defmodule GameServer.Schedule do @moduledoc ~S""" Dynamic cron-like job scheduling for hooks. Use this module in your `after_startup/0` hook to register scheduled jobs that will call your hook functions at specified intervals. This module is safe for distributed deployments - only one instance will execute each job per period using database locks. Scheduled callbacks are automatically protected from user RPC calls. ## Examples def after_startup do # Simple intervals Schedule.every_minutes(5, :on_every_5m) Schedule.hourly(:on_hourly) Schedule.daily(:on_daily) # With options Schedule.daily(:on_morning_report, hour: 9) Schedule.weekly(:on_monday, day: :monday, hour: 10) # Full cron syntax Schedule.cron(:my_job, "0 */6 * * *", :on_every_6h) :ok end # Callback receives context map (public function, but protected from RPC) def on_hourly(context) do IO.puts("Triggered at #{context.triggered_at}") :ok end ## Context All callbacks receive a context map: %{ triggered_at: ~U[2025-12-03 14:00:00Z], job_name: :on_hourly, schedule: "0 * * * *" } ## Distributed Safety When running multiple instances, only one will execute each job per period. This is achieved via database locks in the `schedule_locks` table. Old locks are automatically cleaned up after 7 days. **Note:** This is an SDK stub. Calling these functions will raise an error. The actual implementation runs on the GameServer. """ @doc ~S""" Cancel a scheduled job. ## Examples Schedule.cancel(:my_job) """ def cancel(_name) do raise "GameServer.Schedule.cancel/1 is a stub - only available at runtime on GameServer" end @doc ~S""" Clean up old schedule locks older than the specified number of days. This is called automatically during job execution, but can also be called manually if needed. Default is 7 days. ## Examples Schedule.cleanup_old_locks() Schedule.cleanup_old_locks(days: 30) """ def cleanup_old_locks() do raise "GameServer.Schedule.cleanup_old_locks/0 is a stub - only available at runtime on GameServer" end @doc ~S""" Clean up old schedule locks older than the specified number of days. This is called automatically during job execution, but can also be called manually if needed. Default is 7 days. ## Examples Schedule.cleanup_old_locks() Schedule.cleanup_old_locks(days: 30) """ def cleanup_old_locks(_opts) do raise "GameServer.Schedule.cleanup_old_locks/1 is a stub - only available at runtime on GameServer" end @doc ~S""" Register a job with full cron syntax. ## Examples Schedule.cron(:my_job, "*/15 * * * *", :on_every_15m) Schedule.cron(:weekdays, "0 9 * * 1-5", :on_weekday_morning) """ def cron(_name, _cron_expr, _hook_fn) do raise "GameServer.Schedule.cron/3 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every day. ## Options * `:hour` - hour of the day (0-23), default: 0 * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.daily(:on_midnight) Schedule.daily(:on_morning, hour: 9) Schedule.daily(:on_evening, hour: 18, minute: 30) """ def daily(_hook_fn) do raise "GameServer.Schedule.daily/1 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every day. ## Options * `:hour` - hour of the day (0-23), default: 0 * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.daily(:on_midnight) Schedule.daily(:on_morning, hour: 9) Schedule.daily(:on_evening, hour: 18, minute: 30) """ def daily(_hook_fn, _opts) do raise "GameServer.Schedule.daily/2 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every N minutes. ## Examples Schedule.every_minutes(5, :on_5m) Schedule.every_minutes(15, :on_15m) """ def every_minutes(_n, _hook_fn) do raise "GameServer.Schedule.every_minutes/2 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every hour. ## Options * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.hourly(:on_hourly) Schedule.hourly(:on_half_hour, minute: 30) """ def hourly(_hook_fn) do raise "GameServer.Schedule.hourly/1 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every hour. ## Options * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.hourly(:on_hourly) Schedule.hourly(:on_half_hour, minute: 30) """ def hourly(_hook_fn, _opts) do raise "GameServer.Schedule.hourly/2 is a stub - only available at runtime on GameServer" end @doc ~S""" List all scheduled jobs. Returns a list of job info maps. """ def list() do raise "GameServer.Schedule.list/0 is a stub - only available at runtime on GameServer" end @doc ~S""" Returns the set of callback function names registered for scheduled jobs. These are protected from user RPC calls via `Hooks.call/3`. """ @spec registered_callbacks() :: MapSet.t(atom()) def registered_callbacks() do raise "GameServer.Schedule.registered_callbacks/0 is a stub - only available at runtime on GameServer" end @doc false def start_link() do raise "GameServer.Schedule.start_link/0 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every week. ## Options * `:day` - day of week (`:sunday`, `:monday`, etc.), default: `:sunday` * `:hour` - hour of the day (0-23), default: 0 * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.weekly(:on_sunday) Schedule.weekly(:on_monday_morning, day: :monday, hour: 9) """ def weekly(_hook_fn) do raise "GameServer.Schedule.weekly/1 is a stub - only available at runtime on GameServer" end @doc ~S""" Run a job every week. ## Options * `:day` - day of week (`:sunday`, `:monday`, etc.), default: `:sunday` * `:hour` - hour of the day (0-23), default: 0 * `:minute` - minute of the hour (0-59), default: 0 ## Examples Schedule.weekly(:on_sunday) Schedule.weekly(:on_monday_morning, day: :monday, hour: 9) """ def weekly(_hook_fn, _opts) do raise "GameServer.Schedule.weekly/2 is a stub - only available at runtime on GameServer" end end