SEO.JSONLD.GameServer (SEO v0.3.0-rc.0)

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Server that provides game interaction in a multiplayer game.

Helper for building a Schema.org GameServer JSON-LD structure.

Summary

Types

t()

A JSON-LD map ready to be nested or rendered. String-keyed, always includes "@type" set to "GameServer", plus any camelCased field keys the caller provided (see build/1). "@context" is added at render time by SEO.JSONLD.meta/1 on the top-level node only.

Functions

Build a GameServer JSON-LD map.

Types

attrs()

@type attrs() ::
  %{
    optional(:game) => SEO.JSONLD.VideoGame.t() | map(),
    optional(:players_online) => integer(),
    optional(:server_status) =>
      :offline_permanently | :offline_temporarily | :online | :online_full,
    optional(:additional_type) => String.t() | URI.t(),
    optional(:alternate_name) => String.t(),
    optional(:description) => SEO.JSONLD.TextObject.t() | map() | String.t(),
    optional(:disambiguating_description) => String.t(),
    optional(:identifier) =>
      String.t() | URI.t() | SEO.JSONLD.PropertyValue.t() | map(),
    optional(:image) =>
      URI.t() | String.t() | SEO.JSONLD.ImageObject.t() | map(),
    optional(:main_entity_of_page) =>
      SEO.JSONLD.CreativeWork.t() | map() | URI.t() | String.t(),
    optional(:name) => String.t(),
    optional(:owner) =>
      SEO.JSONLD.Organization.t() | map() | SEO.JSONLD.Person.t(),
    optional(:potential_action) => SEO.JSONLD.Action.t() | map(),
    optional(:same_as) => URI.t() | String.t(),
    optional(:subject_of) =>
      SEO.JSONLD.Event.t() | map() | SEO.JSONLD.CreativeWork.t(),
    optional(:url) => URI.t() | String.t()
  }
  | [
      game: SEO.JSONLD.VideoGame.t() | map(),
      players_online: integer(),
      server_status:
        :offline_permanently | :offline_temporarily | :online | :online_full,
      additional_type: String.t() | URI.t(),
      alternate_name: String.t(),
      description: SEO.JSONLD.TextObject.t() | map() | String.t(),
      disambiguating_description: String.t(),
      identifier: String.t() | URI.t() | SEO.JSONLD.PropertyValue.t() | map(),
      image: URI.t() | String.t() | SEO.JSONLD.ImageObject.t() | map(),
      main_entity_of_page:
        SEO.JSONLD.CreativeWork.t() | map() | URI.t() | String.t(),
      name: String.t(),
      owner: SEO.JSONLD.Organization.t() | map() | SEO.JSONLD.Person.t(),
      potential_action: SEO.JSONLD.Action.t() | map(),
      same_as: URI.t() | String.t(),
      subject_of: SEO.JSONLD.Event.t() | map() | SEO.JSONLD.CreativeWork.t(),
      url: URI.t() | String.t()
    ]

t()

@type t() :: %{required(String.t()) => term()}

A JSON-LD map ready to be nested or rendered. String-keyed, always includes "@type" set to "GameServer", plus any camelCased field keys the caller provided (see build/1). "@context" is added at render time by SEO.JSONLD.meta/1 on the top-level node only.

Functions

build(attrs)

@spec build(attrs()) :: t()

Build a GameServer JSON-LD map.

Fields

  • :game - Video game which is played on this server.
  • :players_online - Number of players on the server.
  • :server_status - Status of a game server. One of: :offline_permanently, :offline_temporarily, :online, :online_full.

Inherited properties

Additional properties are available through the inheritance chain. See each ancestor's docs for its properties: