Scenic.Scene.unrequest_input
You're seeing just the function
unrequest_input
, go back to Scenic.Scene module for more information.
Specs
unrequest_input( scene :: t(), input_class :: Scenic.ViewPort.Input.class() | [Scenic.ViewPort.Input.class()] | :all ) :: :ok | {:error, atom()}
release all currently requested input.
This is intended be called by a Scene process, but doesn't need to be.