What the server tells the client happened: particles and printed messages, added to
the server's events. Sounds are QuakeServer.Sounds.
QuakeServer.Events.print(server, :center, "Hello")
Summary
Functions
Particles at origin thrown along direction, count of them in palette colour colour.
A line of text printed for the player (:notify) or in the middle of the screen (:center).
Functions
@spec particles( QuakeServer.Server.t(), Cauldron3D.Vec.t(), Cauldron3D.Vec.t(), number(), number() ) :: QuakeServer.Server.t()
Particles at origin thrown along direction, count of them in palette colour colour.
@spec print(QuakeServer.Server.t(), :notify | :center, String.t()) :: QuakeServer.Server.t()
A line of text printed for the player (:notify) or in the middle of the screen (:center).