Rayex.Structs.RayCollision (Rayex v0.0.2) View Source

RayCollision

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Specs

t() :: %Rayex.Structs.RayCollision{
  distance: float(),
  hit: boolean(),
  normal: Rayex.Structs.Vector3.t(),
  point: Rayex.Structs.Vector3.t()
}