FRAMEBUFFER() -> ?GL_READ_FRAMEBUFFER. gl_DRAW_FRAMEBUFFER() -> ?GL_DRAW_FRAMEBUFFER. gl_READ_FRAMEBUFFER_BINDING() -> ?GL_READ_FRAMEBUFFER_BINDING. gl_RENDERBUFFER_SAMPLES() -> ?GL_RENDERBUFFER_SAMPLES. gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE() -> ?GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE. gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME() -> ?GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER. gl_FRAMEBUFFER_COMPLETE() -> ?GL_FRAMEBUFFER_COMPLETE. gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT() -> ?GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT() -> ?GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT. gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER() -> ?GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER. gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER() -> ?GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER. gl_FRAMEBUFFER_UNSUPPORTED() -> ?GL_FRAMEBUFFER_UNSUPPORTED. gl_MAX_COLOR_ATTACHMENTS() -> ?GL_MAX_COLOR_ATTACHMENTS. gl_COLOR_ATTACHMENT0() -> ?GL_COLOR_ATTACHMENT0. gl_COLOR_ATTACHMENT1() -> ?GL_COLOR_ATTACHMENT1. gl_COLOR_ATTACHMENT2() -> ?GL_COLOR_ATTACHMENT2. gl_COLOR_ATTACHMENT3() -> ?GL_COLOR_ATTACHMENT3. gl_COLOR_ATTACHMENT4() -> ?GL_COLOR_ATTACHMENT4. gl_COLOR_ATTACHMENT5() -> ?GL_COLOR_ATTACHMENT5. gl_COLOR_ATTACHMENT6() -> ?GL_COLOR_ATTACHMENT6. gl_COLOR_ATTACHMENT7() -> ?GL_COLOR_ATTACHMENT7. gl_COLOR_ATTACHMENT8() -> ?GL_COLOR_ATTACHMENT8. gl_COLOR_ATTACHMENT9() -> ?GL_COLOR_ATTACHMENT9. gl_COLOR_ATTACHMENT10() -> ?GL_COLOR_ATTACHMENT10. gl_COLOR_ATTACHMENT11() -> ?GL_COLOR_ATTACHMENT11. gl_COLOR_ATTACHMENT12() -> ?GL_COLOR_ATTACHMENT12. gl_COLOR_ATTACHMENT13() -> ?GL_COLOR_ATTACHMENT13. gl_COLOR_ATTACHMENT14() -> ?GL_COLOR_ATTACHMENT14. gl_COLOR_ATTACHMENT15() -> ?GL_COLOR_ATTACHMENT15. gl_DEPTH_ATTACHMENT() -> ?GL_DEPTH_ATTACHMENT. gl_STENCIL_ATTACHMENT() -> ?GL_STENCIL_ATTACHMENT. gl_FRAMEBUFFER() -> ?GL_FRAMEBUFFER. gl_RENDERBUFFER() -> ?GL_RENDERBUFFER. gl_RENDERBUFFER_WIDTH() -> ?GL_RENDERBUFFER_WIDTH. gl_RENDERBUFFER_HEIGHT() -> ?GL_RENDERBUFFER_HEIGHT. gl_RENDERBUFFER_INTERNAL_FORMAT() -> ?GL_RENDERBUFFER_INTERNAL_FORMAT. gl_STENCIL_INDEX1() -> ?GL_STENCIL_INDEX1. gl_STENCIL_INDEX4() -> ?GL_STENCIL_INDEX4. gl_STENCIL_INDEX8() -> ?GL_STENCIL_INDEX8. gl_STENCIL_INDEX16() -> ?GL_STENCIL_INDEX16. gl_RENDERBUFFER_RED_SIZE() -> ?GL_RENDERBUFFER_RED_SIZE. gl_RENDERBUFFER_GREEN_SIZE() -> ?GL_RENDERBUFFER_GREEN_SIZE. gl_RENDERBUFFER_BLUE_SIZE() -> ?GL_RENDERBUFFER_BLUE_SIZE. gl_RENDERBUFFER_ALPHA_SIZE() -> ?GL_RENDERBUFFER_ALPHA_SIZE. gl_RENDERBUFFER_DEPTH_SIZE() -> ?GL_RENDERBUFFER_DEPTH_SIZE. gl_RENDERBUFFER_STENCIL_SIZE() -> ?GL_RENDERBUFFER_STENCIL_SIZE. gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE() -> ?GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE. gl_MAX_SAMPLES() -> ?GL_MAX_SAMPLES. gl_INDEX() -> ?GL_INDEX. gl_TEXTURE_LUMINANCE_TYPE() -> ?GL_TEXTURE_LUMINANCE_TYPE. gl_TEXTURE_INTENSITY_TYPE() -> ?GL_TEXTURE_INTENSITY_TYPE. gl_FRAMEBUFFER_SRGB() -> ?GL_FRAMEBUFFER_SRGB. gl_LINES_ADJACENCY_ARB() -> ?GL_LINES_ADJACENCY_ARB. gl_LINE_STRIP_ADJACENCY_ARB() -> ?GL_LINE_STRIP_ADJACENCY_ARB. gl_TRIANGLES_ADJACENCY_ARB() -> ?GL_TRIANGLES_ADJACENCY_ARB. gl_TRIANGLE_STRIP_ADJACENCY_ARB() -> ?GL_TRIANGLE_STRIP_ADJACENCY_ARB. gl_PROGRAM_POINT_SIZE_ARB() -> ?GL_PROGRAM_POINT_SIZE_ARB. gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB() -> ?GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB. gl_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB() -> ?GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB. gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB() -> ?GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB. gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB() -> ?GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB. gl_GEOMETRY_SHADER_ARB() -> ?GL_GEOMETRY_SHADER_ARB. gl_GEOMETRY_VERTICES_OUT_ARB() -> ?GL_GEOMETRY_VERTICES_OUT_ARB. gl_GEOMETRY_INPUT_TYPE_ARB() -> ?GL_GEOMETRY_INPUT_TYPE_ARB. gl_GEOMETRY_OUTPUT_TYPE_ARB() -> ?GL_GEOMETRY_OUTPUT_TYPE_ARB. gl_MAX_GEOMETRY_VARYING_COMPONENTS_ARB() -> ?GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB. gl_MAX_VERTEX_VARYING_COMPONENTS_ARB() -> ?GL_MAX_VERTEX_VARYING_COMPONENTS_ARB. gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB() -> ?GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB. gl_MAX_GEOMETRY_OUTPUT_VERTICES_ARB() -> ?GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB. gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB() -> ?GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB. gl_HALF_FLOAT() -> ?GL_HALF_FLOAT. gl_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB() -> ?GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB. gl_MAP_READ_BIT() -> ?GL_MAP_READ_BIT. gl_MAP_WRITE_BIT() -> ?GL_MAP_WRITE_BIT. gl_MAP_INVALIDATE_RANGE_BIT() -> ?GL_MAP_INVALIDATE_RANGE_BIT. gl_MAP_INVALIDATE_BUFFER_BIT() -> ?GL_MAP_INVALIDATE_BUFFER_BIT. gl_MAP_FLUSH_EXPLICIT_BIT() -> ?GL_MAP_FLUSH_EXPLICIT_BIT. gl_MAP_UNSYNCHRONIZED_BIT() -> ?GL_MAP_UNSYNCHRONIZED_BIT. gl_TEXTURE_BUFFER_ARB() -> ?GL_TEXTURE_BUFFER_ARB. gl_MAX_TEXTURE_BUFFER_SIZE_ARB() -> ?GL_MAX_TEXTURE_BUFFER_SIZE_ARB. gl_TEXTURE_BINDING_BUFFER_ARB() -> ?GL_TEXTURE_BINDING_BUFFER_ARB. gl_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB() -> ?GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB. gl_TEXTURE_BUFFER_FORMAT_ARB() -> ?GL_TEXTURE_BUFFER_FORMAT_ARB. gl_COMPRESSED_RED_RGTC1() -> ?GL_COMPRESSED_RED_RGTC1. gl_COMPRESSED_SIGNED_RED_RGTC1() -> ?GL_COMPRESSED_SIGNED_RED_RGTC1. gl_COMPRESSED_RG_RGTC2() -> ?GL_COMPRESSED_RG_RGTC2. gl_COMPRESSED_SIGNED_RG_RGTC2() -> ?GL_COMPRESSED_SIGNED_RG_RGTC2. gl_RG() -> ?GL_RG. gl_RG_INTEGER() -> ?GL_RG_INTEGER. gl_R8() -> ?GL_R8. gl_R16() -> ?GL_R16. gl_RG8() -> ?GL_RG8. gl_RG16() -> ?GL_RG16. gl_R16F() -> ?GL_R16F. gl_R32F() -> ?GL_R32F. gl_RG16F() -> ?GL_RG16F. gl_RG32F() -> ?GL_RG32F. gl_R8I() -> ?GL_R8I. gl_R8UI() -> ?GL_R8UI. gl_R16I() -> ?GL_R16I. gl_R16UI() -> ?GL_R16UI. gl_R32I() -> ?GL_R32I. gl_R32UI() -> ?GL_R32UI. gl_RG8I() -> ?GL_RG8I. gl_RG8UI() -> ?GL_RG8UI. gl_RG16I() -> ?GL_RG16I. gl_RG16UI() -> ?GL_RG16UI. gl_RG32I() -> ?GL_RG32I. gl_RG32UI() -> ?GL_RG32UI. gl_VERTEX_ARRAY_BINDING() -> ?GL_VERTEX_ARRAY_BINDING. gl_UNIFORM_BUFFER() -> ?GL_UNIFORM_BUFFER. gl_UNIFORM_BUFFER_BINDING() -> ?GL_UNIFORM_BUFFER_BINDING. gl_UNIFORM_BUFFER_START() -> ?GL_UNIFORM_BUFFER_START. gl_UNIFORM_BUFFER_SIZE() -> ?GL_UNIFORM_BUFFER_SIZE. gl_MAX_VERTEX_UNIFORM_BLOCKS() -> ?GL_MAX_VERTEX_UNIFORM_BLOCKS. gl_MAX_GEOMETRY_UNIFORM_BLOCKS() -> ?GL_MAX_GEOMETRY_UNIFORM_BLOCKS. gl_MAX_FRAGMENT_UNIFORM_BLOCKS() -> ?GL_MAX_FRAGMENT_UNIFORM_BLOCKS. gl_MAX_COMBINED_UNIFORM_BLOCKS() -> ?GL_MAX_COMBINED_UNIFORM_BLOCKS. gl_MAX_UNIFORM_BUFFER_BINDINGS() -> ?GL_MAX_UNIFORM_BUFFER_BINDINGS. gl_MAX_UNIFORM_BLOCK_SIZE() -> ?GL_MAX_UNIFORM_BLOCK_SIZE. gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS() -> ?GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS. gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS() -> ?GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS. gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS() -> ?GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS. gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT() -> ?GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT. gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH() -> ?GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH. gl_ACTIVE_UNIFORM_BLOCKS() -> ?GL_ACTIVE_UNIFORM_BLOCKS. gl_UNIFORM_TYPE() -> ?GL_UNIFORM_TYPE. gl_UNIFORM_SIZE() -> ?GL_UNIFORM_SIZE. gl_UNIFORM_NAME_LENGTH() -> ?GL_UNIFORM_NAME_LENGTH. gl_UNIFORM_BLOCK_INDEX() -> ?GL_UNIFORM_BLOCK_INDEX. gl_UNIFORM_OFFSET() -> ?GL_UNIFORM_OFFSET. gl_UNIFORM_ARRAY_STRIDE() -> ?GL_UNIFORM_ARRAY_STRIDE. gl_UNIFORM_MATRIX_STRIDE() -> ?GL_UNIFORM_MATRIX_STRIDE. gl_UNIFORM_IS_ROW_MAJOR() -> ?GL_UNIFORM_IS_ROW_MAJOR. gl_UNIFORM_BLOCK_BINDING() -> ?GL_UNIFORM_BLOCK_BINDING. gl_UNIFORM_BLOCK_DATA_SIZE() -> ?GL_UNIFORM_BLOCK_DATA_SIZE. gl_UNIFORM_BLOCK_NAME_LENGTH() -> ?GL_UNIFORM_BLOCK_NAME_LENGTH. gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS() -> ?GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS. gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES() -> ?GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES. gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER() -> ?GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER. gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER() -> ?GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER. gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER() -> ?GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER. % gl_INVALID_INDEX() -> % ?GL_INVALID_INDEX. gl_COPY_READ_BUFFER() -> ?GL_COPY_READ_BUFFER. gl_COPY_WRITE_BUFFER() -> ?GL_COPY_WRITE_BUFFER. gl_DEPTH_CLAMP() -> ?GL_DEPTH_CLAMP. gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION() -> ?GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION. gl_FIRST_VERTEX_CONVENTION() -> ?GL_FIRST_VERTEX_CONVENTION. gl_LAST_VERTEX_CONVENTION() -> ?GL_LAST_VERTEX_CONVENTION. gl_PROVOKING_VERTEX() -> ?GL_PROVOKING_VERTEX. gl_TEXTURE_CUBE_MAP_SEAMLESS() -> ?GL_TEXTURE_CUBE_MAP_SEAMLESS. gl_MAX_SERVER_WAIT_TIMEOUT() -> ?GL_MAX_SERVER_WAIT_TIMEOUT. gl_OBJECT_TYPE() -> ?GL_OBJECT_TYPE. gl_SYNC_CONDITION() -> ?GL_SYNC_CONDITION. gl_SYNC_STATUS() -> ?GL_SYNC_STATUS. gl_SYNC_FLAGS() -> ?GL_SYNC_FLAGS. gl_SYNC_FENCE() -> ?GL_SYNC_FENCE. gl_SYNC_GPU_COMMANDS_COMPLETE() -> ?GL_SYNC_GPU_COMMANDS_COMPLETE. gl_UNSIGNALED() -> ?GL_UNSIGNALED. gl_SIGNALED() -> ?GL_SIGNALED. gl_ALREADY_SIGNALED() -> ?GL_ALREADY_SIGNALED. gl_TIMEOUT_EXPIRED() -> ?GL_TIMEOUT_EXPIRED. gl_CONDITION_SATISFIED() -> ?GL_CONDITION_SATISFIED. gl_WAIT_FAILED() -> ?GL_WAIT_FAILED. gl_SYNC_FLUSH_COMMANDS_BIT() -> ?GL_SYNC_FLUSH_COMMANDS_BIT. % gl_TIMEOUT_IGNORED() -> % ?GL_TIMEOUT_IGNORED. gl_SAMPLE_POSITION() -> ?GL_SAMPLE_POSITION. gl_SAMPLE_MASK() -> ?GL_SAMPLE_MASK. gl_SAMPLE_MASK_VALUE() -> ?GL_SAMPLE_MASK_VALUE. gl_MAX_SAMPLE_MASK_WORDS() -> ?GL_MAX_SAMPLE_MASK_WORDS. gl_TEXTURE_2D_MULTISAMPLE() -> ?GL_TEXTURE_2D_MULTISAMPLE. gl_PROXY_TEXTURE_2D_MULTISAMPLE() -> ?GL_PROXY_TEXTURE_2D_MULTISAMPLE. gl_TEXTURE_2D_MULTISAMPLE_ARRAY() -> ?GL_TEXTURE_2D_MULTISAMPLE_ARRAY. gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY() -> ?GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. gl_TEXTURE_BINDING_2D_MULTISAMPLE() -> ?GL_TEXTURE_BINDING_2D_MULTISAMPLE. gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY() -> ?GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY. gl_TEXTURE_SAMPLES() -> ?GL_TEXTURE_SAMPLES. gl_TEXTURE_FIXED_SAMPLE_LOCATIONS() -> ?GL_TEXTURE_FIXED_SAMPLE_LOCATIONS. gl_SAMPLER_2D_MULTISAMPLE() -> ?GL_SAMPLER_2D_MULTISAMPLE. gl_INT_SAMPLER_2D_MULTISAMPLE() -> ?GL_INT_SAMPLER_2D_MULTISAMPLE. gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE() -> ?GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE. gl_SAMPLER_2D_MULTISAMPLE_ARRAY() -> ?GL_SAMPLER_2D_MULTISAMPLE_ARRAY. gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY() -> ?GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY. gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY() -> ?GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY. gl_MAX_COLOR_TEXTURE_SAMPLES() -> ?GL_MAX_COLOR_TEXTURE_SAMPLES. gl_MAX_DEPTH_TEXTURE_SAMPLES() -> ?GL_MAX_DEPTH_TEXTURE_SAMPLES. gl_MAX_INTEGER_SAMPLES() -> ?GL_MAX_INTEGER_SAMPLES. gl_SAMPLE_SHADING_ARB() -> ?GL_SAMPLE_SHADING_ARB. gl_MIN_SAMPLE_SHADING_VALUE_ARB() -> ?GL_MIN_SAMPLE_SHADING_VALUE_ARB. gl_TEXTURE_CUBE_MAP_ARRAY_ARB() -> ?GL_TEXTURE_CUBE_MAP_ARRAY_ARB. gl_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB() -> ?GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB. gl_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB() -> ?GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB. gl_SAMPLER_CUBE_MAP_ARRAY_ARB() -> ?GL_SAMPLER_CUBE_MAP_ARRAY_ARB. gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB() -> ?GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB. gl_INT_SAMPLER_CUBE_MAP_ARRAY_ARB() -> ?GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB. gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB() -> ?GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB. gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB() -> ?GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB. gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB() -> ?GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB. gl_SHADER_INCLUDE_ARB() -> ?GL_SHADER_INCLUDE_ARB. gl_NAMED_STRING_LENGTH_ARB() -> ?GL_NAMED_STRING_LENGTH_ARB. gl_NAMED_STRING_TYPE_ARB() -> ?GL_NAMED_STRING_TYPE_ARB. gl_COMPRESSED_RGBA_BPTC_UNORM_ARB() -> ?GL_COMPRESSED_RGBA_BPTC_UNORM_ARB. gl_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB() -> ?GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB. gl_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB() -> ?GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB. gl_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB() -> ?GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB. gl_SRC1_COLOR() -> ?GL_SRC1_COLOR. gl_ONE_MINUS_SRC1_COLOR() -> ?GL_ONE_MINUS_SRC1_COLOR. gl_ONE_MINUS_SRC1_ALPHA() -> ?GL_ONE_MINUS_SRC1_ALPHA. gl_MAX_DUAL_SOURCE_DRAW_BUFFERS() -> ?GL_MAX_DUAL_SOURCE_DRAW_BUFFERS. gl_ANY_SAMPLES_PASSED() -> ?GL_ANY_SAMPLES_PASSED. gl_SAMPLER_BINDING() -> ?GL_SAMPLER_BINDING. gl_RGB10_A2UI() -> ?GL_RGB10_A2UI. gl_TEXTURE_SWIZZLE_R() -> ?GL_TEXTURE_SWIZZLE_R. gl_TEXTURE_SWIZZLE_G() -> ?GL_TEXTURE_SWIZZLE_G. gl_TEXTURE_SWIZZLE_B() -> ?GL_TEXTURE_SWIZZLE_B. gl_TEXTURE_SWIZZLE_A() -> ?GL_TEXTURE_SWIZZLE_A. gl_TEXTURE_SWIZZLE_RGBA() -> ?GL_TEXTURE_SWIZZLE_RGBA. gl_TIME_ELAPSED() -> ?GL_TIME_ELAPSED. gl_TIMESTAMP() -> ?GL_TIMESTAMP. gl_INT_2_10_10_10_REV() -> ?GL_INT_2_10_10_10_REV. gl_DRAW_INDIRECT_BUFFER() -> ?GL_DRAW_INDIRECT_BUFFER. gl_DRAW_INDIRECT_BUFFER_BINDING() -> ?GL_DRAW_INDIRECT_BUFFER_BINDING. gl_GEOMETRY_SHADER_INVOCATIONS() -> ?GL_GEOMETRY_SHADER_INVOCATIONS. gl_MAX_GEOMETRY_SHADER_INVOCATIONS() -> ?GL_MAX_GEOMETRY_SHADER_INVOCATIONS. gl_MIN_FRAGMENT_INTERPOLATION_OFFSET() -> ?GL_MIN_FRAGMENT_INTERPOLATION_OFFSET. gl_MAX_FRAGMENT_INTERPOLATION_OFFSET() -> ?GL_MAX_FRAGMENT_INTERPOLATION_OFFSET. gl_FRAGMENT_INTERPOLATION_OFFSET_BITS() -> ?GL_FRAGMENT_INTERPOLATION_OFFSET_BITS. gl_DOUBLE_VEC2() -> ?GL_DOUBLE_VEC2. gl_DOUBLE_VEC3() -> ?GL_DOUBLE_VEC3. gl_DOUBLE_VEC4() -> ?GL_DOUBLE_VEC4. gl_DOUBLE_MAT2() -> ?GL_DOUBLE_MAT2. gl_DOUBLE_MAT3() -> ?GL_DOUBLE_MAT3. gl_DOUBLE_MAT4() -> ?GL_DOUBLE_MAT4. gl_DOUBLE_MAT2x3() -> ?GL_DOUBLE_MAT2x3. gl_DOUBLE_MAT2x4() -> ?GL_DOUBLE_MAT2x4. gl_DOUBLE_MAT3x2() -> ?GL_DOUBLE_MAT3x2. gl_DOUBLE_MAT3x4() -> ?GL_DOUBLE_MAT3x4. gl_DOUBLE_MAT4x2() -> ?GL_DOUBLE_MAT4x2. gl_DOUBLE_MAT4x3() -> ?GL_DOUBLE_MAT4x3. gl_ACTIVE_SUBROUTINES() -> ?GL_ACTIVE_SUBROUTINES. gl_ACTIVE_SUBROUTINE_UNIFORMS() -> ?GL_ACTIVE_SUBROUTINE_UNIFORMS. gl_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS() -> ?GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS. gl_ACTIVE_SUBROUTINE_MAX_LENGTH() -> ?GL_ACTIVE_SUBROUTINE_MAX_LENGTH. gl_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH() -> ?GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH. gl_MAX_SUBROUTINES() -> ?GL_MAX_SUBROUTINES. gl_MAX_SUBROUTINE_UNIFORM_LOCATIONS() -> ?GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS. gl_NUM_COMPATIBLE_SUBROUTINES() -> ?GL_NUM_COMPATIBLE_SUBROUTINES. gl_COMPATIBLE_SUBROUTINES() -> ?GL_COMPATIBLE_SUBROUTINES. gl_PATCHES() -> ?GL_PATCHES. gl_PATCH_VERTICES() -> ?GL_PATCH_VERTICES. gl_PATCH_DEFAULT_INNER_LEVEL() -> ?GL_PATCH_DEFAULT_INNER_LEVEL. gl_PATCH_DEFAULT_OUTER_LEVEL() -> ?GL_PATCH_DEFAULT_OUTER_LEVEL. gl_TESS_CONTROL_OUTPUT_VERTICES() -> ?GL_TESS_CONTROL_OUTPUT_VERTICES. gl_TESS_GEN_MODE() -> ?GL_TESS_GEN_MODE. gl_TESS_GEN_SPACING() -> ?GL_TESS_GEN_SPACING. gl_TESS_GEN_VERTEX_ORDER() -> ?GL_TESS_GEN_VERTEX_ORDER. gl_TESS_GEN_POINT_MODE() -> ?GL_TESS_GEN_POINT_MODE. gl_ISOLINES() -> ?GL_ISOLINES. gl_FRACTIONAL_ODD() -> ?GL_FRACTIONAL_ODD. gl_FRACTIONAL_EVEN() -> ?GL_FRACTIONAL_EVEN. gl_MAX_PATCH_VERTICES() -> ?GL_MAX_PATCH_VERTICES. gl_MAX_TESS_GEN_LEVEL() -> ?GL_MAX_TESS_GEN_LEVEL. gl_MAX_TESS_CONTROL_UNIFORM_COMPONENTS() -> ?GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS. gl_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS() -> ?GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS. gl_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS. gl_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS() -> ?GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS. gl_MAX_TESS_CONTROL_OUTPUT_COMPONENTS() -> ?GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS. gl_MAX_TESS_PATCH_COMPONENTS() -> ?GL_MAX_TESS_PATCH_COMPONENTS. gl_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS() -> ?GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS. gl_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS() -> ?GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS. gl_MAX_TESS_CONTROL_UNIFORM_BLOCKS() -> ?GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS. gl_MAX_TESS_EVALUATION_UNIFORM_BLOCKS() -> ?GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS. gl_MAX_TESS_CONTROL_INPUT_COMPONENTS() -> ?GL_MAX_TESS_CONTROL_INPUT_COMPONENTS. gl_MAX_TESS_EVALUATION_INPUT_COMPONENTS() -> ?GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS. gl_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS() -> ?GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS. gl_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS() -> ?GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS. gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER() -> ?GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER. gl_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER() -> ?GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER. gl_TESS_EVALUATION_SHADER() -> ?GL_TESS_EVALUATION_SHADER. gl_TESS_CONTROL_SHADER() -> ?GL_TESS_CONTROL_SHADER. gl_TRANSFORM_FEEDBACK() -> ?GL_TRANSFORM_FEEDBACK. gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED. gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE. gl_TRANSFORM_FEEDBACK_BINDING() -> ?GL_TRANSFORM_FEEDBACK_BINDING. gl_MAX_TRANSFORM_FEEDBACK_BUFFERS() -> ?GL_MAX_TRANSFORM_FEEDBACK_BUFFERS. gl_MAX_VERTEX_STREAMS() -> ?GL_MAX_VERTEX_STREAMS. gl_FIXED() -> ?GL_FIXED. gl_IMPLEMENTATION_COLOR_READ_TYPE() -> ?GL_IMPLEMENTATION_COLOR_READ_TYPE. gl_IMPLEMENTATION_COLOR_READ_FORMAT() -> ?GL_IMPLEMENTATION_COLOR_READ_FORMAT. gl_LOW_FLOAT() -> ?GL_LOW_FLOAT. gl_MEDIUM_FLOAT() -> ?GL_MEDIUM_FLOAT. gl_HIGH_FLOAT() -> ?GL_HIGH_FLOAT. gl_LOW_INT() -> ?GL_LOW_INT. gl_MEDIUM_INT() -> ?GL_MEDIUM_INT. gl_HIGH_INT() -> ?GL_HIGH_INT. gl_SHADER_COMPILER() -> ?GL_SHADER_COMPILER. gl_NUM_SHADER_BINARY_FORMATS() -> ?GL_NUM_SHADER_BINARY_FORMATS. gl_MAX_VERTEX_UNIFORM_VECTORS() -> ?GL_MAX_VERTEX_UNIFORM_VECTORS. gl_MAX_VARYING_VECTORS() -> ?GL_MAX_VARYING_VECTORS. gl_MAX_FRAGMENT_UNIFORM_VECTORS() -> ?GL_MAX_FRAGMENT_UNIFORM_VECTORS. gl_PROGRAM_BINARY_RETRIEVABLE_HINT() -> ?GL_PROGRAM_BINARY_RETRIEVABLE_HINT. gl_PROGRAM_BINARY_LENGTH() -> ?GL_PROGRAM_BINARY_LENGTH. gl_NUM_PROGRAM_BINARY_FORMATS() -> ?GL_NUM_PROGRAM_BINARY_FORMATS. gl_PROGRAM_BINARY_FORMATS() -> ?GL_PROGRAM_BINARY_FORMATS. gl_VERTEX_SHADER_BIT() -> ?GL_VERTEX_SHADER_BIT. gl_FRAGMENT_SHADER_BIT() -> ?GL_FRAGMENT_SHADER_BIT. gl_GEOMETRY_SHADER_BIT() -> ?GL_GEOMETRY_SHADER_BIT. gl_TESS_CONTROL_SHADER_BIT() -> ?GL_TESS_CONTROL_SHADER_BIT. gl_TESS_EVALUATION_SHADER_BIT() -> ?GL_TESS_EVALUATION_SHADER_BIT. gl_ALL_SHADER_BITS() -> ?GL_ALL_SHADER_BITS. gl_PROGRAM_SEPARABLE() -> ?GL_PROGRAM_SEPARABLE. gl_ACTIVE_PROGRAM() -> ?GL_ACTIVE_PROGRAM. gl_PROGRAM_PIPELINE_BINDING() -> ?GL_PROGRAM_PIPELINE_BINDING. gl_MAX_VIEWPORTS() -> ?GL_MAX_VIEWPORTS. gl_VIEWPORT_SUBPIXEL_BITS() -> ?GL_VIEWPORT_SUBPIXEL_BITS. gl_VIEWPORT_BOUNDS_RANGE() -> ?GL_VIEWPORT_BOUNDS_RANGE. gl_LAYER_PROVOKING_VERTEX() -> ?GL_LAYER_PROVOKING_VERTEX. gl_VIEWPORT_INDEX_PROVOKING_VERTEX() -> ?GL_VIEWPORT_INDEX_PROVOKING_VERTEX. gl_UNDEFINED_VERTEX() -> ?GL_UNDEFINED_VERTEX. gl_SYNC_CL_EVENT_ARB() -> ?GL_SYNC_CL_EVENT_ARB. gl_SYNC_CL_EVENT_COMPLETE_ARB() -> ?GL_SYNC_CL_EVENT_COMPLETE_ARB. gl_DEBUG_OUTPUT_SYNCHRONOUS_ARB() -> ?GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB. gl_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB() -> ?GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB. gl_DEBUG_CALLBACK_FUNCTION_ARB() -> ?GL_DEBUG_CALLBACK_FUNCTION_ARB. gl_DEBUG_CALLBACK_USER_PARAM_ARB() -> ?GL_DEBUG_CALLBACK_USER_PARAM_ARB. gl_DEBUG_SOURCE_API_ARB() -> ?GL_DEBUG_SOURCE_API_ARB. gl_DEBUG_SOURCE_WINDOW_SYSTEM_ARB() -> ?GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB. gl_DEBUG_SOURCE_SHADER_COMPILER_ARB() -> ?GL_DEBUG_SOURCE_SHADER_COMPILER_ARB. gl_DEBUG_SOURCE_THIRD_PARTY_ARB() -> ?GL_DEBUG_SOURCE_THIRD_PARTY_ARB. gl_DEBUG_SOURCE_APPLICATION_ARB() -> ?GL_DEBUG_SOURCE_APPLICATION_ARB. gl_DEBUG_SOURCE_OTHER_ARB() -> ?GL_DEBUG_SOURCE_OTHER_ARB. gl_DEBUG_TYPE_ERROR_ARB() -> ?GL_DEBUG_TYPE_ERROR_ARB. gl_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB() -> ?GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB. gl_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB() -> ?GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB. gl_DEBUG_TYPE_PORTABILITY_ARB() -> ?GL_DEBUG_TYPE_PORTABILITY_ARB. gl_DEBUG_TYPE_PERFORMANCE_ARB() -> ?GL_DEBUG_TYPE_PERFORMANCE_ARB. gl_DEBUG_TYPE_OTHER_ARB() -> ?GL_DEBUG_TYPE_OTHER_ARB. gl_MAX_DEBUG_MESSAGE_LENGTH_ARB() -> ?GL_MAX_DEBUG_MESSAGE_LENGTH_ARB. gl_MAX_DEBUG_LOGGED_MESSAGES_ARB() -> ?GL_MAX_DEBUG_LOGGED_MESSAGES_ARB. gl_DEBUG_LOGGED_MESSAGES_ARB() -> ?GL_DEBUG_LOGGED_MESSAGES_ARB. gl_DEBUG_SEVERITY_HIGH_ARB() -> ?GL_DEBUG_SEVERITY_HIGH_ARB. gl_DEBUG_SEVERITY_MEDIUM_ARB() -> ?GL_DEBUG_SEVERITY_MEDIUM_ARB. gl_DEBUG_SEVERITY_LOW_ARB() -> ?GL_DEBUG_SEVERITY_LOW_ARB. gl_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB() -> ?GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB. gl_LOSE_CONTEXT_ON_RESET_ARB() -> ?GL_LOSE_CONTEXT_ON_RESET_ARB. gl_GUILTY_CONTEXT_RESET_ARB() -> ?GL_GUILTY_CONTEXT_RESET_ARB. gl_INNOCENT_CONTEXT_RESET_ARB() -> ?GL_INNOCENT_CONTEXT_RESET_ARB. gl_UNKNOWN_CONTEXT_RESET_ARB() -> ?GL_UNKNOWN_CONTEXT_RESET_ARB. gl_RESET_NOTIFICATION_STRATEGY_ARB() -> ?GL_RESET_NOTIFICATION_STRATEGY_ARB. gl_NO_RESET_NOTIFICATION_ARB() -> ?GL_NO_RESET_NOTIFICATION_ARB. gl_UNPACK_COMPRESSED_BLOCK_WIDTH() -> ?GL_UNPACK_COMPRESSED_BLOCK_WIDTH. gl_UNPACK_COMPRESSED_BLOCK_HEIGHT() -> ?GL_UNPACK_COMPRESSED_BLOCK_HEIGHT. gl_UNPACK_COMPRESSED_BLOCK_DEPTH() -> ?GL_UNPACK_COMPRESSED_BLOCK_DEPTH. gl_UNPACK_COMPRESSED_BLOCK_SIZE() -> ?GL_UNPACK_COMPRESSED_BLOCK_SIZE. gl_PACK_COMPRESSED_BLOCK_WIDTH() -> ?GL_PACK_COMPRESSED_BLOCK_WIDTH. gl_PACK_COMPRESSED_BLOCK_HEIGHT() -> ?GL_PACK_COMPRESSED_BLOCK_HEIGHT. gl_PACK_COMPRESSED_BLOCK_DEPTH() -> ?GL_PACK_COMPRESSED_BLOCK_DEPTH. gl_PACK_COMPRESSED_BLOCK_SIZE() -> ?GL_PACK_COMPRESSED_BLOCK_SIZE. gl_NUM_SAMPLE_COUNTS() -> ?GL_NUM_SAMPLE_COUNTS. gl_MIN_MAP_BUFFER_ALIGNMENT() -> ?GL_MIN_MAP_BUFFER_ALIGNMENT. gl_ATOMIC_COUNTER_BUFFER() -> ?GL_ATOMIC_COUNTER_BUFFER. gl_ATOMIC_COUNTER_BUFFER_BINDING() -> ?GL_ATOMIC_COUNTER_BUFFER_BINDING. gl_ATOMIC_COUNTER_BUFFER_START() -> ?GL_ATOMIC_COUNTER_BUFFER_START. gl_ATOMIC_COUNTER_BUFFER_SIZE() -> ?GL_ATOMIC_COUNTER_BUFFER_SIZE. gl_ATOMIC_COUNTER_BUFFER_DATA_SIZE() -> ?GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE. gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS() -> ?GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS. gl_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES() -> ?GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES. gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER() -> ?GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER. gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER() -> ?GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER. gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER() -> ?GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER. gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER() -> ?GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER. gl_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER() -> ?GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER. gl_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS. gl_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS. gl_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS. gl_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS. gl_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS. gl_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS() -> ?GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS. gl_MAX_VERTEX_ATOMIC_COUNTERS() -> ?GL_MAX_VERTEX_ATOMIC_COUNTERS. gl_MAX_TESS_CONTROL_ATOMIC_COUNTERS() -> ?GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS. gl_MAX_TESS_EVALUATION_ATOMIC_COUNTERS() -> ?GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS. gl_MAX_GEOMETRY_ATOMIC_COUNTERS() -> ?GL_MAX_GEOMETRY_ATOMIC_COUNTERS. gl_MAX_FRAGMENT_ATOMIC_COUNTERS() -> ?GL_MAX_FRAGMENT_ATOMIC_COUNTERS. gl_MAX_COMBINED_ATOMIC_COUNTERS() -> ?GL_MAX_COMBINED_ATOMIC_COUNTERS. gl_MAX_ATOMIC_COUNTER_BUFFER_SIZE() -> ?GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE. gl_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS() -> ?GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS. gl_ACTIVE_ATOMIC_COUNTER_BUFFERS() -> ?GL_ACTIVE_ATOMIC_COUNTER_BUFFERS. gl_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX() -> ?GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX. gl_UNSIGNED_INT_ATOMIC_COUNTER() -> ?GL_UNSIGNED_INT_ATOMIC_COUNTER. gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT() -> ?GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT. gl_ELEMENT_ARRAY_BARRIER_BIT() -> ?GL_ELEMENT_ARRAY_BARRIER_BIT. gl_UNIFORM_BARRIER_BIT() -> ?GL_UNIFORM_BARRIER_BIT. gl_TEXTURE_FETCH_BARRIER_BIT() -> ?GL_TEXTURE_FETCH_BARRIER_BIT. gl_SHADER_IMAGE_ACCESS_BARRIER_BIT() -> ?GL_SHADER_IMAGE_ACCESS_BARRIER_BIT. gl_COMMAND_BARRIER_BIT() -> ?GL_COMMAND_BARRIER_BIT. gl_PIXEL_BUFFER_BARRIER_BIT() -> ?GL_PIXEL_BUFFER_BARRIER_BIT. gl_TEXTURE_UPDATE_BARRIER_BIT() -> ?GL_TEXTURE_UPDATE_BARRIER_BIT. gl_BUFFER_UPDATE_BARRIER_BIT() -> ?GL_BUFFER_UPDATE_BARRIER_BIT. gl_FRAMEBUFFER_BARRIER_BIT() -> ?GL_FRAMEBUFFER_BARRIER_BIT. gl_TRANSFORM_FEEDBACK_BARRIER_BIT() -> ?GL_TRANSFORM_FEEDBACK_BARRIER_BIT. gl_ATOMIC_COUNTER_BARRIER_BIT() -> ?GL_ATOMIC_COUNTER_BARRIER_BIT. gl_ALL_BARRIER_BITS() -> ?GL_ALL_BARRIER_BITS. gl_MAX_IMAGE_UNITS() -> ?GL_MAX_IMAGE_UNITS. gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS() -> ?GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS. gl_IMAGE_BINDING_NAME() -> ?GL_IMAGE_BINDING_NAME. gl_IMAGE_BINDING_LEVEL() -> ?GL_IMAGE_BINDING_LEVEL. gl_IMAGE_BINDING_LAYERED() -> ?GL_IMAGE_BINDING_LAYERED. gl_IMAGE_BINDING_LAYER() -> ?GL_IMAGE_BINDING_LAYER. gl_IMAGE_BINDING_ACCESS() -> ?GL_IMAGE_BINDING_ACCESS. gl_IMAGE_1D() -> ?GL_IMAGE_1D. gl_IMAGE_2D() -> ?GL_IMAGE_2D. gl_IMAGE_3D() -> ?GL_IMAGE_3D. gl_IMAGE_2D_RECT() -> ?GL_IMAGE_2D_RECT. gl_IMAGE_CUBE() -> ?GL_IMAGE_CUBE. gl_IMAGE_BUFFER() -> ?GL_IMAGE_BUFFER. gl_IMAGE_1D_ARRAY() -> ?GL_IMAGE_1D_ARRAY. gl_IMAGE_2D_ARRAY() -> ?GL_IMAGE_2D_ARRAY. gl_IMAGE_CUBE_MAP_ARRAY() -> ?GL_IMAGE_CUBE_MAP_ARRAY. gl_IMAGE_2D_MULTISAMPLE() -> ?GL_IMAGE_2D_MULTISAMPLE. gl_IMAGE_2D_MULTISAMPLE_ARRAY() -> ?GL_IMAGE_2D_MULTISAMPLE_ARRAY. gl_INT_IMAGE_1D() -> ?GL_INT_IMAGE_1D. gl_INT_IMAGE_2D() -> ?GL_INT_IMAGE_2D. gl_INT_IMAGE_3D() -> ?GL_INT_IMAGE_3D. gl_INT_IMAGE_2D_RECT() -> ?GL_INT_IMAGE_2D_RECT. gl_INT_IMAGE_CUBE() -> ?GL_INT_IMAGE_CUBE. gl_INT_IMAGE_BUFFER() -> ?GL_INT_IMAGE_BUFFER. gl_INT_IMAGE_1D_ARRAY() -> ?GL_INT_IMAGE_1D_ARRAY. gl_INT_IMAGE_2D_ARRAY() -> ?GL_INT_IMAGE_2D_ARRAY. gl_INT_IMAGE_CUBE_MAP_ARRAY() -> ?GL_INT_IMAGE_CUBE_MAP_ARRAY. gl_INT_IMAGE_2D_MULTISAMPLE() -> ?GL_INT_IMAGE_2D_MULTISAMPLE. gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY() -> ?GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY. gl_UNSIGNED_INT_IMAGE_1D() -> ?GL_UNSIGNED_INT_IMAGE_1D. gl_UNSIGNED_INT_IMAGE_2D() -> ?GL_UNSIGNED_INT_IMAGE_2D. gl_UNSIGNED_INT_IMAGE_3D() -> ?GL_UNSIGNED_INT_IMAGE_3D. gl_UNSIGNED_INT_IMAGE_2D_RECT() -> ?GL_UNSIGNED_INT_IMAGE_2D_RECT. gl_UNSIGNED_INT_IMAGE_CUBE() -> ?GL_UNSIGNED_INT_IMAGE_CUBE. gl_UNSIGNED_INT_IMAGE_BUFFER() -> ?GL_UNSIGNED_INT_IMAGE_BUFFER. gl_UNSIGNED_INT_IMAGE_1D_ARRAY() -> ?GL_UNSIGNED_INT_IMAGE_1D_ARRAY. gl_UNSIGNED_INT_IMAGE_2D_ARRAY() -> ?GL_UNSIGNED_INT_IMAGE_2D_ARRAY. gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY() -> ?GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY. gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE() -> ?GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE. gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY() -> ?GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY. gl_MAX_IMAGE_SAMPLES() -> ?GL_MAX_IMAGE_SAMPLES. gl_IMAGE_BINDING_FORMAT() -> ?GL_IMAGE_BINDING_FORMAT. gl_IMAGE_FORMAT_COMPATIBILITY_TYPE() -> ?GL_IMAGE_FORMAT_COMPATIBILITY_TYPE. gl_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE() -> ?GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE. gl_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS() -> ?GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS. gl_MAX_VERTEX_IMAGE_UNIFORMS() -> ?GL_MAX_VERTEX_IMAGE_UNIFORMS. gl_MAX_TESS_CONTROL_IMAGE_UNIFORMS() -> ?GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS. gl_MAX_TESS_EVALUATION_IMAGE_UNIFORMS() -> ?GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS. gl_MAX_GEOMETRY_IMAGE_UNIFORMS() -> ?GL_MAX_GEOMETRY_IMAGE_UNIFORMS. gl_MAX_FRAGMENT_IMAGE_UNIFORMS() -> ?GL_MAX_FRAGMENT_IMAGE_UNIFORMS. gl_MAX_COMBINED_IMAGE_UNIFORMS() -> ?GL_MAX_COMBINED_IMAGE_UNIFORMS. gl_TEXTURE_IMMUTABLE_FORMAT() -> ?GL_TEXTURE_IMMUTABLE_FORMAT. gl_ABGR_EXT() -> ?GL_ABGR_EXT. gl_CONSTANT_COLOR_EXT() -> ?GL_CONSTANT_COLOR_EXT. gl_ONE_MINUS_CONSTANT_COLOR_EXT() -> ?GL_ONE_MINUS_CONSTANT_COLOR_EXT. gl_CONSTANT_ALPHA_EXT() -> ?GL_CONSTANT_ALPHA_EXT. gl_ONE_MINUS_CONSTANT_ALPHA_EXT() -> ?GL_ONE_MINUS_CONSTANT_ALPHA_EXT. gl_BLEND_COLOR_EXT() -> ?GL_BLEND_COLOR_EXT. gl_POLYGON_OFFSET_EXT() -> ?GL_POLYGON_OFFSET_EXT. gl_POLYGON_OFFSET_FACTOR_EXT() -> ?GL_POLYGON_OFFSET_FACTOR_EXT. gl_POLYGON_OFFSET_BIAS_EXT() -> ?GL_POLYGON_OFFSET_BIAS_EXT. gl_ALPHA4_EXT() -> ?GL_ALPHA4_EXT. gl_ALPHA8_EXT() -> ?GL_ALPHA8_EXT. gl_ALPHA12_EXT() -> ?GL_ALPHA12_EXT. gl_ALPHA16_EXT() -> ?GL_ALPHA16_EXT. gl_LUMINANCE4_EXT() -> ?GL_LUMINANCE4_EXT. gl_LUMINANCE8_EXT() -> ?GL_LUMINANCE8_EXT. gl_LUMINANCE12_EXT() -> ?GL_LUMINANCE12_EXT. gl_LUMINANCE16_EXT() -> ?GL_LUMINANCE16_EXT. gl_LUMINANCE4_ALPHA4_EXT() -> ?GL_LUMINANCE4_ALPHA4_EXT. gl_LUMINANCE6_ALPHA2_EXT() -> ?GL_LUMINANCE6_ALPHA2_EXT. gl_LUMINANCE8_ALPHA8_EXT() -> ?GL_LUMINANCE8_ALPHA8_EXT. gl_LUMINANCE12_ALPHA4_EXT() -> ?GL_LUMINANCE12_ALPHA4_EXT. gl_LUMINANCE12_ALPHA12_EXT() -> ?GL_LUMINANCE12_ALPHA12_EXT. gl_LUMINANCE16_ALPHA16_EXT() -> ?GL_LUMINANCE16_ALPHA16_EXT. gl_INTENSITY_EXT() -> ?GL_INTENSITY_EXT. gl_INTENSITY4_EXT() -> ?GL_INTENSITY4_EXT. gl_INTENSITY8_EXT() -> ?GL_INTENSITY8_EXT. gl_INTENSITY12_EXT() -> ?GL_INTENSITY12_EXT. gl_INTENSITY16_EXT() -> ?GL_INTENSITY16_EXT. gl_RGB2_EXT() -> ?GL_RGB2_EXT. gl_RGB4_EXT() -> ?GL_RGB4_EXT. gl_RGB5_EXT() -> ?GL_RGB5_EXT. gl_RGB8_EXT() -> ?GL_RGB8_EXT. gl_RGB10_EXT() -> ?GL_RGB10_EXT. gl_RGB12_EXT() -> ?GL_RGB12_EXT. gl_RGB16_EXT() -> ?GL_RGB16_EXT. gl_RGBA2_EXT() -> ?GL_RGBA2_EXT. gl_RGBA4_EXT() -> ?GL_RGBA4_EXT. gl_RGB5_A1_EXT() -> ?GL_RGB5_A1_EXT. gl_RGBA8_EXT() -> ?GL_RGBA8_EXT. gl_RGB10_A2_EXT() -> ?GL_RGB10_A2_EXT. gl_RGBA12_EXT() -> ?GL_RGBA12_EXT. gl_RGBA16_EXT() -> ?GL_RGBA16_EXT. gl_TEXTURE_RED_SIZE_EXT() -> ?GL_TEXTURE_RED_SIZE_EXT. gl_TEXTURE_GREEN_SIZE_EXT() -> ?GL_TEXTURE_GREEN_SIZE_EXT. gl_TEXTURE_BLUE_SIZE_EXT() -> ?GL_TEXTURE_BLUE_SIZE_EXT. gl_TEXTURE_ALPHA_SIZE_EXT() -> ?GL_TEXTURE_ALPHA_SIZE_EXT. gl_TEXTURE_LUMINANCE_SIZE_EXT() -> ?GL_TEXTURE_LUMINANCE_SIZE_EXT. gl_TEXTURE_INTENSITY_SIZE_EXT() -> ?GL_TEXTURE_INTENSITY_SIZE_EXT. gl_REPLACE_EXT() -> ?GL_REPLACE_EXT. gl_PROXY_TEXTURE_1D_EXT() -> ?GL_PROXY_TEXTURE_1D_EXT. gl_PROXY_TEXTURE_2D_EXT() -> ?GL_PROXY_TEXTURE_2D_EXT. gl_TEXTURE_TOO_LARGE_EXT() -> ?GL_TEXTURE_TOO_LARGE_EXT. gl_PACK_SKIP_IMAGES_EXT() -> ?GL_PACK_SKIP_IMAGES_EXT. gl_PACK_IMAGE_HEIGHT_EXT() -> ?GL_PACK_IMAGE_HEIGHT_EXT. gl_UNPACK_SKIP_IMAGES_EXT() -> ?GL_UNPACK_SKIP_IMAGES_EXT. gl_UNPACK_IMAGE_HEIGHT_EXT() -> ?GL_UNPACK_IMAGE_HEIGHT_EXT. gl_TEXTURE_3D_EXT() -> ?GL_TEXTURE_3D_EXT. gl_PROXY_TEXTURE_3D_EXT() -> ?GL_PROXY_TEXTURE_3D_EXT. gl_TEXTURE_DEPTH_EXT() -> ?GL_TEXTURE_DEPTH_EXT. gl_TEXTURE_WRAP_R_EXT() -> ?GL_TEXTURE_WRAP_R_EXT. gl_MAX_3D_TEXTURE_SIZE_EXT() -> ?GL_MAX_3D_TEXTURE_SIZE_EXT. gl_FILTER4_SGIS() -> ?GL_FILTER4_SGIS. gl_TEXTURE_FILTER4_SIZE_SGIS() -> ?GL_TEXTURE_FILTER4_SIZE_SGIS. gl_HISTOGRAM_EXT() -> ?GL_HISTOGRAM_EXT. gl_PROXY_HISTOGRAM_EXT() -> ?GL_PROXY_HISTOGRAM_EXT. gl_HISTOGRAM_WIDTH_EXT() -> ?GL_HISTOGRAM_WIDTH_EXT. gl_HISTOGRAM_FORMAT_EXT() -> ?GL_HISTOGRAM_FORMAT_EXT. gl_HISTOGRAM_RED_SIZE_EXT() -> ?GL_HISTOGRAM_RED_SIZE_EXT. gl_HISTOGRAM_GREEN_SIZE_EXT() -> ?GL_HISTOGRAM_GREEN_SIZE_EXT. gl_HISTOGRAM_BLUE_SIZE_EXT() -> ?GL_HISTOGRAM_BLUE_SIZE_EXT. gl_HISTOGRAM_ALPHA_SIZE_EXT() -> ?GL_HISTOGRAM_ALPHA_SIZE_EXT. gl_HISTOGRAM_LUMINANCE_SIZE_EXT() -> ?GL_HISTOGRAM_LUMINANCE_SIZE_EXT. gl_HISTOGRAM_SINK_EXT() -> ?GL_HISTOGRAM_SINK_EXT. gl_MINMAX_EXT() -> ?GL_MINMAX_EXT. gl_MINMAX_FORMAT_EXT() -> ?GL_MINMAX_FORMAT_EXT. gl_MINMAX_SINK_EXT() -> ?GL_MINMAX_SINK_EXT. gl_TABLE_TOO_LARGE_EXT() -> ?GL_TABLE_TOO_LARGE_EXT. gl_CONVOLUTION_1D_EXT() -> ?GL_CONVOLUTION_1D_EXT. gl_CONVOLUTION_2D_EXT() -> ?GL_CONVOLUTION_2D_EXT. gl_SEPARABLE_2D_EXT() -> ?GL_SEPARABLE_2D_EXT. gl_CONVOLUTION_BORDER_MODE_EXT() -> ?GL_CONVOLUTION_BORDER_MODE_EXT. gl_CONVOLUTION_FILTER_SCALE_EXT() -> ?GL_CONVOLUTION_FILTER_SCALE_EXT. gl_CONVOLUTION_FILTER_BIAS_EXT() -> ?GL_CONVOLUTION_FILTER_BIAS_EXT. gl_REDUCE_EXT() -> ?GL_REDUCE_EXT. gl_CONVOLUTION_FORMAT_EXT() -> ?GL_CONVOLUTION_FORMAT_EXT. gl_CONVOLUTION_WIDTH_EXT() -> ?GL_CONVOLUTION_WIDTH_EXT. gl_CONVOLUTION_HEIGHT_EXT() -> ?GL_CONVOLUTION_HEIGHT_EXT. gl_MAX_CONVOLUTION_WIDTH_EXT() -> ?GL_MAX_CONVOLUTION_WIDTH_EXT. gl_MAX_CONVOLUTION_HEIGHT_EXT() -> ?GL_MAX_CONVOLUTION_HEIGHT_EXT. gl_POST_CONVOLUTION_RED_SCALE_EXT() -> ?GL_POST_CONVOLUTION_RED_SCALE_EXT. gl_POST_CONVOLUTION_GREEN_SCALE_EXT() -> ?GL_POST_CONVOLUTION_GREEN_SCALE_EXT. gl_POST_CONVOLUTION_BLUE_SCALE_EXT() -> ?GL_POST_CONVOLUTION_BLUE_SCALE_EXT. gl_POST_CONVOLUTION_ALPHA_SCALE_EXT() -> ?GL_POST_CONVOLUTION_ALPHA_SCALE_EXT. gl_POST_CONVOLUTION_RED_BIAS_EXT() -> ?GL_POST_CONVOLUTION_RED_BIAS_EXT. gl_POST_CONVOLUTION_GREEN_BIAS_EXT() -> ?GL_POST_CONVOLUTION_GREEN_BIAS_EXT. gl_POST_CONVOLUTION_BLUE_BIAS_EXT() -> ?GL_POST_CONVOLUTION_BLUE_BIAS_EXT. gl_POST_CONVOLUTION_ALPHA_BIAS_EXT() -> ?GL_POST_CONVOLUTION_ALPHA_BIAS_EXT. gl_COLOR_MATRIX_SGI() -> ?GL_COLOR_MATRIX_SGI. gl_COLOR_MATRIX_STACK_DEPTH_SGI() -> ?GL_COLOR_MATRIX_STACK_DEPTH_SGI. gl_MAX_COLOR_MATRIX_STACK_DEPTH_SGI() -> ?GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI. gl_POST_COLOR_MATRIX_RED_SCALE_SGI() -> ?GL_POST_COLOR_MATRIX_RED_SCALE_SGI. gl_POST_COLOR_MATRIX_GREEN_SCALE_SGI() -> ?GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI. gl_POST_COLOR_MATRIX_BLUE_SCALE_SGI() -> ?GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI. gl_POST_COLOR_MATRIX_ALPHA_SCALE_SGI() -> ?GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI. gl_POST_COLOR_MATRIX_RED_BIAS_SGI() -> ?GL_POST_COLOR_MATRIX_RED_BIAS_SGI. gl_POST_COLOR_MATRIX_GREEN_BIAS_SGI() -> ?GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI. gl_POST_COLOR_MATRIX_BLUE_BIAS_SGI() -> ?GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI. gl_POST_COLOR_MATRIX_ALPHA_BIAS_SGI() -> ?GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI. gl_COLOR_TABLE_SGI() -> ?GL_COLOR_TABLE_SGI. gl_POST_CONVOLUTION_COLOR_TABLE_SGI() -> ?GL_POST_CONVOLUTION_COLOR_TABLE_SGI. gl_POST_COLOR_MATRIX_COLOR_TABLE_SGI() -> ?GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI. gl_PROXY_COLOR_TABLE_SGI() -> ?GL_PROXY_COLOR_TABLE_SGI. gl_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI() -> ?GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI. gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI() -> ?GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI. gl_COLOR_TABLE_SCALE_SGI() -> ?GL_COLOR_TABLE_SCALE_SGI. gl_COLOR_TABLE_BIAS_SGI() -> ?GL_COLOR_TABLE_BIAS_SGI. gl_COLOR_TABLE_FORMAT_SGI() -> ?GL_COLOR_TABLE_FORMAT_SGI. gl_COLOR_TABLE_WIDTH_SGI() -> ?GL_COLOR_TABLE_WIDTH_SGI. gl_COLOR_TABLE_RED_SIZE_SGI() -> ?GL_COLOR_TABLE_RED_SIZE_SGI. gl_COLOR_TABLE_GREEN_SIZE_SGI() -> ?GL_COLOR_TABLE_GREEN_SIZE_SGI. gl_COLOR_TABLE_BLUE_SIZE_SGI() -> ?GL_COLOR_TABLE_BLUE_SIZE_SGI. gl_COLOR_TABLE_ALPHA_SIZE_SGI() -> ?GL_COLOR_TABLE_ALPHA_SIZE_SGI. gl_COLOR_TABLE_LUMINANCE_SIZE_SGI() -> ?GL_COLOR_TABLE_LUMINANCE_SIZE_SGI. gl_COLOR_TABLE_INTENSITY_SIZE_SGI() -> ?GL_COLOR_TABLE_INTENSITY_SIZE_SGI. gl_PIXEL_TEXTURE_SGIS() -> ?GL_PIXEL_TEXTURE_SGIS. gl_PIXEL_FRAGMENT_RGB_SOURCE_SGIS() -> ?GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS. gl_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS() -> ?GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS. gl_PIXEL_GROUP_COLOR_SGIS() -> ?GL_PIXEL_GROUP_COLOR_SGIS. gl_PIXEL_TEX_GEN_SGIX() -> ?GL_PIXEL_TEX_GEN_SGIX. gl_PIXEL_TEX_GEN_MODE_SGIX() -> ?GL_PIXEL_TEX_GEN_MODE_SGIX. gl_PACK_SKIP_VOLUMES_SGIS() -> ?GL_PACK_SKIP_VOLUMES_SGIS. gl_PACK_IMAGE_DEPTH_SGIS() -> ?GL_PACK_IMAGE_DEPTH_SGIS. gl_UNPACK_SKIP_VOLUMES_SGIS() -> ?GL_UNPACK_SKIP_VOLUMES_SGIS. gl_UNPACK_IMAGE_DEPTH_SGIS() -> ?GL_UNPACK_IMAGE_DEPTH_SGIS. gl_TEXTURE_4D_SGIS() -> ?GL_TEXTURE_4D_SGIS. gl_PROXY_TEXTURE_4D_SGIS() -> ?GL_PROXY_TEXTURE_4D_SGIS. gl_TEXTURE_4DSIZE_SGIS() -> ?GL_TEXTURE_4DSIZE_SGIS. gl_TEXTURE_WRAP_Q_SGIS() -> ?GL_TEXTURE_WRAP_Q_SGIS. gl_MAX_4D_TEXTURE_SIZE_SGIS() -> ?GL_MAX_4D_TEXTURE_SIZE_SGIS. gl_TEXTURE_4D_BINDING_SGIS() -> ?GL_TEXTURE_4D_BINDING_SGIS. gl_TEXTURE_COLOR_TABLE_SGI() -> ?GL_TEXTURE_COLOR_TABLE_SGI. gl_PROXY_TEXTURE_COLOR_TABLE_SGI() -> ?GL_PROXY_TEXTURE_COLOR_TABLE_SGI. gl_CMYK_EXT() -> ?GL_CMYK_EXT. gl_CMYKA_EXT() -> ?GL_CMYKA_EXT. gl_PACK_CMYK_HINT_EXT() -> ?GL_PACK_CMYK_HINT_EXT. gl_UNPACK_CMYK_HINT_EXT() -> ?GL_UNPACK_CMYK_HINT_EXT. gl_TEXTURE_PRIORITY_EXT() -> ?GL_TEXTURE_PRIORITY_EXT. gl_TEXTURE_RESIDENT_EXT() -> ?GL_TEXTURE_RESIDENT_EXT. gl_TEXTURE_1D_BINDING_EXT() -> ?GL_TEXTURE_1D_BINDING_EXT. gl_TEXTURE_2D_BINDING_EXT() -> ?GL_TEXTURE_2D_BINDING_EXT. gl_TEXTURE_3D_BINDING_EXT() -> ?GL_TEXTURE_3D_BINDING_EXT. gl_DETAIL_TEXTURE_2D_SGIS() -> ?GL_DETAIL_TEXTURE_2D_SGIS. gl_DETAIL_TEXTURE_2D_BINDING_SGIS() -> ?GL_DETAIL_TEXTURE_2D_BINDING_SGIS. gl_LINEAR_DETAIL_SGIS() -> ?GL_LINEAR_DETAIL_SGIS. gl_LINEAR_DETAIL_ALPHA_SGIS() -> ?GL_LINEAR_DETAIL_ALPHA_SGIS. gl_LINEAR_DETAIL_COLOR_SGIS() -> ?GL_LINEAR_DETAIL_COLOR_SGIS. gl_DETAIL_TEXTURE_LEVEL_SGIS() -> ?GL_DETAIL_TEXTURE_LEVEL_SGIS. gl_DETAIL_TEXTURE_MODE_SGIS() -> ?GL_DETAIL_TEXTURE_MODE_SGIS. gl_DETAIL_TEXTURE_FUNC_POINTS_SGIS() -> ?GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS. gl_LINEAR_SHARPEN_SGIS() -> ?GL_LINEAR_SHARPEN_SGIS. gl_LINEAR_SHARPEN_ALPHA_SGIS() -> ?GL_LINEAR_SHARPEN_ALPHA_SGIS. gl_LINEAR_SHARPEN_COLOR_SGIS() -> ?GL_LINEAR_SHARPEN_COLOR_SGIS. gl_SHARPEN_TEXTURE_FUNC_POINTS_SGIS() -> ?GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS. gl_UNSIGNED_BYTE_3_3_2_EXT() -> ?GL_UNSIGNED_BYTE_3_3_2_EXT. gl_UNSIGNED_SHORT_4_4_4_4_EXT() -> ?GL_UNSIGNED_SHORT_4_4_4_4_EXT. gl_UNSIGNED_SHORT_5_5_5_1_EXT() -> ?GL_UNSIGNED_SHORT_5_5_5_1_EXT. gl_UNSIGNED_INT_8_8_8_8_EXT() -> ?GL_UNSIGNED_INT_8_8_8_8_EXT. gl_UNSIGNED_INT_10_10_10_2_EXT() -> ?GL_UNSIGNED_INT_10_10_10_2_EXT. gl_TEXTURE_MIN_LOD_SGIS() -> ?GL_TEXTURE_MIN_LOD_SGIS. gl_TEXTURE_MAX_LOD_SGIS() -> ?GL_TEXTURE_MAX_LOD_SGIS. gl_TEXTURE_BASE_LEVEL_SGIS() -> ?GL_TEXTURE_BASE_LEVEL_SGIS. gl_TEXTURE_MAX_LEVEL_SGIS() -> ?GL_TEXTURE_MAX_LEVEL_SGIS. gl_MULTISAMPLE_SGIS() -> ?GL_MULTISAMPLE_SGIS. gl_SAMPLE_ALPHA_TO_MASK_SGIS() -> ?GL_SAMPLE_ALPHA_TO_MASK_SGIS. gl_SAMPLE_ALPHA_TO_ONE_SGIS() -> ?GL_SAMPLE_ALPHA_TO_ONE_SGIS. gl_SAMPLE_MASK_SGIS() -> ?GL_SAMPLE_MASK_SGIS. gl_1PASS_SGIS() -> ?GL_1PASS_SGIS. gl_2PASS_0_SGIS() -> ?GL_2PASS_0_SGIS. gl_2PASS_1_SGIS() -> ?GL_2PASS_1_SGIS. gl_4PASS_0_SGIS() -> ?GL_4PASS_0_SGIS. gl_4PASS_1_SGIS() -> ?GL_4PASS_1_SGIS. gl_4PASS_2_SGIS() -> ?GL_4PASS_2_SGIS. gl_4PASS_3_SGIS() -> ?GL_4PASS_3_SGIS. gl_SAMPLE_BUFFERS_SGIS() -> ?GL_SAMPLE_BUFFERS_SGIS. gl_SAMPLES_SGIS() -> ?GL_SAMPLES_SGIS. gl_SAMPLE_MASK_VALUE_SGIS() -> ?GL_SAMPLE_MASK_VALUE_SGIS. gl_SAMPLE_MASK_INVERT_SGIS() -> ?GL_SAMPLE_MASK_INVERT_SGIS. gl_SAMPLE_PATTERN_SGIS() -> ?GL_SAMPLE_PATTERN_SGIS. gl_RESCALE_NORMAL_EXT() -> ?GL_RESCALE_NORMAL_EXT. gl_VERTEX_ARRAY_EXT() -> ?GL_VERTEX_ARRAY_EXT. gl_NORMAL_ARRAY_EXT() -> ?GL_NORMAL_ARRAY_EXT. gl_COLOR_ARRAY_EXT() -> ?GL_COLOR_ARRAY_EXT. gl_INDEX_ARRAY_EXT() -> ?GL_INDEX_ARRAY_EXT. gl_TEXTURE_COORD_ARRAY_EXT() -> ?GL_TEXTURE_COORD_ARRAY_EXT. gl_EDGE_FLAG_ARRAY_EXT() -> ?GL_EDGE_FLAG_ARRAY_EXT. gl_VERTEX_ARRAY_SIZE_EXT() -> ?GL_VERTEX_ARRAY_SIZE_EXT. gl_VERTEX_ARRAY_TYPE_EXT() -> ?GL_VERTEX_ARRAY_TYPE_EXT. gl_VERTEX_ARRAY_STRIDE_EXT() -> ?GL_VERTEX_ARRAY_STRIDE_EXT. gl_VERTEX_ARRAY_COUNT_EXT() -> ?GL_VERTEX_ARRAY_COUNT_EXT. gl_NORMAL_ARRAY_TYPE_EXT() -> ?GL_NORMAL_ARRAY_TYPE_EXT. gl_NORMAL_ARRAY_STRIDE_EXT() -> ?GL_NORMAL_ARRAY_STRIDE_EXT. gl_NORMAL_ARRAY_COUNT_EXT() -> ?GL_NORMAL_ARRAY_COUNT_EXT. gl_COLOR_ARRAY_SIZE_EXT() -> ?GL_COLOR_ARRAY_SIZE_EXT. gl_COLOR_ARRAY_TYPE_EXT() -> ?GL_COLOR_ARRAY_TYPE_EXT. gl_COLOR_ARRAY_STRIDE_EXT() -> ?GL_COLOR_ARRAY_STRIDE_EXT. gl_COLOR_ARRAY_COUNT_EXT() -> ?GL_COLOR_ARRAY_COUNT_EXT. gl_INDEX_ARRAY_TYPE_EXT() -> ?GL_INDEX_ARRAY_TYPE_EXT. gl_INDEX_ARRAY_STRIDE_EXT() -> ?GL_INDEX_ARRAY_STRIDE_EXT. gl_INDEX_ARRAY_COUNT_EXT() -> ?GL_INDEX_ARRAY_COUNT_EXT. gl_TEXTURE_COORD_ARRAY_SIZE_EXT() -> ?GL_TEXTURE_COORD_ARRAY_SIZE_EXT. gl_TEXTURE_COORD_ARRAY_TYPE_EXT() -> ?GL_TEXTURE_COORD_ARRAY_TYPE_EXT. gl_TEXTURE_COORD_ARRAY_STRIDE_EXT() -> ?GL_TEXTURE_COORD_ARRAY_STRIDE_EXT. gl_TEXTURE_COORD_ARRAY_COUNT_EXT() -> ?GL_TEXTURE_COORD_ARRAY_COUNT_EXT. gl_EDGE_FLAG_ARRAY_STRIDE_EXT() -> ?GL_EDGE_FLAG_ARRAY_STRIDE_EXT. gl_EDGE_FLAG_ARRAY_COUNT_EXT() -> ?GL_EDGE_FLAG_ARRAY_COUNT_EXT. gl_VERTEX_ARRAY_POINTER_EXT() -> ?GL_VERTEX_ARRAY_POINTER_EXT. gl_NORMAL_ARRAY_POINTER_EXT() -> ?GL_NORMAL_ARRAY_POINTER_EXT. gl_COLOR_ARRAY_POINTER_EXT() -> ?GL_COLOR_ARRAY_POINTER_EXT. gl_INDEX_ARRAY_POINTER_EXT() -> ?GL_INDEX_ARRAY_POINTER_EXT. gl_TEXTURE_COORD_ARRAY_POINTER_EXT() -> ?GL_TEXTURE_COORD_ARRAY_POINTER_EXT. gl_EDGE_FLAG_ARRAY_POINTER_EXT() -> ?GL_EDGE_FLAG_ARRAY_POINTER_EXT. gl_GENERATE_MIPMAP_SGIS() -> ?GL_GENERATE_MIPMAP_SGIS. gl_GENERATE_MIPMAP_HINT_SGIS() -> ?GL_GENERATE_MIPMAP_HINT_SGIS. gl_LINEAR_CLIPMAP_LINEAR_SGIX() -> ?GL_LINEAR_CLIPMAP_LINEAR_SGIX. gl_TEXTURE_CLIPMAP_CENTER_SGIX() -> ?GL_TEXTURE_CLIPMAP_CENTER_SGIX. gl_TEXTURE_CLIPMAP_FRAME_SGIX() -> ?GL_TEXTURE_CLIPMAP_FRAME_SGIX. gl_TEXTURE_CLIPMAP_OFFSET_SGIX() -> ?GL_TEXTURE_CLIPMAP_OFFSET_SGIX. gl_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX() -> ?GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX. gl_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX() -> ?GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX. gl_TEXTURE_CLIPMAP_DEPTH_SGIX() -> ?GL_TEXTURE_CLIPMAP_DEPTH_SGIX. gl_MAX_CLIPMAP_DEPTH_SGIX() -> ?GL_MAX_CLIPMAP_DEPTH_SGIX. gl_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX() -> ?GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX. gl_NEAREST_CLIPMAP_NEAREST_SGIX() -> ?GL_NEAREST_CLIPMAP_NEAREST_SGIX. gl_NEAREST_CLIPMAP_LINEAR_SGIX() -> ?GL_NEAREST_CLIPMAP_LINEAR_SGIX. gl_LINEAR_CLIPMAP_NEAREST_SGIX() -> ?GL_LINEAR_CLIPMAP_NEAREST_SGIX. gl_TEXTURE_COMPARE_SGIX() -> ?GL_TEXTURE_COMPARE_SGIX. gl_TEXTURE_COMPARE_OPERATOR_SGIX() -> ?GL_TEXTURE_COMPARE_OPERATOR_SGIX. gl_TEXTURE_LEQUAL_R_SGIX() -> ?GL_TEXTURE_LEQUAL_R_SGIX. gl_TEXTURE_GEQUAL_R_SGIX() -> ?GL_TEXTURE_GEQUAL_R_SGIX. gl_CLAMP_TO_EDGE_SGIS() -> ?GL_CLAMP_TO_EDGE_SGIS. gl_CLAMP_TO_BORDER_SGIS() -> ?GL_CLAMP_TO_BORDER_SGIS. gl_FUNC_ADD_EXT() -> ?GL_FUNC_ADD_EXT. gl_MIN_EXT() -> ?GL_MIN_EXT. gl_MAX_EXT() -> ?GL_MAX_EXT. gl_BLEND_EQUATION_EXT() -> ?GL_BLEND_EQUATION_EXT. gl_FUNC_SUBTRACT_EXT() -> ?GL_FUNC_SUBTRACT_EXT. gl_FUNC_REVERSE_SUBTRACT_EXT() -> ?GL_FUNC_REVERSE_SUBTRACT_EXT. gl_INTERLACE_SGIX() -> ?GL_INTERLACE_SGIX. gl_PIXEL_TILE_BEST_ALIGNMENT_SGIX() -> ?GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX. gl_PIXEL_TILE_CACHE_INCREMENT_SGIX() -> ?GL_PIXEL_TILE_CACHE_INCREMENT_SGIX. gl_PIXEL_TILE_WIDTH_SGIX() -> ?GL_PIXEL_TILE_WIDTH_SGIX. gl_PIXEL_TILE_HEIGHT_SGIX() -> ?GL_PIXEL_TILE_HEIGHT_SGIX. gl_PIXEL_TILE_GRID_WIDTH_SGIX() -> ?GL_PIXEL_TILE_GRID_WIDTH_SGIX. gl_PIXEL_TILE_GRID_HEIGHT_SGIX() -> ?GL_PIXEL_TILE_GRID_HEIGHT_SGIX. gl_PIXEL_TILE_GRID_DEPTH_SGIX() -> ?GL_PIXEL_TILE_GRID_DEPTH_SGIX. gl_PIXEL_TILE_CACHE_SIZE_SGIX() -> ?GL_PIXEL_TILE_CACHE_SIZE_SGIX. gl_DUAL_ALPHA4_SGIS() -> ?GL_DUAL_ALPHA4_SGIS. gl_DUAL_ALPHA8_SGIS() -> ?GL_DUAL_ALPHA8_SGIS. gl_DUAL_ALPHA12_SGIS() -> ?GL_DUAL_ALPHA12_SGIS. gl_DUAL_ALPHA16_SGIS() -> ?GL_DUAL_ALPHA16_SGIS. gl_DUAL_LUMINANCE4_SGIS() -> ?GL_DUAL_LUMINANCE4_SGIS. gl_DUAL_LUMINANCE8_SGIS() -> ?GL_DUAL_LUMINANCE8_SGIS. gl_DUAL_LUMINANCE12_SGIS() -> ?GL_DUAL_LUMINANCE12_SGIS. gl_DUAL_LUMINANCE16_SGIS() -> ?GL_DUAL_LUMINANCE16_SGIS. gl_DUAL_INTENSITY4_SGIS() -> ?GL_DUAL_INTENSITY4_SGIS. gl_DUAL_INTENSITY8_SGIS() -> ?GL_DUAL_INTENSITY8_SGIS. gl_DUAL_INTENSITY12_SGIS() -> ?GL_DUAL_INTENSITY12_SGIS. gl_DUAL_INTENSITY16_SGIS() -> ?GL_DUAL_INTENSITY16_SGIS. gl_DUAL_LUMINANCE_ALPHA4_SGIS() -> ?GL_DUAL_LUMINANCE_ALPHA4_SGIS. gl_DUAL_LUMINANCE_ALPHA8_SGIS() -> ?GL_DUAL_LUMINANCE_ALPHA8_SGIS. gl_QUAD_ALPHA4_SGIS() -> ?GL_QUAD_ALPHA4_SGIS. gl_QUAD_ALPHA8_SGIS() -> ?GL_QUAD_ALPHA8_SGIS. gl_QUAD_LUMINANCE4_SGIS() -> ?GL_QUAD_LUMINANCE4_SGIS. gl_QUAD_LUMINANCE8_SGIS() -> ?GL_QUAD_LUMINANCE8_SGIS. gl_QUAD_INTENSITY4_SGIS() -> ?GL_QUAD_INTENSITY4_SGIS. gl_QUAD_INTENSITY8_SGIS() -> ?GL_QUAD_INTENSITY8_SGIS. gl_DUAL_TEXTURE_SELECT_SGIS() -> ?GL_DUAL_TEXTURE_SELECT_SGIS. gl_QUAD_TEXTURE_SELECT_SGIS() -> ?GL_QUAD_TEXTURE_SELECT_SGIS. gl_SPRITE_SGIX() -> ?GL_SPRITE_SGIX. gl_SPRITE_MODE_SGIX() -> ?GL_SPRITE_MODE_SGIX. gl_SPRITE_AXIS_SGIX() -> ?GL_SPRITE_AXIS_SGIX. gl_SPRITE_TRANSLATION_SGIX() -> ?GL_SPRITE_TRANSLATION_SGIX. gl_SPRITE_AXIAL_SGIX() -> ?GL_SPRITE_AXIAL_SGIX. gl_SPRITE_OBJECT_ALIGNED_SGIX() -> ?GL_SPRITE_OBJECT_ALIGNED_SGIX. gl_SPRITE_EYE_ALIGNED_SGIX() -> ?GL_SPRITE_EYE_ALIGNED_SGIX. gl_TEXTURE_MULTI_BUFFER_HINT_SGIX() -> ?GL_TEXTURE_MULTI_BUFFER_HINT_SGIX. gl_POINT_SIZE_MIN_EXT() -> ?GL_POINT_SIZE_MIN_EXT. gl_POINT_SIZE_MAX_EXT() -> ?GL_POINT_SIZE_MAX_EXT. gl_POINT_FADE_THRESHOLD_SIZE_EXT() -> ?GL_POINT_FADE_THRESHOLD_SIZE_EXT. gl_DISTANCE_ATTENUATION_EXT() -> ?GL_DISTANCE_ATTENUATION_EXT. gl_POINT_SIZE_MIN_SGIS() -> ?GL_POINT_SIZE_MIN_SGIS. gl_POINT_SIZE_MAX_SGIS() -> ?GL_POINT_SIZE_MAX_SGIS. gl_POINT_FADE_THRESHOLD_SIZE_SGIS() -> ?GL_POINT_FADE_THRESHOLD_SIZE_SGIS. gl_DISTANCE_ATTENUATION_SGIS() -> ?GL_DISTANCE_ATTENUATION_SGIS. gl_INSTRUMENT_BUFFER_POINTER_SGIX() -> ?GL_INSTRUMENT_BUFFER_POINTER_SGIX. gl_INSTRUMENT_MEASUREMENTS_SGIX() -> ?GL_INSTRUMENT_MEASUREMENTS_SGIX. gl_POST_TEXTURE_FILTER_BIAS_SGIX() -> ?GL_POST_TEXTURE_FILTER_BIAS_SGIX. gl_POST_TEXTURE_FILTER_SCALE_SGIX() -> ?GL_POST_TEXTURE_FILTER_SCALE_SGIX. gl_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX() -> ?GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX. gl_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX() -> ?GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX. gl_FRAMEZOOM_SGIX() -> ?GL_FRAMEZOOM_SGIX. gl_FRAMEZOOM_FACTOR_SGIX() -> ?GL_FRAMEZOOM_FACTOR_SGIX. gl_MAX_FRAMEZOOM_FACTOR_SGIX() -> ?GL_MAX_FRAMEZOOM_FACTOR_SGIX. gl_TEXTURE_DEFORMATION_BIT_SGIX() -> ?GL_TEXTURE_DEFORMATION_BIT_SGIX. gl_GEOMETRY_DEFORMATION_BIT_SGIX() -> ?GL_GEOMETRY_DEFORMATION_BIT_SGIX. gl_GEOMETRY_DEFORMATION_SGIX() -> ?GL_GEOMETRY_DEFORMATION_SGIX. gl_TEXTURE_DEFORMATION_SGIX() -> ?GL_TEXTURE_DEFORMATION_SGIX. gl_DEFORMATIONS_MASK_SGIX() -> ?GL_DEFORMATIONS_MASK_SGIX. gl_MAX_DEFORMATION_ORDER_SGIX() -> ?GL_MAX_DEFORMATION_ORDER_SGIX. gl_REFERENCE_PLANE_SGIX() -> ?GL_REFERENCE_PLANE_SGIX. gl_REFERENCE_PLANE_EQUATION_SGIX() -> ?GL_REFERENCE_PLANE_EQUATION_SGIX. gl_DEPTH_COMPONENT16_SGIX() -> ?GL_DEPTH_COMPONENT16_SGIX. gl_DEPTH_COMPONENT24_SGIX() -> ?GL_DEPTH_COMPONENT24_SGIX. gl_DEPTH_COMPONENT32_SGIX() -> ?GL_DEPTH_COMPONENT32_SGIX. gl_FOG_FUNC_SGIS() -> ?GL_FOG_FUNC_SGIS. gl_FOG_FUNC_POINTS_SGIS() -> ?GL_FOG_FUNC_POINTS_SGIS. gl_MAX_FOG_FUNC_POINTS_SGIS() -> ?GL_MAX_FOG_FUNC_POINTS_SGIS. gl_FOG_OFFSET_SGIX() -> ?GL_FOG_OFFSET_SGIX. gl_FOG_OFFSET_VALUE_SGIX() -> ?GL_FOG_OFFSET_VALUE_SGIX. gl_IMAGE_SCALE_X_HP() -> ?GL_IMAGE_SCALE_X_HP. gl_IMAGE_SCALE_Y_HP() -> ?GL_IMAGE_SCALE_Y_HP. gl_IMAGE_TRANSLATE_X_HP() -> ?GL_IMAGE_TRANSLATE_X_HP. gl_IMAGE_TRANSLATE_Y_HP() -> ?GL_IMAGE_TRANSLATE_Y_HP. gl_IMAGE_ROTATE_ANGLE_HP() -> ?GL_IMAGE_ROTATE_ANGLE_HP. gl_IMAGE_ROTATE_ORIGIN_X_HP() -> ?GL_IMAGE_ROTATE_ORIGIN_X_HP. gl_IMAGE_ROTATE_ORIGIN_Y_HP() -> ?GL_IMAGE_ROTATE_ORIGIN_Y_HP. gl_IMAGE_MAG_FILTER_HP() -> ?GL_IMAGE_MAG_FILTER_HP. gl_IMAGE_MIN_FILTER_HP() -> ?GL_IMAGE_MIN_FILTER_HP. gl_IMAGE_CUBIC_WEIGHT_HP() -> ?GL_IMAGE_CUBIC_WEIGHT_HP. gl_CUBIC_HP() -> ?GL_CUBIC_HP. gl_AVERAGE_HP() -> ?GL_AVERAGE_HP. gl_IMAGE_TRANSFORM_2D_HP() -> ?GL_IMAGE_TRANSFORM_2D_HP. gl_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP() -> ?GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP. gl_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP() -> ?GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP. gl_IGNORE_BORDER_HP() -> ?GL_IGNORE_BORDER_HP. gl_CONSTANT_BORDER_HP() -> ?GL_CONSTANT_BORDER_HP. gl_REPLICATE_BORDER_HP() -> ?GL_REPLICATE_BORDER_HP. gl_CONVOLUTION_BORDER_COLOR_HP() -> ?GL_CONVOLUTION_BORDER_COLOR_HP. gl_TEXTURE_ENV_BIAS_SGIX() -> ?GL_TEXTURE_ENV_BIAS_SGIX. gl_VERTEX_DATA_HINT_PGI() -> ?GL_VERTEX_DATA_HINT_PGI. gl_VERTEX_CONSISTENT_HINT_PGI() -> ?GL_VERTEX_CONSISTENT_HINT_PGI. gl_MATERIAL_SIDE_HINT_PGI() -> ?GL_MATERIAL_SIDE_HINT_PGI. gl_MAX_VERTEX_HINT_PGI() -> ?GL_MAX_VERTEX_HINT_PGI. gl_COLOR3_BIT_PGI() -> ?GL_COLOR3_BIT_PGI. gl_COLOR4_BIT_PGI() -> ?GL_COLOR4_BIT_PGI. gl_EDGEFLAG_BIT_PGI() -> ?GL_EDGEFLAG_BIT_PGI. gl_INDEX_BIT_PGI() -> ?GL_INDEX_BIT_PGI. gl_MAT_AMBIENT_BIT_PGI() -> ?GL_MAT_AMBIENT_BIT_PGI. gl_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI() -> ?GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI. gl_MAT_DIFFUSE_BIT_PGI() -> ?GL_MAT_DIFFUSE_BIT_PGI. gl_MAT_EMISSION_BIT_PGI() -> ?GL_MAT_EMISSION_BIT_PGI. gl_MAT_COLOR_INDEXES_BIT_PGI() -> ?GL_MAT_COLOR_INDEXES_BIT_PGI. gl_MAT_SHININESS_BIT_PGI() -> ?GL_MAT_SHININESS_BIT_PGI. gl_MAT_SPECULAR_BIT_PGI() -> ?GL_MAT_SPECULAR_BIT_PGI. gl_NORMAL_BIT_PGI() -> ?GL_NORMAL_BIT_PGI. gl_TEXCOORD1_BIT_PGI() -> ?GL_TEXCOORD1_BIT_PGI. gl_TEXCOORD2_BIT_PGI() -> ?GL_TEXCOORD2_BIT_PGI. gl_TEXCOORD3_BIT_PGI() -> ?GL_TEXCOORD3_BIT_PGI. gl_TEXCOORD4_BIT_PGI() -> ?GL_TEXCOORD4_BIT_PGI. gl_VERTEX23_BIT_PGI() -> ?GL_VERTEX23_BIT_PGI. gl_VERTEX4_BIT_PGI() -> ?GL_VERTEX4_BIT_PGI. gl_PREFER_DOUBLEBUFFER_HINT_PGI() -> ?GL_PREFER_DOUBLEBUFFER_HINT_PGI. gl_CONSERVE_MEMORY_HINT_PGI() -> ?GL_CONSERVE_MEMORY_HINT_PGI. gl_RECLAIM_MEMORY_HINT_PGI() -> ?GL_RECLAIM_MEMORY_HINT_PGI. gl_NATIVE_GRAPHICS_HANDLE_PGI() -> ?GL_NATIVE_GRAPHICS_HANDLE_PGI. gl_NATIVE_GRAPHICS_BEGIN_HINT_PGI() -> ?GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI. gl_NATIVE_GRAPHICS_END_HINT_PGI() -> ?GL_NATIVE_GRAPHICS_END_HINT_PGI. gl_ALWAYS_FAST_HINT_PGI() -> ?GL_ALWAYS_FAST_HINT_PGI. gl_ALWAYS_SOFT_HINT_PGI() -> ?GL_ALWAYS_SOFT_HINT_PGI. gl_ALLOW_DRAW_OBJ_HINT_PGI() -> ?GL_ALLOW_DRAW_OBJ_HINT_PGI. gl_ALLOW_DRAW_WIN_HINT_PGI() -> ?GL_ALLOW_DRAW_WIN_HINT_PGI. gl_ALLOW_DRAW_FRG_HINT_PGI() -> ?GL_ALLOW_DRAW_FRG_HINT_PGI. gl_ALLOW_DRAW_MEM_HINT_PGI() -> ?GL_ALLOW_DRAW_MEM_HINT_PGI. gl_STRICT_DEPTHFUNC_HINT_PGI() -> ?GL_STRICT_DEPTHFUNC_HINT_PGI. gl_STRICT_LIGHTING_HINT_PGI() -> ?GL_STRICT_LIGHTING_HINT_PGI. gl_STRICT_SCISSOR_HINT_PGI() -> ?GL_STRICT_SCISSOR_HINT_PGI. gl_FULL_STIPPLE_HINT_PGI() -> ?GL_FULL_STIPPLE_HINT_PGI. gl_CLIP_NEAR_HINT_PGI() -> ?GL_CLIP_NEAR_HINT_PGI. gl_CLIP_FAR_HINT_PGI() -> ?GL_CLIP_FAR_HINT_PGI. gl_WIDE_LINE_HINT_PGI() -> ?GL_WIDE_LINE_HINT_PGI. gl_BACK_NORMALS_HINT_PGI() -> ?GL_BACK_NORMALS_HINT_PGI. gl_COLOR_INDEX1_EXT() -> ?GL_COLOR_INDEX1_EXT. gl_COLOR_INDEX2_EXT() -> ?GL_COLOR_INDEX2_EXT. gl_COLOR_INDEX4_EXT() -> ?GL_COLOR_INDEX4_EXT. gl_COLOR_INDEX8_EXT() -> ?GL_COLOR_INDEX8_EXT. gl_COLOR_INDEX12_EXT() -> ?GL_COLOR_INDEX12_EXT. gl_COLOR_INDEX16_EXT() -> ?GL_COLOR_INDEX16_EXT. gl_TEXTURE_INDEX_SIZE_EXT() -> ?GL_TEXTURE_INDEX_SIZE_EXT. gl_CLIP_VOLUME_CLIPPING_HINT_EXT() -> ?GL_CLIP_VOLUME_CLIPPING_HINT_EXT. gl_LIST_PRIORITY_SGIX() -> ?GL_LIST_PRIORITY_SGIX. gl_IR_INSTRUMENT1_SGIX() -> ?GL_IR_INSTRUMENT1_SGIX. gl_CALLIGRAPHIC_FRAGMENT_SGIX() -> ?GL_CALLIGRAPHIC_FRAGMENT_SGIX. gl_TEXTURE_LOD_BIAS_S_SGIX() -> ?GL_TEXTURE_LOD_BIAS_S_SGIX. gl_TEXTURE_LOD_BIAS_T_SGIX() -> ?GL_TEXTURE_LOD_BIAS_T_SGIX. gl_TEXTURE_LOD_BIAS_R_SGIX() -> ?GL_TEXTURE_LOD_BIAS_R_SGIX. gl_SHADOW_AMBIENT_SGIX() -> ?GL_SHADOW_AMBIENT_SGIX. gl_INDEX_MATERIAL_EXT() -> ?GL_INDEX_MATERIAL_EXT. gl_INDEX_MATERIAL_PARAMETER_EXT() -> ?GL_INDEX_MATERIAL_PARAMETER_EXT. gl_INDEX_MATERIAL_FACE_EXT() -> ?GL_INDEX_MATERIAL_FACE_EXT. gl_INDEX_TEST_EXT() -> ?GL_INDEX_TEST_EXT. gl_INDEX_TEST_FUNC_EXT() -> ?GL_INDEX_TEST_FUNC_EXT. gl_INDEX_TEST_REF_EXT() -> ?GL_INDEX_TEST_REF_EXT. gl_IUI_V2F_EXT() -> ?GL_IUI_V2F_EXT. gl_IUI_V3F_EXT() -> ?GL_IUI_V3F_EXT. gl_IUI_N3F_V2F_EXT() -> ?GL_IUI_N3F_V2F_EXT. gl_IUI_N3F_V3F_EXT() -> ?GL_IUI_N3F_V3F_EXT. gl_T2F_IUI_V2F_EXT() -> ?GL_T2F_IUI_V2F_EXT. gl_T2F_IUI_V3F_EXT() -> ?GL_T2F_IUI_V3F_EXT. gl_T2F_IUI_N3F_V2F_EXT() -> ?GL_T2F_IUI_N3F_V2F_EXT. gl_T2F_IUI_N3F_V3F_EXT() -> ?GL_T2F_IUI_N3F_V3F_EXT. gl_ARRAY_ELEMENT_LOCK_FIRST_EXT() -> ?GL_ARRAY_ELEMENT_LOCK_FIRST_EXT. gl_ARRAY_ELEMENT_LOCK_COUNT_EXT() -> ?GL_ARRAY_ELEMENT_LOCK_COUNT_EXT. gl_CULL_VERTEX_EXT() -> ?GL_CULL_VERTEX_EXT. gl_CULL_VERTEX_EYE_POSITION_EXT() -> ?GL_CULL_VERTEX_EYE_POSITION_EXT. gl_CULL_VERTEX_OBJECT_POSITION_EXT() -> ?GL_CULL_VERTEX_OBJECT_POSITION_EXT. gl_YCRCB_422_SGIX() -> ?GL_YCRCB_422_SGIX. gl_YCRCB_444_SGIX() -> ?GL_YCRCB_444_SGIX. gl_FRAGMENT_LIGHTING_SGIX() -> ?GL_FRAGMENT_LIGHTING_SGIX. gl_FRAGMENT_COLOR_MATERIAL_SGIX() -> ?GL_FRAGMENT_COLOR_MATERIAL_SGIX. gl_FRAGMENT_COLOR_MATERIAL_FACE_SGIX() -> ?GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX. gl_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX() -> ?GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX. gl_MAX_FRAGMENT_LIGHTS_SGIX() -> ?GL_MAX_FRAGMENT_LIGHTS_SGIX. gl_MAX_ACTIVE_LIGHTS_SGIX() -> ?GL_MAX_ACTIVE_LIGHTS_SGIX. gl_CURRENT_RASTER_NORMAL_SGIX() -> ?GL_CURRENT_RASTER_NORMAL_SGIX. gl_LIGHT_ENV_MODE_SGIX() -> ?GL_LIGHT_ENV_MODE_SGIX. gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX() -> ?GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX. gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX() -> ?GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX. gl_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX() -> ?GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX. gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX() -> ?GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX. gl_FRAGMENT_LIGHT0_SGIX() -> ?GL_FRAGMENT_LIGHT0_SGIX. gl_FRAGMENT_LIGHT1_SGIX() -> ?GL_FRAGMENT_LIGHT1_SGIX. gl_FRAGMENT_LIGHT2_SGIX() -> ?GL_FRAGMENT_LIGHT2_SGIX. gl_FRAGMENT_LIGHT3_SGIX() -> ?GL_FRAGMENT_LIGHT3_SGIX. gl_FRAGMENT_LIGHT4_SGIX() -> ?GL_FRAGMENT_LIGHT4_SGIX. gl_FRAGMENT_LIGHT5_SGIX() -> ?GL_FRAGMENT_LIGHT5_SGIX. gl_FRAGMENT_LIGHT6_SGIX() -> ?GL_FRAGMENT_LIGHT6_SGIX. gl_FRAGMENT_LIGHT7_SGIX() -> ?GL_FRAGMENT_LIGHT7_SGIX. gl_RASTER_POSITION_UNCLIPPED_IBM() -> ?GL_RASTER_POSITION_UNCLIPPED_IBM. gl_TEXTURE_LIGHTING_MODE_HP() -> ?GL_TEXTURE_LIGHTING_MODE_HP. gl_TEXTURE_POST_SPECULAR_HP() -> ?GL_TEXTURE_POST_SPECULAR_HP. gl_TEXTURE_PRE_SPECULAR_HP() -> ?GL_TEXTURE_PRE_SPECULAR_HP. gl_MAX_ELEMENTS_VERTICES_EXT() -> ?GL_MAX_ELEMENTS_VERTICES_EXT. gl_MAX_ELEMENTS_INDICES_EXT() -> ?GL_MAX_ELEMENTS_INDICES_EXT. gl_PHONG_WIN() -> ?GL_PHONG_WIN. gl_PHONG_HINT_WIN() -> ?GL_PHONG_HINT_WIN. gl_FOG_SPECULAR_TEXTURE_WIN() -> ?GL_FOG_SPECULAR_TEXTURE_WIN. gl_FRAGMENT_MATERIAL_EXT() -> ?GL_FRAGMENT_MATERIAL_EXT. gl_FRAGMENT_NORMAL_EXT() -> ?GL_FRAGMENT_NORMAL_EXT. gl_FRAGMENT_COLOR_EXT() -> ?GL_FRAGMENT_COLOR_EXT. gl_ATTENUATION_EXT() -> ?GL_ATTENUATION_EXT. gl_SHADOW_ATTENUATION_EXT() -> ?GL_SHADOW_ATTENUATION_EXT. gl_TEXTURE_APPLICATION_MODE_EXT() -> ?GL_TEXTURE_APPLICATION_MODE_EXT. gl_TEXTURE_LIGHT_EXT() -> ?GL_TEXTURE_LIGHT_EXT. gl_TEXTURE_MATERIAL_FACE_EXT() -> ?GL_TEXTURE_MATERIAL_FACE_EXT. gl_TEXTURE_MATERIAL_PARAMETER_EXT() -> ?GL_TEXTURE_MATERIAL_PARAMETER_EXT. gl_ALPHA_MIN_SGIX() -> ?GL_ALPHA_MIN_SGIX. gl_ALPHA_MAX_SGIX() -> ?GL_ALPHA_MAX_SGIX. gl_PIXEL_TEX_GEN_Q_CEILING_SGIX() -> ?GL_PIXEL_TEX_GEN_Q_CEILING_SGIX. gl_PIXEL_TEX_GEN_Q_ROUND_SGIX() -> ?GL_PIXEL_TEX_GEN_Q_ROUND_SGIX. gl_PIXEL_TEX_GEN_Q_FLOOR_SGIX() -> ?GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX. gl_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX() -> ?GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX. gl_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX() -> ?GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX. gl_PIXEL_TEX_GEN_ALPHA_LS_SGIX() -> ?GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX. gl_PIXEL_TEX_GEN_ALPHA_MS_SGIX() -> ?GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX. gl_BGR_EXT() -> ?GL_BGR_EXT. gl_BGRA_EXT() -> ?GL_BGRA_EXT. gl_ASYNC_MARKER_SGIX() -> ?GL_ASYNC_MARKER_SGIX. gl_ASYNC_TEX_IMAGE_SGIX() -> ?GL_ASYNC_TEX_IMAGE_SGIX. gl_ASYNC_DRAW_PIXELS_SGIX() -> ?GL_ASYNC_DRAW_PIXELS_SGIX. gl_ASYNC_READ_PIXELS_SGIX() -> ?GL_ASYNC_READ_PIXELS_SGIX. gl_MAX_ASYNC_TEX_IMAGE_SGIX() -> ?GL_MAX_ASYNC_TEX_IMAGE_SGIX. gl_MAX_ASYNC_DRAW_PIXELS_SGIX() -> ?GL_MAX_ASYNC_DRAW_PIXELS_SGIX. gl_MAX_ASYNC_READ_PIXELS_SGIX() -> ?GL_MAX_ASYNC_READ_PIXELS_SGIX. gl_ASYNC_HISTOGRAM_SGIX() -> ?GL_ASYNC_HISTOGRAM_SGIX. gl_MAX_ASYNC_HISTOGRAM_SGIX() -> ?GL_MAX_ASYNC_HISTOGRAM_SGIX. gl_PARALLEL_ARRAYS_INTEL() -> ?GL_PARALLEL_ARRAYS_INTEL. gl_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL() -> ?GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL. gl_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL() -> ?GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL. gl_COLOR_ARRAY_PARALLEL_POINTERS_INTEL() -> ?GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL. gl_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL() -> ?GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL. gl_OCCLUSION_TEST_HP() -> ?GL_OCCLUSION_TEST_HP. gl_OCCLUSION_TEST_RESULT_HP() -> ?GL_OCCLUSION_TEST_RESULT_HP. gl_PIXEL_TRANSFORM_2D_EXT() -> ?GL_PIXEL_TRANSFORM_2D_EXT. gl_PIXEL_MAG_FILTER_EXT() -> ?GL_PIXEL_MAG_FILTER_EXT. gl_PIXEL_MIN_FILTER_EXT() -> ?GL_PIXEL_MIN_FILTER_EXT. gl_PIXEL_CUBIC_WEIGHT_EXT() -> ?GL_PIXEL_CUBIC_WEIGHT_EXT. gl_CUBIC_EXT() -> ?GL_CUBIC_EXT. gl_AVERAGE_EXT() -> ?GL_AVERAGE_EXT. gl_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT() -> ?GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT. gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT() -> ?GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT. gl_PIXEL_TRANSFORM_2D_MATRIX_EXT() -> ?GL_PIXEL_TRANSFORM_2D_MATRIX_EXT. gl_SHARED_TEXTURE_PALETTE_EXT() -> ?GL_SHARED_TEXTURE_PALETTE_EXT. gl_LIGHT_MODEL_COLOR_CONTROL_EXT() -> ?GL_LIGHT_MODEL_COLOR_CONTROL_EXT. gl_SINGLE_COLOR_EXT() -> ?GL_SINGLE_COLOR_EXT. gl_SEPARATE_SPECULAR_COLOR_EXT() -> ?GL_SEPARATE_SPECULAR_COLOR_EXT. gl_COLOR_SUM_EXT() -> ?GL_COLOR_SUM_EXT. gl_CURRENT_SECONDARY_COLOR_EXT() -> ?GL_CURRENT_SECONDARY_COLOR_EXT. gl_SECONDARY_COLOR_ARRAY_SIZE_EXT() -> ?GL_SECONDARY_COLOR_ARRAY_SIZE_EXT. gl_SECONDARY_COLOR_ARRAY_TYPE_EXT() -> ?GL_SECONDARY_COLOR_ARRAY_TYPE_EXT. gl_SECONDARY_COLOR_ARRAY_STRIDE_EXT() -> ?GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT. gl_SECONDARY_COLOR_ARRAY_POINTER_EXT() -> ?GL_SECONDARY_COLOR_ARRAY_POINTER_EXT. gl_SECONDARY_COLOR_ARRAY_EXT() -> ?GL_SECONDARY_COLOR_ARRAY_EXT. gl_PERTURB_EXT() -> ?GL_PERTURB_EXT. gl_TEXTURE_NORMAL_EXT() -> ?GL_TEXTURE_NORMAL_EXT. gl_FOG_COORDINATE_SOURCE_EXT() -> ?GL_FOG_COORDINATE_SOURCE_EXT. gl_FOG_COORDINATE_EXT() -> ?GL_FOG_COORDINATE_EXT. gl_FRAGMENT_DEPTH_EXT() -> ?GL_FRAGMENT_DEPTH_EXT. gl_CURRENT_FOG_COORDINATE_EXT() -> ?GL_CURRENT_FOG_COORDINATE_EXT. gl_FOG_COORDINATE_ARRAY_TYPE_EXT() -> ?GL_FOG_COORDINATE_ARRAY_TYPE_EXT. gl_FOG_COORDINATE_ARRAY_STRIDE_EXT() -> ?GL_FOG_COORDINATE_ARRAY_STRIDE_EXT. gl_FOG_COORDINATE_ARRAY_POINTER_EXT() -> ?GL_FOG_COORDINATE_ARRAY_POINTER_EXT. gl_FOG_COORDINATE_ARRAY_EXT() -> ?GL_FOG_COORDINATE_ARRAY_EXT. gl_SCREEN_COORDINATES_REND() -> ?GL_SCREEN_COORDINATES_REND. gl_INVERTED_SCREEN_W_REND() -> ?GL_INVERTED_SCREEN_W_REND. gl_TANGENT_ARRAY_EXT() -> ?GL_TANGENT_ARRAY_EXT. gl_BINORMAL_ARRAY_EXT() -> ?GL_BINORMAL_ARRAY_EXT. gl_CURRENT_TANGENT_EXT() -> ?GL_CURRENT_TANGENT_EXT. gl_CURRENT_BINORMAL_EXT() -> ?GL_CURRENT_BINORMAL_EXT. gl_TANGENT_ARRAY_TYPE_EXT() -> ?GL_TANGENT_ARRAY_TYPE_EXT. gl_TANGENT_ARRAY_STRIDE_EXT() -> ?GL_TANGENT_ARRAY_STRIDE_EXT. gl_BINORMAL_ARRAY_TYPE_EXT() -> ?GL_BINORMAL_ARRAY_TYPE_EXT. gl_BINORMAL_ARRAY_STRIDE_EXT() -> ?GL_BINORMAL_ARRAY_STRIDE_EXT. gl_TANGENT_ARRAY_POINTER_EXT() -> ?GL_TANGENT_ARRAY_POINTER_EXT. gl_BINORMAL_ARRAY_POINTER_EXT() -> ?GL_BINORMAL_ARRAY_POINTER_EXT. gl_MAP1_TANGENT_EXT() -> ?GL_MAP1_TANGENT_EXT. gl_MAP2_TANGENT_EXT() -> ?GL_MAP2_TANGENT_EXT. gl_MAP1_BINORMAL_EXT() -> ?GL_MAP1_BINORMAL_EXT. gl_MAP2_BINORMAL_EXT() -> ?GL_MAP2_BINORMAL_EXT. gl_COMBINE_EXT() -> ?GL_COMBINE_EXT. gl_COMBINE_RGB_EXT() -> ?GL_COMBINE_RGB_EXT. gl_COMBINE_ALPHA_EXT() -> ?GL_COMBINE_ALPHA_EXT. gl_RGB_SCALE_EXT() -> ?GL_RGB_SCALE_EXT. gl_ADD_SIGNED_EXT() -> ?GL_ADD_SIGNED_EXT. gl_INTERPOLATE_EXT() -> ?GL_INTERPOLATE_EXT. gl_CONSTANT_EXT() -> ?GL_CONSTANT_EXT. gl_PRIMARY_COLOR_EXT() -> ?GL_PRIMARY_COLOR_EXT. gl_PREVIOUS_EXT() -> ?GL_PREVIOUS_EXT. gl_SOURCE0_RGB_EXT() -> ?GL_SOURCE0_RGB_EXT. gl_SOURCE1_RGB_EXT() -> ?GL_SOURCE1_RGB_EXT. gl_SOURCE2_RGB_EXT() -> ?GL_SOURCE2_RGB_EXT. gl_SOURCE0_ALPHA_EXT() -> ?GL_SOURCE0_ALPHA_EXT. gl_SOURCE1_ALPHA_EXT() -> ?GL_SOURCE1_ALPHA_EXT. gl_SOURCE2_ALPHA_EXT() -> ?GL_SOURCE2_ALPHA_EXT. gl_OPERAND0_RGB_EXT() -> ?GL_OPERAND0_RGB_EXT. gl_OPERAND1_RGB_EXT() -> ?GL_OPERAND1_RGB_EXT. gl_OPERAND2_RGB_EXT() -> ?GL_OPERAND2_RGB_EXT. gl_OPERAND0_ALPHA_EXT() -> ?GL_OPERAND0_ALPHA_EXT. gl_OPERAND1_ALPHA_EXT() -> ?GL_OPERAND1_ALPHA_EXT. gl_OPERAND2_ALPHA_EXT() -> ?GL_OPERAND2_ALPHA_EXT. gl_LIGHT_MODEL_SPECULAR_VECTOR_APPLE() -> ?GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE. gl_TRANSFORM_HINT_APPLE() -> ?GL_TRANSFORM_HINT_APPLE. gl_FOG_SCALE_SGIX() -> ?GL_FOG_SCALE_SGIX. gl_FOG_SCALE_VALUE_SGIX() -> ?GL_FOG_SCALE_VALUE_SGIX. gl_UNPACK_CONSTANT_DATA_SUNX() -> ?GL_UNPACK_CONSTANT_DATA_SUNX. gl_TEXTURE_CONSTANT_DATA_SUNX() -> ?GL_TEXTURE_CONSTANT_DATA_SUNX. gl_GLOBAL_ALPHA_SUN() -> ?GL_GLOBAL_ALPHA_SUN. gl_GLOBAL_ALPHA_FACTOR_SUN() -> ?GL_GLOBAL_ALPHA_FACTOR_SUN. gl_RESTART_SUN() -> ?GL_RESTART_SUN. gl_REPLACE_MIDDLE_SUN() -> ?GL_REPLACE_MIDDLE_SUN. gl_REPLACE_OLDEST_SUN() -> ?GL_REPLACE_OLDEST_SUN. gl_TRIANGLE_LIST_SUN() -> ?GL_TRIANGLE_LIST_SUN. gl_REPLACEMENT_CODE_SUN() -> ?GL_REPLACEMENT_CODE_SUN. gl_REPLACEMENT_CODE_ARRAY_SUN() -> ?GL_REPLACEMENT_CODE_ARRAY_SUN. gl_REPLACEMENT_CODE_ARRAY_TYPE_SUN() -> ?GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN. gl_REPLACEMENT_CODE_ARRAY_STRIDE_SUN() -> ?GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN. gl_REPLACEMENT_CODE_ARRAY_POINTER_SUN() -> ?GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN. gl_R1UI_V3F_SUN() -> ?GL_R1UI_V3F_SUN. gl_R1UI_C4UB_V3F_SUN() -> ?GL_R1UI_C4UB_V3F_SUN. gl_R1UI_C3F_V3F_SUN() -> ?GL_R1UI_C3F_V3F_SUN. gl_R1UI_N3F_V3F_SUN() -> ?GL_R1UI_N3F_V3F_SUN. gl_R1UI_C4F_N3F_V3F_SUN() -> ?GL_R1UI_C4F_N3F_V3F_SUN. gl_R1UI_T2F_V3F_SUN() -> ?GL_R1UI_T2F_V3F_SUN. gl_R1UI_T2F_N3F_V3F_SUN() -> ?GL_R1UI_T2F_N3F_V3F_SUN. gl_R1UI_T2F_C4F_N3F_V3F_SUN() -> ?GL_R1UI_T2F_C4F_N3F_V3F_SUN. gl_BLEND_DST_RGB_EXT() -> ?GL_BLEND_DST_RGB_EXT. gl_BLEND_SRC_RGB_EXT() -> ?GL_BLEND_SRC_RGB_EXT. gl_BLEND_DST_ALPHA_EXT() -> ?GL_BLEND_DST_ALPHA_EXT. gl_BLEND_SRC_ALPHA_EXT() -> ?GL_BLEND_SRC_ALPHA_EXT. gl_RED_MIN_CLAMP_INGR() -> ?GL_RED_MIN_CLAMP_INGR. gl_GREEN_MIN_CLAMP_INGR() -> ?GL_GREEN_MIN_CLAMP_INGR. gl_BLUE_MIN_CLAMP_INGR() -> ?GL_BLUE_MIN_CLAMP_INGR. gl_ALPHA_MIN_CLAMP_INGR() -> ?GL_ALPHA_MIN_CLAMP_INGR. gl_RED_MAX_CLAMP_INGR() -> ?GL_RED_MAX_CLAMP_INGR. gl_GREEN_MAX_CLAMP_INGR() -> ?GL_GREEN_MAX_CLAMP_INGR. gl_BLUE_MAX_CLAMP_INGR() -> ?GL_BLUE_MAX_CLAMP_INGR. gl_ALPHA_MAX_CLAMP_INGR() -> ?GL_ALPHA_MAX_CLAMP_INGR. gl_INTERLACE_READ_INGR() -> ?GL_INTERLACE_READ_INGR. gl_INCR_WRAP_EXT() -> ?GL_INCR_WRAP_EXT. gl_DECR_WRAP_EXT() -> ?GL_DECR_WRAP_EXT. gl_422_EXT() -> ?GL_422_EXT. gl_422_REV_EXT() -> ?GL_422_REV_EXT. gl_422_AVERAGE_EXT() -> ?GL_422_AVERAGE_EXT. gl_422_REV_AVERAGE_EXT() -> ?GL_422_REV_AVERAGE_EXT. gl_NORMAL_MAP_NV() -> ?GL_NORMAL_MAP_NV. gl_REFLECTION_MAP_NV() -> ?GL_REFLECTION_MAP_NV. gl_NORMAL_MAP_EXT() -> ?GL_NORMAL_MAP_EXT. gl_REFLECTION_MAP_EXT() -> ?GL_REFLECTION_MAP_EXT. gl_TEXTURE_CUBE_MAP_EXT() -> ?GL_TEXTURE_CUBE_MAP_EXT. gl_TEXTURE_BINDING_CUBE_MAP_EXT() -> ?GL_TEXTURE_BINDING_CUBE_MAP_EXT. gl_TEXTURE_CUBE_MAP_POSITIVE_X_EXT() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT. gl_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT. gl_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT. gl_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT. gl_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT() -> ?GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT. gl_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT() -> ?GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT. gl_PROXY_TEXTURE_CUBE_MAP_EXT() -> ?GL_PROXY_TEXTURE_CUBE_MAP_EXT. gl_MAX_CUBE_MAP_TEXTURE_SIZE_EXT() -> ?GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT. gl_WRAP_BORDER_SUN() -> ?GL_WRAP_BORDER_SUN. gl_MAX_TEXTURE_LOD_BIAS_EXT() -> ?GL_MAX_TEXTURE_LOD_BIAS_EXT. gl_TEXTURE_FILTER_CONTROL_EXT() -> ?GL_TEXTURE_FILTER_CONTROL_EXT. gl_TEXTURE_LOD_BIAS_EXT() -> ?GL_TEXTURE_LOD_BIAS_EXT. gl_TEXTURE_MAX_ANISOTROPY_EXT() -> ?GL_TEXTURE_MAX_ANISOTROPY_EXT. gl_MAX_TEXTURE_MAX_ANISOTROPY_EXT() -> ?GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT. gl_MODELVIEW0_STACK_DEPTH_EXT() -> ?GL_MODELVIEW0_STACK_DEPTH_EXT. gl_MODELVIEW1_STACK_DEPTH_EXT() -> ?GL_MODELVIEW1_STACK_DEPTH_EXT. gl_MODELVIEW0_MATRIX_EXT() -> ?GL_MODELVIEW0_MATRIX_EXT. gl_MODELVIEW1_MATRIX_EXT() -> ?GL_MODELVIEW1_MATRIX_EXT. gl_VERTEX_WEIGHTING_EXT() -> ?GL_VERTEX_WEIGHTING_EXT. gl_MODELVIEW0_EXT() -> ?GL_MODELVIEW0_EXT. gl_MODELVIEW1_EXT() -> ?GL_MODELVIEW1_EXT. gl_CURRENT_VERTEX_WEIGHT_EXT() -> ?GL_CURRENT_VERTEX_WEIGHT_EXT. gl_VERTEX_WEIGHT_ARRAY_EXT() -> ?GL_VERTEX_WEIGHT_ARRAY_EXT. gl_VERTEX_WEIGHT_ARRAY_SIZE_EXT() -> ?GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT. gl_VERTEX_WEIGHT_ARRAY_TYPE_EXT() -> ?GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT. gl_VERTEX_WEIGHT_ARRAY_STRIDE_EXT() -> ?GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT. gl_VERTEX_WEIGHT_ARRAY_POINTER_EXT() -> ?GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT. gl_MAX_SHININESS_NV() -> ?GL_MAX_SHININESS_NV. gl_MAX_SPOT_EXPONENT_NV() -> ?GL_MAX_SPOT_EXPONENT_NV. gl_VERTEX_ARRAY_RANGE_NV() -> ?GL_VERTEX_ARRAY_RANGE_NV. gl_VERTEX_ARRAY_RANGE_LENGTH_NV() -> ?GL_VERTEX_ARRAY_RANGE_LENGTH_NV. gl_VERTEX_ARRAY_RANGE_VALID_NV() -> ?GL_VERTEX_ARRAY_RANGE_VALID_NV. gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV() -> ?GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV. gl_VERTEX_ARRAY_RANGE_POINTER_NV() -> ?GL_VERTEX_ARRAY_RANGE_POINTER_NV. gl_REGISTER_COMBINERS_NV() -> ?GL_REGISTER_COMBINERS_NV. gl_VARIABLE_A_NV() -> ?GL_VARIABLE_A_NV. gl_VARIABLE_B_NV() -> ?GL_VARIABLE_B_NV. gl_VARIABLE_C_NV() -> ?GL_VARIABLE_C_NV. gl_VARIABLE_D_NV() -> ?GL_VARIABLE_D_NV. gl_VARIABLE_E_NV() -> ?GL_VARIABLE_E_NV. gl_VARIABLE_F_NV() -> ?GL_VARIABLE_F_NV. gl_VARIABLE_G_NV() -> ?GL_VARIABLE_G_NV. gl_CONSTANT_COLOR0_NV() -> ?GL_CONSTANT_COLOR0_NV. gl_CONSTANT_COLOR1_NV() -> ?GL_CONSTANT_COLOR1_NV. gl_PRIMARY_COLOR_NV() -> ?GL_PRIMARY_COLOR_NV. gl_SECONDARY_COLOR_NV() -> ?GL_SECONDARY_COLOR_NV. gl_SPARE0_NV() -> ?GL_SPARE0_NV. gl_SPARE1_NV() -> ?GL_SPARE1_NV. gl_DISCARD_NV() -> ?GL_DISCARD_NV. gl_E_TIMES_F_NV() -> ?GL_E_TIMES_F_NV. gl_SPARE0_PLUS_SECONDARY_COLOR_NV() -> ?GL_SPARE0_PLUS_SECONDARY_COLOR_NV. gl_UNSIGNED_IDENTITY_NV() -> ?GL_UNSIGNED_IDENTITY_NV. gl_UNSIGNED_INVERT_NV() -> ?GL_UNSIGNED_INVERT_NV. gl_EXPAND_NORMAL_NV() -> ?GL_EXPAND_NORMAL_NV. gl_EXPAND_NEGATE_NV() -> ?GL_EXPAND_NEGATE_NV. gl_HALF_BIAS_NORMAL_NV() -> ?GL_HALF_BIAS_NORMAL_NV. gl_HALF_BIAS_NEGATE_NV() -> ?GL_HALF_BIAS_NEGATE_NV. gl_SIGNED_IDENTITY_NV() -> ?GL_SIGNED_IDENTITY_NV. gl_SIGNED_NEGATE_NV() -> ?GL_SIGNED_NEGATE_NV. gl_SCALE_BY_TWO_NV() -> ?GL_SCALE_BY_TWO_NV. gl_SCALE_BY_FOUR_NV() -> ?GL_SCALE_BY_FOUR_NV. gl_SCALE_BY_ONE_HALF_NV() -> ?GL_SCALE_BY_ONE_HALF_NV. gl_BIAS_BY_NEGATIVE_ONE_HALF_NV() -> ?GL_BIAS_BY_NEGATIVE_ONE_HALF_NV. gl_COMBINER_INPUT_NV() -> ?GL_COMBINER_INPUT_NV. gl_COMBINER_MAPPING_NV() -> ?GL_COMBINER_MAPPING_NV. gl_COMBINER_COMPONENT_USAGE_NV() -> ?GL_COMBINER_COMPONENT_USAGE_NV. gl_COMBINER_AB_DOT_PRODUCT_NV() -> ?GL_COMBINER_AB_DOT_PRODUCT_NV. gl_COMBINER_CD_DOT_PRODUCT_NV() -> ?GL_COMBINER_CD_DOT_PRODUCT_NV. gl_COMBINER_MUX_SUM_NV() -> ?GL_COMBINER_MUX_SUM_NV. gl_COMBINER_SCALE_NV() -> ?GL_COMBINER_SCALE_NV. gl_COMBINER_BIAS_NV() -> ?GL_COMBINER_BIAS_NV. gl_COMBINER_AB_OUTPUT_NV() -> ?GL_COMBINER_AB_OUTPUT_NV. gl_COMBINER_CD_OUTPUT_NV() -> ?GL_COMBINER_CD_OUTPUT_NV. gl_COMBINER_SUM_OUTPUT_NV() -> ?GL_COMBINER_SUM_OUTPUT_NV. gl_MAX_GENERAL_COMBINERS_NV() -> ?GL_MAX_GENERAL_COMBINERS_NV. gl_NUM_GENERAL_COMBINERS_NV() -> ?GL_NUM_GENERAL_COMBINERS_NV. gl_COLOR_SUM_CLAMP_NV() -> ?GL_COLOR_SUM_CLAMP_NV. gl_COMBINER0_NV() -> ?GL_COMBINER0_NV. gl_COMBINER1_NV() -> ?GL_COMBINER1_NV. gl_COMBINER2_NV() -> ?GL_COMBINER2_NV. gl_COMBINER3_NV() -> ?GL_COMBINER3_NV. gl_COMBINER4_NV() -> ?GL_COMBINER4_NV. gl_COMBINER5_NV() -> ?GL_COMBINER5_NV. gl_COMBINER6_NV() -> ?GL_COMBINER6_NV. gl_COMBINER7_NV() -> ?GL_COMBINER7_NV. gl_FOG_DISTANCE_MODE_NV() -> ?GL_FOG_DISTANCE_MODE_NV. gl_EYE_RADIAL_NV() -> ?GL_EYE_RADIAL_NV. gl_EYE_PLANE_ABSOLUTE_NV() -> ?GL_EYE_PLANE_ABSOLUTE_NV. gl_EMBOSS_LIGHT_NV() -> ?GL_EMBOSS_LIGHT_NV. gl_EMBOSS_CONSTANT_NV() -> ?GL_EMBOSS_CONSTANT_NV. gl_EMBOSS_MAP_NV() -> ?GL_EMBOSS_MAP_NV. gl_COMBINE4_NV() -> ?GL_COMBINE4_NV. gl_SOURCE3_RGB_NV() -> ?GL_SOURCE3_RGB_NV. gl_SOURCE3_ALPHA_NV() -> ?GL_SOURCE3_ALPHA_NV. gl_OPERAND3_RGB_NV() -> ?GL_OPERAND3_RGB_NV. gl_OPERAND3_ALPHA_NV() -> ?GL_OPERAND3_ALPHA_NV. gl_COMPRESSED_RGB_S3TC_DXT1_EXT() -> ?GL_COMPRESSED_RGB_S3TC_DXT1_EXT. gl_COMPRESSED_RGBA_S3TC_DXT1_EXT() -> ?GL_COMPRESSED_RGBA_S3TC_DXT1_EXT. gl_COMPRESSED_RGBA_S3TC_DXT3_EXT() -> ?GL_COMPRESSED_RGBA_S3TC_DXT3_EXT. gl_COMPRESSED_RGBA_S3TC_DXT5_EXT() -> ?GL_COMPRESSED_RGBA_S3TC_DXT5_EXT. gl_CULL_VERTEX_IBM() -> ?GL_CULL_VERTEX_IBM. gl_VERTEX_ARRAY_LIST_IBM() -> ?GL_VERTEX_ARRAY_LIST_IBM. gl_NORMAL_ARRAY_LIST_IBM() -> ?GL_NORMAL_ARRAY_LIST_IBM. gl_COLOR_ARRAY_LIST_IBM() -> ?GL_COLOR_ARRAY_LIST_IBM. gl_INDEX_ARRAY_LIST_IBM() -> ?GL_INDEX_ARRAY_LIST_IBM. gl_TEXTURE_COORD_ARRAY_LIST_IBM() -> ?GL_TEXTURE_COORD_ARRAY_LIST_IBM. gl_EDGE_FLAG_ARRAY_LIST_IBM() -> ?GL_EDGE_FLAG_ARRAY_LIST_IBM. gl_FOG_COORDINATE_ARRAY_LIST_IBM() -> ?GL_FOG_COORDINATE_ARRAY_LIST_IBM. gl_SECONDARY_COLOR_ARRAY_LIST_IBM() -> ?GL_SECONDARY_COLOR_ARRAY_LIST_IBM. gl_VERTEX_ARRAY_LIST_STRIDE_IBM() -> ?GL_VERTEX_ARRAY_LIST_STRIDE_IBM. gl_NORMAL_ARRAY_LIST_STRIDE_IBM() -> ?GL_NORMAL_ARRAY_LIST_STRIDE_IBM. gl_COLOR_ARRAY_LIST_STRIDE_IBM() -> ?GL_COLOR_ARRAY_LIST_STRIDE_IBM. gl_INDEX_ARRAY_LIST_STRIDE_IBM() -> ?GL_INDEX_ARRAY_LIST_STRIDE_IBM. gl_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM() -> ?GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM. gl_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM() -> ?GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM. gl_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM() -> ?GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM. gl_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM() -> ?GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM. gl_PACK_SUBSAMPLE_RATE_SGIX() -> ?GL_PACK_SUBSAMPLE_RATE_SGIX. gl_UNPACK_SUBSAMPLE_RATE_SGIX() -> ?GL_UNPACK_SUBSAMPLE_RATE_SGIX. gl_PIXEL_SUBSAMPLE_4444_SGIX() -> ?GL_PIXEL_SUBSAMPLE_4444_SGIX. gl_PIXEL_SUBSAMPLE_2424_SGIX() -> ?GL_PIXEL_SUBSAMPLE_2424_SGIX. gl_PIXEL_SUBSAMPLE_4242_SGIX() -> ?GL_PIXEL_SUBSAMPLE_4242_SGIX. gl_YCRCB_SGIX() -> ?GL_YCRCB_SGIX. gl_YCRCBA_SGIX() -> ?GL_YCRCBA_SGIX. gl_DEPTH_PASS_INSTRUMENT_SGIX() -> ?GL_DEPTH_PASS_INSTRUMENT_SGIX. gl_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX() -> ?GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX. gl_DEPTH_PASS_INSTRUMENT_MAX_SGIX() -> ?GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX. gl_COMPRESSED_RGB_FXT1_3DFX() -> ?GL_COMPRESSED_RGB_FXT1_3DFX. gl_COMPRESSED_RGBA_FXT1_3DFX() -> ?GL_COMPRESSED_RGBA_FXT1_3DFX. gl_MULTISAMPLE_3DFX() -> ?GL_MULTISAMPLE_3DFX. gl_SAMPLE_BUFFERS_3DFX() -> ?GL_SAMPLE_BUFFERS_3DFX. gl_SAMPLES_3DFX() -> ?GL_SAMPLES_3DFX. gl_MULTISAMPLE_BIT_3DFX() -> ?GL_MULTISAMPLE_BIT_3DFX. gl_MULTISAMPLE_EXT() -> ?GL_MULTISAMPLE_EXT. gl_SAMPLE_ALPHA_TO_MASK_EXT() -> ?GL_SAMPLE_ALPHA_TO_MASK_EXT. gl_SAMPLE_ALPHA_TO_ONE_EXT() -> ?GL_SAMPLE_ALPHA_TO_ONE_EXT. gl_SAMPLE_MASK_EXT() -> ?GL_SAMPLE_MASK_EXT. gl_1PASS_EXT() -> ?GL_1PASS_EXT. gl_2PASS_0_EXT() -> ?GL_2PASS_0_EXT. gl_2PASS_1_EXT() -> ?GL_2PASS_1_EXT. gl_4PASS_0_EXT() -> ?GL_4PASS_0_EXT. gl_4PASS_1_EXT() -> ?GL_4PASS_1_EXT. gl_4PASS_2_EXT() -> ?GL_4PASS_2_EXT. gl_4PASS_3_EXT() -> ?GL_4PASS_3_EXT. gl_SAMPLE_BUFFERS_EXT() -> ?GL_SAMPLE_BUFFERS_EXT. gl_SAMPLES_EXT() -> ?GL_SAMPLES_EXT. gl_SAMPLE_MASK_VALUE_EXT() -> ?GL_SAMPLE_MASK_VALUE_EXT. gl_SAMPLE_MASK_INVERT_EXT() -> ?GL_SAMPLE_MASK_INVERT_EXT. gl_SAMPLE_PATTERN_EXT() -> ?GL_SAMPLE_PATTERN_EXT. gl_MULTISAMPLE_BIT_EXT() -> ?GL_MULTISAMPLE_BIT_EXT. gl_VERTEX_PRECLIP_SGIX() -> ?GL_VERTEX_PRECLIP_SGIX. gl_VERTEX_PRECLIP_HINT_SGIX() -> ?GL_VERTEX_PRECLIP_HINT_SGIX. gl_CONVOLUTION_HINT_SGIX() -> ?GL_CONVOLUTION_HINT_SGIX. gl_PACK_RESAMPLE_SGIX() -> ?GL_PACK_RESAMPLE_SGIX. gl_UNPACK_RESAMPLE_SGIX() -> ?GL_UNPACK_RESAMPLE_SGIX. gl_RESAMPLE_REPLICATE_SGIX() -> ?GL_RESAMPLE_REPLICATE_SGIX. gl_RESAMPLE_ZERO_FILL_SGIX() -> ?GL_RESAMPLE_ZERO_FILL_SGIX. gl_RESAMPLE_DECIMATE_SGIX() -> ?GL_RESAMPLE_DECIMATE_SGIX. gl_EYE_DISTANCE_TO_POINT_SGIS() -> ?GL_EYE_DISTANCE_TO_POINT_SGIS. gl_OBJECT_DISTANCE_TO_POINT_SGIS() -> ?GL_OBJECT_DISTANCE_TO_POINT_SGIS. gl_EYE_DISTANCE_TO_LINE_SGIS() -> ?GL_EYE_DISTANCE_TO_LINE_SGIS. gl_OBJECT_DISTANCE_TO_LINE_SGIS() -> ?GL_OBJECT_DISTANCE_TO_LINE_SGIS. gl_EYE_POINT_SGIS() -> ?GL_EYE_POINT_SGIS. gl_OBJECT_POINT_SGIS() -> ?GL_OBJECT_POINT_SGIS. gl_EYE_LINE_SGIS() -> ?GL_EYE_LINE_SGIS. gl_OBJECT_LINE_SGIS() -> ?GL_OBJECT_LINE_SGIS. gl_TEXTURE_COLOR_WRITEMASK_SGIS() -> ?GL_TEXTURE_COLOR_WRITEMASK_SGIS. gl_DOT3_RGB_EXT() -> ?GL_DOT3_RGB_EXT. gl_DOT3_RGBA_EXT() -> ?GL_DOT3_RGBA_EXT. gl_MIRROR_CLAMP_ATI() -> ?GL_MIRROR_CLAMP_ATI. gl_MIRROR_CLAMP_TO_EDGE_ATI() -> ?GL_MIRROR_CLAMP_TO_EDGE_ATI. gl_ALL_COMPLETED_NV() -> ?GL_ALL_COMPLETED_NV. gl_FENCE_STATUS_NV() -> ?GL_FENCE_STATUS_NV. gl_FENCE_CONDITION_NV() -> ?GL_FENCE_CONDITION_NV. gl_MIRRORED_REPEAT_IBM() -> ?GL_MIRRORED_REPEAT_IBM. gl_EVAL_2D_NV() -> ?GL_EVAL_2D_NV. gl_EVAL_TRIANGULAR_2D_NV() -> ?GL_EVAL_TRIANGULAR_2D_NV. gl_MAP_TESSELLATION_NV() -> ?GL_MAP_TESSELLATION_NV. gl_MAP_ATTRIB_U_ORDER_NV() -> ?GL_MAP_ATTRIB_U_ORDER_NV. gl_MAP_ATTRIB_V_ORDER_NV() -> ?GL_MAP_ATTRIB_V_ORDER_NV. gl_EVAL_FRACTIONAL_TESSELLATION_NV() -> ?GL_EVAL_FRACTIONAL_TESSELLATION_NV. gl_EVAL_VERTEX_ATTRIB0_NV() -> ?GL_EVAL_VERTEX_ATTRIB0_NV. gl_EVAL_VERTEX_ATTRIB1_NV() -> ?GL_EVAL_VERTEX_ATTRIB1_NV. gl_EVAL_VERTEX_ATTRIB2_NV() -> ?GL_EVAL_VERTEX_ATTRIB2_NV. gl_EVAL_VERTEX_ATTRIB3_NV() -> ?GL_EVAL_VERTEX_ATTRIB3_NV. gl_EVAL_VERTEX_ATTRIB4_NV() -> ?GL_EVAL_VERTEX_ATTRIB4_NV. gl_EVAL_VERTEX_ATTRIB5_NV() -> ?GL_EVAL_VERTEX_ATTRIB5_NV. gl_EVAL_VERTEX_ATTRIB6_NV() -> ?GL_EVAL_VERTEX_ATTRIB6_NV. gl_EVAL_VERTEX_ATTRIB7_NV() -> ?GL_EVAL_VERTEX_ATTRIB7_NV. gl_EVAL_VERTEX_ATTRIB8_NV() -> ?GL_EVAL_VERTEX_ATTRIB8_NV. gl_EVAL_VERTEX_ATTRIB9_NV() -> ?GL_EVAL_VERTEX_ATTRIB9_NV. gl_EVAL_VERTEX_ATTRIB10_NV() -> ?GL_EVAL_VERTEX_ATTRIB10_NV. gl_EVAL_VERTEX_ATTRIB11_NV() -> ?GL_EVAL_VERTEX_ATTRIB11_NV. gl_EVAL_VERTEX_ATTRIB12_NV() -> ?GL_EVAL_VERTEX_ATTRIB12_NV. gl_EVAL_VERTEX_ATTRIB13_NV() -> ?GL_EVAL_VERTEX_ATTRIB13_NV. gl_EVAL_VERTEX_ATTRIB14_NV() -> ?GL_EVAL_VERTEX_ATTRIB14_NV. gl_EVAL_VERTEX_ATTRIB15_NV() -> ?GL_EVAL_VERTEX_ATTRIB15_NV. gl_MAX_MAP_TESSELLATION_NV() -> ?GL_MAX_MAP_TESSELLATION_NV. gl_MAX_RATIONAL_EVAL_ORDER_NV() -> ?GL_MAX_RATIONAL_EVAL_ORDER_NV. gl_DEPTH_STENCIL_NV() -> ?GL_DEPTH_STENCIL_NV. gl_UNSIGNED_INT_24_8_NV() -> ?GL_UNSIGNED_INT_24_8_NV. gl_PER_STAGE_CONSTANTS_NV() -> ?GL_PER_STAGE_CONSTANTS_NV. gl_TEXTURE_RECTANGLE_NV() -> ?GL_TEXTURE_RECTANGLE_NV. gl_TEXTURE_BINDING_RECTANGLE_NV() -> ?GL_TEXTURE_BINDING_RECTANGLE_NV. gl_PROXY_TEXTURE_RECTANGLE_NV() -> ?GL_PROXY_TEXTURE_RECTANGLE_NV. gl_MAX_RECTANGLE_TEXTURE_SIZE_NV() -> ?GL_MAX_RECTANGLE_TEXTURE_SIZE_NV. gl_OFFSET_TEXTURE_RECTANGLE_NV() -> ?GL_OFFSET_TEXTURE_RECTANGLE_NV. gl_OFFSET_TEXTURE_RECTANGLE_SCALE_NV() -> ?GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV. gl_DOT_PRODUCT_TEXTURE_RECTANGLE_NV() -> ?GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV. gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV() -> ?GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV. gl_UNSIGNED_INT_S8_S8_8_8_NV() -> ?GL_UNSIGNED_INT_S8_S8_8_8_NV. gl_UNSIGNED_INT_8_8_S8_S8_REV_NV() -> ?GL_UNSIGNED_INT_8_8_S8_S8_REV_NV. gl_DSDT_MAG_INTENSITY_NV() -> ?GL_DSDT_MAG_INTENSITY_NV. gl_SHADER_CONSISTENT_NV() -> ?GL_SHADER_CONSISTENT_NV. gl_TEXTURE_SHADER_NV() -> ?GL_TEXTURE_SHADER_NV. gl_SHADER_OPERATION_NV() -> ?GL_SHADER_OPERATION_NV. gl_CULL_MODES_NV() -> ?GL_CULL_MODES_NV. gl_OFFSET_TEXTURE_MATRIX_NV() -> ?GL_OFFSET_TEXTURE_MATRIX_NV. gl_OFFSET_TEXTURE_SCALE_NV() -> ?GL_OFFSET_TEXTURE_SCALE_NV. gl_OFFSET_TEXTURE_BIAS_NV() -> ?GL_OFFSET_TEXTURE_BIAS_NV. gl_OFFSET_TEXTURE_2D_MATRIX_NV() -> ?GL_OFFSET_TEXTURE_2D_MATRIX_NV. gl_OFFSET_TEXTURE_2D_SCALE_NV() -> ?GL_OFFSET_TEXTURE_2D_SCALE_NV. gl_OFFSET_TEXTURE_2D_BIAS_NV() -> ?GL_OFFSET_TEXTURE_2D_BIAS_NV. gl_PREVIOUS_TEXTURE_INPUT_NV() -> ?GL_PREVIOUS_TEXTURE_INPUT_NV. gl_CONST_EYE_NV() -> ?GL_CONST_EYE_NV. gl_PASS_THROUGH_NV() -> ?GL_PASS_THROUGH_NV. gl_CULL_FRAGMENT_NV() -> ?GL_CULL_FRAGMENT_NV. gl_OFFSET_TEXTURE_2D_NV() -> ?GL_OFFSET_TEXTURE_2D_NV. gl_DEPENDENT_AR_TEXTURE_2D_NV() -> ?GL_DEPENDENT_AR_TEXTURE_2D_NV. gl_DEPENDENT_GB_TEXTURE_2D_NV() -> ?GL_DEPENDENT_GB_TEXTURE_2D_NV. gl_DOT_PRODUCT_NV() -> ?GL_DOT_PRODUCT_NV. gl_DOT_PRODUCT_DEPTH_REPLACE_NV() -> ?GL_DOT_PRODUCT_DEPTH_REPLACE_NV. gl_DOT_PRODUCT_TEXTURE_2D_NV() -> ?GL_DOT_PRODUCT_TEXTURE_2D_NV. gl_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV() -> ?GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV. gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV() -> ?GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV. gl_DOT_PRODUCT_REFLECT_CUBE_MAP_NV() -> ?GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV. gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV() -> ?GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV. gl_HILO_NV() -> ?GL_HILO_NV. gl_DSDT_NV() -> ?GL_DSDT_NV. gl_DSDT_MAG_NV() -> ?GL_DSDT_MAG_NV. gl_DSDT_MAG_VIB_NV() -> ?GL_DSDT_MAG_VIB_NV. gl_HILO16_NV() -> ?GL_HILO16_NV. gl_SIGNED_HILO_NV() -> ?GL_SIGNED_HILO_NV. gl_SIGNED_HILO16_NV() -> ?GL_SIGNED_HILO16_NV. gl_SIGNED_RGBA_NV() -> ?GL_SIGNED_RGBA_NV. gl_SIGNED_RGBA8_NV() -> ?GL_SIGNED_RGBA8_NV. gl_SIGNED_RGB_NV() -> ?GL_SIGNED_RGB_NV. gl_SIGNED_RGB8_NV() -> ?GL_SIGNED_RGB8_NV. gl_SIGNED_LUMINANCE_NV() -> ?GL_SIGNED_LUMINANCE_NV. gl_SIGNED_LUMINANCE8_NV() -> ?GL_SIGNED_LUMINANCE8_NV. gl_SIGNED_LUMINANCE_ALPHA_NV() -> ?GL_SIGNED_LUMINANCE_ALPHA_NV. gl_SIGNED_LUMINANCE8_ALPHA8_NV() -> ?GL_SIGNED_LUMINANCE8_ALPHA8_NV. gl_SIGNED_ALPHA_NV() -> ?GL_SIGNED_ALPHA_NV. gl_SIGNED_ALPHA8_NV() -> ?GL_SIGNED_ALPHA8_NV. gl_SIGNED_INTENSITY_NV() -> ?GL_SIGNED_INTENSITY_NV. gl_SIGNED_INTENSITY8_NV() -> ?GL_SIGNED_INTENSITY8_NV. gl_DSDT8_NV() -> ?GL_DSDT8_NV. gl_DSDT8_MAG8_NV() -> ?GL_DSDT8_MAG8_NV. gl_DSDT8_MAG8_INTENSITY8_NV() -> ?GL_DSDT8_MAG8_INTENSITY8_NV. gl_SIGNED_RGB_UNSIGNED_ALPHA_NV() -> ?GL_SIGNED_RGB_UNSIGNED_ALPHA_NV. gl_SIGNED_RGB8_UNSIGNED_ALPHA8_NV() -> ?GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV. gl_HI_SCALE_NV() -> ?GL_HI_SCALE_NV. gl_LO_SCALE_NV() -> ?GL_LO_SCALE_NV. gl_DS_SCALE_NV() -> ?GL_DS_SCALE_NV. gl_DT_SCALE_NV() -> ?GL_DT_SCALE_NV. gl_MAGNITUDE_SCALE_NV() -> ?GL_MAGNITUDE_SCALE_NV. gl_VIBRANCE_SCALE_NV() -> ?GL_VIBRANCE_SCALE_NV. gl_HI_BIAS_NV() -> ?GL_HI_BIAS_NV. gl_LO_BIAS_NV() -> ?GL_LO_BIAS_NV. gl_DS_BIAS_NV() -> ?GL_DS_BIAS_NV. gl_DT_BIAS_NV() -> ?GL_DT_BIAS_NV. gl_MAGNITUDE_BIAS_NV() -> ?GL_MAGNITUDE_BIAS_NV. gl_VIBRANCE_BIAS_NV() -> ?GL_VIBRANCE_BIAS_NV. gl_TEXTURE_BORDER_VALUES_NV() -> ?GL_TEXTURE_BORDER_VALUES_NV. gl_TEXTURE_HI_SIZE_NV() -> ?GL_TEXTURE_HI_SIZE_NV. gl_TEXTURE_LO_SIZE_NV() -> ?GL_TEXTURE_LO_SIZE_NV. gl_TEXTURE_DS_SIZE_NV() -> ?GL_TEXTURE_DS_SIZE_NV. gl_TEXTURE_DT_SIZE_NV() -> ?GL_TEXTURE_DT_SIZE_NV. gl_TEXTURE_MAG_SIZE_NV() -> ?GL_TEXTURE_MAG_SIZE_NV. gl_DOT_PRODUCT_TEXTURE_3D_NV() -> ?GL_DOT_PRODUCT_TEXTURE_3D_NV. gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV() -> ?GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV. gl_VERTEX_PROGRAM_NV() -> ?GL_VERTEX_PROGRAM_NV. gl_VERTEX_STATE_PROGRAM_NV() -> ?GL_VERTEX_STATE_PROGRAM_NV. gl_ATTRIB_ARRAY_SIZE_NV() -> ?GL_ATTRIB_ARRAY_SIZE_NV. gl_ATTRIB_ARRAY_STRIDE_NV() -> ?GL_ATTRIB_ARRAY_STRIDE_NV. gl_ATTRIB_ARRAY_TYPE_NV() -> ?GL_ATTRIB_ARRAY_TYPE_NV. gl_CURRENT_ATTRIB_NV() -> ?GL_CURRENT_ATTRIB_NV. gl_PROGRAM_LENGTH_NV() -> ?GL_PROGRAM_LENGTH_NV. gl_PROGRAM_STRING_NV() -> ?GL_PROGRAM_STRING_NV. gl_MODELVIEW_PROJECTION_NV() -> ?GL_MODELVIEW_PROJECTION_NV. gl_IDENTITY_NV() -> ?GL_IDENTITY_NV. gl_INVERSE_NV() -> ?GL_INVERSE_NV. gl_TRANSPOSE_NV() -> ?GL_TRANSPOSE_NV. gl_INVERSE_TRANSPOSE_NV() -> ?GL_INVERSE_TRANSPOSE_NV. gl_MAX_TRACK_MATRIX_STACK_DEPTH_NV() -> ?GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV. gl_MAX_TRACK_MATRICES_NV() -> ?GL_MAX_TRACK_MATRICES_NV. gl_MATRIX0_NV() -> ?GL_MATRIX0_NV. gl_MATRIX1_NV() -> ?GL_MATRIX1_NV. gl_MATRIX2_NV() -> ?GL_MATRIX2_NV. gl_MATRIX3_NV() -> ?GL_MATRIX3_NV. gl_MATRIX4_NV() -> ?GL_MATRIX4_NV. gl_MATRIX5_NV() -> ?GL_MATRIX5_NV. gl_MATRIX6_NV() -> ?GL_MATRIX6_NV. gl_MATRIX7_NV() -> ?GL_MATRIX7_NV. gl_CURRENT_MATRIX_STACK_DEPTH_NV() -> ?GL_CURRENT_MATRIX_STACK_DEPTH_NV. gl_CURRENT_MATRIX_NV() -> ?GL_CURRENT_MATRIX_NV. gl_VERTEX_PROGRAM_POINT_SIZE_NV() -> ?GL_VERTEX_PROGRAM_POINT_SIZE_NV. gl_VERTEX_PROGRAM_TWO_SIDE_NV() -> ?GL_VERTEX_PROGRAM_TWO_SIDE_NV. gl_PROGRAM_PARAMETER_NV() -> ?GL_PROGRAM_PARAMETER_NV. gl_ATTRIB_ARRAY_POINTER_NV() -> ?GL_ATTRIB_ARRAY_POINTER_NV. gl_PROGRAM_TARGET_NV() -> ?GL_PROGRAM_TARGET_NV. gl_PROGRAM_RESIDENT_NV() -> ?GL_PROGRAM_RESIDENT_NV. gl_TRACK_MATRIX_NV() -> ?GL_TRACK_MATRIX_NV. gl_TRACK_MATRIX_TRANSFORM_NV() -> ?GL_TRACK_MATRIX_TRANSFORM_NV. gl_VERTEX_PROGRAM_BINDING_NV() -> ?GL_VERTEX_PROGRAM_BINDING_NV. gl_PROGRAM_ERROR_POSITION_NV() -> ?GL_PROGRAM_ERROR_POSITION_NV. gl_VERTEX_ATTRIB_ARRAY0_NV() -> ?GL_VERTEX_ATTRIB_ARRAY0_NV. gl_VERTEX_ATTRIB_ARRAY1_NV() -> ?GL_VERTEX_ATTRIB_ARRAY1_NV. gl_VERTEX_ATTRIB_ARRAY2_NV() -> ?GL_VERTEX_ATTRIB_ARRAY2_NV. gl_VERTEX_ATTRIB_ARRAY3_NV() -> ?GL_VERTEX_ATTRIB_ARRAY3_NV. gl_VERTEX_ATTRIB_ARRAY4_NV() -> ?GL_VERTEX_ATTRIB_ARRAY4_NV. gl_VERTEX_ATTRIB_ARRAY5_NV() -> ?GL_VERTEX_ATTRIB_ARRAY5_NV. gl_VERTEX_ATTRIB_ARRAY6_NV() -> ?GL_VERTEX_ATTRIB_ARRAY6_NV. gl_VERTEX_ATTRIB_ARRAY7_NV() -> ?GL_VERTEX_ATTRIB_ARRAY7_NV. gl_VERTEX_ATTRIB_ARRAY8_NV() -> ?GL_VERTEX_ATTRIB_ARRAY8_NV. gl_VERTEX_ATTRIB_ARRAY9_NV() -> ?GL_VERTEX_ATTRIB_ARRAY9_NV. gl_VERTEX_ATTRIB_ARRAY10_NV() -> ?GL_VERTEX_ATTRIB_ARRAY10_NV. gl_VERTEX_ATTRIB_ARRAY11_NV() -> ?GL_VERTEX_ATTRIB_ARRAY11_NV. gl_VERTEX_ATTRIB_ARRAY12_NV() -> ?GL_VERTEX_ATTRIB_ARRAY12_NV. gl_VERTEX_ATTRIB_ARRAY13_NV() -> ?GL_VERTEX_ATTRIB_ARRAY13_NV. gl_VERTEX_ATTRIB_ARRAY14_NV() -> ?GL_VERTEX_ATTRIB_ARRAY14_NV. gl_VERTEX_ATTRIB_ARRAY15_NV() -> ?GL_VERTEX_ATTRIB_ARRAY15_NV. gl_MAP1_VERTEX_ATTRIB0_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB0_4_NV. gl_MAP1_VERTEX_ATTRIB1_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB1_4_NV. gl_MAP1_VERTEX_ATTRIB2_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB2_4_NV. gl_MAP1_VERTEX_ATTRIB3_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB3_4_NV. gl_MAP1_VERTEX_ATTRIB4_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB4_4_NV. gl_MAP1_VERTEX_ATTRIB5_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB5_4_NV. gl_MAP1_VERTEX_ATTRIB6_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB6_4_NV. gl_MAP1_VERTEX_ATTRIB7_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB7_4_NV. gl_MAP1_VERTEX_ATTRIB8_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB8_4_NV. gl_MAP1_VERTEX_ATTRIB9_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB9_4_NV. gl_MAP1_VERTEX_ATTRIB10_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB10_4_NV. gl_MAP1_VERTEX_ATTRIB11_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB11_4_NV. gl_MAP1_VERTEX_ATTRIB12_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB12_4_NV. gl_MAP1_VERTEX_ATTRIB13_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB13_4_NV. gl_MAP1_VERTEX_ATTRIB14_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB14_4_NV. gl_MAP1_VERTEX_ATTRIB15_4_NV() -> ?GL_MAP1_VERTEX_ATTRIB15_4_NV. gl_MAP2_VERTEX_ATTRIB0_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB0_4_NV. gl_MAP2_VERTEX_ATTRIB1_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB1_4_NV. gl_MAP2_VERTEX_ATTRIB2_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB2_4_NV. gl_MAP2_VERTEX_ATTRIB3_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB3_4_NV. gl_MAP2_VERTEX_ATTRIB4_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB4_4_NV. gl_MAP2_VERTEX_ATTRIB5_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB5_4_NV. gl_MAP2_VERTEX_ATTRIB6_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB6_4_NV. gl_MAP2_VERTEX_ATTRIB7_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB7_4_NV. gl_MAP2_VERTEX_ATTRIB8_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB8_4_NV. gl_MAP2_VERTEX_ATTRIB9_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB9_4_NV. gl_MAP2_VERTEX_ATTRIB10_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB10_4_NV. gl_MAP2_VERTEX_ATTRIB11_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB11_4_NV. gl_MAP2_VERTEX_ATTRIB12_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB12_4_NV. gl_MAP2_VERTEX_ATTRIB13_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB13_4_NV. gl_MAP2_VERTEX_ATTRIB14_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB14_4_NV. gl_MAP2_VERTEX_ATTRIB15_4_NV() -> ?GL_MAP2_VERTEX_ATTRIB15_4_NV. gl_TEXTURE_MAX_CLAMP_S_SGIX() -> ?GL_TEXTURE_MAX_CLAMP_S_SGIX. gl_TEXTURE_MAX_CLAMP_T_SGIX() -> ?GL_TEXTURE_MAX_CLAMP_T_SGIX. gl_TEXTURE_MAX_CLAMP_R_SGIX() -> ?GL_TEXTURE_MAX_CLAMP_R_SGIX. gl_SCALEBIAS_HINT_SGIX() -> ?GL_SCALEBIAS_HINT_SGIX. gl_INTERLACE_OML() -> ?GL_INTERLACE_OML. gl_INTERLACE_READ_OML() -> ?GL_INTERLACE_READ_OML. gl_FORMAT_SUBSAMPLE_24_24_OML() -> ?GL_FORMAT_SUBSAMPLE_24_24_OML. gl_FORMAT_SUBSAMPLE_244_244_OML() -> ?GL_FORMAT_SUBSAMPLE_244_244_OML. gl_PACK_RESAMPLE_OML() -> ?GL_PACK_RESAMPLE_OML. gl_UNPACK_RESAMPLE_OML() -> ?GL_UNPACK_RESAMPLE_OML. gl_RESAMPLE_REPLICATE_OML() -> ?GL_RESAMPLE_REPLICATE_OML. gl_RESAMPLE_ZERO_FILL_OML() -> ?GL_RESAMPLE_ZERO_FILL_OML. gl_RESAMPLE_AVERAGE_OML() -> ?GL_RESAMPLE_AVERAGE_OML. gl_RESAMPLE_DECIMATE_OML() -> ?GL_RESAMPLE_DECIMATE_OML. gl_DEPTH_STENCIL_TO_RGBA_NV() -> ?GL_DEPTH_STENCIL_TO_RGBA_NV. gl_DEPTH_STENCIL_TO_BGRA_NV() -> ?GL_DEPTH_STENCIL_TO_BGRA_NV. gl_BUMP_ROT_MATRIX_ATI() -> ?GL_BUMP_ROT_MATRIX_ATI. gl_BUMP_ROT_MATRIX_SIZE_ATI() -> ?GL_BUMP_ROT_MATRIX_SIZE_ATI. gl_BUMP_NUM_TEX_UNITS_ATI() -> ?GL_BUMP_NUM_TEX_UNITS_ATI. gl_BUMP_TEX_UNITS_ATI() -> ?GL_BUMP_TEX_UNITS_ATI. gl_DUDV_ATI() -> ?GL_DUDV_ATI. gl_DU8DV8_ATI() -> ?GL_DU8DV8_ATI. gl_BUMP_ENVMAP_ATI() -> ?GL_BUMP_ENVMAP_ATI. gl_BUMP_TARGET_ATI() -> ?GL_BUMP_TARGET_ATI. gl_FRAGMENT_SHADER_ATI() -> ?GL_FRAGMENT_SHADER_ATI. gl_REG_0_ATI() -> ?GL_REG_0_ATI. gl_REG_1_ATI() -> ?GL_REG_1_ATI. gl_REG_2_ATI() -> ?GL_REG_2_ATI. gl_REG_3_ATI() -> ?GL_REG_3_ATI. gl_REG_4_ATI() -> ?GL_REG_4_ATI. gl_REG_5_ATI() -> ?GL_REG_5_ATI. gl_REG_6_ATI() -> ?GL_REG_6_ATI. gl_REG_7_ATI() -> ?GL_REG_7_ATI. gl_REG_8_ATI() -> ?GL_REG_8_ATI. gl_REG_9_ATI() -> ?GL_REG_9_ATI. gl_REG_10_ATI() -> ?GL_REG_10_ATI. gl_REG_11_ATI() -> ?GL_REG_11_ATI. gl_REG_12_ATI() -> ?GL_REG_12_ATI. gl_REG_13_ATI() -> ?GL_REG_13_ATI. gl_REG_14_ATI() -> ?GL_REG_14_ATI. gl_REG_15_ATI() -> ?GL_REG_15_ATI. gl_REG_16_ATI() -> ?GL_REG_16_ATI. gl_REG_17_ATI() -> ?GL_REG_17_ATI. gl_REG_18_ATI() -> ?GL_REG_18_ATI. gl_REG_19_ATI() -> ?GL_REG_19_ATI. gl_REG_20_ATI() -> ?GL_REG_20_ATI. gl_REG_21_ATI() -> ?GL_REG_21_ATI. gl_REG_22_ATI() -> ?GL_REG_22_ATI. gl_REG_23_ATI() -> ?GL_REG_23_ATI. gl_REG_24_ATI() -> ?GL_REG_24_ATI. gl_REG_25_ATI() -> ?GL_REG_25_ATI. gl_REG_26_ATI() -> ?GL_REG_26_ATI. gl_REG_27_ATI() -> ?GL_REG_27_ATI. gl_REG_28_ATI() -> ?GL_REG_28_ATI. gl_REG_29_ATI() -> ?GL_REG_29_ATI. gl_REG_30_ATI() -> ?GL_REG_30_ATI. gl_REG_31_ATI() -> ?GL_REG_31_ATI. gl_CON_0_ATI() -> ?GL_CON_0_ATI. gl_CON_1_ATI() -> ?GL_CON_1_ATI. gl_CON_2_ATI() -> ?GL_CON_2_ATI. gl_CON_3_ATI() -> ?GL_CON_3_ATI. gl_CON_4_ATI() -> ?GL_CON_4_ATI. gl_CON_5_ATI() -> ?GL_CON_5_ATI. gl_CON_6_ATI() -> ?GL_CON_6_ATI. gl_CON_7_ATI() -> ?GL_CON_7_ATI. gl_CON_8_ATI() -> ?GL_CON_8_ATI. gl_CON_9_ATI() -> ?GL_CON_9_ATI. gl_CON_10_ATI() -> ?GL_CON_10_ATI. gl_CON_11_ATI() -> ?GL_CON_11_ATI. gl_CON_12_ATI() -> ?GL_CON_12_ATI. gl_CON_13_ATI() -> ?GL_CON_13_ATI. gl_CON_14_ATI() -> ?GL_CON_14_ATI. gl_CON_15_ATI() -> ?GL_CON_15_ATI. gl_CON_16_ATI() -> ?GL_CON_16_ATI. gl_CON_17_ATI() -> ?GL_CON_17_ATI. gl_CON_18_ATI() -> ?GL_CON_18_ATI. gl_CON_19_ATI() -> ?GL_CON_19_ATI. gl_CON_20_ATI() -> ?GL_CON_20_ATI. gl_CON_21_ATI() -> ?GL_CON_21_ATI. gl_CON_22_ATI() -> ?GL_CON_22_ATI. gl_CON_23_ATI() -> ?GL_CON_23_ATI. gl_CON_24_ATI() -> ?GL_CON_24_ATI. gl_CON_25_ATI() -> ?GL_CON_25_ATI. gl_CON_26_ATI() -> ?GL_CON_26_ATI. gl_CON_27_ATI() -> ?GL_CON_27_ATI. gl_CON_28_ATI() -> ?GL_CON_28_ATI. gl_CON_29_ATI() -> ?GL_CON_29_ATI. gl_CON_30_ATI() -> ?GL_CON_30_ATI. gl_CON_31_ATI() -> ?GL_CON_31_ATI. gl_MOV_ATI() -> ?GL_MOV_ATI. gl_ADD_ATI() -> ?GL_ADD_ATI. gl_MUL_ATI() -> ?GL_MUL_ATI. gl_SUB_ATI() -> ?GL_SUB_ATI. gl_DOT3_ATI() -> ?GL_DOT3_ATI. gl_DOT4_ATI() -> ?GL_DOT4_ATI. gl_MAD_ATI() -> ?GL_MAD_ATI. gl_LERP_ATI() -> ?GL_LERP_ATI. gl_CND_ATI() -> ?GL_CND_ATI. gl_CND0_ATI() -> ?GL_CND0_ATI. gl_DOT2_ADD_ATI() -> ?GL_DOT2_ADD_ATI. gl_SECONDARY_INTERPOLATOR_ATI() -> ?GL_SECONDARY_INTERPOLATOR_ATI. gl_NUM_FRAGMENT_REGISTERS_ATI() -> ?GL_NUM_FRAGMENT_REGISTERS_ATI. gl_NUM_FRAGMENT_CONSTANTS_ATI() -> ?GL_NUM_FRAGMENT_CONSTANTS_ATI. gl_NUM_PASSES_ATI() -> ?GL_NUM_PASSES_ATI. gl_NUM_INSTRUCTIONS_PER_PASS_ATI() -> ?GL_NUM_INSTRUCTIONS_PER_PASS_ATI. gl_NUM_INSTRUCTIONS_TOTAL_ATI() -> ?GL_NUM_INSTRUCTIONS_TOTAL_ATI. gl_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI() -> ?GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI. gl_NUM_LOOPBACK_COMPONENTS_ATI() -> ?GL_NUM_LOOPBACK_COMPONENTS_ATI. gl_COLOR_ALPHA_PAIRING_ATI() -> ?GL_COLOR_ALPHA_PAIRING_ATI. gl_SWIZZLE_STR_ATI() -> ?GL_SWIZZLE_STR_ATI. gl_SWIZZLE_STQ_ATI() -> ?GL_SWIZZLE_STQ_ATI. gl_SWIZZLE_STR_DR_ATI() -> ?GL_SWIZZLE_STR_DR_ATI. gl_SWIZZLE_STQ_DQ_ATI() -> ?GL_SWIZZLE_STQ_DQ_ATI. gl_SWIZZLE_STRQ_ATI() -> ?GL_SWIZZLE_STRQ_ATI. gl_SWIZZLE_STRQ_DQ_ATI() -> ?GL_SWIZZLE_STRQ_DQ_ATI. gl_RED_BIT_ATI() -> ?GL_RED_BIT_ATI. gl_GREEN_BIT_ATI() -> ?GL_GREEN_BIT_ATI. gl_BLUE_BIT_ATI() -> ?GL_BLUE_BIT_ATI. gl_2X_BIT_ATI() -> ?GL_2X_BIT_ATI. gl_4X_BIT_ATI() -> ?GL_4X_BIT_ATI. gl_8X_BIT_ATI() -> ?GL_8X_BIT_ATI. gl_HALF_BIT_ATI() -> ?GL_HALF_BIT_ATI. gl_QUARTER_BIT_ATI() -> ?GL_QUARTER_BIT_ATI. gl_EIGHTH_BIT_ATI() -> ?GL_EIGHTH_BIT_ATI. gl_SATURATE_BIT_ATI() -> ?GL_SATURATE_BIT_ATI. gl_COMP_BIT_ATI() -> ?GL_COMP_BIT_ATI. gl_NEGATE_BIT_ATI() -> ?GL_NEGATE_BIT_ATI. gl_BIAS_BIT_ATI() -> ?GL_BIAS_BIT_ATI. gl_PN_TRIANGLES_ATI() -> ?GL_PN_TRIANGLES_ATI. gl_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI() -> ?GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI. gl_PN_TRIANGLES_POINT_MODE_ATI() -> ?GL_PN_TRIANGLES_POINT_MODE_ATI. gl_PN_TRIANGLES_NORMAL_MODE_ATI() -> ?GL_PN_TRIANGLES_NORMAL_MODE_ATI. gl_PN_TRIANGLES_TESSELATION_LEVEL_ATI() -> ?GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI. gl_PN_TRIANGLES_POINT_MODE_LINEAR_ATI() -> ?GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI. gl_PN_TRIANGLES_POINT_MODE_CUBIC_ATI() -> ?GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI. gl_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI() -> ?GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI. gl_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI() -> ?GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI. gl_STATIC_ATI() -> ?GL_STATIC_ATI. gl_DYNAMIC_ATI() -> ?GL_DYNAMIC_ATI. gl_PRESERVE_ATI() -> ?GL_PRESERVE_ATI. gl_DISCARD_ATI() -> ?GL_DISCARD_ATI. gl_OBJECT_BUFFER_SIZE_ATI() -> ?GL_OBJECT_BUFFER_SIZE_ATI. gl_OBJECT_BUFFER_USAGE_ATI() -> ?GL_OBJECT_BUFFER_USAGE_ATI. gl_ARRAY_OBJECT_BUFFER_ATI() -> ?GL_ARRAY_OBJECT_BUFFER_ATI. gl_ARRAY_OBJECT_OFFSET_ATI() -> ?GL_ARRAY_OBJECT_OFFSET_ATI. gl_VERTEX_SHADER_EXT() -> ?GL_VERTEX_SHADER_EXT. gl_VERTEX_SHADER_BINDING_EXT() -> ?GL_VERTEX_SHADER_BINDING_EXT. gl_OP_INDEX_EXT() -> ?GL_OP_INDEX_EXT. gl_OP_NEGATE_EXT() -> ?GL_OP_NEGATE_EXT. gl_OP_DOT3_EXT() -> ?GL_OP_DOT3_EXT. gl_OP_DOT4_EXT() -> ?GL_OP_DOT4_EXT. gl_OP_MUL_EXT() -> ?GL_OP_MUL_EXT. gl_OP_ADD_EXT() -> ?GL_OP_ADD_EXT. gl_OP_MADD_EXT() -> ?GL_OP_MADD_EXT. gl_OP_FRAC_EXT() -> ?GL_OP_FRAC_EXT. gl_OP_MAX_EXT() -> ?GL_OP_MAX_EXT. gl_OP_MIN_EXT() -> ?GL_OP_MIN_EXT. gl_OP_SET_GE_EXT() -> ?GL_OP_SET_GE_EXT. gl_OP_SET_LT_EXT() -> ?GL_OP_SET_LT_EXT. gl_OP_CLAMP_EXT() -> ?GL_OP_CLAMP_EXT. gl_OP_FLOOR_EXT() -> ?GL_OP_FLOOR_EXT. gl_OP_ROUND_EXT() -> ?GL_OP_ROUND_EXT. gl_OP_EXP_BASE_2_EXT() -> ?GL_OP_EXP_BASE_2_EXT. gl_OP_LOG_BASE_2_EXT() -> ?GL_OP_LOG_BASE_2_EXT. gl_OP_POWER_EXT() -> ?GL_OP_POWER_EXT. gl_OP_RECIP_EXT() -> ?GL_OP_RECIP_EXT. gl_OP_RECIP_SQRT_EXT() -> ?GL_OP_RECIP_SQRT_EXT. gl_OP_SUB_EXT() -> ?GL_OP_SUB_EXT. gl_OP_CROSS_PRODUCT_EXT() -> ?GL_OP_CROSS_PRODUCT_EXT. gl_OP_MULTIPLY_MATRIX_EXT() -> ?GL_OP_MULTIPLY_MATRIX_EXT. gl_OP_MOV_EXT() -> ?GL_OP_MOV_EXT. gl_OUTPUT_VERTEX_EXT() -> ?GL_OUTPUT_VERTEX_EXT. gl_OUTPUT_COLOR0_EXT() -> ?GL_OUTPUT_COLOR0_EXT. gl_OUTPUT_COLOR1_EXT() -> ?GL_OUTPUT_COLOR1_EXT. gl_OUTPUT_TEXTURE_COORD0_EXT() -> ?GL_OUTPUT_TEXTURE_COORD0_EXT. gl_OUTPUT_TEXTURE_COORD1_EXT() -> ?GL_OUTPUT_TEXTURE_COORD1_EXT. gl_OUTPUT_TEXTURE_COORD2_EXT() -> ?GL_OUTPUT_TEXTURE_COORD2_EXT. gl_OUTPUT_TEXTURE_COORD3_EXT() -> ?GL_OUTPUT_TEXTURE_COORD3_EXT. gl_OUTPUT_TEXTURE_COORD4_EXT() -> ?GL_OUTPUT_TEXTURE_COORD4_EXT. gl_OUTPUT_TEXTURE_COORD5_EXT() -> ?GL_OUTPUT_TEXTURE_COORD5_EXT. gl_OUTPUT_TEXTURE_COORD6_EXT() -> ?GL_OUTPUT_TEXTURE_COORD6_EXT. gl_OUTPUT_TEXTURE_COORD7_EXT() -> ?GL_OUTPUT_TEXTURE_COORD7_EXT. gl_OUTPUT_TEXTURE_COORD8_EXT() -> ?GL_OUTPUT_TEXTURE_COORD8_EXT. gl_OUTPUT_TEXTURE_COORD9_EXT() -> ?GL_OUTPUT_TEXTURE_COORD9_EXT. gl_OUTPUT_TEXTURE_COORD10_EXT() -> ?GL_OUTPUT_TEXTURE_COORD10_EXT. gl_OUTPUT_TEXTURE_COORD11_EXT() -> ?GL_OUTPUT_TEXTURE_COORD11_EXT. gl_OUTPUT_TEXTURE_COORD12_EXT() -> ?GL_OUTPUT_TEXTURE_COORD12_EXT. gl_OUTPUT_TEXTURE_COORD13_EXT() -> ?GL_OUTPUT_TEXTURE_COORD13_EXT. gl_OUTPUT_TEXTURE_COORD14_EXT() -> ?GL_OUTPUT_TEXTURE_COORD14_EXT. gl_OUTPUT_TEXTURE_COORD15_EXT() -> ?GL_OUTPUT_TEXTURE_COORD15_EXT. gl_OUTPUT_TEXTURE_COORD16_EXT() -> ?GL_OUTPUT_TEXTURE_COORD16_EXT. gl_OUTPUT_TEXTURE_COORD17_EXT() -> ?GL_OUTPUT_TEXTURE_COORD17_EXT. gl_OUTPUT_TEXTURE_COORD18_EXT() -> ?GL_OUTPUT_TEXTURE_COORD18_EXT. gl_OUTPUT_TEXTURE_COORD19_EXT() -> ?GL_OUTPUT_TEXTURE_COORD19_EXT. gl_OUTPUT_TEXTURE_COORD20_EXT() -> ?GL_OUTPUT_TEXTURE_COORD20_EXT. gl_OUTPUT_TEXTURE_COORD21_EXT() -> ?GL_OUTPUT_TEXTURE_COORD21_EXT. gl_OUTPUT_TEXTURE_COORD22_EXT() -> ?GL_OUTPUT_TEXTURE_COORD22_EXT. gl_OUTPUT_TEXTURE_COORD23_EXT() -> ?GL_OUTPUT_TEXTURE_COORD23_EXT. gl_OUTPUT_TEXTURE_COORD24_EXT() -> ?GL_OUTPUT_TEXTURE_COORD24_EXT. gl_OUTPUT_TEXTURE_COORD25_EXT() -> ?GL_OUTPUT_TEXTURE_COORD25_EXT. gl_OUTPUT_TEXTURE_COORD26_EXT() -> ?GL_OUTPUT_TEXTURE_COORD26_EXT. gl_OUTPUT_TEXTURE_COORD27_EXT() -> ?GL_OUTPUT_TEXTURE_COORD27_EXT. gl_OUTPUT_TEXTURE_COORD28_EXT() -> ?GL_OUTPUT_TEXTURE_COORD28_EXT. gl_OUTPUT_TEXTURE_COORD29_EXT() -> ?GL_OUTPUT_TEXTURE_COORD29_EXT. gl_OUTPUT_TEXTURE_COORD30_EXT() -> ?GL_OUTPUT_TEXTURE_COORD30_EXT. gl_OUTPUT_TEXTURE_COORD31_EXT() -> ?GL_OUTPUT_TEXTURE_COORD31_EXT. gl_OUTPUT_FOG_EXT() -> ?GL_OUTPUT_FOG_EXT. gl_SCALAR_EXT() -> ?GL_SCALAR_EXT. gl_VECTOR_EXT() -> ?GL_VECTOR_EXT. gl_MATRIX_EXT() -> ?GL_MATRIX_EXT. gl_VARIANT_EXT() -> ?GL_VARIANT_EXT. gl_INVARIANT_EXT() -> ?GL_INVARIANT_EXT. gl_LOCAL_CONSTANT_EXT() -> ?GL_LOCAL_CONSTANT_EXT. gl_LOCAL_EXT() -> ?GL_LOCAL_EXT. gl_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT() -> ?GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT. gl_MAX_VERTEX_SHADER_VARIANTS_EXT() -> ?GL_MAX_VERTEX_SHADER_VARIANTS_EXT. gl_MAX_VERTEX_SHADER_INVARIANTS_EXT() -> ?GL_MAX_VERTEX_SHADER_INVARIANTS_EXT. gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT() -> ?GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT. gl_MAX_VERTEX_SHADER_LOCALS_EXT() -> ?GL_MAX_VERTEX_SHADER_LOCALS_EXT. gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT() -> ?GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT. gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT() -> ?GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT. gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT() -> ?GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT. gl_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT() -> ?GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT. gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT() -> ?GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT. gl_VERTEX_SHADER_INSTRUCTIONS_EXT() -> ?GL_VERTEX_SHADER_INSTRUCTIONS_EXT. gl_VERTEX_SHADER_VARIANTS_EXT() -> ?GL_VERTEX_SHADER_VARIANTS_EXT. gl_VERTEX_SHADER_INVARIANTS_EXT() -> ?GL_VERTEX_SHADER_INVARIANTS_EXT. gl_VERTEX_SHADER_LOCAL_CONSTANTS_EXT() -> ?GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT. gl_VERTEX_SHADER_LOCALS_EXT() -> ?GL_VERTEX_SHADER_LOCALS_EXT. gl_VERTEX_SHADER_OPTIMIZED_EXT() -> ?GL_VERTEX_SHADER_OPTIMIZED_EXT. gl_X_EXT() -> ?GL_X_EXT. gl_Y_EXT() -> ?GL_Y_EXT. gl_Z_EXT() -> ?GL_Z_EXT. gl_W_EXT() -> ?GL_W_EXT. gl_NEGATIVE_X_EXT() -> ?GL_NEGATIVE_X_EXT. gl_NEGATIVE_Y_EXT() -> ?GL_NEGATIVE_Y_EXT. gl_NEGATIVE_Z_EXT() -> ?GL_NEGATIVE_Z_EXT. gl_NEGATIVE_W_EXT() -> ?GL_NEGATIVE_W_EXT. gl_ZERO_EXT() -> ?GL_ZERO_EXT. gl_ONE_EXT() -> ?GL_ONE_EXT. gl_NEGATIVE_ONE_EXT() -> ?GL_NEGATIVE_ONE_EXT. gl_NORMALIZED_RANGE_EXT() -> ?GL_NORMALIZED_RANGE_EXT. gl_FULL_RANGE_EXT() -> ?GL_FULL_RANGE_EXT. gl_CURRENT_VERTEX_EXT() -> ?GL_CURRENT_VERTEX_EXT. gl_MVP_MATRIX_EXT() -> ?GL_MVP_MATRIX_EXT. gl_VARIANT_VALUE_EXT() -> ?GL_VARIANT_VALUE_EXT. gl_VARIANT_DATATYPE_EXT() -> ?GL_VARIANT_DATATYPE_EXT. gl_VARIANT_ARRAY_STRIDE_EXT() -> ?GL_VARIANT_ARRAY_STRIDE_EXT. gl_VARIANT_ARRAY_TYPE_EXT() -> ?GL_VARIANT_ARRAY_TYPE_EXT. gl_VARIANT_ARRAY_EXT() -> ?GL_VARIANT_ARRAY_EXT. gl_VARIANT_ARRAY_POINTER_EXT() -> ?GL_VARIANT_ARRAY_POINTER_EXT. gl_INVARIANT_VALUE_EXT() -> ?GL_INVARIANT_VALUE_EXT. gl_INVARIANT_DATATYPE_EXT() -> ?GL_INVARIANT_DATATYPE_EXT. gl_LOCAL_CONSTANT_VALUE_EXT() -> ?GL_LOCAL_CONSTANT_VALUE_EXT. gl_LOCAL_CONSTANT_DATATYPE_EXT() -> ?GL_LOCAL_CONSTANT_DATATYPE_EXT. gl_MAX_VERTEX_STREAMS_ATI() -> ?GL_MAX_VERTEX_STREAMS_ATI. gl_VERTEX_STREAM0_ATI() -> ?GL_VERTEX_STREAM0_ATI. gl_VERTEX_STREAM1_ATI() -> ?GL_VERTEX_STREAM1_ATI. gl_VERTEX_STREAM2_ATI() -> ?GL_VERTEX_STREAM2_ATI. gl_VERTEX_STREAM3_ATI() -> ?GL_VERTEX_STREAM3_ATI. gl_VERTEX_STREAM4_ATI() -> ?GL_VERTEX_STREAM4_ATI. gl_VERTEX_STREAM5_ATI() -> ?GL_VERTEX_STREAM5_ATI. gl_VERTEX_STREAM6_ATI() -> ?GL_VERTEX_STREAM6_ATI. gl_VERTEX_STREAM7_ATI() -> ?GL_VERTEX_STREAM7_ATI. gl_VERTEX_SOURCE_ATI() -> ?GL_VERTEX_SOURCE_ATI. gl_ELEMENT_ARRAY_ATI() -> ?GL_ELEMENT_ARRAY_ATI. gl_ELEMENT_ARRAY_TYPE_ATI() -> ?GL_ELEMENT_ARRAY_TYPE_ATI. gl_ELEMENT_ARRAY_POINTER_ATI() -> ?GL_ELEMENT_ARRAY_POINTER_ATI. gl_QUAD_MESH_SUN() -> ?GL_QUAD_MESH_SUN. gl_TRIANGLE_MESH_SUN() -> ?GL_TRIANGLE_MESH_SUN. gl_SLICE_ACCUM_SUN() -> ?GL_SLICE_ACCUM_SUN. gl_MULTISAMPLE_FILTER_HINT_NV() -> ?GL_MULTISAMPLE_FILTER_HINT_NV. gl_DEPTH_CLAMP_NV() -> ?GL_DEPTH_CLAMP_NV. gl_PIXEL_COUNTER_BITS_NV() -> ?GL_PIXEL_COUNTER_BITS_NV. gl_CURRENT_OCCLUSION_QUERY_ID_NV() -> ?GL_CURRENT_OCCLUSION_QUERY_ID_NV. gl_PIXEL_COUNT_NV() -> ?GL_PIXEL_COUNT_NV. gl_PIXEL_COUNT_AVAILABLE_NV() -> ?GL_PIXEL_COUNT_AVAILABLE_NV. gl_POINT_SPRITE_NV() -> ?GL_POINT_SPRITE_NV. gl_COORD_REPLACE_NV() -> ?GL_COORD_REPLACE_NV. gl_POINT_SPRITE_R_MODE_NV() -> ?GL_POINT_SPRITE_R_MODE_NV. gl_OFFSET_PROJECTIVE_TEXTURE_2D_NV() -> ?GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV. gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV() -> ?GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV. gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV() -> ?GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV. gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV() -> ?GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV. gl_OFFSET_HILO_TEXTURE_2D_NV() -> ?GL_OFFSET_HILO_TEXTURE_2D_NV. gl_OFFSET_HILO_TEXTURE_RECTANGLE_NV() -> ?GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV. gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV() -> ?GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV. gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV() -> ?GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV. gl_DEPENDENT_HILO_TEXTURE_2D_NV() -> ?GL_DEPENDENT_HILO_TEXTURE_2D_NV. gl_DEPENDENT_RGB_TEXTURE_3D_NV() -> ?GL_DEPENDENT_RGB_TEXTURE_3D_NV. gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV() -> ?GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV. gl_DOT_PRODUCT_PASS_THROUGH_NV() -> ?GL_DOT_PRODUCT_PASS_THROUGH_NV. gl_DOT_PRODUCT_TEXTURE_1D_NV() -> ?GL_DOT_PRODUCT_TEXTURE_1D_NV. gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV() -> ?GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV. gl_HILO8_NV() -> ?GL_HILO8_NV. gl_SIGNED_HILO8_NV() -> ?GL_SIGNED_HILO8_NV. gl_FORCE_BLUE_TO_ONE_NV() -> ?GL_FORCE_BLUE_TO_ONE_NV. gl_STENCIL_TEST_TWO_SIDE_EXT() -> ?GL_STENCIL_TEST_TWO_SIDE_EXT. gl_ACTIVE_STENCIL_FACE_EXT() -> ?GL_ACTIVE_STENCIL_FACE_EXT. gl_TEXT_FRAGMENT_SHADER_ATI() -> ?GL_TEXT_FRAGMENT_SHADER_ATI. gl_UNPACK_CLIENT_STORAGE_APPLE() -> ?GL_UNPACK_CLIENT_STORAGE_APPLE. gl_ELEMENT_ARRAY_APPLE() -> ?GL_ELEMENT_ARRAY_APPLE. gl_ELEMENT_ARRAY_TYPE_APPLE() -> ?GL_ELEMENT_ARRAY_TYPE_APPLE. gl_ELEMENT_ARRAY_POINTER_APPLE() -> ?GL_ELEMENT_ARRAY_POINTER_APPLE. gl_DRAW_PIXELS_APPLE() -> ?GL_DRAW_PIXELS_APPLE. gl_FENCE_APPLE() -> ?GL_FENCE_APPLE. gl_VERTEX_ARRAY_BINDING_APPLE() -> ?GL_VERTEX_ARRAY_BINDING_APPLE. gl_VERTEX_ARRAY_RANGE_APPLE() -> ?GL_VERTEX_ARRAY_RANGE_APPLE. gl_VERTEX_ARRAY_RANGE_LENGTH_APPLE() -> ?GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE. gl_VERTEX_ARRAY_STORAGE_HINT_APPLE() -> ?GL_VERTEX_ARRAY_STORAGE_HINT_APPLE. gl_VERTEX_ARRAY_RANGE_POINTER_APPLE() -> ?GL_VERTEX_ARRAY_RANGE_POINTER_APPLE. gl_STORAGE_CLIENT_APPLE() -> ?GL_STORAGE_CLIENT_APPLE. gl_STORAGE_CACHED_APPLE() -> ?GL_STORAGE_CACHED_APPLE. gl_STORAGE_SHARED_APPLE() -> ?GL_STORAGE_SHARED_APPLE. gl_YCBCR_422_APPLE() -> ?GL_YCBCR_422_APPLE. gl_UNSIGNED_SHORT_8_8_APPLE() -> ?GL_UNSIGNED_SHORT_8_8_APPLE. gl_UNSIGNED_SHORT_8_8_REV_APPLE() -> ?GL_UNSIGNED_SHORT_8_8_REV_APPLE. gl_RGB_S3TC() -> ?GL_RGB_S3TC. gl_RGB4_S3TC() -> ?GL_RGB4_S3TC. gl_RGBA_S3TC() -> ?GL_RGBA_S3TC. gl_RGBA4_S3TC() -> ?GL_RGBA4_S3TC. gl_MAX_DRAW_BUFFERS_ATI() -> ?GL_MAX_DRAW_BUFFERS_ATI. gl_DRAW_BUFFER0_ATI() -> ?GL_DRAW_BUFFER0_ATI. gl_DRAW_BUFFER1_ATI() -> ?GL_DRAW_BUFFER1_ATI. gl_DRAW_BUFFER2_ATI() -> ?GL_DRAW_BUFFER2_ATI. gl_DRAW_BUFFER3_ATI() -> ?GL_DRAW_BUFFER3_ATI. gl_DRAW_BUFFER4_ATI() -> ?GL_DRAW_BUFFER4_ATI. gl_DRAW_BUFFER5_ATI() -> ?GL_DRAW_BUFFER5_ATI. gl_DRAW_BUFFER6_ATI() -> ?GL_DRAW_BUFFER6_ATI. gl_DRAW_BUFFER7_ATI() -> ?GL_DRAW_BUFFER7_ATI. gl_DRAW_BUFFER8_ATI() -> ?GL_DRAW_BUFFER8_ATI. gl_DRAW_BUFFER9_ATI() -> ?GL_DRAW_BUFFER9_ATI. gl_DRAW_BUFFER10_ATI() -> ?GL_DRAW_BUFFER10_ATI. gl_DRAW_BUFFER11_ATI() -> ?GL_DRAW_BUFFER11_ATI. gl_DRAW_BUFFER12_ATI() -> ?GL_DRAW_BUFFER12_ATI. gl_DRAW_BUFFER13_ATI() -> ?GL_DRAW_BUFFER13_ATI. gl_DRAW_BUFFER14_ATI() -> ?GL_DRAW_BUFFER14_ATI. gl_DRAW_BUFFER15_ATI() -> ?GL_DRAW_BUFFER15_ATI. gl_TYPE_RGBA_FLOAT_ATI() -> ?GL_TYPE_RGBA_FLOAT_ATI. gl_COLOR_CLEAR_UNCLAMPED_VALUE_ATI() -> ?GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI. gl_MODULATE_ADD_ATI() -> ?GL_MODULATE_ADD_ATI. gl_MODULATE_SIGNED_ADD_ATI() -> ?GL_MODULATE_SIGNED_ADD_ATI. gl_MODULATE_SUBTRACT_ATI() -> ?GL_MODULATE_SUBTRACT_ATI. gl_RGBA_FLOAT32_ATI() -> ?GL_RGBA_FLOAT32_ATI. gl_RGB_FLOAT32_ATI() -> ?GL_RGB_FLOAT32_ATI. gl_ALPHA_FLOAT32_ATI() -> ?GL_ALPHA_FLOAT32_ATI. gl_INTENSITY_FLOAT32_ATI() -> ?GL_INTENSITY_FLOAT32_ATI. gl_LUMINANCE_FLOAT32_ATI() -> ?GL_LUMINANCE_FLOAT32_ATI. gl_LUMINANCE_ALPHA_FLOAT32_ATI() -> ?GL_LUMINANCE_ALPHA_FLOAT32_ATI. gl_RGBA_FLOAT16_ATI() -> ?GL_RGBA_FLOAT16_ATI. gl_RGB_FLOAT16_ATI() -> ?GL_RGB_FLOAT16_ATI. gl_ALPHA_FLOAT16_ATI() -> ?GL_ALPHA_FLOAT16_ATI. gl_INTENSITY_FLOAT16_ATI() -> ?GL_INTENSITY_FLOAT16_ATI. gl_LUMINANCE_FLOAT16_ATI() -> ?GL_LUMINANCE_FLOAT16_ATI. gl_LUMINANCE_ALPHA_FLOAT16_ATI() -> ?GL_LUMINANCE_ALPHA_FLOAT16_ATI. gl_FLOAT_R_NV() -> ?GL_FLOAT_R_NV. gl_FLOAT_RG_NV() -> ?GL_FLOAT_RG_NV. gl_FLOAT_RGB_NV() -> ?GL_FLOAT_RGB_NV. gl_FLOAT_RGBA_NV() -> ?GL_FLOAT_RGBA_NV. gl_FLOAT_R16_NV() -> ?GL_FLOAT_R16_NV. gl_FLOAT_R32_NV() -> ?GL_FLOAT_R32_NV. gl_FLOAT_RG16_NV() -> ?GL_FLOAT_RG16_NV. gl_FLOAT_RG32_NV() -> ?GL_FLOAT_RG32_NV. gl_FLOAT_RGB16_NV() -> ?GL_FLOAT_RGB16_NV. gl_FLOAT_RGB32_NV() -> ?GL_FLOAT_RGB32_NV. gl_FLOAT_RGBA16_NV() -> ?GL_FLOAT_RGBA16_NV. gl_FLOAT_RGBA32_NV() -> ?GL_FLOAT_RGBA32_NV. gl_TEXTURE_FLOAT_COMPONENTS_NV() -> ?GL_TEXTURE_FLOAT_COMPONENTS_NV. gl_FLOAT_CLEAR_COLOR_VALUE_NV() -> ?GL_FLOAT_CLEAR_COLOR_VALUE_NV. gl_FLOAT_RGBA_MODE_NV() -> ?GL_FLOAT_RGBA_MODE_NV. gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV() -> ?GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV. gl_FRAGMENT_PROGRAM_NV() -> ?GL_FRAGMENT_PROGRAM_NV. gl_MAX_TEXTURE_COORDS_NV() -> ?GL_MAX_TEXTURE_COORDS_NV. gl_MAX_TEXTURE_IMAGE_UNITS_NV() -> ?GL_MAX_TEXTURE_IMAGE_UNITS_NV. gl_FRAGMENT_PROGRAM_BINDING_NV() -> ?GL_FRAGMENT_PROGRAM_BINDING_NV. gl_PROGRAM_ERROR_STRING_NV() -> ?GL_PROGRAM_ERROR_STRING_NV. gl_HALF_FLOAT_NV() -> ?GL_HALF_FLOAT_NV. gl_WRITE_PIXEL_DATA_RANGE_NV() -> ?GL_WRITE_PIXEL_DATA_RANGE_NV. gl_READ_PIXEL_DATA_RANGE_NV() -> ?GL_READ_PIXEL_DATA_RANGE_NV. gl_WRITE_PIXEL_DATA_RANGE_LENGTH_NV() -> ?GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV. gl_READ_PIXEL_DATA_RANGE_LENGTH_NV() -> ?GL_READ_PIXEL_DATA_RANGE_LENGTH_NV. gl_WRITE_PIXEL_DATA_RANGE_POINTER_NV() -> ?GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV. gl_READ_PIXEL_DATA_RANGE_POINTER_NV() -> ?GL_READ_PIXEL_DATA_RANGE_POINTER_NV. gl_PRIMITIVE_RESTART_NV() -> ?GL_PRIMITIVE_RESTART_NV. gl_PRIMITIVE_RESTART_INDEX_NV() -> ?GL_PRIMITIVE_RESTART_INDEX_NV. gl_TEXTURE_UNSIGNED_REMAP_MODE_NV() -> ?GL_TEXTURE_UNSIGNED_REMAP_MODE_NV. gl_STENCIL_BACK_FUNC_ATI() -> ?GL_STENCIL_BACK_FUNC_ATI. gl_STENCIL_BACK_FAIL_ATI() -> ?GL_STENCIL_BACK_FAIL_ATI. gl_STENCIL_BACK_PASS_DEPTH_FAIL_ATI() -> ?GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI. gl_STENCIL_BACK_PASS_DEPTH_PASS_ATI() -> ?GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI. gl_IMPLEMENTATION_COLOR_READ_TYPE_OES() -> ?GL_IMPLEMENTATION_COLOR_READ_TYPE_OES. gl_IMPLEMENTATION_COLOR_READ_FORMAT_OES() -> ?GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES. gl_DEPTH_BOUNDS_TEST_EXT() -> ?GL_DEPTH_BOUNDS_TEST_EXT. gl_DEPTH_BOUNDS_EXT() -> ?GL_DEPTH_BOUNDS_EXT. gl_MIRROR_CLAMP_EXT() -> ?GL_MIRROR_CLAMP_EXT. gl_MIRROR_CLAMP_TO_EDGE_EXT() -> ?GL_MIRROR_CLAMP_TO_EDGE_EXT. gl_MIRROR_CLAMP_TO_BORDER_EXT() -> ?GL_MIRROR_CLAMP_TO_BORDER_EXT. gl_BLEND_EQUATION_RGB_EXT() -> ?GL_BLEND_EQUATION_RGB_EXT. gl_BLEND_EQUATION_ALPHA_EXT() -> ?GL_BLEND_EQUATION_ALPHA_EXT. gl_PACK_INVERT_MESA() -> ?GL_PACK_INVERT_MESA. gl_UNSIGNED_SHORT_8_8_MESA() -> ?GL_UNSIGNED_SHORT_8_8_MESA. gl_UNSIGNED_SHORT_8_8_REV_MESA() -> ?GL_UNSIGNED_SHORT_8_8_REV_MESA. gl_YCBCR_MESA() -> ?GL_YCBCR_MESA. gl_PIXEL_PACK_BUFFER_EXT() -> ?GL_PIXEL_PACK_BUFFER_EXT. gl_PIXEL_UNPACK_BUFFER_EXT() -> ?GL_PIXEL_UNPACK_BUFFER_EXT. gl_PIXEL_PACK_BUFFER_BINDING_EXT() -> ?GL_PIXEL_PACK_BUFFER_BINDING_EXT. gl_PIXEL_UNPACK_BUFFER_BINDING_EXT() -> ?GL_PIXEL_UNPACK_BUFFER_BINDING_EXT. gl_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV() -> ?GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV. gl_MAX_PROGRAM_CALL_DEPTH_NV() -> ?GL_MAX_PROGRAM_CALL_DEPTH_NV. gl_MAX_PROGRAM_IF_DEPTH_NV() -> ?GL_MAX_PROGRAM_IF_DEPTH_NV. gl_MAX_PROGRAM_LOOP_DEPTH_NV() -> ?GL_MAX_PROGRAM_LOOP_DEPTH_NV. gl_MAX_PROGRAM_LOOP_COUNT_NV() -> ?GL_MAX_PROGRAM_LOOP_COUNT_NV. gl_INVALID_FRAMEBUFFER_OPERATION_EXT() -> ?GL_INVALID_FRAMEBUFFER_OPERATION_EXT. gl_MAX_RENDERBUFFER_SIZE_EXT() -> ?GL_MAX_RENDERBUFFER_SIZE_EXT. gl_FRAMEBUFFER_BINDING_EXT() -> ?GL_FRAMEBUFFER_BINDING_EXT. gl_RENDERBUFFER_BINDING_EXT() -> ?GL_RENDERBUFFER_BINDING_EXT. gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT. gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT. gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT. gl_FRAMEBUFFER_COMPLETE_EXT() -> ?GL_FRAMEBUFFER_COMPLETE_EXT. gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT. gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT. gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT. gl_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT. gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT. gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT. gl_FRAMEBUFFER_UNSUPPORTED_EXT() -> ?GL_FRAMEBUFFER_UNSUPPORTED_EXT. gl_MAX_COLOR_ATTACHMENTS_EXT() -> ?GL_MAX_COLOR_ATTACHMENTS_EXT. gl_COLOR_ATTACHMENT0_EXT() -> ?GL_COLOR_ATTACHMENT0_EXT. gl_COLOR_ATTACHMENT1_EXT() -> ?GL_COLOR_ATTACHMENT1_EXT. gl_COLOR_ATTACHMENT2_EXT() -> ?GL_COLOR_ATTACHMENT2_EXT. gl_COLOR_ATTACHMENT3_EXT() -> ?GL_COLOR_ATTACHMENT3_EXT. gl_COLOR_ATTACHMENT4_EXT() -> ?GL_COLOR_ATTACHMENT4_EXT. gl_COLOR_ATTACHMENT5_EXT() -> ?GL_COLOR_ATTACHMENT5_EXT. gl_COLOR_ATTACHMENT6_EXT() -> ?GL_COLOR_ATTACHMENT6_EXT. gl_COLOR_ATTACHMENT7_EXT() -> ?GL_COLOR_ATTACHMENT7_EXT. gl_COLOR_ATTACHMENT8_EXT() -> ?GL_COLOR_ATTACHMENT8_EXT. gl_COLOR_ATTACHMENT9_EXT() -> ?GL_COLOR_ATTACHMENT9_EXT. gl_COLOR_ATTACHMENT10_EXT() -> ?GL_COLOR_ATTACHMENT10_EXT. gl_COLOR_ATTACHMENT11_EXT() -> ?GL_COLOR_ATTACHMENT11_EXT. gl_COLOR_ATTACHMENT12_EXT() -> ?GL_COLOR_ATTACHMENT12_EXT. gl_COLOR_ATTACHMENT13_EXT() -> ?GL_COLOR_ATTACHMENT13_EXT. gl_COLOR_ATTACHMENT14_EXT() -> ?GL_COLOR_ATTACHMENT14_EXT. gl_COLOR_ATTACHMENT15_EXT() -> ?GL_COLOR_ATTACHMENT15_EXT. gl_DEPTH_ATTACHMENT_EXT() -> ?GL_DEPTH_ATTACHMENT_EXT. gl_STENCIL_ATTACHMENT_EXT() -> ?GL_STENCIL_ATTACHMENT_EXT. gl_FRAMEBUFFER_EXT() -> ?GL_FRAMEBUFFER_EXT. gl_RENDERBUFFER_EXT() -> ?GL_RENDERBUFFER_EXT. gl_RENDERBUFFER_WIDTH_EXT() -> ?GL_RENDERBUFFER_WIDTH_EXT. gl_RENDERBUFFER_HEIGHT_EXT() -> ?GL_RENDERBUFFER_HEIGHT_EXT. gl_RENDERBUFFER_INTERNAL_FORMAT_EXT() -> ?GL_RENDERBUFFER_INTERNAL_FORMAT_EXT. gl_STENCIL_INDEX1_EXT() -> ?GL_STENCIL_INDEX1_EXT. gl_STENCIL_INDEX4_EXT() -> ?GL_STENCIL_INDEX4_EXT. gl_STENCIL_INDEX8_EXT() -> ?GL_STENCIL_INDEX8_EXT. gl_STENCIL_INDEX16_EXT() -> ?GL_STENCIL_INDEX16_EXT. gl_RENDERBUFFER_RED_SIZE_EXT() -> ?GL_RENDERBUFFER_RED_SIZE_EXT. gl_RENDERBUFFER_GREEN_SIZE_EXT() -> ?GL_RENDERBUFFER_GREEN_SIZE_EXT. gl_RENDERBUFFER_BLUE_SIZE_EXT() -> ?GL_RENDERBUFFER_BLUE_SIZE_EXT. gl_RENDERBUFFER_ALPHA_SIZE_EXT() -> ?GL_RENDERBUFFER_ALPHA_SIZE_EXT. gl_RENDERBUFFER_DEPTH_SIZE_EXT() -> ?GL_RENDERBUFFER_DEPTH_SIZE_EXT. gl_RENDERBUFFER_STENCIL_SIZE_EXT() -> ?GL_RENDERBUFFER_STENCIL_SIZE_EXT. gl_DEPTH_STENCIL_EXT() -> ?GL_DEPTH_STENCIL_EXT. gl_UNSIGNED_INT_24_8_EXT() -> ?GL_UNSIGNED_INT_24_8_EXT. gl_DEPTH24_STENCIL8_EXT() -> ?GL_DEPTH24_STENCIL8_EXT. gl_TEXTURE_STENCIL_SIZE_EXT() -> ?GL_TEXTURE_STENCIL_SIZE_EXT. gl_STENCIL_TAG_BITS_EXT() -> ?GL_STENCIL_TAG_BITS_EXT. gl_STENCIL_CLEAR_TAG_VALUE_EXT() -> ?GL_STENCIL_CLEAR_TAG_VALUE_EXT. gl_SRGB_EXT() -> ?GL_SRGB_EXT. gl_SRGB8_EXT() -> ?GL_SRGB8_EXT. gl_SRGB_ALPHA_EXT() -> ?GL_SRGB_ALPHA_EXT. gl_SRGB8_ALPHA8_EXT() -> ?GL_SRGB8_ALPHA8_EXT. gl_SLUMINANCE_ALPHA_EXT() -> ?GL_SLUMINANCE_ALPHA_EXT. gl_SLUMINANCE8_ALPHA8_EXT() -> ?GL_SLUMINANCE8_ALPHA8_EXT. gl_SLUMINANCE_EXT() -> ?GL_SLUMINANCE_EXT. gl_SLUMINANCE8_EXT() -> ?GL_SLUMINANCE8_EXT. gl_COMPRESSED_SRGB_EXT() -> ?GL_COMPRESSED_SRGB_EXT. gl_COMPRESSED_SRGB_ALPHA_EXT() -> ?GL_COMPRESSED_SRGB_ALPHA_EXT. gl_COMPRESSED_SLUMINANCE_EXT() -> ?GL_COMPRESSED_SLUMINANCE_EXT. gl_COMPRESSED_SLUMINANCE_ALPHA_EXT() -> ?GL_COMPRESSED_SLUMINANCE_ALPHA_EXT. gl_COMPRESSED_SRGB_S3TC_DXT1_EXT() -> ?GL_COMPRESSED_SRGB_S3TC_DXT1_EXT. gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT() -> ?GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT. gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT() -> ?GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT. gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT() -> ?GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT. gl_READ_FRAMEBUFFER_EXT() -> ?GL_READ_FRAMEBUFFER_EXT. gl_DRAW_FRAMEBUFFER_EXT() -> ?GL_DRAW_FRAMEBUFFER_EXT. gl_DRAW_FRAMEBUFFER_BINDING_EXT() -> ?GL_DRAW_FRAMEBUFFER_BINDING_EXT. gl_READ_FRAMEBUFFER_BINDING_EXT() -> ?GL_READ_FRAMEBUFFER_BINDING_EXT. gl_RENDERBUFFER_SAMPLES_EXT() -> ?GL_RENDERBUFFER_SAMPLES_EXT. gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT. gl_MAX_SAMPLES_EXT() -> ?GL_MAX_SAMPLES_EXT. gl_TEXTURE_1D_STACK_MESAX() -> ?GL_TEXTURE_1D_STACK_MESAX. gl_TEXTURE_2D_STACK_MESAX() -> ?GL_TEXTURE_2D_STACK_MESAX. gl_PROXY_TEXTURE_1D_STACK_MESAX() -> ?GL_PROXY_TEXTURE_1D_STACK_MESAX. gl_PROXY_TEXTURE_2D_STACK_MESAX() -> ?GL_PROXY_TEXTURE_2D_STACK_MESAX. gl_TEXTURE_1D_STACK_BINDING_MESAX() -> ?GL_TEXTURE_1D_STACK_BINDING_MESAX. gl_TEXTURE_2D_STACK_BINDING_MESAX() -> ?GL_TEXTURE_2D_STACK_BINDING_MESAX. gl_TIME_ELAPSED_EXT() -> ?GL_TIME_ELAPSED_EXT. gl_BUFFER_SERIALIZED_MODIFY_APPLE() -> ?GL_BUFFER_SERIALIZED_MODIFY_APPLE. gl_BUFFER_FLUSHING_UNMAP_APPLE() -> ?GL_BUFFER_FLUSHING_UNMAP_APPLE. gl_MIN_PROGRAM_TEXEL_OFFSET_NV() -> ?GL_MIN_PROGRAM_TEXEL_OFFSET_NV. gl_MAX_PROGRAM_TEXEL_OFFSET_NV() -> ?GL_MAX_PROGRAM_TEXEL_OFFSET_NV. gl_PROGRAM_ATTRIB_COMPONENTS_NV() -> ?GL_PROGRAM_ATTRIB_COMPONENTS_NV. gl_PROGRAM_RESULT_COMPONENTS_NV() -> ?GL_PROGRAM_RESULT_COMPONENTS_NV. gl_MAX_PROGRAM_ATTRIB_COMPONENTS_NV() -> ?GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV. gl_MAX_PROGRAM_RESULT_COMPONENTS_NV() -> ?GL_MAX_PROGRAM_RESULT_COMPONENTS_NV. gl_MAX_PROGRAM_GENERIC_ATTRIBS_NV() -> ?GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV. gl_MAX_PROGRAM_GENERIC_RESULTS_NV() -> ?GL_MAX_PROGRAM_GENERIC_RESULTS_NV. gl_LINES_ADJACENCY_EXT() -> ?GL_LINES_ADJACENCY_EXT. gl_LINE_STRIP_ADJACENCY_EXT() -> ?GL_LINE_STRIP_ADJACENCY_EXT. gl_TRIANGLES_ADJACENCY_EXT() -> ?GL_TRIANGLES_ADJACENCY_EXT. gl_TRIANGLE_STRIP_ADJACENCY_EXT() -> ?GL_TRIANGLE_STRIP_ADJACENCY_EXT. gl_GEOMETRY_PROGRAM_NV() -> ?GL_GEOMETRY_PROGRAM_NV. gl_MAX_PROGRAM_OUTPUT_VERTICES_NV() -> ?GL_MAX_PROGRAM_OUTPUT_VERTICES_NV. gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV() -> ?GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV. gl_GEOMETRY_VERTICES_OUT_EXT() -> ?GL_GEOMETRY_VERTICES_OUT_EXT. gl_GEOMETRY_INPUT_TYPE_EXT() -> ?GL_GEOMETRY_INPUT_TYPE_EXT. gl_GEOMETRY_OUTPUT_TYPE_EXT() -> ?GL_GEOMETRY_OUTPUT_TYPE_EXT. gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT() -> ?GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT. gl_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT() -> ?GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT. gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT. gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT() -> ?GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT. gl_PROGRAM_POINT_SIZE_EXT() -> ?GL_PROGRAM_POINT_SIZE_EXT. gl_GEOMETRY_SHADER_EXT() -> ?GL_GEOMETRY_SHADER_EXT. gl_MAX_GEOMETRY_VARYING_COMPONENTS_EXT() -> ?GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT. gl_MAX_VERTEX_VARYING_COMPONENTS_EXT() -> ?GL_MAX_VERTEX_VARYING_COMPONENTS_EXT. gl_MAX_VARYING_COMPONENTS_EXT() -> ?GL_MAX_VARYING_COMPONENTS_EXT. gl_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT() -> ?GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT. gl_MAX_GEOMETRY_OUTPUT_VERTICES_EXT() -> ?GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT. gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT() -> ?GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT. gl_VERTEX_ATTRIB_ARRAY_INTEGER_NV() -> ?GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV. gl_SAMPLER_1D_ARRAY_EXT() -> ?GL_SAMPLER_1D_ARRAY_EXT. gl_SAMPLER_2D_ARRAY_EXT() -> ?GL_SAMPLER_2D_ARRAY_EXT. gl_SAMPLER_BUFFER_EXT() -> ?GL_SAMPLER_BUFFER_EXT. gl_SAMPLER_1D_ARRAY_SHADOW_EXT() -> ?GL_SAMPLER_1D_ARRAY_SHADOW_EXT. gl_SAMPLER_2D_ARRAY_SHADOW_EXT() -> ?GL_SAMPLER_2D_ARRAY_SHADOW_EXT. gl_SAMPLER_CUBE_SHADOW_EXT() -> ?GL_SAMPLER_CUBE_SHADOW_EXT. gl_UNSIGNED_INT_VEC2_EXT() -> ?GL_UNSIGNED_INT_VEC2_EXT. gl_UNSIGNED_INT_VEC3_EXT() -> ?GL_UNSIGNED_INT_VEC3_EXT. gl_UNSIGNED_INT_VEC4_EXT() -> ?GL_UNSIGNED_INT_VEC4_EXT. gl_INT_SAMPLER_1D_EXT() -> ?GL_INT_SAMPLER_1D_EXT. gl_INT_SAMPLER_2D_EXT() -> ?GL_INT_SAMPLER_2D_EXT. gl_INT_SAMPLER_3D_EXT() -> ?GL_INT_SAMPLER_3D_EXT. gl_INT_SAMPLER_CUBE_EXT() -> ?GL_INT_SAMPLER_CUBE_EXT. gl_INT_SAMPLER_2D_RECT_EXT() -> ?GL_INT_SAMPLER_2D_RECT_EXT. gl_INT_SAMPLER_1D_ARRAY_EXT() -> ?GL_INT_SAMPLER_1D_ARRAY_EXT. gl_INT_SAMPLER_2D_ARRAY_EXT() -> ?GL_INT_SAMPLER_2D_ARRAY_EXT. gl_INT_SAMPLER_BUFFER_EXT() -> ?GL_INT_SAMPLER_BUFFER_EXT. gl_UNSIGNED_INT_SAMPLER_1D_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_1D_EXT. gl_UNSIGNED_INT_SAMPLER_2D_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_2D_EXT. gl_UNSIGNED_INT_SAMPLER_3D_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_3D_EXT. gl_UNSIGNED_INT_SAMPLER_CUBE_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_CUBE_EXT. gl_UNSIGNED_INT_SAMPLER_2D_RECT_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT. gl_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT. gl_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT. gl_UNSIGNED_INT_SAMPLER_BUFFER_EXT() -> ?GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT. gl_R11F_G11F_B10F_EXT() -> ?GL_R11F_G11F_B10F_EXT. gl_UNSIGNED_INT_10F_11F_11F_REV_EXT() -> ?GL_UNSIGNED_INT_10F_11F_11F_REV_EXT. gl_RGBA_SIGNED_COMPONENTS_EXT() -> ?GL_RGBA_SIGNED_COMPONENTS_EXT. gl_COMPARE_REF_DEPTH_TO_TEXTURE_EXT() -> ?GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT. gl_TEXTURE_BUFFER_EXT() -> ?GL_TEXTURE_BUFFER_EXT. gl_MAX_TEXTURE_BUFFER_SIZE_EXT() -> ?GL_MAX_TEXTURE_BUFFER_SIZE_EXT. gl_TEXTURE_BINDING_BUFFER_EXT() -> ?GL_TEXTURE_BINDING_BUFFER_EXT. gl_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT() -> ?GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT. gl_TEXTURE_BUFFER_FORMAT_EXT() -> ?GL_TEXTURE_BUFFER_FORMAT_EXT. gl_COMPRESSED_LUMINANCE_LATC1_EXT() -> ?GL_COMPRESSED_LUMINANCE_LATC1_EXT. gl_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT() -> ?GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT. gl_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT() -> ?GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT. gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT() -> ?GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT. gl_COMPRESSED_RED_RGTC1_EXT() -> ?GL_COMPRESSED_RED_RGTC1_EXT. gl_COMPRESSED_SIGNED_RED_RGTC1_EXT() -> ?GL_COMPRESSED_SIGNED_RED_RGTC1_EXT. gl_COMPRESSED_RED_GREEN_RGTC2_EXT() -> ?GL_COMPRESSED_RED_GREEN_RGTC2_EXT. gl_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT() -> ?GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT. gl_RGB9_E5_EXT() -> ?GL_RGB9_E5_EXT. gl_UNSIGNED_INT_5_9_9_9_REV_EXT() -> ?GL_UNSIGNED_INT_5_9_9_9_REV_EXT. gl_TEXTURE_SHARED_SIZE_EXT() -> ?GL_TEXTURE_SHARED_SIZE_EXT. gl_DEPTH_COMPONENT32F_NV() -> ?GL_DEPTH_COMPONENT32F_NV. gl_DEPTH32F_STENCIL8_NV() -> ?GL_DEPTH32F_STENCIL8_NV. gl_FLOAT_32_UNSIGNED_INT_24_8_REV_NV() -> ?GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV. gl_DEPTH_BUFFER_FLOAT_MODE_NV() -> ?GL_DEPTH_BUFFER_FLOAT_MODE_NV. gl_RENDERBUFFER_COVERAGE_SAMPLES_NV() -> ?GL_RENDERBUFFER_COVERAGE_SAMPLES_NV. gl_RENDERBUFFER_COLOR_SAMPLES_NV() -> ?GL_RENDERBUFFER_COLOR_SAMPLES_NV. gl_MAX_MULTISAMPLE_COVERAGE_MODES_NV() -> ?GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV. gl_MULTISAMPLE_COVERAGE_MODES_NV() -> ?GL_MULTISAMPLE_COVERAGE_MODES_NV. gl_FRAMEBUFFER_SRGB_EXT() -> ?GL_FRAMEBUFFER_SRGB_EXT. gl_FRAMEBUFFER_SRGB_CAPABLE_EXT() -> ?GL_FRAMEBUFFER_SRGB_CAPABLE_EXT. gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV() -> ?GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV. gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV() -> ?GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV. gl_VERTEX_PROGRAM_PARAMETER_BUFFER_NV() -> ?GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV. gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV() -> ?GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV. gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV() -> ?GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV. gl_BACK_PRIMARY_COLOR_NV() -> ?GL_BACK_PRIMARY_COLOR_NV. gl_BACK_SECONDARY_COLOR_NV() -> ?GL_BACK_SECONDARY_COLOR_NV. gl_TEXTURE_COORD_NV() -> ?GL_TEXTURE_COORD_NV. gl_CLIP_DISTANCE_NV() -> ?GL_CLIP_DISTANCE_NV. gl_VERTEX_ID_NV() -> ?GL_VERTEX_ID_NV. gl_PRIMITIVE_ID_NV() -> ?GL_PRIMITIVE_ID_NV. gl_GENERIC_ATTRIB_NV() -> ?GL_GENERIC_ATTRIB_NV. gl_TRANSFORM_FEEDBACK_ATTRIBS_NV() -> ?GL_TRANSFORM_FEEDBACK_ATTRIBS_NV. gl_TRANSFORM_FEEDBACK_BUFFER_MODE_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV. gl_ACTIVE_VARYINGS_NV() -> ?GL_ACTIVE_VARYINGS_NV. gl_ACTIVE_VARYING_MAX_LENGTH_NV() -> ?GL_ACTIVE_VARYING_MAX_LENGTH_NV. gl_TRANSFORM_FEEDBACK_VARYINGS_NV() -> ?GL_TRANSFORM_FEEDBACK_VARYINGS_NV. gl_TRANSFORM_FEEDBACK_BUFFER_START_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_START_NV. gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV. gl_TRANSFORM_FEEDBACK_RECORD_NV() -> ?GL_TRANSFORM_FEEDBACK_RECORD_NV. gl_PRIMITIVES_GENERATED_NV() -> ?GL_PRIMITIVES_GENERATED_NV. gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV() -> ?GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV. gl_RASTERIZER_DISCARD_NV() -> ?GL_RASTERIZER_DISCARD_NV. gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV() -> ?GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV. gl_INTERLEAVED_ATTRIBS_NV() -> ?GL_INTERLEAVED_ATTRIBS_NV. gl_SEPARATE_ATTRIBS_NV() -> ?GL_SEPARATE_ATTRIBS_NV. gl_TRANSFORM_FEEDBACK_BUFFER_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_NV. gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV. gl_LAYER_NV() -> ?GL_LAYER_NV. gl_NEXT_BUFFER_NV() -> ?GL_NEXT_BUFFER_NV. gl_SKIP_COMPONENTS4_NV() -> ?GL_SKIP_COMPONENTS4_NV. gl_SKIP_COMPONENTS3_NV() -> ?GL_SKIP_COMPONENTS3_NV. gl_SKIP_COMPONENTS2_NV() -> ?GL_SKIP_COMPONENTS2_NV. gl_SKIP_COMPONENTS1_NV() -> ?GL_SKIP_COMPONENTS1_NV. gl_MAX_VERTEX_BINDABLE_UNIFORMS_EXT() -> ?GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT. gl_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT() -> ?GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT. gl_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT() -> ?GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT. gl_MAX_BINDABLE_UNIFORM_SIZE_EXT() -> ?GL_MAX_BINDABLE_UNIFORM_SIZE_EXT. gl_UNIFORM_BUFFER_EXT() -> ?GL_UNIFORM_BUFFER_EXT. gl_UNIFORM_BUFFER_BINDING_EXT() -> ?GL_UNIFORM_BUFFER_BINDING_EXT. gl_RGBA32UI_EXT() -> ?GL_RGBA32UI_EXT. gl_RGB32UI_EXT() -> ?GL_RGB32UI_EXT. gl_ALPHA32UI_EXT() -> ?GL_ALPHA32UI_EXT. gl_INTENSITY32UI_EXT() -> ?GL_INTENSITY32UI_EXT. gl_LUMINANCE32UI_EXT() -> ?GL_LUMINANCE32UI_EXT. gl_LUMINANCE_ALPHA32UI_EXT() -> ?GL_LUMINANCE_ALPHA32UI_EXT. gl_RGBA16UI_EXT() -> ?GL_RGBA16UI_EXT. gl_RGB16UI_EXT() -> ?GL_RGB16UI_EXT. gl_ALPHA16UI_EXT() -> ?GL_ALPHA16UI_EXT. gl_INTENSITY16UI_EXT() -> ?GL_INTENSITY16UI_EXT. gl_LUMINANCE16UI_EXT() -> ?GL_LUMINANCE16UI_EXT. gl_LUMINANCE_ALPHA16UI_EXT() -> ?GL_LUMINANCE_ALPHA16UI_EXT. gl_RGBA8UI_EXT() -> ?GL_RGBA8UI_EXT. gl_RGB8UI_EXT() -> ?GL_RGB8UI_EXT. gl_ALPHA8UI_EXT() -> ?GL_ALPHA8UI_EXT. gl_INTENSITY8UI_EXT() -> ?GL_INTENSITY8UI_EXT. gl_LUMINANCE8UI_EXT() -> ?GL_LUMINANCE8UI_EXT. gl_LUMINANCE_ALPHA8UI_EXT() -> ?GL_LUMINANCE_ALPHA8UI_EXT. gl_RGBA32I_EXT() -> ?GL_RGBA32I_EXT. gl_RGB32I_EXT() -> ?GL_RGB32I_EXT. gl_ALPHA32I_EXT() -> ?GL_ALPHA32I_EXT. gl_INTENSITY32I_EXT() -> ?GL_INTENSITY32I_EXT. gl_LUMINANCE32I_EXT() -> ?GL_LUMINANCE32I_EXT. gl_LUMINANCE_ALPHA32I_EXT() -> ?GL_LUMINANCE_ALPHA32I_EXT. gl_RGBA16I_EXT() -> ?GL_RGBA16I_EXT. gl_RGB16I_EXT() -> ?GL_RGB16I_EXT. gl_ALPHA16I_EXT() -> ?GL_ALPHA16I_EXT. gl_INTENSITY16I_EXT() -> ?GL_INTENSITY16I_EXT. gl_LUMINANCE16I_EXT() -> ?GL_LUMINANCE16I_EXT. gl_LUMINANCE_ALPHA16I_EXT() -> ?GL_LUMINANCE_ALPHA16I_EXT. gl_RGBA8I_EXT() -> ?GL_RGBA8I_EXT. gl_RGB8I_EXT() -> ?GL_RGB8I_EXT. gl_ALPHA8I_EXT() -> ?GL_ALPHA8I_EXT. gl_INTENSITY8I_EXT() -> ?GL_INTENSITY8I_EXT. gl_LUMINANCE8I_EXT() -> ?GL_LUMINANCE8I_EXT. gl_LUMINANCE_ALPHA8I_EXT() -> ?GL_LUMINANCE_ALPHA8I_EXT. gl_RED_INTEGER_EXT() -> ?GL_RED_INTEGER_EXT. gl_GREEN_INTEGER_EXT() -> ?GL_GREEN_INTEGER_EXT. gl_BLUE_INTEGER_EXT() -> ?GL_BLUE_INTEGER_EXT. gl_ALPHA_INTEGER_EXT() -> ?GL_ALPHA_INTEGER_EXT. gl_RGB_INTEGER_EXT() -> ?GL_RGB_INTEGER_EXT. gl_RGBA_INTEGER_EXT() -> ?GL_RGBA_INTEGER_EXT. gl_BGR_INTEGER_EXT() -> ?GL_BGR_INTEGER_EXT. gl_BGRA_INTEGER_EXT() -> ?GL_BGRA_INTEGER_EXT. gl_LUMINANCE_INTEGER_EXT() -> ?GL_LUMINANCE_INTEGER_EXT. gl_LUMINANCE_ALPHA_INTEGER_EXT() -> ?GL_LUMINANCE_ALPHA_INTEGER_EXT. gl_RGBA_INTEGER_MODE_EXT() -> ?GL_RGBA_INTEGER_MODE_EXT. gl_QUERY_WAIT_NV() -> ?GL_QUERY_WAIT_NV. gl_QUERY_NO_WAIT_NV() -> ?GL_QUERY_NO_WAIT_NV. gl_QUERY_BY_REGION_WAIT_NV() -> ?GL_QUERY_BY_REGION_WAIT_NV. gl_QUERY_BY_REGION_NO_WAIT_NV() -> ?GL_QUERY_BY_REGION_NO_WAIT_NV. gl_FRAME_NV() -> ?GL_FRAME_NV. gl_FIELDS_NV() -> ?GL_FIELDS_NV. gl_CURRENT_TIME_NV() -> ?GL_CURRENT_TIME_NV. gl_NUM_FILL_STREAMS_NV() -> ?GL_NUM_FILL_STREAMS_NV. gl_PRESENT_TIME_NV() -> ?GL_PRESENT_TIME_NV. gl_PRESENT_DURATION_NV() -> ?GL_PRESENT_DURATION_NV. gl_TRANSFORM_FEEDBACK_BUFFER_EXT() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_EXT. gl_TRANSFORM_FEEDBACK_BUFFER_START_EXT() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT. gl_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT. gl_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT. gl_INTERLEAVED_ATTRIBS_EXT() -> ?GL_INTERLEAVED_ATTRIBS_EXT. gl_SEPARATE_ATTRIBS_EXT() -> ?GL_SEPARATE_ATTRIBS_EXT. gl_PRIMITIVES_GENERATED_EXT() -> ?GL_PRIMITIVES_GENERATED_EXT. gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT() -> ?GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT. gl_RASTERIZER_DISCARD_EXT() -> ?GL_RASTERIZER_DISCARD_EXT. gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT() -> ?GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT. gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT() -> ?GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT. gl_TRANSFORM_FEEDBACK_VARYINGS_EXT() -> ?GL_TRANSFORM_FEEDBACK_VARYINGS_EXT. gl_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT. gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT() -> ?GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT. gl_PROGRAM_MATRIX_EXT() -> ?GL_PROGRAM_MATRIX_EXT. gl_TRANSPOSE_PROGRAM_MATRIX_EXT() -> ?GL_TRANSPOSE_PROGRAM_MATRIX_EXT. gl_PROGRAM_MATRIX_STACK_DEPTH_EXT() -> ?GL_PROGRAM_MATRIX_STACK_DEPTH_EXT. gl_TEXTURE_SWIZZLE_R_EXT() -> ?GL_TEXTURE_SWIZZLE_R_EXT. gl_TEXTURE_SWIZZLE_G_EXT() -> ?GL_TEXTURE_SWIZZLE_G_EXT. gl_TEXTURE_SWIZZLE_B_EXT() -> ?GL_TEXTURE_SWIZZLE_B_EXT. gl_TEXTURE_SWIZZLE_A_EXT() -> ?GL_TEXTURE_SWIZZLE_A_EXT. gl_TEXTURE_SWIZZLE_RGBA_EXT() -> ?GL_TEXTURE_SWIZZLE_RGBA_EXT. gl_SAMPLE_POSITION_NV() -> ?GL_SAMPLE_POSITION_NV. gl_SAMPLE_MASK_NV() -> ?GL_SAMPLE_MASK_NV. gl_SAMPLE_MASK_VALUE_NV() -> ?GL_SAMPLE_MASK_VALUE_NV. gl_TEXTURE_BINDING_RENDERBUFFER_NV() -> ?GL_TEXTURE_BINDING_RENDERBUFFER_NV. gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV() -> ?GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV. gl_TEXTURE_RENDERBUFFER_NV() -> ?GL_TEXTURE_RENDERBUFFER_NV. gl_SAMPLER_RENDERBUFFER_NV() -> ?GL_SAMPLER_RENDERBUFFER_NV. gl_INT_SAMPLER_RENDERBUFFER_NV() -> ?GL_INT_SAMPLER_RENDERBUFFER_NV. gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV() -> ?GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV. gl_MAX_SAMPLE_MASK_WORDS_NV() -> ?GL_MAX_SAMPLE_MASK_WORDS_NV. gl_TRANSFORM_FEEDBACK_NV() -> ?GL_TRANSFORM_FEEDBACK_NV. gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV. gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV() -> ?GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV. gl_TRANSFORM_FEEDBACK_BINDING_NV() -> ?GL_TRANSFORM_FEEDBACK_BINDING_NV. gl_VBO_FREE_MEMORY_ATI() -> ?GL_VBO_FREE_MEMORY_ATI. gl_TEXTURE_FREE_MEMORY_ATI() -> ?GL_TEXTURE_FREE_MEMORY_ATI. gl_RENDERBUFFER_FREE_MEMORY_ATI() -> ?GL_RENDERBUFFER_FREE_MEMORY_ATI. gl_COUNTER_TYPE_AMD() -> ?GL_COUNTER_TYPE_AMD. gl_COUNTER_RANGE_AMD() -> ?GL_COUNTER_RANGE_AMD. gl_UNSIGNED_INT64_AMD() -> ?GL_UNSIGNED_INT64_AMD. gl_PERCENTAGE_AMD() -> ?GL_PERCENTAGE_AMD. gl_PERFMON_RESULT_AVAILABLE_AMD() -> ?GL_PERFMON_RESULT_AVAILABLE_AMD. gl_PERFMON_RESULT_SIZE_AMD() -> ?GL_PERFMON_RESULT_SIZE_AMD. gl_PERFMON_RESULT_AMD() -> ?GL_PERFMON_RESULT_AMD. gl_SAMPLER_BUFFER_AMD() -> ?GL_SAMPLER_BUFFER_AMD. gl_INT_SAMPLER_BUFFER_AMD() -> ?GL_INT_SAMPLER_BUFFER_AMD. gl_UNSIGNED_INT_SAMPLER_BUFFER_AMD() -> ?GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD. gl_TESSELLATION_MODE_AMD() -> ?GL_TESSELLATION_MODE_AMD. gl_TESSELLATION_FACTOR_AMD() -> ?GL_TESSELLATION_FACTOR_AMD. gl_DISCRETE_AMD() -> ?GL_DISCRETE_AMD. gl_CONTINUOUS_AMD() -> ?GL_CONTINUOUS_AMD. gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT() -> ?GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT. gl_FIRST_VERTEX_CONVENTION_EXT() -> ?GL_FIRST_VERTEX_CONVENTION_EXT. gl_LAST_VERTEX_CONVENTION_EXT() -> ?GL_LAST_VERTEX_CONVENTION_EXT. gl_PROVOKING_VERTEX_EXT() -> ?GL_PROVOKING_VERTEX_EXT. gl_ALPHA_SNORM() -> ?GL_ALPHA_SNORM. gl_LUMINANCE_SNORM() -> ?GL_LUMINANCE_SNORM. gl_LUMINANCE_ALPHA_SNORM() -> ?GL_LUMINANCE_ALPHA_SNORM. gl_INTENSITY_SNORM() -> ?GL_INTENSITY_SNORM. gl_ALPHA8_SNORM() -> ?GL_ALPHA8_SNORM. gl_LUMINANCE8_SNORM() -> ?GL_LUMINANCE8_SNORM. gl_LUMINANCE8_ALPHA8_SNORM() -> ?GL_LUMINANCE8_ALPHA8_SNORM. gl_INTENSITY8_SNORM() -> ?GL_INTENSITY8_SNORM. gl_ALPHA16_SNORM() -> ?GL_ALPHA16_SNORM. gl_LUMINANCE16_SNORM() -> ?GL_LUMINANCE16_SNORM. gl_LUMINANCE16_ALPHA16_SNORM() -> ?GL_LUMINANCE16_ALPHA16_SNORM. gl_INTENSITY16_SNORM() -> ?GL_INTENSITY16_SNORM. gl_TEXTURE_RANGE_LENGTH_APPLE() -> ?GL_TEXTURE_RANGE_LENGTH_APPLE. gl_TEXTURE_RANGE_POINTER_APPLE() -> ?GL_TEXTURE_RANGE_POINTER_APPLE. gl_TEXTURE_STORAGE_HINT_APPLE() -> ?GL_TEXTURE_STORAGE_HINT_APPLE. gl_STORAGE_PRIVATE_APPLE() -> ?GL_STORAGE_PRIVATE_APPLE. gl_HALF_APPLE() -> ?GL_HALF_APPLE. gl_RGBA_FLOAT32_APPLE() -> ?GL_RGBA_FLOAT32_APPLE. gl_RGB_FLOAT32_APPLE() -> ?GL_RGB_FLOAT32_APPLE. gl_ALPHA_FLOAT32_APPLE() -> ?GL_ALPHA_FLOAT32_APPLE. gl_INTENSITY_FLOAT32_APPLE() -> ?GL_INTENSITY_FLOAT32_APPLE. gl_LUMINANCE_FLOAT32_APPLE() -> ?GL_LUMINANCE_FLOAT32_APPLE. gl_LUMINANCE_ALPHA_FLOAT32_APPLE() -> ?GL_LUMINANCE_ALPHA_FLOAT32_APPLE. gl_RGBA_FLOAT16_APPLE() -> ?GL_RGBA_FLOAT16_APPLE. gl_RGB_FLOAT16_APPLE() -> ?GL_RGB_FLOAT16_APPLE. gl_ALPHA_FLOAT16_APPLE() -> ?GL_ALPHA_FLOAT16_APPLE. gl_INTENSITY_FLOAT16_APPLE() -> ?GL_INTENSITY_FLOAT16_APPLE. gl_LUMINANCE_FLOAT16_APPLE() -> ?GL_LUMINANCE_FLOAT16_APPLE. gl_LUMINANCE_ALPHA_FLOAT16_APPLE() -> ?GL_LUMINANCE_ALPHA_FLOAT16_APPLE. gl_COLOR_FLOAT_APPLE() -> ?GL_COLOR_FLOAT_APPLE. gl_VERTEX_ATTRIB_MAP1_APPLE() -> ?GL_VERTEX_ATTRIB_MAP1_APPLE. gl_VERTEX_ATTRIB_MAP2_APPLE() -> ?GL_VERTEX_ATTRIB_MAP2_APPLE. gl_VERTEX_ATTRIB_MAP1_SIZE_APPLE() -> ?GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE. gl_VERTEX_ATTRIB_MAP1_COEFF_APPLE() -> ?GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE. gl_VERTEX_ATTRIB_MAP1_ORDER_APPLE() -> ?GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE. gl_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE() -> ?GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE. gl_VERTEX_ATTRIB_MAP2_SIZE_APPLE() -> ?GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE. gl_VERTEX_ATTRIB_MAP2_COEFF_APPLE() -> ?GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE. gl_VERTEX_ATTRIB_MAP2_ORDER_APPLE() -> ?GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE. gl_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE() -> ?GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE. gl_AUX_DEPTH_STENCIL_APPLE() -> ?GL_AUX_DEPTH_STENCIL_APPLE. gl_BUFFER_OBJECT_APPLE() -> ?GL_BUFFER_OBJECT_APPLE. gl_RELEASED_APPLE() -> ?GL_RELEASED_APPLE. gl_VOLATILE_APPLE() -> ?GL_VOLATILE_APPLE. gl_RETAINED_APPLE() -> ?GL_RETAINED_APPLE. gl_UNDEFINED_APPLE() -> ?GL_UNDEFINED_APPLE. gl_PURGEABLE_APPLE() -> ?GL_PURGEABLE_APPLE. gl_PACK_ROW_BYTES_APPLE() -> ?GL_PACK_ROW_BYTES_APPLE. gl_UNPACK_ROW_BYTES_APPLE() -> ?GL_UNPACK_ROW_BYTES_APPLE. gl_RGB_422_APPLE() -> ?GL_RGB_422_APPLE. gl_VIDEO_BUFFER_NV() -> ?GL_VIDEO_BUFFER_NV. gl_VIDEO_BUFFER_BINDING_NV() -> ?GL_VIDEO_BUFFER_BINDING_NV. gl_FIELD_UPPER_NV() -> ?GL_FIELD_UPPER_NV. gl_FIELD_LOWER_NV() -> ?GL_FIELD_LOWER_NV. gl_NUM_VIDEO_CAPTURE_STREAMS_NV() -> ?GL_NUM_VIDEO_CAPTURE_STREAMS_NV. gl_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV() -> ?GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV. gl_VIDEO_CAPTURE_TO_422_SUPPORTED_NV() -> ?GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV. gl_LAST_VIDEO_CAPTURE_STATUS_NV() -> ?GL_LAST_VIDEO_CAPTURE_STATUS_NV. gl_VIDEO_BUFFER_PITCH_NV() -> ?GL_VIDEO_BUFFER_PITCH_NV. gl_VIDEO_COLOR_CONVERSION_MATRIX_NV() -> ?GL_VIDEO_COLOR_CONVERSION_MATRIX_NV. gl_VIDEO_COLOR_CONVERSION_MAX_NV() -> ?GL_VIDEO_COLOR_CONVERSION_MAX_NV. gl_VIDEO_COLOR_CONVERSION_MIN_NV() -> ?GL_VIDEO_COLOR_CONVERSION_MIN_NV. gl_VIDEO_COLOR_CONVERSION_OFFSET_NV() -> ?GL_VIDEO_COLOR_CONVERSION_OFFSET_NV. gl_VIDEO_BUFFER_INTERNAL_FORMAT_NV() -> ?GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV. gl_PARTIAL_SUCCESS_NV() -> ?GL_PARTIAL_SUCCESS_NV. gl_SUCCESS_NV() -> ?GL_SUCCESS_NV. gl_FAILURE_NV() -> ?GL_FAILURE_NV. gl_YCBYCR8_422_NV() -> ?GL_YCBYCR8_422_NV. gl_YCBAYCR8A_4224_NV() -> ?GL_YCBAYCR8A_4224_NV. gl_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV() -> ?GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV. gl_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV() -> ?GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV. gl_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV() -> ?GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV. gl_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV() -> ?GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV. gl_Z4Y12Z4CB12Z4CR12_444_NV() -> ?GL_Z4Y12Z4CB12Z4CR12_444_NV. gl_VIDEO_CAPTURE_FRAME_WIDTH_NV() -> ?GL_VIDEO_CAPTURE_FRAME_WIDTH_NV. gl_VIDEO_CAPTURE_FRAME_HEIGHT_NV() -> ?GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV. gl_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV() -> ?GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV. gl_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV() -> ?GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV. gl_VIDEO_CAPTURE_SURFACE_ORIGIN_NV() -> ?GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV. gl_ACTIVE_PROGRAM_EXT() -> ?GL_ACTIVE_PROGRAM_EXT. gl_BUFFER_GPU_ADDRESS_NV() -> ?GL_BUFFER_GPU_ADDRESS_NV. gl_GPU_ADDRESS_NV() -> ?GL_GPU_ADDRESS_NV. gl_MAX_SHADER_BUFFER_ADDRESS_NV() -> ?GL_MAX_SHADER_BUFFER_ADDRESS_NV. gl_VERTEX_ATTRIB_ARRAY_UNIFIED_NV() -> ?GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV. gl_ELEMENT_ARRAY_UNIFIED_NV() -> ?GL_ELEMENT_ARRAY_UNIFIED_NV. gl_VERTEX_ATTRIB_ARRAY_ADDRESS_NV() -> ?GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV. gl_VERTEX_ARRAY_ADDRESS_NV() -> ?GL_VERTEX_ARRAY_ADDRESS_NV. gl_NORMAL_ARRAY_ADDRESS_NV() -> ?GL_NORMAL_ARRAY_ADDRESS_NV. gl_COLOR_ARRAY_ADDRESS_NV() -> ?GL_COLOR_ARRAY_ADDRESS_NV. gl_INDEX_ARRAY_ADDRESS_NV() -> ?GL_INDEX_ARRAY_ADDRESS_NV. gl_TEXTURE_COORD_ARRAY_ADDRESS_NV() -> ?GL_TEXTURE_COORD_ARRAY_ADDRESS_NV. gl_EDGE_FLAG_ARRAY_ADDRESS_NV() -> ?GL_EDGE_FLAG_ARRAY_ADDRESS_NV. gl_SECONDARY_COLOR_ARRAY_ADDRESS_NV() -> ?GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV. gl_FOG_COORD_ARRAY_ADDRESS_NV() -> ?GL_FOG_COORD_ARRAY_ADDRESS_NV. gl_ELEMENT_ARRAY_ADDRESS_NV() -> ?GL_ELEMENT_ARRAY_ADDRESS_NV. gl_VERTEX_ATTRIB_ARRAY_LENGTH_NV() -> ?GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV. gl_VERTEX_ARRAY_LENGTH_NV() -> ?GL_VERTEX_ARRAY_LENGTH_NV. gl_NORMAL_ARRAY_LENGTH_NV() -> ?GL_NORMAL_ARRAY_LENGTH_NV. gl_COLOR_ARRAY_LENGTH_NV() -> ?GL_COLOR_ARRAY_LENGTH_NV. gl_INDEX_ARRAY_LENGTH_NV() -> ?GL_INDEX_ARRAY_LENGTH_NV. gl_TEXTURE_COORD_ARRAY_LENGTH_NV() -> ?GL_TEXTURE_COORD_ARRAY_LENGTH_NV. gl_EDGE_FLAG_ARRAY_LENGTH_NV() -> ?GL_EDGE_FLAG_ARRAY_LENGTH_NV. gl_SECONDARY_COLOR_ARRAY_LENGTH_NV() -> ?GL_SECONDARY_COLOR_ARRAY_LENGTH_NV. gl_FOG_COORD_ARRAY_LENGTH_NV() -> ?GL_FOG_COORD_ARRAY_LENGTH_NV. gl_ELEMENT_ARRAY_LENGTH_NV() -> ?GL_ELEMENT_ARRAY_LENGTH_NV. gl_DRAW_INDIRECT_UNIFIED_NV() -> ?GL_DRAW_INDIRECT_UNIFIED_NV. gl_DRAW_INDIRECT_ADDRESS_NV() -> ?GL_DRAW_INDIRECT_ADDRESS_NV. gl_DRAW_INDIRECT_LENGTH_NV() -> ?GL_DRAW_INDIRECT_LENGTH_NV. gl_MAX_IMAGE_UNITS_EXT() -> ?GL_MAX_IMAGE_UNITS_EXT. gl_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT() -> ?GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT. gl_IMAGE_BINDING_NAME_EXT() -> ?GL_IMAGE_BINDING_NAME_EXT. gl_IMAGE_BINDING_LEVEL_EXT() -> ?GL_IMAGE_BINDING_LEVEL_EXT. gl_IMAGE_BINDING_LAYERED_EXT() -> ?GL_IMAGE_BINDING_LAYERED_EXT. gl_IMAGE_BINDING_LAYER_EXT() -> ?GL_IMAGE_BINDING_LAYER_EXT. gl_IMAGE_BINDING_ACCESS_EXT() -> ?GL_IMAGE_BINDING_ACCESS_EXT. gl_IMAGE_1D_EXT() -> ?GL_IMAGE_1D_EXT. gl_IMAGE_2D_EXT() -> ?GL_IMAGE_2D_EXT. gl_IMAGE_3D_EXT() -> ?GL_IMAGE_3D_EXT. gl_IMAGE_2D_RECT_EXT() -> ?GL_IMAGE_2D_RECT_EXT. gl_IMAGE_CUBE_EXT() -> ?GL_IMAGE_CUBE_EXT. gl_IMAGE_BUFFER_EXT() -> ?GL_IMAGE_BUFFER_EXT. gl_IMAGE_1D_ARRAY_EXT() -> ?GL_IMAGE_1D_ARRAY_EXT. gl_IMAGE_2D_ARRAY_EXT() -> ?GL_IMAGE_2D_ARRAY_EXT. gl_IMAGE_CUBE_MAP_ARRAY_EXT() -> ?GL_IMAGE_CUBE_MAP_ARRAY_EXT. gl_IMAGE_2D_MULTISAMPLE_EXT() -> ?GL_IMAGE_2D_MULTISAMPLE_EXT. gl_IMAGE_2D_MULTISAMPLE_ARRAY_EXT() -> ?GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT. gl_INT_IMAGE_1D_EXT() -> ?GL_INT_IMAGE_1D_EXT. gl_INT_IMAGE_2D_EXT() -> ?GL_INT_IMAGE_2D_EXT. gl_INT_IMAGE_3D_EXT() -> ?GL_INT_IMAGE_3D_EXT. gl_INT_IMAGE_2D_RECT_EXT() -> ?GL_INT_IMAGE_2D_RECT_EXT. gl_INT_IMAGE_CUBE_EXT() -> ?GL_INT_IMAGE_CUBE_EXT. gl_INT_IMAGE_BUFFER_EXT() -> ?GL_INT_IMAGE_BUFFER_EXT. gl_INT_IMAGE_1D_ARRAY_EXT() -> ?GL_INT_IMAGE_1D_ARRAY_EXT. gl_INT_IMAGE_2D_ARRAY_EXT() -> ?GL_INT_IMAGE_2D_ARRAY_EXT. gl_INT_IMAGE_CUBE_MAP_ARRAY_EXT() -> ?GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT. gl_INT_IMAGE_2D_MULTISAMPLE_EXT() -> ?GL_INT_IMAGE_2D_MULTISAMPLE_EXT. gl_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT() -> ?GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT. gl_UNSIGNED_INT_IMAGE_1D_EXT() -> ?GL_UNSIGNED_INT_IMAGE_1D_EXT. gl_UNSIGNED_INT_IMAGE_2D_EXT() -> ?GL_UNSIGNED_INT_IMAGE_2D_EXT. gl_UNSIGNED_INT_IMAGE_3D_EXT() -> ?GL_UNSIGNED_INT_IMAGE_3D_EXT. gl_UNSIGNED_INT_IMAGE_2D_RECT_EXT() -> ?GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT. gl_UNSIGNED_INT_IMAGE_CUBE_EXT() -> ?GL_UNSIGNED_INT_IMAGE_CUBE_EXT. gl_UNSIGNED_INT_IMAGE_BUFFER_EXT() -> ?GL_UNSIGNED_INT_IMAGE_BUFFER_EXT. gl_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT() -> ?GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT. gl_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT() -> ?GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT. gl_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT() -> ?GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT. gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT() -> ?GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT. gl_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT() -> ?GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT. gl_MAX_IMAGE_SAMPLES_EXT() -> ?GL_MAX_IMAGE_SAMPLES_EXT. gl_IMAGE_BINDING_FORMAT_EXT() -> ?GL_IMAGE_BINDING_FORMAT_EXT. gl_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT() -> ?GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT. gl_ELEMENT_ARRAY_BARRIER_BIT_EXT() -> ?GL_ELEMENT_ARRAY_BARRIER_BIT_EXT. gl_UNIFORM_BARRIER_BIT_EXT() -> ?GL_UNIFORM_BARRIER_BIT_EXT. gl_TEXTURE_FETCH_BARRIER_BIT_EXT() -> ?GL_TEXTURE_FETCH_BARRIER_BIT_EXT. gl_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT() -> ?GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT. gl_COMMAND_BARRIER_BIT_EXT() -> ?GL_COMMAND_BARRIER_BIT_EXT. gl_PIXEL_BUFFER_BARRIER_BIT_EXT() -> ?GL_PIXEL_BUFFER_BARRIER_BIT_EXT. gl_TEXTURE_UPDATE_BARRIER_BIT_EXT() -> ?GL_TEXTURE_UPDATE_BARRIER_BIT_EXT. gl_BUFFER_UPDATE_BARRIER_BIT_EXT() -> ?GL_BUFFER_UPDATE_BARRIER_BIT_EXT. gl_FRAMEBUFFER_BARRIER_BIT_EXT() -> ?GL_FRAMEBUFFER_BARRIER_BIT_EXT. gl_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT() -> ?GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT. gl_ATOMIC_COUNTER_BARRIER_BIT_EXT() -> ?GL_ATOMIC_COUNTER_BARRIER_BIT_EXT. gl_ALL_BARRIER_BITS_EXT() -> ?GL_ALL_BARRIER_BITS_EXT. gl_DOUBLE_VEC2_EXT() -> ?GL_DOUBLE_VEC2_EXT. gl_DOUBLE_VEC3_EXT() -> ?GL_DOUBLE_VEC3_EXT. gl_DOUBLE_VEC4_EXT() -> ?GL_DOUBLE_VEC4_EXT. gl_DOUBLE_MAT2_EXT() -> ?GL_DOUBLE_MAT2_EXT. gl_DOUBLE_MAT3_EXT() -> ?GL_DOUBLE_MAT3_EXT. gl_DOUBLE_MAT4_EXT() -> ?GL_DOUBLE_MAT4_EXT. gl_DOUBLE_MAT2x3_EXT() -> ?GL_DOUBLE_MAT2x3_EXT. gl_DOUBLE_MAT2x4_EXT() -> ?GL_DOUBLE_MAT2x4_EXT. gl_DOUBLE_MAT3x2_EXT() -> ?GL_DOUBLE_MAT3x2_EXT. gl_DOUBLE_MAT3x4_EXT() -> ?GL_DOUBLE_MAT3x4_EXT. gl_DOUBLE_MAT4x2_EXT() -> ?GL_DOUBLE_MAT4x2_EXT. gl_DOUBLE_MAT4x3_EXT() -> ?GL_DOUBLE_MAT4x3_EXT. gl_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV() -> ?GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV. gl_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV() -> ?GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV. gl_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV() -> ?GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV. gl_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV() -> ?GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV. gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV() -> ?GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV. gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV() -> ?GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV. gl_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV() -> ?GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV. gl_MAX_PROGRAM_SUBROUTINE_NUM_NV() -> ?GL_MAX_PROGRAM_SUBROUTINE_NUM_NV. gl_INT64_NV() -> ?GL_INT64_NV. gl_UNSIGNED_INT64_NV() -> ?GL_UNSIGNED_INT64_NV. gl_INT8_NV() -> ?GL_INT8_NV. gl_INT8_VEC2_NV() -> ?GL_INT8_VEC2_NV. gl_INT8_VEC3_NV() -> ?GL_INT8_VEC3_NV. gl_INT8_VEC4_NV() -> ?GL_INT8_VEC4_NV. gl_INT16_NV() -> ?GL_INT16_NV. gl_INT16_VEC2_NV() -> ?GL_INT16_VEC2_NV. gl_INT16_VEC3_NV() -> ?GL_INT16_VEC3_NV. gl_INT16_VEC4_NV() -> ?GL_INT16_VEC4_NV. gl_INT64_VEC2_NV() -> ?GL_INT64_VEC2_NV. gl_INT64_VEC3_NV() -> ?GL_INT64_VEC3_NV. gl_INT64_VEC4_NV() -> ?GL_INT64_VEC4_NV. gl_UNSIGNED_INT8_NV() -> ?GL_UNSIGNED_INT8_NV. gl_UNSIGNED_INT8_VEC2_NV() -> ?GL_UNSIGNED_INT8_VEC2_NV. gl_UNSIGNED_INT8_VEC3_NV() -> ?GL_UNSIGNED_INT8_VEC3_NV. gl_UNSIGNED_INT8_VEC4_NV() -> ?GL_UNSIGNED_INT8_VEC4_NV. gl_UNSIGNED_INT16_NV() -> ?GL_UNSIGNED_INT16_NV. gl_UNSIGNED_INT16_VEC2_NV() -> ?GL_UNSIGNED_INT16_VEC2_NV. gl_UNSIGNED_INT16_VEC3_NV() -> ?GL_UNSIGNED_INT16_VEC3_NV. gl_UNSIGNED_INT16_VEC4_NV() -> ?GL_UNSIGNED_INT16_VEC4_NV. gl_UNSIGNED_INT64_VEC2_NV() -> ?GL_UNSIGNED_INT64_VEC2_NV. gl_UNSIGNED_INT64_VEC3_NV() -> ?GL_UNSIGNED_INT64_VEC3_NV. gl_UNSIGNED_INT64_VEC4_NV() -> ?GL_UNSIGNED_INT64_VEC4_NV. gl_FLOAT16_NV() -> ?GL_FLOAT16_NV. gl_FLOAT16_VEC2_NV() -> ?GL_FLOAT16_VEC2_NV. gl_FLOAT16_VEC3_NV() -> ?GL_FLOAT16_VEC3_NV. gl_FLOAT16_VEC4_NV() -> ?GL_FLOAT16_VEC4_NV. gl_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV() -> ?GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV. gl_MAX_PROGRAM_PATCH_ATTRIBS_NV() -> ?GL_MAX_PROGRAM_PATCH_ATTRIBS_NV. gl_TESS_CONTROL_PROGRAM_NV() -> ?GL_TESS_CONTROL_PROGRAM_NV. gl_TESS_EVALUATION_PROGRAM_NV() -> ?GL_TESS_EVALUATION_PROGRAM_NV. gl_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV() -> ?GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV. gl_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV() -> ?GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV. gl_COVERAGE_SAMPLES_NV() -> ?GL_COVERAGE_SAMPLES_NV. gl_COLOR_SAMPLES_NV() -> ?GL_COLOR_SAMPLES_NV. gl_DATA_BUFFER_AMD() -> ?GL_DATA_BUFFER_AMD. gl_PERFORMANCE_MONITOR_AMD() -> ?GL_PERFORMANCE_MONITOR_AMD. gl_QUERY_OBJECT_AMD() -> ?GL_QUERY_OBJECT_AMD. gl_VERTEX_ARRAY_OBJECT_AMD() -> ?GL_VERTEX_ARRAY_OBJECT_AMD. gl_SAMPLER_OBJECT_AMD() -> ?GL_SAMPLER_OBJECT_AMD. gl_MAX_DEBUG_LOGGED_MESSAGES_AMD() -> ?GL_MAX_DEBUG_LOGGED_MESSAGES_AMD. gl_DEBUG_LOGGED_MESSAGES_AMD() -> ?GL_DEBUG_LOGGED_MESSAGES_AMD. gl_DEBUG_SEVERITY_HIGH_AMD() -> ?GL_DEBUG_SEVERITY_HIGH_AMD. gl_DEBUG_SEVERITY_MEDIUM_AMD() -> ?GL_DEBUG_SEVERITY_MEDIUM_AMD. gl_DEBUG_SEVERITY_LOW_AMD() -> ?GL_DEBUG_SEVERITY_LOW_AMD. gl_DEBUG_CATEGORY_API_ERROR_AMD() -> ?GL_DEBUG_CATEGORY_API_ERROR_AMD. gl_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD() -> ?GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD. gl_DEBUG_CATEGORY_DEPRECATION_AMD() -> ?GL_DEBUG_CATEGORY_DEPRECATION_AMD. gl_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD() -> ?GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD. gl_DEBUG_CATEGORY_PERFORMANCE_AMD() -> ?GL_DEBUG_CATEGORY_PERFORMANCE_AMD. gl_DEBUG_CATEGORY_SHADER_COMPILER_AMD() -> ?GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD. gl_DEBUG_CATEGORY_APPLICATION_AMD() -> ?GL_DEBUG_CATEGORY_APPLICATION_AMD. gl_DEBUG_CATEGORY_OTHER_AMD() -> ?GL_DEBUG_CATEGORY_OTHER_AMD. gl_SURFACE_STATE_NV() -> ?GL_SURFACE_STATE_NV. gl_SURFACE_REGISTERED_NV() -> ?GL_SURFACE_REGISTERED_NV. gl_SURFACE_MAPPED_NV() -> ?GL_SURFACE_MAPPED_NV. gl_WRITE_DISCARD_NV() -> ?GL_WRITE_DISCARD_NV. gl_DEPTH_CLAMP_NEAR_AMD() -> ?GL_DEPTH_CLAMP_NEAR_AMD. gl_DEPTH_CLAMP_FAR_AMD() -> ?GL_DEPTH_CLAMP_FAR_AMD. gl_TEXTURE_SRGB_DECODE_EXT() -> ?GL_TEXTURE_SRGB_DECODE_EXT. gl_DECODE_EXT() -> ?GL_DECODE_EXT. gl_SKIP_DECODE_EXT() -> ?GL_SKIP_DECODE_EXT. gl_TEXTURE_COVERAGE_SAMPLES_NV() -> ?GL_TEXTURE_COVERAGE_SAMPLES_NV. gl_TEXTURE_COLOR_SAMPLES_NV() -> ?GL_TEXTURE_COLOR_SAMPLES_NV. gl_FACTOR_MIN_AMD() -> ?GL_FACTOR_MIN_AMD. gl_FACTOR_MAX_AMD() -> ?GL_FACTOR_MAX_AMD. gl_SUBSAMPLE_DISTANCE_AMD() -> ?GL_SUBSAMPLE_DISTANCE_AMD. gl_SYNC_X11_FENCE_EXT() -> ?GL_SYNC_X11_FENCE_EXT. gl_SCALED_RESOLVE_FASTEST_EXT() -> ?GL_SCALED_RESOLVE_FASTEST_EXT. gl_SCALED_RESOLVE_NICEST_EXT() -> ?GL_SCALED_RESOLVE_NICEST_EXT. gl_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD() -> ?GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD. gl_SET_AMD() -> ?GL_SET_AMD. gl_REPLACE_VALUE_AMD() -> ?GL_REPLACE_VALUE_AMD. gl_STENCIL_OP_VALUE_AMD() -> ?GL_STENCIL_OP_VALUE_AMD. gl_STENCIL_BACK_OP_VALUE_AMD() -> ?GL_STENCIL_BACK_OP_VALUE_AMD. gl_VERSION_1_2_DEPRECATED() -> ?GL_VERSION_1_2_DEPRECATED. gl_VERSION_1_3_DEPRECATED() -> ?GL_VERSION_1_3_DEPRECATED. gl_VERSION_1_4() -> ?GL_VERSION_1_4. gl_VERSION_1_4_DEPRECATED() -> ?GL_VERSION_1_4_DEPRECATED. gl_VERSION_1_5() -> ?GL_VERSION_1_5. gl_VERSION_2_0() -> ?GL_VERSION_2_0. gl_VERSION_2_1() -> ?GL_VERSION_2_1. gl_VERSION_3_0() -> ?GL_VERSION_3_0. gl_VERSION_3_1() -> ?GL_VERSION_3_1. gl_VERSION_3_2() -> ?GL_VERSION_3_2. gl_VERSION_3_3() -> ?GL_VERSION_3_3. gl_VERSION_4_0() -> ?GL_VERSION_4_0. gl_VERSION_4_1() -> ?GL_VERSION_4_1. gl_VERSION_4_2() -> ?GL_VERSION_4_2. gl_ARB_transpose_matrix() -> ?GL_ARB_transpose_matrix. gl_ARB_multisample() -> ?GL_ARB_multisample. gl_ARB_texture_env_add() -> ?GL_ARB_texture_env_add. gl_ARB_texture_cube_map() -> ?GL_ARB_texture_cube_map. gl_ARB_texture_compression() -> ?GL_ARB_texture_compression. gl_ARB_texture_border_clamp() -> ?GL_ARB_texture_border_clamp. gl_ARB_point_parameters() -> ?GL_ARB_point_parameters. gl_ARB_vertex_blend() -> ?GL_ARB_vertex_blend. gl_ARB_matrix_palette() -> ?GL_ARB_matrix_palette. gl_ARB_texture_env_combine() -> ?GL_ARB_texture_env_combine. gl_ARB_texture_env_crossbar() -> ?GL_ARB_texture_env_crossbar. gl_ARB_texture_env_dot3() -> ?GL_ARB_texture_env_dot3. gl_ARB_texture_mirrored_repeat() -> ?GL_ARB_texture_mirrored_repeat. gl_ARB_depth_texture() -> ?GL_ARB_depth_texture. gl_ARB_shadow() -> ?GL_ARB_shadow. gl_ARB_shadow_ambient() -> ?GL_ARB_shadow_ambient. gl_ARB_window_pos() -> ?GL_ARB_window_pos. gl_ARB_vertex_program() -> ?GL_ARB_vertex_program. gl_ARB_fragment_program() -> ?GL_ARB_fragment_program. gl_ARB_vertex_buffer_object() -> ?GL_ARB_vertex_buffer_object. gl_ARB_occlusion_query() -> ?GL_ARB_occlusion_query. gl_ARB_shader_objects() -> ?GL_ARB_shader_objects. gl_ARB_vertex_shader() -> ?GL_ARB_vertex_shader. gl_ARB_fragment_shader() -> ?GL_ARB_fragment_shader. gl_ARB_shading_language_100() -> ?GL_ARB_shading_language_100. gl_ARB_texture_non_power_of_two() -> ?GL_ARB_texture_non_power_of_two. gl_ARB_point_sprite() -> ?GL_ARB_point_sprite. gl_ARB_fragment_program_shadow() -> ?GL_ARB_fragment_program_shadow. gl_ARB_draw_buffers() -> ?GL_ARB_draw_buffers. gl_ARB_texture_rectangle() -> ?GL_ARB_texture_rectangle. gl_ARB_color_buffer_float() -> ?GL_ARB_color_buffer_float. gl_ARB_half_float_pixel() -> ?GL_ARB_half_float_pixel. gl_ARB_texture_float() -> ?GL_ARB_texture_float. gl_ARB_pixel_buffer_object() -> ?GL_ARB_pixel_buffer_object. gl_ARB_depth_buffer_float() -> ?GL_ARB_depth_buffer_float. gl_ARB_draw_instanced() -> ?GL_ARB_draw_instanced. gl_ARB_framebuffer_object() -> ?GL_ARB_framebuffer_object. gl_ARB_framebuffer_sRGB() -> ?GL_ARB_framebuffer_sRGB. gl_ARB_geometry_shader4() -> ?GL_ARB_geometry_shader4. gl_ARB_half_float_vertex() -> ?GL_ARB_half_float_vertex. gl_ARB_instanced_arrays() -> ?GL_ARB_instanced_arrays. gl_ARB_map_buffer_range() -> ?GL_ARB_map_buffer_range. gl_ARB_texture_buffer_object() -> ?GL_ARB_texture_buffer_object. gl_ARB_texture_compression_rgtc() -> ?GL_ARB_texture_compression_rgtc. gl_ARB_texture_rg() -> ?GL_ARB_texture_rg. gl_ARB_vertex_array_object() -> ?GL_ARB_vertex_array_object. gl_ARB_uniform_buffer_object() -> ?GL_ARB_uniform_buffer_object. gl_ARB_compatibility() -> ?GL_ARB_compatibility. gl_ARB_copy_buffer() -> ?GL_ARB_copy_buffer. gl_ARB_shader_texture_lod() -> ?GL_ARB_shader_texture_lod. gl_ARB_depth_clamp() -> ?GL_ARB_depth_clamp. gl_ARB_draw_elements_base_vertex() -> ?GL_ARB_draw_elements_base_vertex. gl_ARB_fragment_coord_conventions() -> ?GL_ARB_fragment_coord_conventions. gl_ARB_provoking_vertex() -> ?GL_ARB_provoking_vertex. gl_ARB_seamless_cube_map() -> ?GL_ARB_seamless_cube_map. gl_ARB_sync() -> ?GL_ARB_sync. gl_ARB_texture_multisample() -> ?GL_ARB_texture_multisample. gl_ARB_vertex_array_bgra() -> ?GL_ARB_vertex_array_bgra. gl_ARB_draw_buffers_blend() -> ?GL_ARB_draw_buffers_blend. gl_ARB_sample_shading() -> ?GL_ARB_sample_shading. gl_ARB_texture_cube_map_array() -> ?GL_ARB_texture_cube_map_array. gl_ARB_texture_gather() -> ?GL_ARB_texture_gather. gl_ARB_texture_query_lod() -> ?GL_ARB_texture_query_lod. gl_ARB_shading_language_include() -> ?GL_ARB_shading_language_include. gl_ARB_texture_compression_bptc() -> ?GL_ARB_texture_compression_bptc. gl_ARB_blend_func_extended() -> ?GL_ARB_blend_func_extended. gl_ARB_explicit_attrib_location() -> ?GL_ARB_explicit_attrib_location. gl_ARB_occlusion_query2() -> ?GL_ARB_occlusion_query2. gl_ARB_sampler_objects() -> ?GL_ARB_sampler_objects. gl_ARB_shader_bit_encoding() -> ?GL_ARB_shader_bit_encoding. gl_ARB_texture_rgb10_a2ui() -> ?GL_ARB_texture_rgb10_a2ui. gl_ARB_texture_swizzle() -> ?GL_ARB_texture_swizzle. gl_ARB_timer_query() -> ?GL_ARB_timer_query. gl_ARB_vertex_type_2_10_10_10_rev() -> ?GL_ARB_vertex_type_2_10_10_10_rev. gl_ARB_draw_indirect() -> ?GL_ARB_draw_indirect. gl_ARB_gpu_shader5() -> ?GL_ARB_gpu_shader5. gl_ARB_gpu_shader_fp64() -> ?GL_ARB_gpu_shader_fp64. gl_ARB_shader_subroutine() -> ?GL_ARB_shader_subroutine. gl_ARB_tessellation_shader() -> ?GL_ARB_tessellation_shader. gl_ARB_texture_buffer_object_rgb32() -> ?GL_ARB_texture_buffer_object_rgb32. gl_ARB_transform_feedback2() -> ?GL_ARB_transform_feedback2. gl_ARB_transform_feedback3() -> ?GL_ARB_transform_feedback3. gl_ARB_ES2_compatibility() -> ?GL_ARB_ES2_compatibility. gl_ARB_get_program_binary() -> ?GL_ARB_get_program_binary. gl_ARB_separate_shader_objects() -> ?GL_ARB_separate_shader_objects. gl_ARB_vertex_attrib_64bit() -> ?GL_ARB_vertex_attrib_64bit. gl_ARB_viewport_array() -> ?GL_ARB_viewport_array. gl_ARB_cl_event() -> ?GL_ARB_cl_event. gl_ARB_debug_output() -> ?GL_ARB_debug_output. gl_ARB_robustness() -> ?GL_ARB_robustness. gl_ARB_shader_stencil_export() -> ?GL_ARB_shader_stencil_export. gl_ARB_base_instance() -> ?GL_ARB_base_instance. gl_ARB_shading_language_420pack() -> ?GL_ARB_shading_language_420pack. gl_ARB_transform_feedback_instanced() -> ?GL_ARB_transform_feedback_instanced. gl_ARB_compressed_texture_pixel_storage() -> ?GL_ARB_compressed_texture_pixel_storage. gl_ARB_conservative_depth() -> ?GL_ARB_conservative_depth. gl_ARB_internalformat_query() -> ?GL_ARB_internalformat_query. gl_ARB_map_buffer_alignment() -> ?GL_ARB_map_buffer_alignment. gl_ARB_shader_atomic_counters() -> ?GL_ARB_shader_atomic_counters. gl_ARB_shader_image_load_store() -> ?GL_ARB_shader_image_load_store. gl_ARB_shading_language_packing() -> ?GL_ARB_shading_language_packing. gl_ARB_texture_storage() -> ?GL_ARB_texture_storage. gl_EXT_abgr() -> ?GL_EXT_abgr. gl_EXT_blend_color() -> ?GL_EXT_blend_color. gl_EXT_polygon_offset() -> ?GL_EXT_polygon_offset. gl_EXT_texture() -> ?GL_EXT_texture. gl_EXT_texture3D() -> ?GL_EXT_texture3D. gl_SGIS_texture_filter4() -> ?GL_SGIS_texture_filter4. gl_EXT_subtexture() -> ?GL_EXT_subtexture. gl_EXT_copy_texture() -> ?GL_EXT_copy_texture. gl_EXT_histogram() -> ?GL_EXT_histogram. gl_EXT_convolution() -> ?GL_EXT_convolution. gl_SGI_color_matrix() -> ?GL_SGI_color_matrix. gl_SGI_color_table() -> ?GL_SGI_color_table. gl_SGIX_pixel_texture() -> ?GL_SGIX_pixel_texture. gl_SGIS_pixel_texture() -> ?GL_SGIS_pixel_texture. gl_SGIS_texture4D() -> ?GL_SGIS_texture4D. gl_SGI_texture_color_table() -> ?GL_SGI_texture_color_table. gl_EXT_cmyka() -> ?GL_EXT_cmyka. gl_EXT_texture_object() -> ?GL_EXT_texture_object. gl_SGIS_detail_texture() -> ?GL_SGIS_detail_texture. gl_SGIS_sharpen_texture() -> ?GL_SGIS_sharpen_texture. gl_EXT_packed_pixels() -> ?GL_EXT_packed_pixels. gl_SGIS_texture_lod() -> ?GL_SGIS_texture_lod. gl_SGIS_multisample() -> ?GL_SGIS_multisample. gl_EXT_rescale_normal() -> ?GL_EXT_rescale_normal. gl_EXT_vertex_array() -> ?GL_EXT_vertex_array. gl_EXT_misc_attribute() -> ?GL_EXT_misc_attribute. gl_SGIS_generate_mipmap() -> ?GL_SGIS_generate_mipmap. gl_SGIX_clipmap() -> ?GL_SGIX_clipmap. gl_SGIX_shadow() -> ?GL_SGIX_shadow. gl_SGIS_texture_edge_clamp() -> ?GL_SGIS_texture_edge_clamp. gl_SGIS_texture_border_clamp() -> ?GL_SGIS_texture_border_clamp. gl_EXT_blend_minmax() -> ?GL_EXT_blend_minmax. gl_EXT_blend_subtract() -> ?GL_EXT_blend_subtract. gl_EXT_blend_logic_op() -> ?GL_EXT_blend_logic_op. gl_SGIX_interlace() -> ?GL_SGIX_interlace. gl_SGIX_pixel_tiles() -> ?GL_SGIX_pixel_tiles. gl_SGIX_texture_select() -> ?GL_SGIX_texture_select. gl_SGIX_sprite() -> ?GL_SGIX_sprite. gl_SGIX_texture_multi_buffer() -> ?GL_SGIX_texture_multi_buffer. gl_EXT_point_parameters() -> ?GL_EXT_point_parameters. gl_SGIS_point_parameters() -> ?GL_SGIS_point_parameters. gl_SGIX_instruments() -> ?GL_SGIX_instruments. gl_SGIX_texture_scale_bias() -> ?GL_SGIX_texture_scale_bias. gl_SGIX_framezoom() -> ?GL_SGIX_framezoom. gl_SGIX_tag_sample_buffer() -> ?GL_SGIX_tag_sample_buffer. gl_SGIX_polynomial_ffd() -> ?GL_SGIX_polynomial_ffd. gl_SGIX_reference_plane() -> ?GL_SGIX_reference_plane. gl_SGIX_flush_raster() -> ?GL_SGIX_flush_raster. gl_SGIX_depth_texture() -> ?GL_SGIX_depth_texture. gl_SGIS_fog_function() -> ?GL_SGIS_fog_function. gl_SGIX_fog_offset() -> ?GL_SGIX_fog_offset. gl_HP_image_transform() -> ?GL_HP_image_transform. gl_HP_convolution_border_modes() -> ?GL_HP_convolution_border_modes. gl_SGIX_texture_add_env() -> ?GL_SGIX_texture_add_env. gl_EXT_color_subtable() -> ?GL_EXT_color_subtable. gl_PGI_vertex_hints() -> ?GL_PGI_vertex_hints. gl_PGI_misc_hints() -> ?GL_PGI_misc_hints. gl_EXT_paletted_texture() -> ?GL_EXT_paletted_texture. gl_EXT_clip_volume_hint() -> ?GL_EXT_clip_volume_hint. gl_SGIX_list_priority() -> ?GL_SGIX_list_priority. gl_SGIX_ir_instrument1() -> ?GL_SGIX_ir_instrument1. gl_SGIX_calligraphic_fragment() -> ?GL_SGIX_calligraphic_fragment. gl_SGIX_texture_lod_bias() -> ?GL_SGIX_texture_lod_bias. gl_SGIX_shadow_ambient() -> ?GL_SGIX_shadow_ambient. gl_EXT_index_texture() -> ?GL_EXT_index_texture. gl_EXT_index_material() -> ?GL_EXT_index_material. gl_EXT_index_func() -> ?GL_EXT_index_func. gl_EXT_index_array_formats() -> ?GL_EXT_index_array_formats. gl_EXT_compiled_vertex_array() -> ?GL_EXT_compiled_vertex_array. gl_EXT_cull_vertex() -> ?GL_EXT_cull_vertex. gl_SGIX_ycrcb() -> ?GL_SGIX_ycrcb. gl_SGIX_fragment_lighting() -> ?GL_SGIX_fragment_lighting. gl_IBM_rasterpos_clip() -> ?GL_IBM_rasterpos_clip. gl_HP_texture_lighting() -> ?GL_HP_texture_lighting. gl_EXT_draw_range_elements() -> ?GL_EXT_draw_range_elements. gl_WIN_phong_shading() -> ?GL_WIN_phong_shading. gl_WIN_specular_fog() -> ?GL_WIN_specular_fog. gl_EXT_light_texture() -> ?GL_EXT_light_texture. gl_SGIX_blend_alpha_minmax() -> ?GL_SGIX_blend_alpha_minmax. gl_EXT_bgra() -> ?GL_EXT_bgra. gl_SGIX_async() -> ?GL_SGIX_async. gl_SGIX_async_pixel() -> ?GL_SGIX_async_pixel. gl_SGIX_async_histogram() -> ?GL_SGIX_async_histogram. gl_INTEL_parallel_arrays() -> ?GL_INTEL_parallel_arrays. gl_HP_occlusion_test() -> ?GL_HP_occlusion_test. gl_EXT_pixel_transform() -> ?GL_EXT_pixel_transform. gl_EXT_pixel_transform_color_table() -> ?GL_EXT_pixel_transform_color_table. gl_EXT_shared_texture_palette() -> ?GL_EXT_shared_texture_palette. gl_EXT_separate_specular_color() -> ?GL_EXT_separate_specular_color. gl_EXT_secondary_color() -> ?GL_EXT_secondary_color. gl_EXT_texture_perturb_normal() -> ?GL_EXT_texture_perturb_normal. gl_EXT_multi_draw_arrays() -> ?GL_EXT_multi_draw_arrays. gl_EXT_fog_coord() -> ?GL_EXT_fog_coord. gl_REND_screen_coordinates() -> ?GL_REND_screen_coordinates. gl_EXT_coordinate_frame() -> ?GL_EXT_coordinate_frame. gl_EXT_texture_env_combine() -> ?GL_EXT_texture_env_combine. gl_APPLE_specular_vector() -> ?GL_APPLE_specular_vector. gl_APPLE_transform_hint() -> ?GL_APPLE_transform_hint. gl_SGIX_fog_scale() -> ?GL_SGIX_fog_scale. gl_SUNX_constant_data() -> ?GL_SUNX_constant_data. gl_SUN_global_alpha() -> ?GL_SUN_global_alpha. gl_SUN_triangle_list() -> ?GL_SUN_triangle_list. gl_SUN_vertex() -> ?GL_SUN_vertex. gl_EXT_blend_func_separate() -> ?GL_EXT_blend_func_separate. gl_INGR_blend_func_separate() -> ?GL_INGR_blend_func_separate. gl_INGR_color_clamp() -> ?GL_INGR_color_clamp. gl_INGR_interlace_read() -> ?GL_INGR_interlace_read. gl_EXT_stencil_wrap() -> ?GL_EXT_stencil_wrap. gl_EXT_422_pixels() -> ?GL_EXT_422_pixels. gl_NV_texgen_reflection() -> ?GL_NV_texgen_reflection. gl_SUN_convolution_border_modes() -> ?GL_SUN_convolution_border_modes. gl_EXT_texture_env_add() -> ?GL_EXT_texture_env_add. gl_EXT_texture_lod_bias() -> ?GL_EXT_texture_lod_bias. gl_EXT_texture_filter_anisotropic() -> ?GL_EXT_texture_filter_anisotropic. gl_EXT_vertex_weighting() -> ?GL_EXT_vertex_weighting. gl_NV_light_max_exponent() -> ?GL_NV_light_max_exponent. gl_NV_vertex_array_range() -> ?GL_NV_vertex_array_range. gl_NV_register_combiners() -> ?GL_NV_register_combiners. gl_NV_fog_distance() -> ?GL_NV_fog_distance. gl_NV_texgen_emboss() -> ?GL_NV_texgen_emboss. gl_NV_blend_square() -> ?GL_NV_blend_square. gl_NV_texture_env_combine4() -> ?GL_NV_texture_env_combine4. gl_MESA_resize_buffers() -> ?GL_MESA_resize_buffers. gl_MESA_window_pos() -> ?GL_MESA_window_pos. gl_IBM_cull_vertex() -> ?GL_IBM_cull_vertex. gl_IBM_multimode_draw_arrays() -> ?GL_IBM_multimode_draw_arrays. gl_IBM_vertex_array_lists() -> ?GL_IBM_vertex_array_lists. gl_SGIX_subsample() -> ?GL_SGIX_subsample. gl_SGIX_ycrcba() -> ?GL_SGIX_ycrcba. gl_SGIX_ycrcb_subsample() -> ?GL_SGIX_ycrcb_subsample. gl_SGIX_depth_pass_instrument() -> ?GL_SGIX_depth_pass_instrument. gl_3DFX_texture_compression_FXT1() -> ?GL_3DFX_texture_compression_FXT1. gl_3DFX_multisample() -> ?GL_3DFX_multisample. gl_3DFX_tbuffer() -> ?GL_3DFX_tbuffer. gl_EXT_multisample() -> ?GL_EXT_multisample. gl_SGIX_vertex_preclip() -> ?GL_SGIX_vertex_preclip. gl_SGIX_convolution_accuracy() -> ?GL_SGIX_convolution_accuracy. gl_SGIX_resample() -> ?GL_SGIX_resample. gl_SGIS_point_line_texgen() -> ?GL_SGIS_point_line_texgen. gl_SGIS_texture_color_mask() -> ?GL_SGIS_texture_color_mask. gl_SGIX_igloo_interface() -> ?GL_SGIX_igloo_interface. gl_EXT_texture_env_dot3() -> ?GL_EXT_texture_env_dot3. gl_ATI_texture_mirror_once() -> ?GL_ATI_texture_mirror_once. gl_NV_fence() -> ?GL_NV_fence. gl_NV_evaluators() -> ?GL_NV_evaluators. gl_NV_packed_depth_stencil() -> ?GL_NV_packed_depth_stencil. gl_NV_register_combiners2() -> ?GL_NV_register_combiners2. gl_NV_texture_compression_vtc() -> ?GL_NV_texture_compression_vtc. gl_NV_texture_rectangle() -> ?GL_NV_texture_rectangle. gl_NV_texture_shader() -> ?GL_NV_texture_shader. gl_NV_texture_shader2() -> ?GL_NV_texture_shader2. gl_NV_vertex_array_range2() -> ?GL_NV_vertex_array_range2. gl_NV_vertex_program() -> ?GL_NV_vertex_program. gl_SGIX_texture_coordinate_clamp() -> ?GL_SGIX_texture_coordinate_clamp. gl_SGIX_scalebias_hint() -> ?GL_SGIX_scalebias_hint. gl_OML_interlace() -> ?GL_OML_interlace. gl_OML_subsample() -> ?GL_OML_subsample. gl_OML_resample() -> ?GL_OML_resample. gl_NV_copy_depth_to_color() -> ?GL_NV_copy_depth_to_color. gl_ATI_envmap_bumpmap() -> ?GL_ATI_envmap_bumpmap. gl_ATI_fragment_shader() -> ?GL_ATI_fragment_shader. gl_ATI_pn_triangles() -> ?GL_ATI_pn_triangles. gl_ATI_vertex_array_object() -> ?GL_ATI_vertex_array_object. gl_EXT_vertex_shader() -> ?GL_EXT_vertex_shader. gl_ATI_vertex_streams() -> ?GL_ATI_vertex_streams. gl_ATI_element_array() -> ?GL_ATI_element_array. gl_SUN_mesh_array() -> ?GL_SUN_mesh_array. gl_SUN_slice_accum() -> ?GL_SUN_slice_accum. gl_NV_multisample_filter_hint() -> ?GL_NV_multisample_filter_hint. gl_NV_depth_clamp() -> ?GL_NV_depth_clamp. gl_NV_occlusion_query() -> ?GL_NV_occlusion_query. gl_NV_point_sprite() -> ?GL_NV_point_sprite. gl_NV_texture_shader3() -> ?GL_NV_texture_shader3. gl_NV_vertex_program1_1() -> ?GL_NV_vertex_program1_1. gl_EXT_shadow_funcs() -> ?GL_EXT_shadow_funcs. gl_EXT_stencil_two_side() -> ?GL_EXT_stencil_two_side. gl_ATI_text_fragment_shader() -> ?GL_ATI_text_fragment_shader. gl_APPLE_client_storage() -> ?GL_APPLE_client_storage. gl_APPLE_element_array() -> ?GL_APPLE_element_array. gl_APPLE_fence() -> ?GL_APPLE_fence. gl_APPLE_vertex_array_object() -> ?GL_APPLE_vertex_array_object. gl_APPLE_vertex_array_range() -> ?GL_APPLE_vertex_array_range. gl_APPLE_ycbcr_422() -> ?GL_APPLE_ycbcr_422. gl_S3_s3tc() -> ?GL_S3_s3tc. gl_ATI_draw_buffers() -> ?GL_ATI_draw_buffers. gl_ATI_pixel_format_float() -> ?GL_ATI_pixel_format_float. gl_ATI_texture_env_combine3() -> ?GL_ATI_texture_env_combine3. gl_ATI_texture_float() -> ?GL_ATI_texture_float. gl_NV_float_buffer() -> ?GL_NV_float_buffer. gl_NV_fragment_program() -> ?GL_NV_fragment_program. gl_NV_half_float() -> ?GL_NV_half_float. gl_NV_pixel_data_range() -> ?GL_NV_pixel_data_range. gl_NV_primitive_restart() -> ?GL_NV_primitive_restart. gl_NV_texture_expand_normal() -> ?GL_NV_texture_expand_normal. gl_NV_vertex_program2() -> ?GL_NV_vertex_program2. gl_ATI_map_object_buffer() -> ?GL_ATI_map_object_buffer. gl_ATI_separate_stencil() -> ?GL_ATI_separate_stencil. gl_ATI_vertex_attrib_array_object() -> ?GL_ATI_vertex_attrib_array_object. gl_OES_read_format() -> ?GL_OES_read_format. gl_EXT_depth_bounds_test() -> ?GL_EXT_depth_bounds_test. gl_EXT_texture_mirror_clamp() -> ?GL_EXT_texture_mirror_clamp. gl_EXT_blend_equation_separate() -> ?GL_EXT_blend_equation_separate. gl_MESA_pack_invert() -> ?GL_MESA_pack_invert. gl_MESA_ycbcr_texture() -> ?GL_MESA_ycbcr_texture. gl_EXT_pixel_buffer_object() -> ?GL_EXT_pixel_buffer_object. gl_NV_fragment_program_option() -> ?GL_NV_fragment_program_option. gl_NV_fragment_program2() -> ?GL_NV_fragment_program2. gl_NV_vertex_program2_option() -> ?GL_NV_vertex_program2_option. gl_NV_vertex_program3() -> ?GL_NV_vertex_program3. gl_EXT_framebuffer_object() -> ?GL_EXT_framebuffer_object. gl_GREMEDY_string_marker() -> ?GL_GREMEDY_string_marker. gl_EXT_packed_depth_stencil() -> ?GL_EXT_packed_depth_stencil. gl_EXT_stencil_clear_tag() -> ?GL_EXT_stencil_clear_tag. gl_EXT_texture_sRGB() -> ?GL_EXT_texture_sRGB. gl_EXT_framebuffer_blit() -> ?GL_EXT_framebuffer_blit. gl_EXT_framebuffer_multisample() -> ?GL_EXT_framebuffer_multisample. gl_MESAX_texture_stack() -> ?GL_MESAX_texture_stack. gl_EXT_timer_query() -> ?GL_EXT_timer_query. gl_EXT_gpu_program_parameters() -> ?GL_EXT_gpu_program_parameters. gl_APPLE_flush_buffer_range() -> ?GL_APPLE_flush_buffer_range. gl_NV_gpu_program4() -> ?GL_NV_gpu_program4. gl_NV_geometry_program4() -> ?GL_NV_geometry_program4. gl_EXT_geometry_shader4() -> ?GL_EXT_geometry_shader4. gl_NV_vertex_program4() -> ?GL_NV_vertex_program4. gl_EXT_gpu_shader4() -> ?GL_EXT_gpu_shader4. gl_EXT_draw_instanced() -> ?GL_EXT_draw_instanced. gl_EXT_packed_float() -> ?GL_EXT_packed_float. gl_EXT_texture_array() -> ?GL_EXT_texture_array. gl_EXT_texture_buffer_object() -> ?GL_EXT_texture_buffer_object. gl_EXT_texture_compression_latc() -> ?GL_EXT_texture_compression_latc. gl_EXT_texture_compression_rgtc() -> ?GL_EXT_texture_compression_rgtc. gl_EXT_texture_shared_exponent() -> ?GL_EXT_texture_shared_exponent. gl_NV_depth_buffer_float() -> ?GL_NV_depth_buffer_float. gl_NV_fragment_program4() -> ?GL_NV_fragment_program4. gl_NV_framebuffer_multisample_coverage() -> ?GL_NV_framebuffer_multisample_coverage. gl_EXT_framebuffer_sRGB() -> ?GL_EXT_framebuffer_sRGB. gl_NV_geometry_shader4() -> ?GL_NV_geometry_shader4. gl_NV_parameter_buffer_object() -> ?GL_NV_parameter_buffer_object. gl_EXT_draw_buffers2() -> ?GL_EXT_draw_buffers2. gl_NV_transform_feedback() -> ?GL_NV_transform_feedback. gl_EXT_bindable_uniform() -> ?GL_EXT_bindable_uniform. gl_EXT_texture_integer() -> ?GL_EXT_texture_integer. gl_GREMEDY_frame_terminator() -> ?GL_GREMEDY_frame_terminator. gl_NV_conditional_render() -> ?GL_NV_conditional_render. gl_NV_present_video() -> ?GL_NV_present_video. gl_EXT_transform_feedback() -> ?GL_EXT_transform_feedback. gl_EXT_direct_state_access() -> ?GL_EXT_direct_state_access. gl_EXT_vertex_array_bgra() -> ?GL_EXT_vertex_array_bgra. gl_EXT_texture_swizzle() -> ?GL_EXT_texture_swizzle. gl_NV_explicit_multisample() -> ?GL_NV_explicit_multisample. gl_NV_transform_feedback2() -> ?GL_NV_transform_feedback2. gl_ATI_meminfo() -> ?GL_ATI_meminfo. gl_AMD_performance_monitor() -> ?GL_AMD_performance_monitor. gl_AMD_texture_texture4() -> ?GL_AMD_texture_texture4. gl_AMD_vertex_shader_tesselator() -> ?GL_AMD_vertex_shader_tesselator. gl_EXT_provoking_vertex() -> ?GL_EXT_provoking_vertex. gl_EXT_texture_snorm() -> ?GL_EXT_texture_snorm. gl_AMD_draw_buffers_blend() -> ?GL_AMD_draw_buffers_blend. gl_APPLE_texture_range() -> ?GL_APPLE_texture_range. gl_APPLE_float_pixels() -> ?GL_APPLE_float_pixels. gl_APPLE_vertex_program_evaluators() -> ?GL_APPLE_vertex_program_evaluators. gl_APPLE_aux_depth_stencil() -> ?GL_APPLE_aux_depth_stencil. gl_APPLE_object_purgeable() -> ?GL_APPLE_object_purgeable. gl_APPLE_row_bytes() -> ?GL_APPLE_row_bytes. gl_APPLE_rgb_422() -> ?GL_APPLE_rgb_422. gl_NV_video_capture() -> ?GL_NV_video_capture. gl_NV_copy_image() -> ?GL_NV_copy_image. gl_EXT_separate_shader_objects() -> ?GL_EXT_separate_shader_objects. gl_NV_parameter_buffer_object2() -> ?GL_NV_parameter_buffer_object2. gl_NV_shader_buffer_load() -> ?GL_NV_shader_buffer_load. gl_NV_vertex_buffer_unified_memory() -> ?GL_NV_vertex_buffer_unified_memory. gl_NV_texture_barrier() -> ?GL_NV_texture_barrier. gl_AMD_shader_stencil_export() -> ?GL_AMD_shader_stencil_export. gl_AMD_seamless_cubemap_per_texture() -> ?GL_AMD_seamless_cubemap_per_texture. gl_AMD_conservative_depth() -> ?GL_AMD_conservative_depth. gl_EXT_shader_image_load_store() -> ?GL_EXT_shader_image_load_store. gl_EXT_vertex_attrib_64bit() -> ?GL_EXT_vertex_attrib_64bit. gl_NV_gpu_program5() -> ?GL_NV_gpu_program5. gl_NV_gpu_shader5() -> ?GL_NV_gpu_shader5. gl_NV_shader_buffer_store() -> ?GL_NV_shader_buffer_store. gl_NV_tessellation_program5() -> ?GL_NV_tessellation_program5. gl_NV_vertex_attrib_integer_64bit() -> ?GL_NV_vertex_attrib_integer_64bit. gl_NV_multisample_coverage() -> ?GL_NV_multisample_coverage. gl_AMD_name_gen_delete() -> ?GL_AMD_name_gen_delete. gl_AMD_debug_output() -> ?GL_AMD_debug_output. gl_NV_vdpau_interop() -> ?GL_NV_vdpau_interop. gl_AMD_transform_feedback3_lines_triangles() -> ?GL_AMD_transform_feedback3_lines_triangles. gl_AMD_depth_clamp_separate() -> ?GL_AMD_depth_clamp_separate. gl_EXT_texture_sRGB_decode() -> ?GL_EXT_texture_sRGB_decode. gl_NV_texture_multisample() -> ?GL_NV_texture_multisample. gl_AMD_blend_minmax_factor() -> ?GL_AMD_blend_minmax_factor. gl_AMD_sample_positions() -> ?GL_AMD_sample_positions. gl_EXT_x11_sync_object() -> ?GL_EXT_x11_sync_object. gl_AMD_multi_draw_indirect() -> ?GL_AMD_multi_draw_indirect. gl_EXT_framebuffer_multisample_blit_scaled() -> ?GL_EXT_framebuffer_multisample_blit_scaled. gl_AMD_pinned_memory() -> ?GL_AMD_pinned_memory. gl_AMD_stencil_operation_extended() -> ?GL_AMD_stencil_operation_extended.