Plushie.Runtime (Plushie v0.7.0)

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Core lifecycle GenServer for Plushie applications.

The runtime is the heartbeat of a Plushie app. It owns the Elm-style update loop: event in -> model out -> view out -> snapshot to bridge.

Startup

On init/1 the runtime:

  1. Calls app.init(app_opts) to get the initial model (and optional commands).
  2. Calls app.view(model) to produce the initial UI tree.
  3. Normalizes the tree via Plushie.Tree.normalize/1.
  4. Sends a full snapshot to the bridge via Plushie.Bridge.send_snapshot/2.
  5. Executes any commands returned from init/1.

Event loop

On every {:renderer_event, event}:

  1. Calls app.update(model, event).
  2. Executes returned commands.
  3. Calls app.view(model) on the new model.
  4. Diffs against the previous tree; sends a patch if changed, or a full snapshot on first render / after renderer restart.

State shape

%{
  app:                module(),
  model:              term(),
  bridge:             pid() | atom(),
  daemon:             boolean(),
  tree:               map() | nil,
  subscriptions:      %{term() => {:timer, reference()} | {:renderer, atom(), non_neg_integer() | nil}},
  subscription_keys:  [term()],
  windows:            MapSet.t(),
  async_tasks:        %{atom() => {pid(), reference()}},
  pending_effects:    %{String.t() => %{tag: atom(), kind: String.t(), timer_ref: reference()}},
  pending_timers:     %{term() => {reference(), integer()}},
  pending_coalesce:   %{term() => Plushie.Event.t()},
  pending_coalesce_order: [term()],
  coalesce_timer:     reference() | nil,
  consecutive_errors: non_neg_integer(),
  pending_interact:   {GenServer.from(), String.t(), reference(), reference(), String.t(), map()} | nil
}

Exit trapping

The runtime traps exits so a bridge crash does not silently kill it.

Summary

Functions

Waits for an async task with the given tag to complete.

Returns a specification to start this module under a supervisor.

Dispatches a message through app.update/2, then re-renders.

Finds a node in the current tree by exact scoped ID.

Finds a node in the current tree by exact scoped ID inside a specific window.

Finds a node in the current tree using a predicate function.

Returns the bridge pid for this runtime.

Returns the ID of the currently focused widget, or nil.

Returns the runtime's current health status.

Returns the current app model synchronously.

Returns the current normalized UI tree synchronously.

Performs a synchronous interact via the renderer.

Registers an effect stub with the renderer.

Starts the runtime linked to the calling process.

Waits for the runtime to finish processing all pending messages.

Removes a previously registered effect stub.

Functions

await_async(runtime, tag, timeout \\ 5000)

@spec await_async(GenServer.server(), atom(), timeout()) ::
  :ok | {:error, :await_in_progress}

Waits for an async task with the given tag to complete.

If the task has already completed, returns immediately. Otherwise blocks until the task finishes and its result has been processed through update/2.

Returns {:error, :await_in_progress} if another caller is already waiting for the same tag.

child_spec(init_arg)

Returns a specification to start this module under a supervisor.

See Supervisor.

dispatch(runtime, event)

@spec dispatch(GenServer.server(), term()) :: :ok

Dispatches a message through app.update/2, then re-renders.

Fire-and-forget from the caller's perspective. The runtime processes the message asynchronously. Use this to send results from spawned processes back to the runtime:

runtime = self()  # inside update/2, self() is the runtime
spawn(fn ->
  result = expensive_computation()
  Plushie.Runtime.dispatch(runtime, {:computation_done, result})
end)

# In update/2:
def update(model, {:computation_done, result}), do: ...

Prefer Plushie.Command.task/2 for most async work. Use dispatch/2 when you need direct control over the spawned process lifecycle.

find_node(runtime, id)

@spec find_node(GenServer.server(), String.t()) :: map() | nil

Finds a node in the current tree by exact scoped ID.

find_node(runtime, id, window_id)

@spec find_node(GenServer.server(), String.t(), String.t()) :: map() | nil

Finds a node in the current tree by exact scoped ID inside a specific window.

find_node_by(runtime, fun)

@spec find_node_by(GenServer.server(), (map() -> boolean())) :: map() | nil

Finds a node in the current tree using a predicate function.

get_bridge(runtime)

@spec get_bridge(GenServer.server()) :: pid() | atom() | nil

Returns the bridge pid for this runtime.

get_focused(runtime)

@spec get_focused(GenServer.server()) :: String.t() | nil

Returns the ID of the currently focused widget, or nil.

Focus is tracked automatically from renderer status events.

get_health(runtime)

@spec get_health(GenServer.server()) :: %{
  status: :healthy | :degraded,
  consecutive_errors: non_neg_integer(),
  consecutive_view_errors: non_neg_integer()
}

Returns the runtime's current health status.

The returned map contains:

  • :status - :healthy or :degraded
  • :consecutive_errors - update/2 error count since last success
  • :consecutive_view_errors - view/1 error count since last success

A runtime is :degraded when consecutive view errors have accumulated (the UI is showing stale content). Otherwise it is :healthy.

get_model(runtime)

@spec get_model(GenServer.server()) :: term()

Returns the current app model synchronously.

get_tree(runtime)

@spec get_tree(GenServer.server()) :: map() | nil

Returns the current normalized UI tree synchronously.

interact(runtime, action, selector, payload \\ %{}, timeout \\ 10000)

@spec interact(GenServer.server(), String.t(), map(), map(), timeout()) ::
  :ok
  | {:error,
     :interact_in_progress
     | :renderer_restarted
     | {:renderer_exit, term()}
     | {:timeout, String.t(), map()}}

Performs a synchronous interact via the renderer.

Sends an interact request (e.g. click, type_text) to the renderer, which processes it against its widget tree and sends back events. The runtime processes those events through update/2 and re-renders. Blocks until the renderer signals completion. Returns an error if another interact is already in flight, or if the renderer exits or restarts before the interaction finishes.

register_effect_stub(runtime, kind, response, timeout \\ 5000)

@spec register_effect_stub(
  GenServer.server(),
  Plushie.Effect.kind(),
  term(),
  timeout()
) ::
  :ok | {:error, :stub_ack_pending | :renderer_restarted}

Registers an effect stub with the renderer.

The renderer will return response immediately for any effect of the given kind, without executing the real effect. Blocks until the renderer confirms the stub is stored.

The kind matches the effect function name as an atom (e.g. :file_open, :clipboard_write).

Returns {:error, :stub_ack_pending} if a register or unregister for the same kind is already awaiting confirmation. Returns {:error, :renderer_restarted} if the renderer restarts while the registration is in flight (the stub must be re-registered).

start_link(opts)

@spec start_link(keyword()) :: GenServer.on_start()

Starts the runtime linked to the calling process.

Required opts:

Optional opts:

Any other opts are forwarded to app.init/1 as the app opts keyword list.

sync(runtime)

@spec sync(runtime :: GenServer.server()) :: :ok | {:ok, :view_error}

Waits for the runtime to finish processing all pending messages.

Returns :ok once the runtime is idle, or {:ok, :view_error} if the most recent view/1 call failed. In the view error case, the model has been updated but the tree is stale (showing the last successful render). Use this to synchronize after dispatching events or starting the runtime, ensuring init/update cycles have completed before inspecting state.

unregister_effect_stub(runtime, kind, timeout \\ 5000)

@spec unregister_effect_stub(GenServer.server(), Plushie.Effect.kind(), timeout()) ::
  :ok | {:error, :stub_ack_pending | :renderer_restarted}

Removes a previously registered effect stub.

Blocks until the renderer confirms the stub is removed.

Returns {:error, :stub_ack_pending} if a register or unregister for the same kind is already awaiting confirmation. Returns {:error, :renderer_restarted} if the renderer restarts while the request is in flight.