Resource limits
View SourceRoadrunner bounds how much memory and CPU a single connection or peer
can pull in before any handler runs. The goal is that no client, by
sending oversized, malformed, or slow input, can grow a connection's
memory without bound or pin a worker. Every limit on this page is on by
default, except the opt-in per-peer rate guard (rate_limit, below).
This page is an operator reference. For the reporting policy, see
SECURITY.md. For the exact option types, see
roadrunner_listener:opts/0.
HTTP request limits
| Limit | Default | Configurable | Over-limit behavior |
|---|---|---|---|
| Request line | 8 KB | yes | 414 URI Too Long, connection closed |
| Header line | 8 KB | yes | 431 Request Header Fields Too Large, connection closed |
| Header block (cumulative) | 10 KB | yes | 431 Request Header Fields Too Large, connection closed |
| Header count | 100 | yes | 431 Request Header Fields Too Large, connection closed |
Body (max_content_length) | 10 MB | yes | 413 Payload Too Large |
The request line, header line, header block, and header count caps are
tuned under {http1, #{...}} in the protocols list, with the keys
max_request_line, max_header_line, max_header_block, and
max_header_count. A chunked body's trailer block obeys the same header
caps and is rejected the same way.
The body cap is enforced across all three protocols. For HTTP/1.1 it
covers both Content-Length and Transfer-Encoding: chunked requests:
the cap is checked as the body is read (a chunked body on its declared
size line), so an oversized body is rejected without buffering the whole
thing. The 413 goes out first and the connection then closes, reading and
dropping what the client still sends for up to the http1 linger_timeout
(1 s by default) or until it closes, so the client reads the 413 rather than
losing it to a reset. HTTP/2 and HTTP/3 accumulate DATA frames against the same cap; an
over-cap body answers 413 Payload Too Large and resets the stream
(RST_STREAM(NO_ERROR) on h2, STOP_SENDING on h3) so the client stops
sending.
A route can set its own cap with the max_content_length key of its map
form, larger or smaller than the listener's; it applies to the requests
that route answers, and requests no route answers keep the listener's.
HTTP/1.1 routes each request before reading its body, so the route's cap
governs the read, the 100 Continue answer and the early 413. HTTP/2 and
HTTP/3 hold a body to the listener's cap and ask its route when the body
grows past it, so a larger route cap lets it continue. A smaller route
cap is checked once the request is routed, after its body is in; a
request that sends Expect: 100-continue gets the 413 from its headers
alone.
WebSocket limits
A WebSocket message is the WS analog of a request body, so its caps
default to the same value as max_content_length. Both are enforced
before the payload reaches the handler, and crossing either closes the
connection with RFC 6455 code 1009 (message too big).
These are configured under the ws listener option as a nested map,
e.g. ws => #{max_frame_size => N, max_message_size => N}.
| Limit | Default | What it bounds |
|---|---|---|
ws.max_frame_size | 10 MB | one frame's declared payload, checked on the frame header before the body is buffered |
ws.max_message_size | 10 MB | a reassembled message: the running total across fragments, and the decompressed size when permessage-deflate is negotiated |
Notes:
max_message_sizemust be>= max_frame_size; a listener configured otherwise refuses to start- each fragment is charged at least a small fixed overhead toward
max_message_size, so a flood of empty or tiny continuation frames is bounded by the cap, not just the total payload bytes - permessage-deflate is inflated in bounded chunks against
max_message_size, so a small high-ratio frame cannot expand into gigabytes before the cap fires
When a cap closes a connection, roadrunner emits
[roadrunner, ws, frame_rejected] (metadata reason, measurement
size) so oversize and flood attempts are visible to subscribers.
HTTP/2 framing limits
The framing layer enforces these. The ones with a SETTINGS counterpart
are advertised to the peer in the initial SETTINGS frame.
| Limit | Default | Configurable |
|---|---|---|
SETTINGS_MAX_FRAME_SIZE | 16 KB | no (fixed) |
SETTINGS_MAX_CONCURRENT_STREAMS | 100 | yes |
| HPACK decoder table | 4 KB | no (fixed) |
| Header block (HEADERS + CONTINUATION) | 16 KB | yes |
Connection receive window (conn_window) | 65535 | yes |
Stream receive window (stream_window) | 65535 | yes |
A frame whose declared length exceeds the negotiated max frame size is
rejected on its 9-byte header, before the body is buffered. Streams over
the concurrency limit are refused. The cumulative header block has no
SETTINGS counterpart yet, so it is enforced silently: a peer that
overruns it gets GOAWAY(ENHANCE_YOUR_CALM). The concurrency and
header-block caps are tuned under {http2, #{...}} in the protocols
list, with the keys max_concurrent_streams and max_header_block.
HTTP/3 framing limits
| Limit | Default | Configurable |
|---|---|---|
| Field section block (encoded HEADERS) | 16 KB | yes |
initial_max_streams_bidi | 100 | yes |
The encoded request field section is capped before it reaches the
handler; an overrun answers 431 Request Header Fields Too Large. The
concurrent client-initiated bidirectional (request) stream count is
advertised to the peer in the QUIC transport parameters, the h3
counterpart to HTTP/2's max_concurrent_streams. Both are tuned under
{http3, #{...}} in the protocols list, with the keys
max_header_block and max_streams_bidi. QPACK runs static-table only,
so there is no dynamic-table memory to bound yet.
Connection and slow-client guards
| Limit | Default | Configurable | Purpose |
|---|---|---|---|
socket_backlog | 1024 | yes | TCP listen backlog (kernel SYN/accept queue depth) |
recv_buffer | 64 KB | yes | per-connection inbound TCP buffer (body-path throughput vs memory at scale) |
max_clients | 16384 | yes | concurrent connection cap per listener |
max_concurrent_requests | infinity | yes | concurrent in-flight request cap per listener (HTTP/2 and HTTP/3) |
request_timeout | 30 s | yes | header-read timeout on a fresh connection |
keep_alive_timeout | 60 s | yes | idle timeout between requests |
max_keep_alive_requests | 1000 | yes | requests served per connection before close |
min_bytes_per_second | 100 | yes (0 disables) | slow-loris guard on the request-read phase |
rate_limit | off | opt-in | per-peer request-rate cap (429 + Retry-After) |
max_clients's effective cap is min(max_clients, the OS file-descriptor limit). With the 16384 default above a stock ulimit -n of 1024, the
acceptors hit emfile at the descriptor ceiling — each emits
[roadrunner, listener, accept_error] and keeps accepting after a short
back-off rather than going silent — so raise ulimit -n (and the systemd
LimitNOFILE) for high concurrency. Saturation recv-buffer memory scales
as max_clients × recv_buffer, so lower either for a tighter bound.
max_clients bounds connections and the HTTP/2 / HTTP/3
max_concurrent_streams bounds streams per connection, but their product
(the worst-case number of concurrent handler processes) is otherwise
unbounded. At the defaults that product (16384 × 100 ≈ 1.6M) exceeds the
BEAM process limit (+P, default 262144), so under heavy multiplexing it
can exhaust the VM-global process table — failing spawns everywhere, not
just this listener — on top of unbounded handler memory.
max_concurrent_requests caps that product directly: a listener-wide
ceiling on live handler processes for the multiplexed protocols. Over the
ceiling, a new HTTP/2 or HTTP/3 stream is refused with REFUSED_STREAM /
H3_REQUEST_REJECTED (both retry-safe per RFC 9113 §8.7) before any
handler runs, and the refusal emits [roadrunner, request, throttled] and
increments the throttled count from roadrunner_listener:info/1. HTTP/1
is unaffected: it serves one request per connection, so max_clients
already bounds it.
When choosing between the two knobs, prefer sizing the advertised
limits: pick max_clients and max_concurrent_streams (or
max_streams_bidi for HTTP/3) so their product fits the process budget.
The stream limit reaches clients in SETTINGS (or the QUIC transport
parameters), so they window themselves and no request is refused. A
refusal cap sheds load instead: retry-safe per the RFC, but a client
that does not retry REFUSED_STREAM sees every refusal as a failed
request.
Reserve max_concurrent_requests as the hard backstop against peers
that ignore the advertised limits, not as the primary bound.
Where max_clients and max_concurrent_requests bound the listener's
total load, rate_limit (off by default, the only opt-in guard here) caps
a single source, so one peer cannot monopolize the server. It is a
token bucket keyed on the client IP: #{rate := N, period => Secs, burst => B} allows N requests per period seconds (default 1) with a burst
of B (default N). A peer over its rate gets 429 Too Many Requests +
Retry-After before any handler runs, on HTTP/1.1 from the request's
headers alone, before any of its body is read (a real 429 on HTTP/2 and HTTP/3,
not the retry-safe REFUSED_STREAM / H3_REQUEST_REJECTED, so clients
back off instead of retrying at once), emitting [roadrunner, request, throttled] with reason => rate_limit and incrementing the
rate_limited count from roadrunner_listener:info/1. An IPv6 client is
keyed by its /64, the network a host is given: the host can use any
address in it, so a bucket per address would let it lift its own limit
(an IPv4 client carried in IPv6, IPv4-mapped or under the NAT64 prefix
64:ff9b::/96, keeps its IPv4 key). A bucket is dropped once it is full
again (checked every sweep_interval), which a peer cannot tell from no
bucket, so waiting never resets a limit. It keys on the client IP, so
behind a balancer set proxy_protocol (an L4 balancer)
or real_ip (HTTP proxies passing X-Forwarded-For or Forwarded);
otherwise every client behind the proxy shares one bucket.
A route can have its own rate with the rate_limit key of its map form,
in the same shape (rate, period, burst). It is a second bucket per
client, kept on top of the listener's: a request to the route spends from
both, and either one can refuse it with the same 429, telemetry event and
rate_limited count. It needs no listener rate_limit to work. The check
is the first of the route's own middlewares, after the listener's, so a
route without a limit pays nothing for it, and the 429 is a response from
the route like any other: the listener's middlewares see it, it is
reported as a request, and the connection stays open. Its buckets are
dropped like the listener's, once full again. reload_routes/2 keeps the
buckets of a route whose path, methods and limit stay the same, and
starts new ones when they change.
Configuring
Pass any configurable limit in the listener options map:
roadrunner:start_listener(my_api, #{
port => 8080,
routes => my_handler,
socket_backlog => 4096,
max_content_length => 5_242_880,
protocols => [
{http1, #{max_header_count => 200}},
{http2, #{max_concurrent_streams => 250, max_header_block => 32_768}},
{http3, #{max_header_block => 32_768, max_streams_bidi => 250}}
],
ws => #{max_frame_size => 1_048_576, max_message_size => 8_388_608}
}).See roadrunner_listener:opts/0 for the full list and the canonical
defaults.
Connection-process memory: the GC policy
Every handler-running process is spawned with [{fullsweep_after, 0}],
which makes each garbage collection a full sweep and keeps the
per-connection heap flat. It is the handler_spawn listener option, so a
deployment can swap in the emulator's generational default instead.
Which way that trade goes depends on whether your connections are busy
or idle, so both halves are worth knowing before you set it.
While connections are busy, the generational policy is faster on a handler that allocates heavily. On a route that builds about 27 KB of transient iolist per request (3 interleaved runs per side):
| policy | req/s | rss |
|---|---|---|
fullsweep_after, 0 | 98.5k | 146 MB |
| generational | 114.8k | 185 MB |
On a route serving a precomputed body, the two policies measured the same throughput within noise, and the default still held less resident memory (143 MB against 162 MB). In an earlier run, on a JSON route that builds a large transient iolist per request, values of 5, 10 and 20 measured within noise of the generational policy on both axes, because the refc-binary garbage driving the heap piles up between full sweeps whatever the interval between them is. Sweep every time or effectively never.
Once connections go idle still holding the heap their last request grew, the generational policy is much more expensive. With 2000 keep-alive connections open, each having served a burst, and only 50 of them still working:
| policy | process memory | live blocks | rss |
|---|---|---|---|
fullsweep_after, 0 | 32 MB | 211-247 MB | 406 MB |
| generational | 464 MB | not measured | 1136 MB |
generational + hibernate_after | 36 MB | 134-143 MB | 645 MB |
The generational row comes from an earlier batch of runs, in which the default measured the same 32 MB of process memory and 449-469 MB of rss. That idle case is what the default is for: 14.5x the process memory.
Adding hibernate_after to the default policy is not a further win.
In a separate batch of three interleaved rounds, a 1000 ms
hibernate_after cut the emulator's total memory from 252-253 MB to
193-194 MB and the binary allocator's blocks from 166-184 MB to
73-99 MB, but the resident set came out 12-22 MB higher and the 50 busy
connections served 2-7.5% fewer requests.
The last row is the configuration worth reaching for if you want the throughput anyway. It was measured with these settings:
roadrunner:start_listener(my_api, #{
port => 8080,
routes => my_handler,
handler_spawn => #{opts => [{fullsweep_after, 65535}]},
hibernate_after => 1000
}).Hibernation sweeps and shrinks an idle connection's heap, so its process memory lands close to the default's, and its live blocks (the memory the emulator is actually using) come out below the default's.
Two things to weigh before setting it. First, the resident set stays
well above the default even though less memory is in use, because the
heap allocator holds on to carriers its blocks no longer fill: in these
runs eheap_alloc held 125-145 MB of carriers for 16-20 MB of blocks.
Switching off the segment cache with +MMmcs 0 in vm.args recovers
roughly half of the gap (645 MB to 535 MB, two rounds each), with
throughput within 3%. Carrier abandonment (+M<S>acul) did not help
in either direction. It is already enabled: on OTP 29 the per-scheduler
allocator instances default to 45 for eheap_alloc and 60 for
binary_alloc. Turning it off (+MHacul 0 +MBacul 0) raised the
resident set in all three rounds of an earlier batch (medians 829-938 MB
against 610-712 MB). Raising eheap_alloc to 60 on top of +MMmcs 0
did not lower it: over two rounds its median went up in one and down in
the other, and its peak rose in both.
Second, waking a hibernated connection is charged to the request that
wakes it. With connections idling 1500 ms between requests, just past a
1000 ms hibernate_after, mean request latency went from 2.1-2.4 ms to
about 3.0 ms. In that run every active connection started its idle gap
at the same moment, so they woke at about the same time; staggered
wakes were not measured.
Reproduce the idle-connection numbers in this section with
scripts/idle_pool.escript, which opens a pool of mostly-idle
connections and samples the server's memory. A closed-loop benchmark
cannot show them, since there every connection stays busy.
CPU in containers: scheduler busy-wait
The listener options above bound memory. The one emulator flag worth setting for CPU is the scheduler busy-wait threshold. By default a scheduler that runs out of work spins for a while before sleeping, on the bet that more work is about to arrive. That bet pays off on a dedicated machine; in a container with a CPU quota it burns quota doing nothing, and the spin is charged to your workload.
Add to vm.args when running in a container, or anywhere CPU is metered
or shared:
+sbwt none
+sbwtdcpu none
+sbwtdio noneMeasured on a mostly-idle server (1024 connections, a paced 10k req/s, so schedulers repeatedly run dry — the shape most production services actually have): CPU 265% → 110% for the same request rate, with p99 and p99.9 both improving and peak throughput unchanged. Run-to-run variance also drops sharply, because the spin is what was varying.
How the trade lands depends on how long the idle gaps are, so measure your own workload. Where gaps are long — a paced service at a low rate, the case above — a scheduler would sleep through them anyway and these flags mostly just stop it burning quota. Where gaps are short, a fast request-response or WebSocket echo with microseconds between messages, the spin is precisely what keeps a scheduler from sleeping between them, and switching it off costs real latency: on a 64-connection WebSocket ping-pong, RTT p50 went from 169-181 us to 247-257 us with the busy-wait disabled, a 42-46% regression, and throughput fell about 30%. At true saturation, where a scheduler always has another process ready to run, the spin never triggers and the flags do nothing either way.
Cold start: the first requests after a deploy
Outside a release the emulator runs in interactive mode, where a module is loaded the first time something calls into it. Only a handful of roadrunner's modules are resident when a listener starts; the whole request path is still on disk. ERTS spells out the consequence in "Non-blocking code loading": "The ability to prepare several modules in parallel is not currently used as almost all code loading is serialized by the code_server process." So traffic arriving at a just-started node queues there, and the cost lands on the first requests the deploy serves, not on the steady state.
It is worth real time. On a 512-connection TLS workload the p99 of a connection's first 7 requests was 83.6 ms against a cold node and 8.7 ms once warm, with steady-state latency identical. A 1024-connection burst measured from connect to first response byte took 45 ms cold and 8 ms warm.
Deploy as an OTP release and the problem does not arise: the generated
boot script primLoads every module of every application at start, in
interactive and embedded mode alike. If you run roadrunner outside a
release (a plain shell, an escript, a container that boots erl
directly), expect the first requests after each restart to be slower,
and send some traffic before putting the node into rotation.
TLS alert logging on internet-facing ports
ssl logs every alert it raises or receives as a notice-level report,
"TLS server: In state hello ... generated SERVER ALERT: Fatal - Unexpected
Message" being the common shape. A TLS port reachable from the internet
raises one for every scanner and misdirected client that connects and
sends something other than a ClientHello, so the log fills with them.
Roadrunner reports each failed handshake itself as
[roadrunner, listener, accept_error] with a {handshake, Reason} reason
that carries the alert text, so a deployment that consumes that event
already has the information and can silence the duplicate through the
listener's tls opts:
roadrunner:start_listener(edge, #{
port => 443,
tls => [{certfile, Cert}, {keyfile, Key}, {log_level, warning}],
routes => Routes
}).Roadrunner leaves the level at ssl's default on purpose. The same
setting also hides alerts raised after the handshake (a bad record from a
buggy client, a renegotiation attempt), which the connection does not
report anywhere else yet: it closes, and conn_close carries no reason.
Until it does, ssl's notice is the only trace of those, and a
deployment that has not attached telemetry handlers would otherwise see
nothing about TLS trouble at all. Quiet it when you consume the event;
keep it while the log is what you read.