defmodule GameServer.Lobbies.Lobby do @moduledoc """ Lobby struct from GameServer. This is a stub module for SDK type definitions. The actual struct is provided by GameServer at runtime. ## Fields - `id` - Lobby ID (integer) - `title` - Display title (string) - `host_id` - ID of the host user (integer, optional for hostless lobbies) - `hostless` - Whether the lobby is hostless (boolean) - `max_users` - Maximum number of users (integer) - `is_hidden` - Whether the lobby is hidden from listings (boolean) - `is_locked` - Whether the lobby is locked (boolean) - `slowdown` - Rate-limit slowdown in milliseconds (integer, default 0) - `metadata` - Arbitrary lobby metadata (map) - `inserted_at` - Creation timestamp - `updated_at` - Last update timestamp """ @type t :: %__MODULE__{ id: integer(), title: String.t(), host_id: integer() | nil, hostless: boolean(), max_users: integer(), is_hidden: boolean(), is_locked: boolean(), slowdown: integer(), metadata: map(), inserted_at: DateTime.t(), updated_at: DateTime.t() } defstruct [ :id, :title, :host_id, :hostless, :max_users, :is_hidden, :is_locked, :slowdown, :metadata, :inserted_at, :updated_at ] end