defmodule Buzzword.Bingo.Engine.GameServer do @moduledoc """ A server process that holds a game struct as its state. Times out after 30 minutes of inactivity. """ use GenServer, restart: :transient use PersistConfig alias __MODULE__ alias Buzzword.Bingo.Engine.Log alias Buzzword.Bingo.{Game, Summary} @ets get_env(:ets_name) @reg get_env(:registry) @timeout :timer.minutes(30) @wait 100 @doc """ Spawns a game server process to be registered via a game name. """ @spec start_link({Game.name(), Game.size()}) :: GenServer.on_start() def start_link({game_name, size} = _init_arg) do GenServer.start_link(GameServer, {game_name, size}, name: via(game_name)) end @doc """ Allows to register or look up a game server process via `game_name`. """ @spec via(Game.name()) :: {:via, Registry, tuple} def via(game_name), do: {:via, Registry, {@reg, key(game_name)}} ## Private functions @spec key(Game.name()) :: tuple defp key(game_name), do: {GameServer, game_name} @spec game(Game.name(), Game.size()) :: Game.t() defp game(game_name, size) do case :ets.lookup(@ets, key(game_name)) do [] -> :ok = Log.info(:spawned, {game_name, size, __ENV__}) Game.new(game_name, size) |> save(nil) [{_key, game}] -> :ok = Log.info(:restarted, {game_name, size, __ENV__}) game end end @spec save(Game.t(), term) :: Game.t() defp save(game, request) do :ok = Log.info(:saving, {game, request, __ENV__}) true = :ets.insert(@ets, {key(game.name), game}) game end ## Callbacks @spec init({Game.name(), Game.size()}) :: {:ok, Game.t(), timeout} def init({game_name, size} = _init_arg), do: {:ok, game(game_name, size), @timeout} @spec handle_call(term, GenServer.from(), Game.t()) :: {:reply, term, Game.t(), timeout} def handle_call(:game_summary, _from, game) do {:reply, Summary.new(game), game, @timeout} end def handle_call(:print_summary, _from, game) do :ok = Summary.new(game) |> Summary.print() {:reply, :ok, game, @timeout} end def handle_call({:mark_square, phrase, player} = request, _from, game) do game = Game.mark_square(game, phrase, player) |> save(request) {:reply, Summary.new(game), game, @timeout} end @spec handle_info(term, Game.t()) :: {:stop, reason :: tuple, Game.t()} | {:noreply, Game.t()} def handle_info(:timeout, game), do: {:stop, {:shutdown, :timeout}, game} def handle_info(_message, game), do: {:noreply, game} @spec terminate(term, Game.t()) :: :ok def terminate(reason, game) when reason in [:shutdown, {:shutdown, :timeout}] do :ok = Log.info(:terminate, {reason, game, __ENV__}) true = :ets.delete(@ets, key(game.name)) # Ensure message logged before exiting... Process.sleep(@wait) end def terminate(reason, game) do :ok = Log.error(:terminate, {reason, game, __ENV__}) true = :ets.delete(@ets, key(game.name)) # Ensure message logged before exiting... Process.sleep(@wait) end end