Scenic.Primitives.quad
You're seeing just the function
quad
, go back to Scenic.Primitives module for more information.
Specs
quad( source :: Scenic.Graph.t() | Scenic.Primitive.t(), quad :: Scenic.Math.quad(), options :: list() ) :: Scenic.Graph.t() | Scenic.Primitive.t()
Add a Quadrilateral (quad) to a graph.
Quads are defined by four points on the screen.
Data:
{ {x0,y0}, {x1,y1}, {x2,y2}, {x3,y3} }
The following example will draw a quad.
graph
|> quad( {{10,20}, {100,20}, {90, 120}, {15, 70}} )
Styles
Quads honor the following styles
:hidden
- Iftrue
, the outline is rendered. Iffalse
, it is skipped. Default:false
.:fill
- Fills in the interior with the specified paint. If not set, the default is to not draw anything in the interior. This is similar to specifying fill: :clear, except optimized out to do nothing.:stroke
- The width and paint to draw the outline with. If the stroke is not specified then the default stroke is{1, :white}
:join
- Specifies how the lines are joined together where they meet. Can be one of:miter
,:round
, or:bevel
. If join is not specified, then the default is:miter
:miter_limit
- Apply an optional miter limit to the joints. If the angle is very shallow, the pointy bit might extend out far beyond the joint. Specifying:miter_limit
puts a limit on the joint and bevels it if it goes out too far.
Example:
graph
|> quad( {{10,20}, {100,20}, {90, 120}, {15, 70}},
fill: :red, stroke: {3, :blue}, join: :round )