sprocket/sprocket
Types
pub type Message {
Shutdown
GetRendered(reply_with: Subject(Option(RenderedElement)))
HasWebSocket(reply_with: Subject(Bool), websocket: WebSocket)
SetRenderUpdate(fn() -> Nil)
Render(reply_with: Subject(RenderedElement))
RenderUpdate
SetUpdateHook(fn(Unique, fn(Hook) -> Hook) -> Nil)
UpdateHook(Unique, fn(Hook) -> Hook)
GetEventHandler(
reply_with: Subject(Result(EventHandler, Nil)),
id: Unique,
)
}
Constructors
-
Shutdown
-
GetRendered(reply_with: Subject(Option(RenderedElement)))
-
HasWebSocket(reply_with: Subject(Bool), websocket: WebSocket)
-
SetRenderUpdate(fn() -> Nil)
-
Render(reply_with: Subject(RenderedElement))
-
RenderUpdate
-
SetUpdateHook(fn(Unique, fn(Hook) -> Hook) -> Nil)
-
UpdateHook(Unique, fn(Hook) -> Hook)
-
GetEventHandler( reply_with: Subject(Result(EventHandler, Nil)), id: Unique, )
Functions
pub fn get_handler(actor: Subject(Message), id: String) -> Result(
EventHandler,
Nil,
)
Get the event handler for a given id
pub fn get_rendered(actor: Subject(Message)) -> Option(
RenderedElement,
)
Get the previously rendered view from the actor
pub fn has_websocket(actor: Subject(Message), websocket: Subject(
HandlerMessage,
)) -> Bool
Returns true if the actor matches a given websocket connection
pub fn render_update(actor: Subject(Message)) -> Nil
Render the view and send an update Patch to the updater
pub fn start(ws: Option(Subject(HandlerMessage)), view: Option(
Element,
), updater: Option(Updater(Patch))) -> Subject(Message)
Start a new sprocket actor