defmodule GameServer.Friends do @moduledoc """ Friends context - handles friend requests and relationships. Basic semantics: - A single `friendships` row represents a directed request from requester -> target. - status: "pending" | "accepted" | "rejected" | "blocked" - When a user accepts a pending incoming request, that request becomes `accepted`. If a reverse pending request exists, it will be removed to avoid duplicate rows. - Listing friends returns the other user from rows with status `accepted` in either direction. ## Usage # Create a friend request (requester -> target) {:ok, friendship} = GameServer.Friends.create_request(requester_id, target_id) # Accept a pending incoming request (performed by the target) {:ok, accepted} = GameServer.Friends.accept_friend_request(friendship.id, %GameServer.Accounts.User{id: target_id}) # List accepted friends for a user (paginated) friends = GameServer.Friends.list_friends_for_user(user_id, page: 1, page_size: 25) # Count accepted friends for a user count = GameServer.Friends.count_friends_for_user(user_id) # Remove a friendship (either direction) {:ok, _} = GameServer.Friends.remove_friend(user_id, friend_id) **Note:** This is an SDK stub. Calling these functions will raise an error. The actual implementation runs on the GameServer. """ @doc """ Create a friend request from requester -> target. If a reverse pending request exists (target -> requester) it will be accepted instead. Returns {:ok, friendship} on success or {:error, reason}. """ @spec create_request(GameServer.Accounts.User.t() | integer(), integer()) :: {:ok, GameServer.Friends.Friendship.t()} | {:error, any()} def create_request(_requester_id, _target_id) do raise "GameServer.Friends.create_request/2 is a stub - only available at runtime on GameServer" end @doc """ Accept a friend request (only the target may accept). Returns {:ok, friendship}. """ @spec accept_friend_request(integer(), GameServer.Accounts.User.t()) :: {:ok, GameServer.Friends.Friendship.t()} | {:error, term()} def accept_friend_request(_friendship_id, _user) do raise "GameServer.Friends.accept_friend_request/2 is a stub - only available at runtime on GameServer" end @doc """ Reject a friend request (only the target may reject). Returns {:ok, friendship}. """ @spec reject_friend_request(integer(), GameServer.Accounts.User.t()) :: {:ok, GameServer.Friends.Friendship.t()} | {:error, term()} def reject_friend_request(_friendship_id, _user) do raise "GameServer.Friends.reject_friend_request/2 is a stub - only available at runtime on GameServer" end @doc """ List accepted friends for a given user id - returns list of User structs. ## Options See `t:GameServer.Types.pagination_opts/0` for available options. """ @spec list_friends_for_user( integer() | GameServer.Accounts.User.t(), GameServer.Types.pagination_opts() ) :: [GameServer.Accounts.User.t()] def list_friends_for_user(_user_id, _opts) do raise "GameServer.Friends.list_friends_for_user/2 is a stub - only available at runtime on GameServer" end @doc """ List incoming pending friend requests for a user (Friendship structs). ## Options See `t:GameServer.Types.pagination_opts/0` for available options. """ @spec list_incoming_requests( integer() | GameServer.Accounts.User.t(), GameServer.Types.pagination_opts() ) :: [GameServer.Friends.Friendship.t()] def list_incoming_requests(_user_id, _opts) do raise "GameServer.Friends.list_incoming_requests/2 is a stub - only available at runtime on GameServer" end @doc """ List outgoing pending friend requests for a user (Friendship structs). ## Options See `t:GameServer.Types.pagination_opts/0` for available options. """ @spec list_outgoing_requests( integer() | GameServer.Accounts.User.t(), GameServer.Types.pagination_opts() ) :: [GameServer.Friends.Friendship.t()] def list_outgoing_requests(_user_id, _opts) do raise "GameServer.Friends.list_outgoing_requests/2 is a stub - only available at runtime on GameServer" end end