# phoenix

Phoenix Channels JavaScript client

## Socket Connection

A single connection is established to the server and channels are multiplexed over the connection. Connect to the server using the `Socket` class:

    let socket = new Socket("/socket", {params: {userToken: "123"}})
    socket.connect()

The `Socket` constructor takes the mount point of the socket, the authentication params, as well as options that can be found in the Socket docs, such as configuring the `LongPoll` transport, and heartbeat.

## Channels

Channels are isolated, concurrent processes on the server that subscribe to topics and broker events between the client and server. To join a channel, you must provide the topic, and channel params for authorization. Here's an example chat room example where `"new_msg"` events are listened for, messages are pushed to the server, and the channel is joined with ok/error/timeout matches:

    let channel = socket.channel("room:123", {token: roomToken})
    channel.on("new_msg", msg => console.log("Got message", msg) )
    $input.onEnter( e => {
      channel.push("new_msg", {body: e.target.val}, 10000)
        .receive("ok", (msg) => console.log("created message", msg) )
        .receive("error", (reasons) => console.log("create failed", reasons) )
        .receive("timeout", () => console.log("Networking issue...") )
    })

    channel.join()
      .receive("ok", ({messages}) => console.log("catching up", messages) )
      .receive("error", ({reason}) => console.log("failed join", reason) )
      .receive("timeout", () => console.log("Networking issue. Still waiting..."))

## Joining

Creating a channel with `socket.channel(topic, params)`, binds the params to `channel.params`, which are sent up on `channel.join()`. Subsequent rejoins will send up the modified params for updating authorization params, or passing up last_message_id information. Successful joins receive an "ok" status, while unsuccessful joins receive "error".

With the default serializers and WebSocket transport, JSON text frames are used for pushing a JSON object literal. If an `ArrayBuffer` instance is provided, binary encoding will be used and the message will be sent with the binary opcode.

Note: binary messages are only supported on the WebSocket transport.

## Duplicate Join Subscriptions

While the client may join any number of topics on any number of channels, the client may only hold a single subscription for each unique topic at any given time. When attempting to create a duplicate subscription, the server will close the existing channel, log a warning, and spawn a new channel for the topic. The client will have their `channel.onClose` callbacks fired for the existing channel, and the new channel join will have its receive hooks processed as normal.

## Pushing Messages

From the previous example, we can see that pushing messages to the server can be done with `channel.push(eventName, payload)` and we can optionally receive responses from the push. Additionally, we can use `receive("timeout", callback)` to abort waiting for our other `receive` hooks and take action after some period of waiting. The default timeout is 10000ms.

## Socket Hooks

Lifecycle events of the multiplexed connection can be hooked into via `socket.onError()` and `socket.onClose()` events, ie:

    socket.onError( () => console.log("there was an error with the connection!") )
    socket.onClose( () => console.log("the connection dropped") )

## Channel Hooks

For each joined channel, you can bind to `onError` and `onClose` events to monitor the channel lifecycle, ie:

    channel.onError( () => console.log("there was an error!") )
    channel.onClose( () => console.log("the channel has gone away gracefully") )

### onError hooks

`onError` hooks are invoked if the socket connection drops, or the channel crashes on the server. In either case, a channel rejoin is attempted automatically in an exponential backoff manner.

### onClose hooks

`onClose` hooks are invoked only in two cases. 1) the channel explicitly closed on the server, or 2). The client explicitly closed, by calling `channel.leave()`

## Presence

The `Presence` object provides features for syncing presence information from the server with the client and handling presences joining and leaving.

### Syncing state from the server

To sync presence state from the server, first instantiate an object and pass your channel in to track lifecycle events:

    let channel = socket.channel("some:topic")
    let presence = new Presence(channel)

Next, use the `presence.onSync` callback to react to state changes from the server. For example, to render the list of users every time the list changes, you could write:

    presence.onSync(() => {
      myRenderUsersFunction(presence.list())
    })

### Listing Presences

`presence.list` is used to return a list of presence information based on the local state of metadata. By default, all presence metadata is returned, but a `listBy` function can be supplied to allow the client to select which metadata to use for a given presence. For example, you may have a user online from different devices with a metadata status of "online", but they have set themselves to "away" on another device. In this case, the app may choose to use the "away" status for what appears on the UI. The example below defines a `listBy` function which prioritizes the first metadata which was registered for each user. This could be the first tab they opened, or the first device they came online from:

    let listBy = (id, {metas: [first, ...rest]}) => {
      first.count = rest.length + 1 // count of this user's presences
      first.id = id
      return first
    }
    let onlineUsers = presence.list(listBy)

### Handling individual presence join and leave events

The `presence.onJoin` and `presence.onLeave` callbacks can be used to react to individual presences joining and leaving the app. For example:

    let presence = new Presence(channel)

    // detect if user has joined for the 1st time or from another tab/device
    presence.onJoin((id, current, newPres) => {
      if(!current){
        console.log("user has entered for the first time", newPres)
      } else {
        console.log("user additional presence", newPres)
      }
    })

    // detect if user has left from all tabs/devices, or is still present
    presence.onLeave((id, current, leftPres) => {
      if(current.metas.length === 0){
        console.log("user has left from all devices", leftPres)
      } else {
        console.log("user left from a device", leftPres)
      }
    })
    // receive presence data from server
    presence.onSync(() => {
      displayUsers(presence.list())
    })

## Classes

Channel
Presence
Push
Socket

## Interfaces

Message
PresenceDiff
PresenceMap
PresenceMeta
PresenceOptions
PresenceState
SocketOptions

## Type Aliases

PresenceCallback
PresenceChooser
PresenceSyncCallback