%% WARNING: DO NOT EDIT, AUTO-GENERATED CODE! %% See https://github.com/aws-beam/aws-codegen for more details. -module(aws_gamesparks). -export([create_game/2, create_game/3, create_snapshot/3, create_snapshot/4, create_stage/3, create_stage/4, delete_game/3, delete_game/4, delete_stage/4, delete_stage/5, disconnect_player/5, disconnect_player/6, export_snapshot/3, export_snapshot/5, export_snapshot/6, get_extension/3, get_extension/5, get_extension/6, get_extension_version/4, get_extension_version/6, get_extension_version/7, get_game/2, get_game/4, get_game/5, get_game_configuration/2, get_game_configuration/4, get_game_configuration/5, get_generated_code_job/4, get_generated_code_job/6, get_generated_code_job/7, get_player_connection_status/4, get_player_connection_status/6, get_player_connection_status/7, get_snapshot/3, get_snapshot/5, get_snapshot/6, get_stage/3, get_stage/5, get_stage/6, get_stage_deployment/3, get_stage_deployment/5, get_stage_deployment/6, import_game_configuration/3, import_game_configuration/4, list_extension_versions/3, list_extension_versions/5, list_extension_versions/6, list_extensions/1, list_extensions/3, list_extensions/4, list_games/1, list_games/3, list_games/4, list_generated_code_jobs/3, list_generated_code_jobs/5, list_generated_code_jobs/6, list_snapshots/2, list_snapshots/4, list_snapshots/5, list_stage_deployments/3, list_stage_deployments/5, list_stage_deployments/6, list_stages/2, list_stages/4, list_stages/5, list_tags_for_resource/2, list_tags_for_resource/4, list_tags_for_resource/5, start_generated_code_job/4, start_generated_code_job/5, start_stage_deployment/4, start_stage_deployment/5, tag_resource/3, tag_resource/4, untag_resource/3, untag_resource/4, update_game/3, update_game/4, update_game_configuration/3, update_game_configuration/4, update_snapshot/4, update_snapshot/5, update_stage/4, update_stage/5]). -include_lib("hackney/include/hackney_lib.hrl"). %%==================================================================== %% API %%==================================================================== %% @doc Creates a new game with an empty configuration. %% %% After creating your game, you can update the configuration using %% `UpdateGameConfiguration' or `ImportGameConfiguration'. create_game(Client, Input) -> create_game(Client, Input, []). create_game(Client, Input0, Options0) -> Method = post, Path = ["/game"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Creates a snapshot of the game configuration. create_snapshot(Client, GameName, Input) -> create_snapshot(Client, GameName, Input, []). create_snapshot(Client, GameName, Input0, Options0) -> Method = post, Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Creates a new stage for stage-by-stage game development and %% deployment. create_stage(Client, GameName, Input) -> create_stage(Client, GameName, Input, []). create_stage(Client, GameName, Input0, Options0) -> Method = post, Path = ["/game/", aws_util:encode_uri(GameName), "/stage"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Deletes a game. delete_game(Client, GameName, Input) -> delete_game(Client, GameName, Input, []). delete_game(Client, GameName, Input0, Options0) -> Method = delete, Path = ["/game/", aws_util:encode_uri(GameName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Deletes a stage from a game, along with the associated game runtime. delete_stage(Client, GameName, StageName, Input) -> delete_stage(Client, GameName, StageName, Input, []). delete_stage(Client, GameName, StageName, Input0, Options0) -> Method = delete, Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Disconnects a player from the game runtime. %% %% If a player has multiple connections, this operation attempts to close all %% of them. disconnect_player(Client, GameName, PlayerId, StageName, Input) -> disconnect_player(Client, GameName, PlayerId, StageName, Input, []). disconnect_player(Client, GameName, PlayerId, StageName, Input0, Options0) -> Method = post, Path = ["/runtime/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), "/player/", aws_util:encode_uri(PlayerId), "/disconnect"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Exports a game configuration snapshot. export_snapshot(Client, GameName, SnapshotId) when is_map(Client) -> export_snapshot(Client, GameName, SnapshotId, #{}, #{}). export_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> export_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap, []). export_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), "/export"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets details about a specified extension. get_extension(Client, Name, Namespace) when is_map(Client) -> get_extension(Client, Name, Namespace, #{}, #{}). get_extension(Client, Name, Namespace, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_extension(Client, Name, Namespace, QueryMap, HeadersMap, []). get_extension(Client, Name, Namespace, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/extension/", aws_util:encode_uri(Namespace), "/", aws_util:encode_uri(Name), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets details about a specified extension version. get_extension_version(Client, ExtensionVersion, Name, Namespace) when is_map(Client) -> get_extension_version(Client, ExtensionVersion, Name, Namespace, #{}, #{}). get_extension_version(Client, ExtensionVersion, Name, Namespace, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_extension_version(Client, ExtensionVersion, Name, Namespace, QueryMap, HeadersMap, []). get_extension_version(Client, ExtensionVersion, Name, Namespace, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/extension/", aws_util:encode_uri(Namespace), "/", aws_util:encode_uri(Name), "/version/", aws_util:encode_uri(ExtensionVersion), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets details about a game. get_game(Client, GameName) when is_map(Client) -> get_game(Client, GameName, #{}, #{}). get_game(Client, GameName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_game(Client, GameName, QueryMap, HeadersMap, []). get_game(Client, GameName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets the configuration of the game. get_game_configuration(Client, GameName) when is_map(Client) -> get_game_configuration(Client, GameName, #{}, #{}). get_game_configuration(Client, GameName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_game_configuration(Client, GameName, QueryMap, HeadersMap, []). get_game_configuration(Client, GameName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/configuration"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"Sections">>, maps:get(<<"Sections">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets details about a job that is generating code for a snapshot. get_generated_code_job(Client, GameName, JobId, SnapshotId) when is_map(Client) -> get_generated_code_job(Client, GameName, JobId, SnapshotId, #{}, #{}). get_generated_code_job(Client, GameName, JobId, SnapshotId, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_generated_code_job(Client, GameName, JobId, SnapshotId, QueryMap, HeadersMap, []). get_generated_code_job(Client, GameName, JobId, SnapshotId, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), "/generated-sdk-code-job/", aws_util:encode_uri(JobId), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets the status of a player's connection to the game runtime. %% %% It's possible for a single player to have multiple connections to the game %% runtime. If a player is not connected, this operation returns an empty %% list. get_player_connection_status(Client, GameName, PlayerId, StageName) when is_map(Client) -> get_player_connection_status(Client, GameName, PlayerId, StageName, #{}, #{}). get_player_connection_status(Client, GameName, PlayerId, StageName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_player_connection_status(Client, GameName, PlayerId, StageName, QueryMap, HeadersMap, []). get_player_connection_status(Client, GameName, PlayerId, StageName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/runtime/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), "/player/", aws_util:encode_uri(PlayerId), "/connection"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a copy of the game configuration in a snapshot. get_snapshot(Client, GameName, SnapshotId) when is_map(Client) -> get_snapshot(Client, GameName, SnapshotId, #{}, #{}). get_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap, []). get_snapshot(Client, GameName, SnapshotId, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"Sections">>, maps:get(<<"Sections">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets information about a stage. get_stage(Client, GameName, StageName) when is_map(Client) -> get_stage(Client, GameName, StageName, #{}, #{}). get_stage(Client, GameName, StageName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_stage(Client, GameName, StageName, QueryMap, HeadersMap, []). get_stage(Client, GameName, StageName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets information about a stage deployment. get_stage_deployment(Client, GameName, StageName) when is_map(Client) -> get_stage_deployment(Client, GameName, StageName, #{}, #{}). get_stage_deployment(Client, GameName, StageName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> get_stage_deployment(Client, GameName, StageName, QueryMap, HeadersMap, []). get_stage_deployment(Client, GameName, StageName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), "/deployment"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"DeploymentId">>, maps:get(<<"DeploymentId">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Imports a game configuration. %% %% This operation replaces the current configuration of the game with the %% provided input. This is not a reversible operation. If you want to %% preserve the previous configuration, use `CreateSnapshot' to make a new %% snapshot before importing. import_game_configuration(Client, GameName, Input) -> import_game_configuration(Client, GameName, Input, []). import_game_configuration(Client, GameName, Input0, Options0) -> Method = put, Path = ["/game/", aws_util:encode_uri(GameName), "/configuration"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Gets a paginated list of available versions for the extension. %% %% Each time an API change is made to an extension, the version is %% incremented. The list retrieved by this operation shows the versions that %% are currently available. list_extension_versions(Client, Name, Namespace) when is_map(Client) -> list_extension_versions(Client, Name, Namespace, #{}, #{}). list_extension_versions(Client, Name, Namespace, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_extension_versions(Client, Name, Namespace, QueryMap, HeadersMap, []). list_extension_versions(Client, Name, Namespace, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/extension/", aws_util:encode_uri(Namespace), "/", aws_util:encode_uri(Name), "/version"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of available extensions. %% %% Extensions provide features that games can use from scripts. list_extensions(Client) when is_map(Client) -> list_extensions(Client, #{}, #{}). list_extensions(Client, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_extensions(Client, QueryMap, HeadersMap, []). list_extensions(Client, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/extension"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of games. list_games(Client) when is_map(Client) -> list_games(Client, #{}, #{}). list_games(Client, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_games(Client, QueryMap, HeadersMap, []). list_games(Client, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of code generation jobs for a snapshot. list_generated_code_jobs(Client, GameName, SnapshotId) when is_map(Client) -> list_generated_code_jobs(Client, GameName, SnapshotId, #{}, #{}). list_generated_code_jobs(Client, GameName, SnapshotId, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_generated_code_jobs(Client, GameName, SnapshotId, QueryMap, HeadersMap, []). list_generated_code_jobs(Client, GameName, SnapshotId, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), "/generated-sdk-code-jobs"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of snapshot summaries from the game. list_snapshots(Client, GameName) when is_map(Client) -> list_snapshots(Client, GameName, #{}, #{}). list_snapshots(Client, GameName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_snapshots(Client, GameName, QueryMap, HeadersMap, []). list_snapshots(Client, GameName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of stage deployment summaries from the game. list_stage_deployments(Client, GameName, StageName) when is_map(Client) -> list_stage_deployments(Client, GameName, StageName, #{}, #{}). list_stage_deployments(Client, GameName, StageName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_stage_deployments(Client, GameName, StageName, QueryMap, HeadersMap, []). list_stage_deployments(Client, GameName, StageName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), "/deployments"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Gets a paginated list of stage summaries from the game. list_stages(Client, GameName) when is_map(Client) -> list_stages(Client, GameName, #{}, #{}). list_stages(Client, GameName, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_stages(Client, GameName, QueryMap, HeadersMap, []). list_stages(Client, GameName, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/game/", aws_util:encode_uri(GameName), "/stage"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query0_ = [ {<<"MaxResults">>, maps:get(<<"MaxResults">>, QueryMap, undefined)}, {<<"NextToken">>, maps:get(<<"NextToken">>, QueryMap, undefined)} ], Query_ = [H || {_, V} = H <- Query0_, V =/= undefined], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Lists the tags associated with a GameSparks resource. list_tags_for_resource(Client, ResourceArn) when is_map(Client) -> list_tags_for_resource(Client, ResourceArn, #{}, #{}). list_tags_for_resource(Client, ResourceArn, QueryMap, HeadersMap) when is_map(Client), is_map(QueryMap), is_map(HeadersMap) -> list_tags_for_resource(Client, ResourceArn, QueryMap, HeadersMap, []). list_tags_for_resource(Client, ResourceArn, QueryMap, HeadersMap, Options0) when is_map(Client), is_map(QueryMap), is_map(HeadersMap), is_list(Options0) -> Path = ["/tags/", aws_util:encode_uri(ResourceArn), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Query_ = [], request(Client, get, Path, Query_, Headers, undefined, Options, SuccessStatusCode). %% @doc Starts an asynchronous process that generates client code for %% system-defined and custom messages. %% %% The resulting code is collected as a .zip file and uploaded to a %% pre-signed Amazon S3 URL. start_generated_code_job(Client, GameName, SnapshotId, Input) -> start_generated_code_job(Client, GameName, SnapshotId, Input, []). start_generated_code_job(Client, GameName, SnapshotId, Input0, Options0) -> Method = post, Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), "/generated-sdk-code-job"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Deploys a snapshot to the stage and creates a new game runtime. %% %% After you call this operation, you can check the deployment status by %% using `GetStageDeployment'. %% %% If there are any players connected to the previous game runtime, then both %% runtimes persist. Existing connections to the previous runtime are %% maintained. When players disconnect and reconnect, they connect to the new %% runtime. After there are no connections to the previous game runtime, it %% is deleted. start_stage_deployment(Client, GameName, StageName, Input) -> start_stage_deployment(Client, GameName, StageName, Input, []). start_stage_deployment(Client, GameName, StageName, Input0, Options0) -> Method = post, Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), "/deployment"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Adds tags to a GameSparks resource. tag_resource(Client, ResourceArn, Input) -> tag_resource(Client, ResourceArn, Input, []). tag_resource(Client, ResourceArn, Input0, Options0) -> Method = post, Path = ["/tags/", aws_util:encode_uri(ResourceArn), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Removes tags from a GameSparks resource. untag_resource(Client, ResourceArn, Input) -> untag_resource(Client, ResourceArn, Input, []). untag_resource(Client, ResourceArn, Input0, Options0) -> Method = delete, Path = ["/tags/", aws_util:encode_uri(ResourceArn), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, QueryMapping = [ {<<"tagKeys">>, <<"tagKeys">>} ], {Query_, Input} = aws_request:build_headers(QueryMapping, Input2), request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Updates details of the game. update_game(Client, GameName, Input) -> update_game(Client, GameName, Input, []). update_game(Client, GameName, Input0, Options0) -> Method = patch, Path = ["/game/", aws_util:encode_uri(GameName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Updates one or more sections of the game configuration. update_game_configuration(Client, GameName, Input) -> update_game_configuration(Client, GameName, Input, []). update_game_configuration(Client, GameName, Input0, Options0) -> Method = patch, Path = ["/game/", aws_util:encode_uri(GameName), "/configuration"], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Updates the metadata of a GameSparks snapshot. update_snapshot(Client, GameName, SnapshotId, Input) -> update_snapshot(Client, GameName, SnapshotId, Input, []). update_snapshot(Client, GameName, SnapshotId, Input0, Options0) -> Method = patch, Path = ["/game/", aws_util:encode_uri(GameName), "/snapshot/", aws_util:encode_uri(SnapshotId), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %% @doc Updates the metadata of a stage. update_stage(Client, GameName, StageName, Input) -> update_stage(Client, GameName, StageName, Input, []). update_stage(Client, GameName, StageName, Input0, Options0) -> Method = patch, Path = ["/game/", aws_util:encode_uri(GameName), "/stage/", aws_util:encode_uri(StageName), ""], SuccessStatusCode = 200, Options = [{send_body_as_binary, false}, {receive_body_as_binary, false} | Options0], Headers = [], Input1 = Input0, CustomHeaders = [], Input2 = Input1, Query_ = [], Input = Input2, request(Client, Method, Path, Query_, CustomHeaders ++ Headers, Input, Options, SuccessStatusCode). %%==================================================================== %% Internal functions %%==================================================================== -spec request(aws_client:aws_client(), atom(), iolist(), list(), list(), map() | undefined, list(), pos_integer() | undefined) -> {ok, {integer(), list()}} | {ok, Result, {integer(), list(), hackney:client()}} | {error, Error, {integer(), list(), hackney:client()}} | {error, term()} when Result :: map(), Error :: map(). request(Client, Method, Path, Query, Headers0, Input, Options, SuccessStatusCode) -> RequestFun = fun() -> do_request(Client, Method, Path, Query, Headers0, Input, Options, SuccessStatusCode) end, aws_request:request(RequestFun, Options). do_request(Client, Method, Path, Query, Headers0, Input, Options, SuccessStatusCode) -> Client1 = Client#{service => <<"gamesparks">>}, Host = build_host(<<"gamesparks">>, Client1), URL0 = build_url(Host, Path, Client1), URL = aws_request:add_query(URL0, Query), AdditionalHeaders = [ {<<"Host">>, Host} , {<<"Content-Type">>, <<"application/x-amz-json-1.1">>} ], Headers1 = aws_request:add_headers(AdditionalHeaders, Headers0), Payload = case proplists:get_value(send_body_as_binary, Options) of true -> maps:get(<<"Body">>, Input, <<"">>); false -> encode_payload(Input) end, MethodBin = aws_request:method_to_binary(Method), SignedHeaders = aws_request:sign_request(Client1, MethodBin, URL, Headers1, Payload), Response = hackney:request(Method, URL, SignedHeaders, Payload, Options), DecodeBody = not proplists:get_value(receive_body_as_binary, Options), handle_response(Response, SuccessStatusCode, DecodeBody). handle_response({ok, StatusCode, ResponseHeaders}, SuccessStatusCode, _DecodeBody) when StatusCode =:= 200; StatusCode =:= 202; StatusCode =:= 204; StatusCode =:= 206; StatusCode =:= SuccessStatusCode -> {ok, {StatusCode, ResponseHeaders}}; handle_response({ok, StatusCode, ResponseHeaders}, _, _DecodeBody) -> {error, {StatusCode, ResponseHeaders}}; handle_response({ok, StatusCode, ResponseHeaders, Client}, SuccessStatusCode, DecodeBody) when StatusCode =:= 200; StatusCode =:= 202; StatusCode =:= 204; StatusCode =:= 206; StatusCode =:= SuccessStatusCode -> case hackney:body(Client) of {ok, <<>>} when StatusCode =:= 200; StatusCode =:= SuccessStatusCode -> {ok, #{}, {StatusCode, ResponseHeaders, Client}}; {ok, Body} -> Result = case DecodeBody of true -> jsx:decode(Body); false -> #{<<"Body">> => Body} end, {ok, Result, {StatusCode, ResponseHeaders, Client}} end; handle_response({ok, StatusCode, ResponseHeaders, Client}, _, _DecodeBody) -> {ok, Body} = hackney:body(Client), Error = jsx:decode(Body), {error, Error, {StatusCode, ResponseHeaders, Client}}; handle_response({error, Reason}, _, _DecodeBody) -> {error, Reason}. build_host(_EndpointPrefix, #{region := <<"local">>, endpoint := Endpoint}) -> Endpoint; build_host(_EndpointPrefix, #{region := <<"local">>}) -> <<"localhost">>; build_host(EndpointPrefix, #{region := Region, endpoint := Endpoint}) -> aws_util:binary_join([EndpointPrefix, Region, Endpoint], <<".">>). build_url(Host, Path0, Client) -> Proto = maps:get(proto, Client), Path = erlang:iolist_to_binary(Path0), Port = maps:get(port, Client), aws_util:binary_join([Proto, <<"://">>, Host, <<":">>, Port, Path], <<"">>). -spec encode_payload(undefined | map()) -> binary(). encode_payload(undefined) -> <<>>; encode_payload(Input) -> jsx:encode(Input).