FTE's server polygon builtins, for drawing in the world from the server program:
R_BeginPolygon(texture, flags, is2d), R_PolygonVertex(origin, texcoords, rgb, alpha) and R_EndPolygon(). Each finished polygon becomes the event
{:polygon, %{texture:, flags:, flat?:, vertices: [{origin, texcoords, rgb, alpha}]}}
(QuakeServer.Server.emit/2), and the next starts on the same texture.
The polygon being built is kept in the host's ext.polygon.
Summary
Functions
Run polygon builtin builtin.
Functions
@spec call(map(), integer(), non_neg_integer()) :: map()
Run polygon builtin builtin.