View Source Vivid.Buffer (vivid v0.4.4)
Used to convert a Frame into a buffer for display.
You're unlikely to need to use this module directly, instead you will
likely want to use Frame.buffer/2
instead.
Buffer implements the Enumerable
protocol.
Example
iex> use Vivid
...> box = Box.init(Point.init(1,1), Point.init(18,8))
...> Frame.init(20, 10, RGBA.white())
...> |> Frame.push(box, RGBA.black())
...> |> Buffer.horizontal()
...> |> Stream.chunk_every(20)
...> |> Stream.map(fn line ->
...> Stream.map(line, fn colour -> RGBA.to_ascii(colour) end)
...> |> Enum.join()
...> end)
...> |> Enum.join("\n")
"@@@@@@@@@@@@@@@@@@@@\n" <>
"@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @@@@@@@@@@@@@@@@ @\n" <>
"@ @\n" <>
"@@@@@@@@@@@@@@@@@@@@"
Summary
Functions
Returns the number of columns in the buffer.
Render the buffer horizontally, ie across rows then up columns.
Returns the number of rows in the buffer.
Render the buffer vertically, ie up columns then across rows.
Types
@type t() :: %Vivid.Buffer{ buffer: [Vivid.RGBA.t()], columns: integer(), rows: integer() }
Functions
@spec columns(t()) :: pos_integer()
Returns the number of columns in the buffer.
@spec horizontal(Vivid.Frame.t()) :: t()
Render the buffer horizontally, ie across rows then up columns.
Example
iex> use Vivid
...> Frame.init(5, 5, RGBA.white)
...> |> Frame.push(Line.init(Point.init(0, 2), Point.init(5, 2)), RGBA.black)
...> |> Buffer.horizontal
...> |> to_string
"@@@@@\n" <>
"@@@@@\n" <>
" \n" <>
"@@@@@\n" <>
"@@@@@\n"
@spec rows(t()) :: pos_integer()
Returns the number of rows in the buffer.
@spec vertical(Vivid.Frame.t()) :: t()
Render the buffer vertically, ie up columns then across rows.
Example
iex> use Vivid
...> Frame.init(5, 5, RGBA.white)
...> |> Frame.push(Line.init(Point.init(0, 2), Point.init(5, 2)), RGBA.black)
...> |> Buffer.vertical
...> |> to_string
"@@ @@\n" <>
"@@ @@\n" <>
"@@ @@\n" <>
"@@ @@\n" <>
"@@ @@\n"