defmodule UI.Queue do @moduledoc """ Priority queue for UI operations to ensure proper serialization of output and user interactions. ## What is a UI Context? A UI context is a logical grouping of related UI operations that should execute together without interruption from other UI operations. For example, a confirmation dialog that shows information, asks a question, and displays the result should all execute as one atomic unit. Each UI context has a unique token that allows UI operations to either: - Execute immediately (if called from within the same context) - Queue for later execution (if called from outside any context) ## Context Wrappers for Interactive UI Use these wrapper functions when calling interactive UI functions from contexts that could cause deadlocks: - `run_from_genserver/1` - For GenServer callbacks (starts fresh UI context) - `run_from_task/1` - For Services.Globals.Spawn.async (preserves parent UI context) **Interactive UI functions that require wrapping:** - `UI.confirm/1` - `UI.choose/2` - `UI.prompt/1` **GenServer example:** def handle_call(:confirm_delete, _from, state) do result = UI.Queue.run_from_genserver(fn -> UI.confirm("Delete this item?") end) {:reply, result, state} end **Services.Globals.Spawn.async example:** task = Services.Globals.Spawn.async(fn -> UI.Queue.run_from_task(fn -> UI.confirm("Process this item?") end) end) result = Task.await(task) Non-interactive UI functions (`UI.info/2`, `UI.error/2`, etc.) can be called directly. """ use GenServer require Logger # ---------------------------------------------------------------------------- # Client API # ---------------------------------------------------------------------------- def start_link(opts \\ []) do name = Keyword.get(opts, :name, __MODULE__) GenServer.start_link(__MODULE__, :ok, name: name) end # Normal output (fast-path if in interaction context) def puts(server \\ __MODULE__, io_device \\ :stdio, data, timeout \\ :infinity) do if in_ctx?(server) do exec({:puts, io_device, data}) else GenServer.call(server, {:puts, io_device, data}, timeout) end end # Logger proxy (fast-path if in interaction context) def log(server \\ __MODULE__, level, chardata, md \\ [], timeout \\ :infinity) do if in_ctx?(server) do exec({:log, level, chardata, md}) else GenServer.call(server, {:log, level, chardata, md}, timeout) end end # Interactive (priority). If already in context, run inline. def interact(server \\ __MODULE__, fun, timeout \\ :infinity) when is_function(fun, 0) do if in_ctx?(server) do exec({:interact, fun}) else GenServer.call(server, {:interact, fun}, timeout) end end # ---------------------------------------------------------------------------- # Context utilities for spawned processes # ---------------------------------------------------------------------------- def interaction_token(server \\ __MODULE__) do Process.get(pd_key(server)) end def bind(server \\ __MODULE__, token, fun) when is_function(fun, 0) do Process.put(pd_key(server), token) try do fun.() after Process.delete(pd_key(server)) end end @doc """ Wrapper for running interactive UI calls from GenServer callbacks. This **starts a fresh UI interaction context**, which prevents deadlocks when GenServer callbacks need to make interactive UI calls that could send messages back to the same GenServer. Use this for interactive functions like `UI.confirm/1`, `UI.choose/2`, and `UI.prompt/1` when called from `handle_call/3`, `handle_cast/2`, or `handle_info/2`. ## Example def handle_call(:confirm_delete, _from, state) do result = UI.Queue.run_from_genserver(fn -> UI.confirm("Delete this item?") end) {:reply, result, state} end """ def run_from_genserver(server \\ __MODULE__, fun) when is_function(fun, 0) do bind(server, make_ref(), fun) end @doc """ Wrapper for running interactive UI calls from async tasks (Services.Globals.Spawn.async). This **preserves the parent process's UI interaction context**, allowing async tasks to participate in the same UI interaction as their parent. This is essential when tasks need to make interactive UI calls as part of an ongoing user interaction. Use this when spawning tasks that might make interactive UI calls and you want them to be part of the current user interaction session. ## Example # In a function that's already in a UI interaction context task = Services.Globals.Spawn.async(fn -> UI.Queue.run_from_task(fn -> # This UI call will be part of the parent's interaction UI.confirm("Process this item?") end) end) result = Task.await(task) """ def run_from_task(server \\ __MODULE__, fun) when is_function(fun, 0) do parent_token = interaction_token(server) bind(server, parent_token, fun) end def spawn_bound(server \\ __MODULE__, fun) when is_function(fun, 0) do tok = interaction_token(server) Services.Globals.Spawn.spawn(fn -> bind(server, tok, fun) end) end # ---------------------------------------------------------------------------- # GenServer callbacks # ---------------------------------------------------------------------------- @impl true def init(:ok) do state = %{busy: false, hq: :queue.new(), q: :queue.new()} {:ok, state} end # INTERACT @impl true def handle_call({:interact, fun}, from, %{busy: false} = st) do st = %{st | busy: true} result = exec({:interact, fun}) GenServer.reply(from, result) {:noreply, drain(st)} end def handle_call({:interact, fun}, from, %{busy: true} = st) do {:noreply, enqueue(:hq, {from, {:interact, fun}}, st)} end # PUTS def handle_call({:puts, dev, data}, from, %{busy: false} = st) do st = %{st | busy: true} result = exec({:puts, dev, data}) GenServer.reply(from, result) {:noreply, drain(st)} end def handle_call({:puts, dev, data}, from, %{busy: true} = st) do {:noreply, enqueue(:q, {from, {:puts, dev, data}}, st)} end # LOG def handle_call({:log, level, chardata, md}, from, %{busy: false} = st) do st = %{st | busy: true} result = exec({:log, level, chardata, md}) GenServer.reply(from, result) {:noreply, drain(st)} end def handle_call({:log, level, chardata, md}, from, %{busy: true} = st) do {:noreply, enqueue(:q, {from, {:log, level, chardata, md}}, st)} end @impl true def handle_info(_msg, st), do: {:noreply, st} # ---------------------------------------------------------------------------- # Internals # ---------------------------------------------------------------------------- defp enqueue(:hq, item, %{hq: q} = st), do: %{st | hq: :queue.in(item, q)} defp enqueue(:q, item, %{q: q} = st), do: %{st | q: :queue.in(item, q)} defp drain(%{busy: true} = st) do case take_next(st) do {:none, st2} -> %{st2 | busy: false} {{from, job}, st2} -> result = exec(job) GenServer.reply(from, result) drain(st2) end end defp take_next(%{hq: hq} = st) do case :queue.out(hq) do {{:value, item}, hq2} -> {item, %{st | hq: hq2}} {:empty, _} -> case :queue.out(st.q) do {{:value, item}, q2} -> {item, %{st | q: q2}} {:empty, _} -> {:none, st} end end end # ---------------------------------------------------------------------------- # Execution with tokened interaction context # ---------------------------------------------------------------------------- defp exec({:interact, fun}) do token = make_ref() # key by server pid put_token(self(), token) try do {:ok, fun.()} rescue e -> {:error, {e, __STACKTRACE__}} catch kind, val -> {:error, {kind, val}} after del_token(self()) end end defp exec({:puts, dev, data}) do try do case dev do :stdio -> # Owl expects Owl.Data.t() and will convert it via # Owl.Data.to_chardata/1. Owl.IO.puts(data) _ -> IO.puts(dev, sanitize_chardata(data)) end :ok rescue e -> {:error, {e, __STACKTRACE__}} end end defp exec({:log, level, chardata, md}) do try do chardata = sanitize_chardata(chardata) Logger.log(level, chardata, md) :ok rescue e -> {:error, {e, __STACKTRACE__}} end end # ---------------------------------------------------------------------------- # PD helpers (keyed by server pid) # ---------------------------------------------------------------------------- defp to_pid(server) when is_pid(server), do: server defp to_pid(server) do case Process.whereis(server) do nil -> server pid -> pid end end defp pd_key(server), do: {:uiq_ctx, to_pid(server)} defp in_ctx?(server), do: Process.get(pd_key(server)) != nil defp put_token(server, token), do: Process.put(pd_key(server), token) defp del_token(server), do: Process.delete(pd_key(server)) # Sanitize any chardata or input into valid UTF-8 binary defp sanitize_chardata(input) do binary = cond do is_binary(input) -> input is_list(input) -> try do IO.iodata_to_binary(input) rescue _ -> inspect(input) end true -> inspect(input) end String.replace_invalid(binary, "�") end end