defmodule ExTicTacToe do alias ExTicTacToe.Engine alias ExTicTacToe.Engine.State defdelegate init(x_max, y_max, first_move \\ :random), to: Engine defdelegate phase(state), to: State defdelegate mark(state, x_or_o, x_and_y), to: Engine defdelegate progress_game(state, updated_state), to: Engine end