QuakeServer.Physics.Push (quake_server v0.1.0)

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FTE's straight push: a pusher moved by move takes along what stands on it and what its new place overlaps, by setting each one's origin and testing the spot. One that will not fit is nudged an eighth of a unit further, then left where it was if that is free; a box with no width, one not solid or a box trigger (flattened), or anything in a liquid pusher's way never blocks. Anything else blocks: the pusher and everything moved go back, and the pusher's blocked runs. Nothing is touched by the push itself.

{:ok, server} = QuakeServer.Physics.Push.run(server, train, {4.0, 0.0, 0.0})

Summary

Functions

Push pusher by move. Returns {:ok, server}, or {:blocked, server} with everything put back.

Functions

run(server, pusher, move)

Push pusher by move. Returns {:ok, server}, or {:blocked, server} with everything put back.