Scenic.Scene.release_input

You're seeing just the function release_input, go back to Scenic.Scene module for more information.
Link to this function

release_input(scene, input_class \\ :all)

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Specs

release_input(
  scene :: t(),
  input_class ::
    Scenic.ViewPort.Input.class() | [Scenic.ViewPort.Input.class()] | :all
) :: :ok | {:error, atom()}

release all currently requested input.

This is intended be called by a Scene process, but doesn't need to be.