defmodule ExRPG.RuleSystems.Abilities.ModifierCalculation do alias ExRPG.RuleSystems.Abilities.ModifierCalculation defstruct [:steps, :mapping] defmodule Step do defstruct [:order, :method, :value] end defmodule Mapping do defstruct [:ability_value, :modifier_value] end def modifier_for_score(%ModifierCalculation{steps: [%ModifierCalculation.Step{} | _tail] = steps, mapping: nil}, score) do steps |> ModifierCalculation.ordered_steps() |> Enum.reduce(score, fn step, acc -> ModifierCalculation.modify_score_by_step(step, acc) end) end def modifier_for_score(%ModifierCalculation{steps: nil, mapping: [%ModifierCalculation.Mapping{} | _tail] = mappings}, score) do mappings |> ModifierCalculation.map_mappings() |> Map.get(score) end def map_mappings([%ModifierCalculation.Mapping{} | _tail] = mappings) do mappings |> Enum.reduce(%{}, fn mapping, acc -> Map.put(acc, Map.get(mapping, :ability_value), Map.get(mapping, :modifier_value)) end) end def modify_score_by_step(%ModifierCalculation.Step{} = step, score) do case step do %ModifierCalculation.Step{order: _, method: "add", value: value} -> score + value %ModifierCalculation.Step{order: _, method: "subtract", value: value} -> score - value %ModifierCalculation.Step{order: _, method: "multiply", value: value} -> score * value %ModifierCalculation.Step{order: _, method: "divide", value: value} -> score / value %ModifierCalculation.Step{order: _, method: "round_down", value: nil} -> Float.floor(score) |> Kernel.trunc() %ModifierCalculation.Step{order: _, method: "round_up", value: nil} -> Float.ceil(score) |> Kernel.trunc() end end def ordered_steps([%ModifierCalculation.Step{} | _tail] = steps) do steps |> Enum.sort(fn a, b -> Map.get(a, :order) <= Map.get(b, :order) end) end end