defmodule FunWithFlags do @moduledoc """ FunWithFlags, the Elixir feature flag library. This module provides the public interface to the library and its API is made of three simple methods to enable, disable and query feature flags. In their simplest form, flags can be toggled on and off globally. More advanced rules or "gates" are available, and they can be set and queried for any term that implements these protocols: * The `FunWithFlags.Actor` protocol can be implemented for types and structs that should have specific rules. For example, in web applications it's common to use a `%User{}` struct or equivalent as an actor, or perhaps the current country of the request. * The `FunWithFlags.Group` protocol can be implemented for types and structs that should belong to groups for which one wants to enable and disable some flags. For example, one could implement the protocol for a `%User{}` struct to identify administrators. See the [Usage](/fun_with_flags/readme.html#usage) notes for a more detailed explanation. """ alias FunWithFlags.{Flag, Gate} @store FunWithFlags.Config.store_module @type options :: Keyword.t @doc """ Checks if a flag is enabled. It can be invoked with just the flag name, as an atom, to check the general staus of a flag (i.e. the boolean gate). ## Options * `:for` - used to provide a term for which the flag could have a specific value. The passed term should implement the `Actor` or `Group` protocol, or both. ## Examples This example relies on the [reference implementation](https://github.com/tompave/fun_with_flags/blob/master/test/support/test_user.ex) used in the tests. iex> alias FunWithFlags.TestUser, as: User iex> harry = %User{id: 1, name: "Harry Potter", groups: ["wizards", "gryffindor"]} iex> FunWithFlags.disable(:elder_wand) iex> FunWithFlags.enable(:elder_wand, for_actor: harry) iex> FunWithFlags.enabled?(:elder_wand) false iex> FunWithFlags.enabled?(:elder_wand, for: harry) true iex> voldemort = %User{id: 7, name: "Tom Riddle", groups: ["wizards", "slytherin"]} iex> FunWithFlags.enabled?(:elder_wand, for: voldemort) false iex> filch = %User{id: 88, name: "Argus Filch", groups: ["staff"]} iex> FunWithFlags.enable(:magic_wands, for_group: "wizards") iex> FunWithFlags.enabled?(:magic_wands, for: harry) true iex> FunWithFlags.enabled?(:magic_wands, for: voldemort) true iex> FunWithFlags.enabled?(:magic_wands, for: filch) false """ @spec enabled?(atom, options) :: boolean def enabled?(flag_name, options \\ []) def enabled?(flag_name, []) when is_atom(flag_name) do case @store.lookup(flag_name) do {:ok, flag} -> Flag.enabled?(flag) _ -> false end end def enabled?(flag_name, [for: nil]) do enabled?(flag_name) end def enabled?(flag_name, [for: item]) when is_atom(flag_name) do case @store.lookup(flag_name) do {:ok, flag} -> Flag.enabled?(flag, for: item) _ -> false end end @doc """ Enables a feature flag. ## Options * `:for_actor` - used to enable the flag for a specific term only. The value can be any term that implements the `Actor` protocol. * `:for_group` - used to enable the flag for a specific group only. The value should be a binary or an atom (It's internally converted to a binary and it's stored and retrieved as a binary. Atoms are supported for retro-compatibility with versions <= 0.9) * `:for_percentage_of` - used to enable the flag for a percentage of time or actors, expressed as `{:time, float}` or `{:actors, float}`, where float is in the range `0.0 < x < 1.0`. ## Examples ### Enable globally iex> FunWithFlags.enabled?(:super_shrink_ray) false iex> FunWithFlags.enable(:super_shrink_ray) {:ok, true} iex> FunWithFlags.enabled?(:super_shrink_ray) true ### Enable for an actor iex> FunWithFlags.disable(:warp_drive) {:ok, false} iex> FunWithFlags.enable(:warp_drive, for_actor: "Scotty") {:ok, true} iex> FunWithFlags.enabled?(:warp_drive) false iex> FunWithFlags.enabled?(:warp_drive, for: "Scotty") true ### Enable for a group This example relies on the [reference implementation](https://github.com/tompave/fun_with_flags/blob/master/test/support/test_user.ex) used in the tests. iex> alias FunWithFlags.TestUser, as: User iex> marty = %User{name: "Marty McFly", groups: ["students", "time_travelers"]} iex> doc = %User{name: "Emmet Brown", groups: ["scientists", "time_travelers"]} iex> buford = %User{name: "Buford Tannen", groups: ["gunmen", "bandits"]} iex> FunWithFlags.enable(:delorean, for_group: "time_travelers") {:ok, true} iex> FunWithFlags.enabled?(:delorean) false iex> FunWithFlags.enabled?(:delorean, for: buford) false iex> FunWithFlags.enabled?(:delorean, for: marty) true iex> FunWithFlags.enabled?(:delorean, for: doc) true ### Enable for a percentage of the time iex> FunWithFlags.disable(:random_glitch) iex> FunWithFlags.enable(:random_glitch, for_percentage_of: {:time, 0.999999999}) iex> FunWithFlags.enabled?(:random_glitch) true iex> FunWithFlags.enable(:random_glitch, for_percentage_of: {:time, 0.000000001}) iex> FunWithFlags.enabled?(:random_glitch) false ### Enable for a percentage of the actors This example is based on the fact that the actor score for the actor-flag pair `marty + :new_ui` is lower than 50%, and for the `buford + :new_ui` is higher. iex> FunWithFlags.disable(:new_ui) iex> FunWithFlags.enable(:new_ui, for_percentage_of: {:actors, 0.5}) iex> FunWithFlags.enabled?(:new_ui) false iex> alias FunWithFlags.TestUser, as: User iex> marty = %User{id: 42, name: "Marty McFly"} iex> buford = %User{id: 2, name: "Buford Tannen"} iex> FunWithFlags.enabled?(:new_ui, for: marty) true iex> FunWithFlags.enabled?(:new_ui, for: buford) false """ @spec enable(atom, options) :: {:ok, true} def enable(flag_name, options \\ []) def enable(flag_name, []) when is_atom(flag_name) do {:ok, flag} = @store.put(flag_name, Gate.new(:boolean, true)) verify(flag) end def enable(flag_name, [for_actor: nil]) do enable(flag_name) end def enable(flag_name, [for_actor: actor]) when is_atom(flag_name) do gate = Gate.new(:actor, actor, true) {:ok, flag} = @store.put(flag_name, gate) verify(flag, for: actor) end def enable(flag_name, [for_group: nil]) do enable(flag_name) end def enable(flag_name, [for_group: group_name]) when is_atom(flag_name) do gate = Gate.new(:group, group_name, true) {:ok, _flag} = @store.put(flag_name, gate) {:ok, true} end def enable(flag_name, [for_percentage_of: {:time, ratio}]) when is_atom(flag_name) do gate = Gate.new(:percentage_of_time, ratio) {:ok, _flag} = @store.put(flag_name, gate) {:ok, true} end def enable(flag_name, [for_percentage_of: {:actors, ratio}]) when is_atom(flag_name) do gate = Gate.new(:percentage_of_actors, ratio) {:ok, _flag} = @store.put(flag_name, gate) {:ok, true} end @doc """ Disables a feature flag. ## Options * `:for_actor` - used to disable the flag for a specific term only. The value can be any term that implements the `Actor` protocol. * `:for_group` - used to disable the flag for a specific group only. The value should be a binary or an atom (It's internally converted to a binary and it's stored and retrieved as a binary. Atoms are supported for retro-compatibility with versions <= 0.9) * `:for_percentage_of` - used to disable the flag for a percentage of time or actors, expressed as `{:time, float}` or `{:actors, float}`, where float is in the range `0.0 < x < 1.0`. ## Examples ### Disable globally iex> FunWithFlags.enable(:random_koala_gifs) iex> FunWithFlags.enabled?(:random_koala_gifs) true iex> FunWithFlags.disable(:random_koala_gifs) {:ok, false} iex> FunWithFlags.enabled?(:random_koala_gifs) false ## Disable for an actor iex> FunWithFlags.enable(:spider_sense) {:ok, true} iex> villain = %{name: "Venom"} iex> FunWithFlags.disable(:spider_sense, for_actor: villain) {:ok, false} iex> FunWithFlags.enabled?(:spider_sense) true iex> FunWithFlags.enabled?(:spider_sense, for: villain) false ### Disable for a group This example relies on the [reference implementation](https://github.com/tompave/fun_with_flags/blob/master/test/support/test_user.ex) used in the tests. iex> alias FunWithFlags.TestUser, as: User iex> harry = %User{name: "Harry Potter", groups: ["wizards", "gryffindor"]} iex> dudley = %User{name: "Dudley Dursley", groups: ["muggles"]} iex> FunWithFlags.enable(:hogwarts) {:ok, true} iex> FunWithFlags.disable(:hogwarts, for_group: "muggles") {:ok, false} iex> FunWithFlags.enabled?(:hogwarts) true iex> FunWithFlags.enabled?(:hogwarts, for: harry) true iex> FunWithFlags.enabled?(:hogwarts, for: dudley) false ### Disable for a percentage of the time iex> FunWithFlags.clear(:random_glitch) :ok iex> FunWithFlags.disable(:random_glitch, for_percentage_of: {:time, 0.999999999}) {:ok, false} iex> FunWithFlags.enabled?(:random_glitch) false iex> FunWithFlags.disable(:random_glitch, for_percentage_of: {:time, 0.000000001}) {:ok, false} iex> FunWithFlags.enabled?(:random_glitch) true ### Disable for a percentage of the actors iex> FunWithFlags.disable(:new_ui, for_percentage_of: {:actors, 0.3}) {:ok, false} """ @spec disable(atom, options) :: {:ok, false} def disable(flag_name, options \\ []) def disable(flag_name, []) when is_atom(flag_name) do {:ok, flag} = @store.put(flag_name, Gate.new(:boolean, false)) verify(flag) end def disable(flag_name, [for_actor: nil]) do disable(flag_name) end def disable(flag_name, [for_actor: actor]) when is_atom(flag_name) do gate = Gate.new(:actor, actor, false) {:ok, flag} = @store.put(flag_name, gate) verify(flag, for: actor) end def disable(flag_name, [for_group: nil]) do disable(flag_name) end def disable(flag_name, [for_group: group_name]) when is_atom(flag_name) do gate = Gate.new(:group, group_name, false) {:ok, _flag} = @store.put(flag_name, gate) {:ok, false} end def disable(flag_name, [for_percentage_of: {type, ratio}]) when is_atom(flag_name) and is_float(ratio) do inverted_ratio = 1.0 - ratio {:ok, true} = enable(flag_name, [for_percentage_of: {type, inverted_ratio}]) {:ok, false} end @doc """ Clears the data of a feature flag. Clears the data for an entire feature flag or for a specific Actor or Group gate. Clearing a boolean gate is not supported because a missing boolean gate is equivalent to a disabled boolean gate. Sometimes enabling or disabling a gate is not what you want, and you need to remove that gate's rules instead. For example, if you don't need anymore to explicitly enable or disable a flag for an actor, and the default state should be used instead, you'll want to cleare the gate. It's also possible to clear the entire flag, by not passing any option. ## Options * `for_actor: an_actor` - used to clear the flag for a specific term only. The value can be any term that implements the `Actor` protocol. * `for_group: a_group_name` - used to clear the flag for a specific group only. The value should be a binary or an atom (It's internally converted to a binary and it's stored and retrieved as a binary. Atoms are supported for retro-compatibility with versions <= 0.9) * `boolean: true` - used to clear the boolean gate. * `for_percentage: true` - used to clear any percentage gate. ## Examples iex> alias FunWithFlags.TestUser, as: User iex> harry = %User{id: 1, name: "Harry Potter", groups: ["wizards", "gryffindor"]} iex> hagrid = %User{id: 2, name: "Rubeus Hagrid", groups: ["wizards", "gamekeeper"]} iex> dudley = %User{id: 3, name: "Dudley Dursley", groups: ["muggles"]} iex> FunWithFlags.disable(:wands) iex> FunWithFlags.enable(:wands, for_group: "wizards") iex> FunWithFlags.disable(:wands, for_actor: hagrid) iex> iex> FunWithFlags.enabled?(:wands) false iex> FunWithFlags.enabled?(:wands, for: harry) true iex> FunWithFlags.enabled?(:wands, for: hagrid) false iex> FunWithFlags.enabled?(:wands, for: dudley) false iex> iex> FunWithFlags.clear(:wands, for_actor: hagrid) :ok iex> FunWithFlags.enabled?(:wands, for: hagrid) true iex> iex> FunWithFlags.clear(:wands) :ok iex> FunWithFlags.enabled?(:wands) false iex> FunWithFlags.enabled?(:wands, for: harry) false iex> FunWithFlags.enabled?(:wands, for: hagrid) false iex> FunWithFlags.enabled?(:wands, for: dudley) false """ @spec clear(atom, options) :: :ok def clear(flag_name, options \\ []) def clear(flag_name, []) when is_atom(flag_name) do {:ok, _flag} = @store.delete(flag_name) :ok end def clear(flag_name, [boolean: true]) do gate = Gate.new(:boolean, false) # we only care about the gate id _clear_gate(flag_name, gate) end def clear(flag_name, [for_actor: nil]) do clear(flag_name) end def clear(flag_name, [for_actor: actor]) when is_atom(flag_name) do gate = Gate.new(:actor, actor, false) # we only care about the gate id _clear_gate(flag_name, gate) end def clear(flag_name, [for_group: nil]) do clear(flag_name) end def clear(flag_name, [for_group: group_name]) when is_atom(flag_name) do gate = Gate.new(:group, group_name, false) # we only care about the gate id _clear_gate(flag_name, gate) end def clear(flag_name, [for_percentage: true]) do gate = Gate.new(:percentage_of_time, 0.5) # we only care about the gate id _clear_gate(flag_name, gate) end defp _clear_gate(flag_name, gate) do {:ok, _flag} = @store.delete(flag_name, gate) :ok end @doc """ Returns a list of all flag names currently configured, as atoms. This can be useful for debugging or for display purposes, but it's not meant to be used at runtime. Undefined flags, for example, will be considered disabled. """ @spec all_flag_names() :: {:ok, [atom]} | {:ok, []} defdelegate all_flag_names(), to: @store @doc """ Returns a list of all the flags currently configured, as data structures. This function is provided for debugging and to build more complex functionality (e.g. it's used in the web GUI), but it is not meant to be used at runtime to check if a flag is enabled. To query the value of a flag, please use the `enabled?2` function instead. """ @spec all_flags() :: {:ok, [FunWithFlags.Flag.t]} | {:ok, []} defdelegate all_flags(), to: @store @doc """ Returns a `FunWithFlags.Flag` struct for the given name, or `nil` if no flag is found. Useful for debugging. """ @spec get_flag(atom) :: FunWithFlags.Flag.t | nil def get_flag(name) do {:ok, names} = all_flag_names() if name in names do {:ok, flag} = FunWithFlags.Store.Persistent.adapter.get(name) flag else nil end end defp verify(flag) do {:ok, Flag.enabled?(flag)} end defp verify(flag, [for: data]) do {:ok, Flag.enabled?(flag, for: data)} end end