Scenic.Script.push_state

You're seeing just the function push_state, go back to Scenic.Script module for more information.

Specs

push_state(ops :: t()) :: ops :: t()

Saves the current style/transform state of the script as it is running.

This function saves the current style and transform states in a stack of states. The idea is that you can make changes, then "pop" back to where the state was before.

push_state/1 must be paired with an eventual pop_state/1 or pop_push_state/1