Rayex.Structs.RayCollision (Rayex v0.0.2) View Source
RayCollision
Link to this section Summary
Link to this section Types
Specs
t() :: %Rayex.Structs.RayCollision{ distance: float(), hit: boolean(), normal: Rayex.Structs.Vector3.t(), point: Rayex.Structs.Vector3.t() }