This document covers what runs the network that network.md describes. It is the companion to ir.md (the DSL front end) and observability.md (listeners, inspection, the loop guard).

Status: implemented, end to end.

modulefilewhat it is
Rete.Token, Rete.Element, Rete.Activationlib/rete/token.exwhat travels
Rete.Memorylib/rete/memory.exthe five working memories
Rete.Agendalib/rete/agenda.exsalience-ordered activations
Rete.Engine.Statelib/rete/engine/state.exeverything that changes, as one value
Rete.Engine.Nodeslib/rete/engine/nodes.exwhat each node kind does
Rete.Enginelib/rete/engine.exthe propagation loop and the fire cycle
Rete.Sessionlib/rete/session.exthe public API

1. The one decision everything follows from

Clara propagates by mutating a transient memory, while calling down the node tree. At the end of fire-rules, it converts that memory back to a persistent one. This duality is why Clara needs an ITransport abstraction, four activation protocols, and seventeen listener methods sprinkled through every node.

This engine runs a flat propagation loop over an explicit work queue instead. A node is a function of state. It returns the new state, plus the work it produced. The loop does the walking:

# lib/rete/engine/nodes.ex
handle(state, {op_kind, node_id, items}) :: {state, [op]}

Four consequences follow, and all of them are load-bearing:

  • no transport abstraction. That would have been indirection for a distributed transport that never shipped.
  • one immutable Rete.Memory, threaded through a fold. So a session is a value: holdable, comparable, forkable, and sendable between processes with no coordination.
  • propagation is flat iteration. A cascade of any depth costs no stack.
  • events are emitted in exactly one place — the loop — instead of in every node. That is what made the listener work in W5 cheap.

2. Two nested loops

insert / retract  ->  enqueue alpha ops  ->  drain
fire_rules        ->  drain, then: pop the most salient activation, run it,
                      insert what it returned, drain, repeat until the agenda is empty

Propagation drains to completion before the next activation fires. A rule must see a settled network, or it could act on a half-built match.

fire_rules/2 returns at quiescence. Every rule whose left hand side holds has fired. Nothing is still asserting anything whose support has gone. This is the point where a session is consistent, and it is the only state the public API ever hands back.

Ops

opcarriesproduced by
{:left, node_id, tokens}tokens from a parentany node propagating downstream
{:right, node_id, elements}elements from an alphaRete.Engine, on insert
{:left_retract, ...}, {:right_retract, ...}the same, going awayretraction
{:retract_facts, node_id, facts}conclusions to take backa Production whose token was retracted after it fired
{:event, event}a listener eventany node with something to report

The last two ops are work a node cannot carry out where it happens. Retracting has to re-enter the alpha network, which only the engine can reach. Telling a listener is not a node's business either.

3. What travels

Rete.Element — a fact that matched one condition, plus the bindings that match produced. Elements arrive from the right.

Rete.Token — a partial match: :matches, the [{fact, node_id}] behind it in order, and :bindings, the variables bound so far. Tokens arrive from the left.

The engine compares both by value. Two tokens over equal facts with equal bindings are the same match, whoever produced them. This is what makes retraction work, even when the term that triggered it is a different term of the same value. Match order is part of a token's identity: two tokens over the same facts, in a different order, are different matches.

Rete.Activation — a production node plus the token that satisfied it, plus the salience and compile order it will be sorted by.

4. The five memories

elements    node_id => join_key => [Element]           right side of a beta node
tokens      node_id => join_key => [Token]             left side of a beta node
accum       node_id => join_key => group_key => [fact] what a collection gathered
insertions  node_id => token => [[fact]]               truth maintenance
facts       fact => count                              what the session holds

Three properties matter more than the shapes.

Keyed by value, so removal must collapse. A join key and a group key hold the bindings they were built from. An entry left pointing at an empty leaf is not untidiness — it is a leak. That leak grows with the number of distinct entities the session has ever seen. Rete.Engine.Nodes depends on this collapse, because "no group" and "an empty group" are different answers. Only a level that really is gone may disappear.

Multisets, not sets. facts counts occurrences. Inserting the same fact twice, then retracting once, must leave it present. Two rules may each have concluded it, and invalidating one of them does not make the fact false. elements and tokens are lists for the same reason. The engine retracts them one occurrence at a time.

insertions is the provenance graph. "This match at this production inserted these facts" — read backwards, this is exactly the edge that Rete.Inspect.explain/2 walks. No separate bookkeeping exists for explanation. There is nothing else to keep in sync.

root_seeded? is the one field that is not a memory — see §6.

5. Node behaviour

Every clause of Rete.Engine.Nodes has the same shape. It takes the state and the items. It returns the new state, and the work produced.

nodeleft (tokens)right (elements)
RootJoinignoresmints one token per element
HashJoinstores, joins against stored elements on :join_bindstores, joins against stored tokens
ExprJoinas HashJoin, then :filter.(token_bindings, fact_bindings)the same
Negationpropagates while no element matches on :join_bindarriving suppresses matching tokens; leaving releases them
NegationJoinas Negation, with the filter deciding what counts as a matchthe same
Accumulateemits the gathered list under :coll_bindingre-emits the group it changed
AccumulateJoinas Accumulate; candidates cannot be reduced until a token existsthe same
Testpropagates when :fun.(bindings) is truthynothing — a test has no fact input
Productionadds an activation to the agendanothing
Querystores the token for lookupnothing

The retraction rule

Every node must retract exactly what it propagated: the same value, not something merely equivalent. Downstream memories remove by value. A mismatch leaves a token stranded forever, and that stranded token later fires a rule whose support is gone.

One discipline makes this hold. A node never propagates from what it was handed. It propagates from what its memory says, after the memory update. Rete.Memory.remove_elements/4 and remove_tokens/4 report only the occurrences they actually held, and the node propagates only those onward. A retraction of something never stored produces no downstream work at all.

This is the one contract no end-to-end property test can reach — every one of them still passes even with the filtering removed. So the test suite checks it directly against the memory instead.

A collection is one match, not many

An accumulate node emits the gathered list as a single binding. Change any member, and the list becomes a different value, so it is a different token. The old token is retracted, the new one propagates, and truth maintenance replaces the conclusion. That is why a rule over a collection fires once per group, not once per gathered fact.

The engine keeps elements in term order, instead of appending them on arrival. So the same fact set always produces the same list, whatever order the facts arrived in. A retract-and-reinsert round trip restores that order exactly.

This is an implementation guarantee, not a contract. Without it, a rule that returns its collection would break order independence. See network.md §3.

6. The root token

Nothing binds before a rule's first condition. So a rule that opens with a negation, a collection, or a test has no element to build its first token from. A RootJoin does not need one. But a Negation hanging off the beta root has to pass something while nothing matches. An Accumulate there has to emit its collection to someone too.

Classic Rete answers this with a single empty token, seeded at the root, and this engine does the same. It plants that token at state creation, not on the first fact. A rule whose whole left hand side is an absence, or an empty collection, is true of the empty session, and it must be able to fire before anything is inserted.

Rete.Memory.root_seeded? makes seeding idempotent. A second root token would give every such rule a second support, and no retraction would ever clear it.

It is machinery, not a match. Rete.Inspect never presents it as a fact.

7. Firing

The engine orders activations by {salience, internal_salience} descending, then compile order ascending. Compile order — not map order — is what makes two rules of equal salience fire in the order they were written. A rules engine whose output depends on map iteration order would be impossible to reason about.

internal_salience is the tier that makes an extracted negation helper fire before the rule that negates its marker. Without it, the negating rule would observe an absence that was merely not computed yet. It would fire, then get retracted — a visible, spurious activation. This field is reserved. A rule that sets it raises an error.

The agenda is bucketed by sort key, not a heap. Removal by value is the common operation here, not an afterthought: an activation is a pending match, and the facts behind it can be retracted before it fires. Rete.Agenda.remove/2 reports whether it found the activation. That is exactly the distinction a production needs on retraction. Either the match never fired and never will, or it fired, and its conclusions have to be taken back.

Every activation of one production shares a key. Salience, internal salience, and compile order all come from the node, none from the match. So there are at most as many buckets as there are production nodes, however many facts a session holds. A single sorted list, instead, would walk past every match already queued for the same rule, on every insertion.

Two matches of one rule

Two matches of one rule fire in arrival order. That guarantee runs deeper than the agenda. It holds because each of these steps preserves arrival order, in turn:

  • a bucket hands its items back in the order they were pushed (Rete.Memory.Bucket).
  • a batch of items arriving at a node splits into join groups in the order each key first appeared, not in map order. Enum.group_by/2 returns a map. Elixir iterates a map of up to 32 keys in term order, and a larger map in an internal hash order — so taking that order would change a rule's firing sequence the moment a node saw its 33rd join key.
  • the agenda appends within a bucket, rather than inserting.

None of this changes what a session concludes. That outcome is order-independent, and the property suite confirms it. What arrival order does decide is the order :activation_fired events arrive in — and that is what anyone reading a trace relies on.

8. Truth maintenance

Facts a rule inserts are logical. They exist only while the match that concluded them still exists. The engine records each insertion against its token. Retracting that token retracts the facts, which may retract the support of other conclusions, cascading until the session settles.

This is why the right hand side inserts, and never retracts. A rule says what follows from a match. Keeping that true, as facts change, is the engine's job. With no unconditional insert, there is no way to leave behind a conclusion whose support is gone.

Support is well founded, not merely counted

A match that rests on the very fact it concludes would support that fact with itself. Its count would never reach zero. The fact would survive the retraction of everything the user ever asserted, and the memories behind it would never drain.

defrule symmetric({:edge, a, b}), do: {:edge, b, a}

One {:edge, 1, 2} concludes {:edge, 2, 1}, which concludes {:edge, 1, 2} right back. So the engine drops a conclusion the match already depends on: it is not inserted, not recorded, and its count is not bumped. This check runs only when the fact is already present, since that is the only way the loop can close. It walks the insertion records, not the network.

Deciding this at insertion time, instead of re-deriving it on every retraction, has one limit. The dropped support is never reconsidered later. If the grounded route to a fact goes away, while the circular one would still have held, the fact goes away with it.

9. Queries

A query terminal stores the tokens that reach it, instead of activating. Rete.Engine.query/3 returns their :bindings, filtered by equality against the given parameters. Rete.Compiler rejects, at build time, a parameter the left hand side does not bind on every path — such a filter could never be satisfied.

A query reads the session as it stands. So a query answered before fire_rules/2 reports what was true before the pending activations fired.

10. What is asserted about all of this

Facts alone are a weak lens for testing. If a node propagates a token it had already propagated, the duplicate fact just collapses into a count bump in the multiset. Rete.Session.facts/1 still looks perfect. The corruption surfaces much later, as a fact that survives a retraction that should have removed it.

The test suite therefore asserts on session.state.memory instead. These four invariants are the ones that actually catch engine bugs:

  • full drain. Retract everything. Every memory then equals a fresh session's (Rete.Session.new([Mod]).state.memory). This pins both "drained" and "exactly one root token" — an emptiness check alone cannot see either one.
  • support counting. A fact concluded by exactly one match is held exactly once. Two supports need two retractions, and the first retraction leaves the fact standing.
  • round trip. Insert X, fire, retract X, fire, and compare against the state before.
  • order independence. The same facts, in any order and any batching, give the same derived state. Any sequence of inserts and retracts leaves a session equal to one rebuilt from the surviving facts.

One more invariant needs a direct test against the memory, since no end-to-end property reaches it: a memory reports the occurrences it actually held, not the ones it was asked to remove.


11. Firing bodies concurrently

fire_rules/2 takes :concurrency, which defaults to 1. Above 1, it pops a whole activation group: every agenda bucket sharing the leading {salience, internal_salience}. It runs those rule bodies on tasks, then applies their conclusions in group order.

Only the body moves

fire/2 splits into a pure half and a stateful one:

node.rhs |> apply([node.hash, activation.token.bindings])  # pure: hash + frozen bindings
|> normalize_facts()                                        # pure
|> check_facts!(state, node, token)                         # reads the immutable taxonomy
|> well_founded(state, token)                               # reads state.memory

Only the first two lines run on a task. well_founded/3 reads working memory, and one activation's conclusions can retract the support of another. Rete.Agenda.remove/2's :removed/:missing split detects exactly that case. So the engine applies conclusions one at a time, with a drain() between each. A rule still sees a settled network this way.

The task closure captures {rhs, hash, bindings}, and nothing else. Closing over the state or the network would copy the whole compiled network into every task.

Why the default is 1

A body that builds a tuple is 1.5% of fire_rules. The other 98.5% is propagation. A task costs about 3.5 µs per activation, so parallelising cheap bodies is a large net loss. Measured over 2,000 activations, on 16 cores:

body costsequentialconcurrentspeedup
0 µs0.8 ms7.1 ms0.12×
1 µs2.2 ms7.3 ms0.29×
5 µs10.1 ms9.6 ms1.05×
100 µs200.1 ms44.2 ms4.52×
500 µs1000.1 ms78.7 ms12.72×

Break-even is about 5 µs. That is far above anything a pure body does, and far below any I/O. So this option pays off exactly when a body waits on something. Sixteen bodies sleeping 20 ms each go from 335 ms to 21 ms.

What it does and does not preserve

It preserves the resulting session, down to the truth-maintenance ledger. A property test over the every-node-kind ruleset asserts this, for concurrency 2 through 8.

It does not preserve firing order. This follows from batching itself, not from this particular implementation. Firing one at a time re-sorts the agenda after every activation, so a rule activated by another's conclusion can overtake one that was already pending. Popping a whole group instead freezes it, so the new activation waits for the next group:

sequential   a  b  c    b, activated by a, overtakes the already pending c
concurrent   a  c  b    the group {a, c} was frozen before a ran

It also does not guarantee a body runs only for matches that survive. A body may run for an activation that another activation, in the same group, then invalidates. The engine discards what it computed: that activation does not fire, and Rete.Agenda.remove/2 returning :missing is what detects the case. But a side effect the body performed is not undone. Clara documents the same behavior for fire-rules-async. docs/dsl.md states the at-least-once contract this implies.

Discarding rather than applying is the whole reason the group is peeked, instead of popped. Taking the group off the agenda up front would leave a later retraction nothing to cancel. The conclusion would then be inserted against a token that no longer existed, and no retraction could ever take it back. Rete.EngineTest checks both halves: the activation does not fire, and the session still drains to empty.

What a body runs in

A body runs on a Task, which means the usual process-boundary rules apply:

  • $callers is set. So Ecto's SQL sandbox, and anything else that walks the caller chain, keeps working.
  • Logger.metadata is not inherited. A body that logs loses the request metadata of the process that called fire_rules/2. Read that metadata before firing, and either pass it in a fact or set it inside the body.
  • the task copies the bindings. This costs nothing for scalars, but a collection binding copies the whole gathered list. Measured on 20 collections of 2,000 elements each: 0.1 ms at concurrency: 1, 1.6 ms at concurrency: 8. A collection rule looks cheap, but it is expensive to hand over. It needs a genuinely slow body before raising :concurrency pays off.

The result buffer is not chunked, deliberately

Task.async_stream with ordered: true does not bound its buffer. With a slow first item, every later item completes and waits, held until the first item can be emitted. So a whole group's results can sit in memory at once.

Chunking the stream would bound that memory. This was measured, not assumed, and it is not worth it. A group of 50,000 activations peaks at 66 MB sequentially, and at 79 MB at concurrency: 8. The group itself dominates that cost, and the buffer adds only about 20% on top of a cost both paths already pay.

Against that, chunking costs throughput badly, because every chunk waits for its slowest member. On 256 bodies at concurrency: 8, with 10% stragglers, perfect scheduling would take 296 ms:

wall clock
unchunked360 ms
chunks of 8 (1× concurrency)1224 ms
chunks of 32 (4×)551 ms
chunks of 128 (16×)399 ms

Paying 3.4× throughput to save 20% memory is the wrong trade, for the workload :concurrency exists for. If a group ever grows large enough for the buffer to matter, a bounded-window pipeline could get both — spawn ahead, then apply results in order as they land. The cost is hand-rolling what Task.async_stream already does.

A cycle is a group, not an activation

:max_cycles counts passes of the fire loop. At the default concurrency, one pass takes one activation. Above the default, one pass takes one whole activation group. So a group is a single cycle, however many activations it holds.

This is the point, not a leak. Raising :concurrency does not consume the cycle allowance faster. It fires the same work in fewer, larger cycles. 500 pending matches of one rule are 500 cycles, one at a time, or one cycle, as a group. An oscillating ruleset is still caught either way, because each round trip of the oscillation is its own cycle.

This also narrows the known gap below. Clara counts transitions between activation groups. Above concurrency: 1, this engine counts them too.

Errors

The engine catches a body's error on the task, and reraises it in the caller, with its original stacktrace. That stacktrace already names the generated __rhs_<name>__ frame. Without it, a rule body's exception would surface as an opaque task exit instead.

The engine re-throws a throw with :erlang.raise/3. A :timeout kills the task. Since there is then no original error to reraise, this one case raises a RuntimeError naming the rule instead.


12. Known gaps

  • well_founded/3 costs a pass over the insertion records. This only happens when the concluded fact is already present, since that is the only way the cycle can close. But a rule that keeps re-concluding what another rule concluded pays this cost on every activation. Indexing this away was deferred.

  • A dropped circular support is not reconsidered. See §8.

  • The loop guard counts activations, not activation-group transitions. Clara's signal is better in principle — a ruleset that legitimately fires 50,000 activations in one settling pass is fine. But Clara's signal misses a loop confined to a single salience level, and that is the common runaway. See observability.md §3.

    This gap is resolved by not guessing at a default. The default cap was 10,000, until mix bench reached it with 4,000 facts moving through a three-rule chain — 12,000 activations, with no loop in sight. The guard is now :infinity by default, the same opt-in call Clara makes. A count cannot separate a runaway from a large settling pass. So any default eventually fails correct code, and stopping part way through settling returns an answer that is wrong, not just late. The cost: an oscillating ruleset now spins until something interrupts it. observability.md §3 carries the numbers for choosing a cap where that matters.

  • No partial firing. fire_rules/2 runs to quiescence in the calling process. There is no fire-one-activation option, no async variant, and no way to interrupt a settling pass other than the cycle cap.

  • No checkpoint or migration API, but a session is trivially serializable. A session holds no PID, ETS table, or other process-local handle. It is plain data, plus function references into the ruleset and listener modules that built it. Because of this, :erlang.term_to_binary/1 and :erlang.binary_to_term/1 round-trip a whole session, including its compiled network, with no wrapper needed. What is still missing: a checkpoint API, versioned migration, and distributed sync. The receiving process also needs the same compiled ruleset and listener modules loaded, since the function references resolve against them.

  • Performance has been measured in one dimension only. A profiling pass found three quadratics in the size of a single join key's bucket, and fixed all three. Rete.Agenda is now bucketed by sort key, instead of held as one sorted list. Rete.Memory.Bucket now uses an ordered multiset, instead of a list, behind each key. insert/3 and retract/3 no longer append to their op accumulator once per fact. Inserting 4,000 facts under one key went from 250 ms to under 10 ms. Retracting 200 of them, from a bucket of 8,000, went from 108 ms to under 1 ms.

    mix bench (bench/run.exs) proves this, and keeps proving it. It runs nine scenarios at three sizes each, and reports the empirical exponent, instead of a wall-clock number. Because of this, a reintroduced quadratic shows up as ~n^2, instead of as a figure nobody has a baseline for.

    Eight scenarios come out linear. The ninth does not, and it is left in deliberately: filling one collection measures ~n^1.94, because the private insert_ordered/2 in Rete.Engine.Nodes is O(k) per member. A suite that only reported the good news would be worth less.

    Still unmeasured: wide disjunctions, many rules over one fact type, and sessions large enough to matter for memory, not just time. The fact-to-token index behind well-founded support is also still rebuilt on demand.

    One method note worth keeping: the first attempt fixed the wrong quadratic. Beta memory's append was real, and it had to go, but it was not what dominated. The agenda dominated instead, and an earlier version of this list had already named it. The tell: a query terminal, which has no agenda, was near-linear, while a production terminal was not. Split the measurement, before you believe an attribution.