touch_grass/random

Values

pub fn decode(
  lift: value.Value(a, b),
) -> Result(Int, break.Reason(a, b))
pub fn encode(number: Int) -> value.Value(a, b)
pub const label: String
pub fn lift() -> isomorphic.Type(a)
pub fn lower() -> isomorphic.Type(a)
pub fn sync(max: Int) -> Int
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