space_ex v0.4.0 SpaceEx.KerbalAlarmClock.AlarmType

The type of an alarm.

Link to this section Summary

Functions

An alarm for furthest part of the orbit from the planet

Ascending node for the targeted object, or equatorial ascending node

An alarm based on the closest approach of this vessel to the targeted vessel, some number of orbits into the future

An alarm based on the expiry or deadline of contracts in career modes

See SpaceEx.KerbalAlarmClock.AlarmType.contract

An alarm that is attached to a crew member

Descending node for the targeted object, or equatorial descending node

An alarm that is triggered when a selected target comes within a chosen distance

An alarm based on the time in the "Earth" alternative Universe (aka the Real World)

An alarm that fires as your landed craft passes under the orbit of your target

An alarm based on the next maneuver node on the current ships flight path

See SpaceEx.KerbalAlarmClock.AlarmType.maneuver

An alarm for nearest part of the orbit from the planet

An alarm for a specific date/time or a specific period in the future

An alarm manually based on when the next SOI point is on the flight path or set to continually monitor the active flight path and add alarms as it detects SOI changes

See SpaceEx.KerbalAlarmClock.AlarmType.soi_change

An alarm based on Interplanetary Transfer Phase Angles, i.e

See SpaceEx.KerbalAlarmClock.AlarmType.transfer

Link to this section Functions

An alarm for furthest part of the orbit from the planet.

Returns :apoapsis.

Link to this function ascending_node()

Ascending node for the targeted object, or equatorial ascending node.

Returns :ascending_node.

An alarm based on the closest approach of this vessel to the targeted vessel, some number of orbits into the future.

Returns :closest.

An alarm based on the expiry or deadline of contracts in career modes.

Returns :contract.

Link to this function contract_auto()

See SpaceEx.KerbalAlarmClock.AlarmType.contract.

Returns :contract_auto.

An alarm that is attached to a crew member.

Returns :crew.

Link to this function descending_node()

Descending node for the targeted object, or equatorial descending node.

Returns :descending_node.

An alarm that is triggered when a selected target comes within a chosen distance.

Returns :distance.

An alarm based on the time in the "Earth" alternative Universe (aka the Real World).

Returns :earth_time.

Link to this function launch_rendevous()

An alarm that fires as your landed craft passes under the orbit of your target.

Returns :launch_rendevous.

An alarm based on the next maneuver node on the current ships flight path.

This node will be stored and can be restored when you come back to the ship.

Returns :maneuver.

Link to this function maneuver_auto()

See SpaceEx.KerbalAlarmClock.AlarmType.maneuver.

Returns :maneuver_auto.

An alarm for nearest part of the orbit from the planet.

Returns :periapsis.

An alarm for a specific date/time or a specific period in the future.

Returns :raw.

An alarm manually based on when the next SOI point is on the flight path or set to continually monitor the active flight path and add alarms as it detects SOI changes.

Returns :soi_change.

Link to this function soi_change_auto()

See SpaceEx.KerbalAlarmClock.AlarmType.soi_change.

Returns :soi_change_auto.

An alarm based on Interplanetary Transfer Phase Angles, i.e.

when should I launch to planet X? Based on Kosmo Not's post and used in Olex's Calculator.

Returns :transfer.

Link to this function transfer_modelled()

See SpaceEx.KerbalAlarmClock.AlarmType.transfer.

Returns :transfer_modelled.