defmodule GameServer.Leaderboards do @moduledoc """ The Leaderboards context. Provides server-authoritative leaderboard management. Scores can only be submitted via server-side code — there is no public API for score submission. ## Usage # Create a leaderboard {:ok, lb} = Leaderboards.create_leaderboard(%{ slug: "weekly_kills", title: "Weekly Kills", sort_order: :desc, operator: :incr }) # Submit score (server-only): resolve the active leaderboard first and submit by integer ID leaderboard = Leaderboards.get_active_leaderboard_by_slug("weekly_kills") {:ok, record} = Leaderboards.submit_score(leaderboard.id, user_id, 10) # List records with rank (use integer leaderboard id) records = Leaderboards.list_records(leaderboard.id, page: 1, limit: 25) # Get user's record (use integer leaderboard id) {:ok, record} = Leaderboards.get_user_record(leaderboard.id, user_id) **Note:** This is an SDK stub. Calling these functions will raise an error. The actual implementation runs on the GameServer. """ @doc """ Gets a leaderboard by its integer ID. ## Examples iex> get_leaderboard(123) %Leaderboard{id: 123} iex> get_leaderboard(999) nil """ @spec get_leaderboard(integer()) :: GameServer.Leaderboards.Leaderboard.t() | nil def get_leaderboard(_id) do raise "GameServer.Leaderboards.get_leaderboard/1 is a stub - only available at runtime on GameServer" end @doc """ Creates a new leaderboard. ## Attributes See `t:GameServer.Types.leaderboard_create_attrs/0` for available fields. ## Examples iex> create_leaderboard(%{slug: "my_lb", title: "My Leaderboard"}) {:ok, %Leaderboard{}} iex> create_leaderboard(%{slug: "", title: ""}) {:error, %Ecto.Changeset{}} """ @spec create_leaderboard(GameServer.Types.leaderboard_create_attrs()) :: {:ok, GameServer.Leaderboards.Leaderboard.t()} | {:error, Ecto.Changeset.t()} def create_leaderboard(_attrs) do raise "GameServer.Leaderboards.create_leaderboard/1 is a stub - only available at runtime on GameServer" end @doc """ Updates an existing leaderboard. Note: `slug`, `sort_order`, and `operator` cannot be changed after creation. ## Attributes See `t:GameServer.Types.leaderboard_update_attrs/0` for available fields. """ @spec update_leaderboard( GameServer.Leaderboards.Leaderboard.t(), GameServer.Types.leaderboard_update_attrs() ) :: {:ok, GameServer.Leaderboards.Leaderboard.t()} | {:error, Ecto.Changeset.t()} def update_leaderboard(_leaderboard, _attrs) do raise "GameServer.Leaderboards.update_leaderboard/2 is a stub - only available at runtime on GameServer" end @doc """ Deletes a leaderboard and all its records. """ @spec delete_leaderboard(GameServer.Leaderboards.Leaderboard.t()) :: {:ok, GameServer.Leaderboards.Leaderboard.t()} | {:error, Ecto.Changeset.t()} def delete_leaderboard(_leaderboard) do raise "GameServer.Leaderboards.delete_leaderboard/1 is a stub - only available at runtime on GameServer" end @doc """ Lists leaderboards with optional filters. ## Options * `:slug` - Filter by slug (returns all seasons of that leaderboard) * `:active` - If `true`, only active leaderboards. If `false`, only ended. * `:order_by` - Order by field: `:ends_at` or `:inserted_at` (default) * `:starts_after` - Only leaderboards that started after this DateTime * `:starts_before` - Only leaderboards that started before this DateTime * `:ends_after` - Only leaderboards that end after this DateTime * `:ends_before` - Only leaderboards that end before this DateTime * `:page` - Page number (default 1) * `:page_size` - Page size (default 25) ## Examples iex> list_leaderboards(active: true) [%Leaderboard{}, ...] iex> list_leaderboards(slug: "weekly_kills") [%Leaderboard{}, ...] iex> list_leaderboards(starts_after: ~U[2025-01-01 00:00:00Z]) [%Leaderboard{}, ...] """ @spec list_leaderboards(keyword()) :: [GameServer.Leaderboards.Leaderboard.t()] def list_leaderboards(_opts) do raise "GameServer.Leaderboards.list_leaderboards/1 is a stub - only available at runtime on GameServer" end @doc """ Submits a score for a user on a leaderboard. This is a server-only function — there is no public API for score submission. The score is processed according to the leaderboard's operator: * `:set` — Always replace with new score * `:best` — Only update if new score is better (respects sort_order) * `:incr` — Add to existing score * `:decr` — Subtract from existing score To submit to a leaderboard by slug, first get the active leaderboard ID: leaderboard = Leaderboards.get_active_leaderboard_by_slug("weekly_kills") Leaderboards.submit_score(leaderboard.id, user_id, 10) ## Examples iex> submit_score(123, user_id, 10) {:ok, %Record{score: 10}} iex> submit_score(123, user_id, 5, %{weapon: "sword"}) {:ok, %Record{score: 15, metadata: %{weapon: "sword"}}} """ @spec submit_score(integer(), integer(), integer(), map()) :: {:ok, GameServer.Leaderboards.Record.t()} | {:error, term()} def submit_score(_leaderboard_id, _user_id, _score, _metadata) do raise "GameServer.Leaderboards.submit_score/4 is a stub - only available at runtime on GameServer" end @doc """ Lists records for a leaderboard, ordered by rank. ## Options See `t:GameServer.Types.pagination_opts/0` for available options. Returns records with `rank` field populated. """ @spec list_records(integer(), GameServer.Types.pagination_opts()) :: [ GameServer.Leaderboards.Record.t() ] def list_records(_leaderboard_id, _opts) do raise "GameServer.Leaderboards.list_records/2 is a stub - only available at runtime on GameServer" end @doc """ Gets a user's record with their rank. Returns `{:ok, record_with_rank}` or `{:error, :not_found}`. """ @spec get_user_record(integer(), integer()) :: {:ok, GameServer.Leaderboards.Record.t()} | {:error, :not_found} def get_user_record(_leaderboard_id, _user_id) do raise "GameServer.Leaderboards.get_user_record/2 is a stub - only available at runtime on GameServer" end @doc """ Deletes a user's record from a leaderboard. Accepts either leaderboard ID (integer) or slug (string). """ @spec delete_user_record(integer() | String.t(), integer()) :: {:ok, GameServer.Leaderboards.Record.t()} | {:error, :not_found} def delete_user_record(_id_or_slug, _user_id) do raise "GameServer.Leaderboards.delete_user_record/2 is a stub - only available at runtime on GameServer" end end