Scenic.ViewPort.find_point

You're seeing just the function find_point, go back to Scenic.ViewPort module for more information.
Link to this function

find_point(view_port, global_point)

View Source

Specs

find_point(viewport :: t(), global_point :: Scenic.Math.point()) ::
  {:ok, scene_pid :: pid(), id :: any()} | {:error, :not_found}

Find a scene_pid/primitive under the given point in global coordinates