sprocket/sprocket
Types
pub type Message {
Shutdown
SetSelf(Sprocket)
BeginSelfDestruct(Int)
CancelSelfDestruct
GetRendered(reply_with: Subject(Option(RenderedElement)))
GetId(reply_with: Subject(Unique))
SetRenderUpdate(fn() -> Nil)
Render(reply_with: Subject(RenderedElement))
RenderUpdate
SetUpdateHook(fn(Unique, fn(Hook) -> Hook) -> Nil)
UpdateHook(Unique, fn(Hook) -> Hook)
GetEventHandler(
reply_with: Subject(Result(EventHandler, Nil)),
id: Unique,
)
GetClientHook(
reply_with: Subject(Result(Hook, Nil)),
id: Unique,
)
}
Constructors
-
Shutdown
-
SetSelf(Sprocket)
-
BeginSelfDestruct(Int)
-
CancelSelfDestruct
-
GetRendered(reply_with: Subject(Option(RenderedElement)))
-
GetId(reply_with: Subject(Unique))
-
SetRenderUpdate(fn() -> Nil)
-
Render(reply_with: Subject(RenderedElement))
-
RenderUpdate
-
SetUpdateHook(fn(Unique, fn(Hook) -> Hook) -> Nil)
-
UpdateHook(Unique, fn(Hook) -> Hook)
-
GetEventHandler( reply_with: Subject(Result(EventHandler, Nil)), id: Unique, )
-
GetClientHook(reply_with: Subject(Result(Hook, Nil)), id: Unique)
Functions
pub fn get_client_hook(actor: Subject(Message), id: String) -> Result(
Hook,
Nil,
)
Get the client hook for a given id
pub fn get_handler(actor: Subject(Message), id: String) -> Result(
EventHandler,
Nil,
)
Get the event handler for a given id
pub fn get_id(actor: Subject(Message)) -> Unique
Returns true if the actor matches a given websocket connection
pub fn get_rendered(actor: Subject(Message)) -> Option(
RenderedElement,
)
Get the previously rendered view from the actor
pub fn render_update(actor: Subject(Message)) -> Nil
Render the view and send an update Patch to the updater
pub fn start(id: Unique, view: Element, updater: Option(
Updater(Patch),
), dispatcher: Option(Dispatcher)) -> Subject(Message)
Start a new sprocket actor